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-   -   Current proc rate of Alchemy specializations (http://elitistjerks.com/f15/t11129-current_proc_rate_alchemy_specializations/)

Hamlet 04/17/07 4:16 PM

Current proc rate of Alchemy specializations
 
Is there some good info by now as to exactly what they are?

subbawt 04/17/07 4:20 PM

This is by no means exact, but I've had both elixirs and potions made in bulk (100+), and I always end up with between 15 and 20% extra.

suicuique 04/18/07 5:06 AM

My experience tells the same. Slightly above 10% would be my guess.

But now that you say it, I'll start collecting (rough) data ... thats easily done (IF the proc chance does not depend on the level of the potion/elixier created)

Morthandeus 04/18/07 7:43 AM

I've got two masteries (Potions and Transmute) and kept records.

Potions:
1x result 82%
2x result 16%
3x result 1%
4x result 0.5%
5x result 0.5%

Transmute:
1x result 71%
2x result 29%
3x result 0%
4x result 0%
5x result 0%


Also another guild member kept records of Transmutations
1x result 84%
2x result 14%
3x result 2%
4x result 0%
5x result 0%

Tehehe 04/18/07 8:00 AM

Quote:

Originally Posted by Morthandeus (Post 330866)
I've got two masteries (Potions and Transmute) and kept records.

What are your sample sizes?

songster 04/18/07 8:08 AM

Quote:

Originally Posted by Tehehe (Post 330876)
What are your sample sizes?

Edit: being boneheaded - by "1x", you mean that the mastery didn't proc...


The simplest model would be a single probability to proc, and that it can then proc off itself, thus generating 2x, 3x... etc. procs. Presumably capped at a quad-proc (i.e. 5 items), since I've never heard of getting more than that.

The above figures are roughly consistent with a 15% proc probability, but there's a lot of variability, presumably due to the sample size.

Rius 04/18/07 8:11 AM

His non-proc percentage is the percentage of time he only got x1 results.

I mean, it's right there in front of you =P

Zeln 04/18/07 8:13 AM

34 transmutes as a master
1x result 97%
2x result 3%
3x result 0%
4x result 0%
5x result 0%

I think the single 2x result I got serves to taunt me.

koaschten 04/18/07 8:18 AM

name / crafts / +1 procs / +2 procs
fel str / 37 / 0 / 0
major str / 50 / 8 / 1
major agi / 40 / 9 / 0

edit: by now the alt that i made my pots with dropped alchemy for tailoring to be a better farm shadow priest ;)

moowalk 04/18/07 8:20 AM

Quote:

Originally Posted by Zeln (Post 330883)
34 transmutes as a master
1x result 97%
2x result 3%
3x result 0%
4x result 0%
5x result 0%

I think the single 2x result I got serves to taunt me.

Please put in your sample sizes. Results mean nothing without it.

Edit: I should read better - point still stands though

songster 04/18/07 8:23 AM

The key problem is that they seem to be using the same percentages for elixirs and potions as for transmutes, presumably on the reasoning that the same percentage increase in output for all masteries is "fair".

It isn't - because the extra stuff you get from a proc is essentially pure profit.

Thus what the masteries actually do is increase your profit by a set percentage of your total turnover. Total turnover is an order of magnitude less for transmuting.

The market will correct this in the end (if it hasn't already), in that the returns from potions and elixir masteries will end up factored into the sale price. Potions will sell for less than their "true" price, in exactly sufficient proportion to negate the gains from mastery. Thus instead of being a bonus for those with the mastery, it actually ends up as a penalty for those *without* the mastery.

When a sufficient number of people (say a dozen or so per server) have a given recipe, craters cannot make a profit on that recipe any more. It's simple economics. The value added by crafting is essentially nil. I'm not sure how to fix it, and I don't think Blizzard have a clue either.

Crafting professions are a wash - and I say that as one who's made quite a lot of money jewelcrafting. Because it's the gathering (prospecting) that makes me the money, not the crafting.

koaschten 04/18/07 8:38 AM

To derail just a bit further, i was quite successful with my leatherworker. The Attitude of "pay my price or find one to make it cheaper for you NOW" worked quite well. And that i was the first who could craft that mail heal helmet on the server and got tons of craft requests by word of mouth.

Rane 04/18/07 8:49 AM

Quote:

Originally Posted by koaschten (Post 330893)
To derail just a bit further, i was quite successful with my leatherworker. The Attitude of "pay my price or find one to make it cheaper for you NOW" worked quite well. And that i was the first who could craft that mail heal helmet on the server and got tons of craft requests by word of mouth.

I imagine Pallies will like it next patch, so I picked it up for around 900 on my server. Might slam a profit out of it ;)

boomix 04/18/07 10:00 AM

Quote:

Originally Posted by koaschten (Post 330885)
name / crafts / +1 procs / +2 procs
fel str / 37 / 0 / 0
major str / 50 / 8 / 1
major agi / 40 / 9 / 0

edit: by now the alt that i made my pots with dropped alchemy for tailoring to be a better farm shadow priest ;)

Fel. str. is not working with Elixir mastery until next patch.

Cowbell 04/18/07 10:08 AM

Xmute Mastery

22 Might Xmutes
1x - 86%
2x - 14%
3x - 0%
4x - 0%
5x - 0%

My 1 Water > Air Xmute was also a single. (Don't ask.)

Looks like generally transmute masters are the ones keeping tabs, which makes sense since it's such a gamble considering the time between xmutes. I'm hoping the 1 day turnaround time for the transmuted gems will prove to be somewhat profitable if you have a mining alt come the patch, but with all the new stuff out there, probably not.

(PS, first post, hi!)


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