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Old 04/16/07, 8:33 PM   #1
Solstice
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
The Lurker Below - Scalding Water?

Apologies for starting a new thread for this, please move to the Shitheap if you deem it to be unnecessary but I couldn't find a suitable topic to post under.

Simple question really, my guild just killed Hydross (finally) and we're thinking of starting on Lurker so I've been digging up some strategy guides from various websites and watching movies of the kill. Now all of these movies are pretty similar except one, which is the DnT movie. Instead of running in circles (a la C'thun) to avoid spout they just all hop into the water at the appropriate moment. What I noticed is that all the piranhas appear to be dead, and upon entering the water players are afflicted with a "scalding water" debuff for 1k damage per tick. This seems to suggest that they've somehow flicked a switch or valve somewhere to (maybe) heat up the water and (perhaps) kill all the fishies? My question is: does anyone know if such a switch/valve exists and if so are they willing to share the information.

Reason I ask is that, while most of my guildies are reasonably skilled, there's more than a couple that I think might lack the coordination (aka basic ability to run in a circle) to avoid spout, and watching that DnT movie makes me that there's a viable work around.

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Old 04/16/07, 8:37 PM   #2
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
My understanding is that to get the water scalding you need to clear all trash in the entire room, and it will be hard to get more than 1 or maybe 2 tries in before you would have to reclear respawns. At the moment probably not worth it, but maybe if they increase respawn times.

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Old 04/16/07, 8:46 PM   #3
Hoel
Glass Joe
 
Human Warrior
 
Emeriss (EU)
They have increased the spawn timers on the trash. So now it should be 2 hours and "plenty" of time to kill the lurker below :-)

Good luck.

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Old 04/16/07, 8:53 PM   #4
Cesar2000
Don Flamenco
 
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Night Elf Druid
 
Dragonblight (EU)
And doesnt it stop spawning when you've killed certain bosses now? Or isnt that all trash?

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Old 04/16/07, 8:54 PM   #5
thebuddha
Piston Honda
 
Human Warlock
 
Shattered Hand
What's wrong with using the water regardless?

I never take more than 1-2 hits from fish though I usually just blink through the water spout

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Old 04/16/07, 8:54 PM   #6
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Off topic, but is it just me or are people here becoming increasingly becoming actually afraid to make new threads? It seems even worthwhile threads are starting off with "Sorry if this doesn't warrant a thread but..."

Anyway... just saying I thought it was quite humorous.

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Old 04/16/07, 8:57 PM   #7
Renew
Team Healbot
 
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Cleanse
Human Paladin
 
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Originally Posted by thebuddha View Post
What's wrong with using the water regardless?

I never take more than 1-2 hits from fish though I usually just blink through the water spout
When we were trying it a while back, I was getting attacked through the floor (I went in the water, hopped back up onto the wood to heal). So this method seems like it would be one less thing to worry about with this fight that had alot of buggy things.

Confidence is not Arrogance.

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Old 04/16/07, 9:01 PM   #8
Derketo
Piston Honda
 
Night Elf Hunter
 
Korgath
Yes, clear out the pumping stations. The reason people do it this way is it decreases the randomness of the fight. When you jump in scalding water you know how much damage you're going to take. When you jump in without scalding it you could be taking a very wide range of damage, depending on how many fish are spawned by others before you.

I'll be alright when we get to pass out time.

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Old 04/16/07, 9:14 PM   #9
thebuddha
Piston Honda
 
Human Warlock
 
Shattered Hand
Originally Posted by Renew View Post
When we were trying it a while back, I was getting attacked through the floor (I went in the water, hopped back up onto the wood to heal). So this method seems like it would be one less thing to worry about with this fight that had alot of buggy things.
Hmm, perhaps they changed it but we had no problem with fish attacks on our attempts this past weekend.

While I think no fish would be better it doesn't seem to be that big of a deal. We had more problems with evades and him spouting in random directions after completing the 360.

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Old 04/16/07, 9:31 PM   #10
Trouble
Bald Bull
 
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Trouble
Blood Elf Druid
 
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We use basically the same strat as seen in the DnT video except with no scalding. We ran into a few issues initially with fish swarming but with practice and a few adjustments it wasn't a problem.

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Old 04/16/07, 10:31 PM   #11
niss
Von Kaiser
 
Undead Mage
 
Illidan
Originally Posted by thebuddha View Post
Hmm, perhaps they changed it but we had no problem with fish attacks on our attempts this past weekend.

While I think no fish would be better it doesn't seem to be that big of a deal. We had more problems with evades and him spouting in random directions after completing the 360.
The fight is too random and stupid with the fish. We've killed him either way and I almost always blink through the spout or run around the perimeter as jumping in water can sometimes be instant death for cloth depending on how many fish are already up.

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Old 04/17/07, 5:31 AM   #12
kaib
Don Flamenco
 
Undead Warlock
 
Dentarg (EU)
Originally Posted by niss View Post
The fight is too random and stupid with the fish.
So, C'thun was a 100% random encounter? I always thought running in circles wasn't that hard.

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Old 04/17/07, 5:51 AM   #13
Ataraxia
Glass Joe
 
Draenei Warrior
 
Uldum
Originally Posted by kaib View Post
So, C'thun was a 100% random encounter? I always thought running in circles wasn't that hard.
It's not "running in a circle" that is random or hard. Running from Dark Glare/Water Spout is easy. The fish certainly aren't random either. They're a straight up fisting for a lot of classes.

Imagine when one of C'Thun's tentacles ruptured it sent you flying backwards into 4 or 5 smaller tentacles that quickly started dealing damage to you, dazing you and there was nothing you could do other than hope you made it to a safe zone before the tentacles could eat through your (ideally) full HP bar. This is probably a 3-4 second time frame, if that.

The fish can eat through your non-plate classes so quickly that it's just not worth the hassle. Even if someone does make it out, there's a very good chance they're dazed and if that happens during a water spout, they're gone.

Making the water scalding by clearing the trash allows for greater control of the fight, puts your non-melee out of range of harmful knockbacks, and what I feel is a significantly less demanding task on your healers. I'm sure there will be those that refute some of these claims. After working with both, scalding water takes away those "oh shit" bad fish experiences.

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Old 04/17/07, 5:53 AM   #14
Hiba
Piston Honda
 
Undead Priest
 
Burning Legion (EU)
We let the people decide should they run or jump down to water (we have fishes), as long as they survive. Personally I find jumping to the water much easier as a healer, but many our DPS guys do this also. We also have most of our ranged DPS guys standing on the small platforms, so diving is the only option for them.

Lightwell object increased in size to make it easier to click.

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Old 04/17/07, 6:03 AM   #15
Iskaral
Von Kaiser
 
Night Elf Priest
 
Neptulon (EU)
When we did our first tries I was sometimes killed in 1-2 s by the fish. This is avoidable however by spreading out properly. Use the platforms and spread out as much as possible and there will not be huge amounts of fish in one spot.

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Old 04/17/07, 1:25 PM   #16
Trouble
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Trouble
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Getting raped by a mob of fish is entirely avoidable but it requires spreading out amongst the platforms and requires you be careful with group makeup. See what happens is that healing people will agro the fish near them and bring them over to you. If you have for example a shadow priest on one platform and some of his group members on another platform allllllll the fish will agro when he does damage due to VE healing. This will cause a huge ass mob of fish to come and instagib you. Now if you're careful with group makeups and make sure the priest is in a group where all the people are right near him the fish wont "chain" from the other islands. The fish spawns from a single island are easily manageable and won't gib you unless you're in the water for a looooong time.

This also means you need to be careful about any cross platform healing. It definitely requires a little more awareness with what's going on with healing and shadow priests but once you get it down it's not problem at all. We haven't been losing anyone to fishies since we realized shadow priest VE healing was agroing fish from other platforms.

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Old 04/17/07, 8:38 PM   #17
Bogaloo
Glass Joe
 
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Night Elf Warrior
 
Destromath (EU)
the problem with the "jumping" strategy (without having the area cleared) instead of just running the circle is the fact that you have plenty of time to get back on the platform BUT if the fishes are not yet despawned and low hp / armor classes get a knockback or get "twist" knockbacked after the spout have aggro of all spawned fishes -> xyz dies ...

we had problems killing the lurker with the "everyone can jump in at any time" strat as some of our mages were raped by the fishes and the sheeps in phase 2 were missing. on monday we only allowed 3 ppl to "use" the jump in strat and we downed him that evening.

in fact running in a circle should not be that great problem so why jumping into the water

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Old 04/17/07, 9:15 PM   #18
Trouble
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Trouble
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On our strat all of the ranged dps is on the outer platforms, as well as almost half the healers. This means far far fewer people are getting knocked back by the random target knockback and much less fish are spawning. Doing this and jumping in the water when the spout gets to you has resulted in it being much easier for us to survive.

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Old 04/18/07, 10:44 AM   #19
Noximus
Piston Honda
 
Undead Warlock
 
Mal'Ganis
Originally Posted by Trouble View Post
On our strat all of the ranged dps is on the outer platforms, as well as almost half the healers. This means far far fewer people are getting knocked back by the random target knockback and much less fish are spawning. Doing this and jumping in the water when the spout gets to you has resulted in it being much easier for us to survive.
We do the same thing. Making the water boil seems to be most "fool" proof method if everyone jumps in the water when the spout comes to them. They will take about 2k dmg or less and then be able to jump back up on the platform. Much more controllable and it allows for more dps on Lurker when ppl are waiting for the spout or out of the spout and back to dps.

Extih <Apocalypse> - Raid Leader - 70 Warlock (Retired)
Noximus <Apocalypse> - 70 Warrior (Retired)

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Old 04/18/07, 11:27 AM   #20
thebuddha
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Human Warlock
 
Shattered Hand
I think it's safe to say it's just a matter of preference and each guild will find the way they like to do it.

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Old 04/18/07, 11:40 AM   #21
Antarius
Piston Honda
 
Tauren Paladin
 
Scilla
Originally Posted by thebuddha View Post
I think it's safe to say it's just a matter of preference and each guild will find the way they like to do it.
Just because Some guild only used 2 warrior on the Twin Emps instead of 4 tanks doesn't mean it was the "correct" way to kill them.

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Old 04/18/07, 11:44 AM   #22
Davidson
Don Flamenco
 
Human Death Knight
 
Stormrage
Originally Posted by Antarius View Post
Just because Some guild only used 2 warrior on the Twin Emps instead of 4 tanks doesn't mean it was the "correct" way to kill them.
If it works, who cares what the "correct" way is? And who is defining the "correct" strategy anyways.... I really hope the devs don't expect anything they design to be beaten with a single strategy.

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Old 04/18/07, 11:49 AM   #23
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by Davidson View Post
If it works, who cares what the "correct" way is? And who is defining the "correct" strategy anyways.... I really hope the devs don't expect anything they design to be beaten with a single strategy.
Tanking corner to corner on Heigann also "worked" but was clearly not the way to do it. :P

(Was rather frustrating when they patched that, as we had to slightly relearn our normal strategy as we had to move him further out in the room which messed with the tank's rhythm or something... all in all we wiped on our legit strat a few times cause they fixed the exploit by increasing his mana burn range...)

It does seem that they want you to clear the trash and use the scalding water rather than subject yourself to the randomness that can befall a raid getting eaten by fish.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.

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Old 04/18/07, 12:06 PM   #24
thebuddha
Piston Honda
 
Human Warlock
 
Shattered Hand
Originally Posted by Antarius View Post
Just because Some guild only used 2 warrior on the Twin Emps instead of 4 tanks doesn't mean it was the "correct" way to kill them.
I don't follow. What if their guild only had 1-2 warlocks? What if those warlocks were bad players and caused tons of wipes because they couldn't execute the transitions correctly? In that case, I think it would be the correct way (for this guild specifically) to kill them.

Not everything can be reduced to simple numbers and min maxing to determine and optimal end all discussion strat.

Last edited by thebuddha : 04/18/07 at 12:20 PM. Reason: Clarity

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Old 04/18/07, 12:10 PM   #25
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by thebuddha View Post
I don't follow. What if their guild only had 1-2 warlocks? What if those warlocks were bad players and caused tons of wipes because they couldn't execute the transitions correctly? In that case, I think it would be the correct way to kill them.

Not everything can be reduced to simple numbers and min maxing to determine and optimal end all discussion strat.
That's kind of like saying if you don't have priests there should be another way to kill Razuvius. Blizzard has always demanded some sense of class balance whether it be for Tranqshot, or Mind Control, etc.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.

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