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Old 05/03/07, 5:07 AM   #51
Venomia
Von Kaiser
 
Night Elf Druid
 
Bloodhoof (EU)
Is there atually KTM version that works right with this fight or its just "turn it off when pulling, not gonna work anyway"? Cause it showed some kind of aggro drop after the knockbacks, but he was still beating me even when I was n12 on aggro or something like that.

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Old 05/03/07, 5:14 AM   #52
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Pretty sure there is a built in function for KTM to change that sort of thing.

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Old 05/03/07, 5:18 AM   #53
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Originally Posted by Trouble View Post
One of our warriors reported tonight that he was able to stand at a precise position where he was out of range of the pounding but was in range to hit him. He is a Tauren so it might have something to do with the unique hitbox.
Our tauren found this too, shortly followed by a big ball of arcane goodness that DID reach all the melee

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Old 05/03/07, 5:28 AM   #54
Thezilch
Piston Honda
 
Undead Priest
 
Kil'Jaeden
Originally Posted by Venomia View Post
Is there atually KTM version that works right with this fight or its just "turn it off when pulling, not gonna work anyway"? Cause it showed some kind of aggro drop after the knockbacks, but he was still beating me even when I was n12 on aggro or something like that.
/ktm b s knockaway default multiplier 0.75

Kenco knows (I believe) about the value, so I'd assume it will make it in near-future KTM build.

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Old 05/03/07, 6:24 AM   #55
Renew
Team Healbot
 
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Cleanse
Human Paladin
 
No WoW Account
Melee can eat the ground slam no problem without any resist gear at all. This fight was boasted about being anti melee, but our melee top the meter without any issues. It is a tank and spank fight and a class that has the best threat wipe in the game means they don't have to worry about pulling aggro at all. We once tried to have them sit at max range to dps and for some reason they got bombed, so we just have them eat all the damage.

Casters have to dodge the sparks he tosses out, warlocks cannot use siphon or life drain... Melee win this fight.

2 Shaman and myself were able to keep our melee DPS up (3 rogues, 2 Warriors) without any issues. This fight is very very trivial from a healing perspective (tank and melee healing).

I use Mending, Renew and a bit more Gheal 2 on our latest kill while our shaman just spam easy heal and dominate the healing meter.

We killed him with 24 on our first kill because it was so late one of our Priests had to go to bed.

The trash leading up to him is pretty simple if you use LoS in the doorways so you aren't eating too much damage from the saws, also pop heroism every pull you can because they take forever to kill. The arcane golems have way too many hitpoints and does nothing but slow you down, sigh, gotta love BC Tier 5 raiding. If you want an easy set of tier 5 drops though, Void Reaver is it. No flasks, no raid stacking, just a straight up encounter.

Last edited by Renew : 05/03/07 at 6:36 AM.

Confidence is not Arrogance.

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Old 05/03/07, 12:45 PM   #56
Cybelirrae
Piston Honda
 
Human Rogue
 
Ysera
Thanks for all the replies over the weeks. We finally went in last week and found it to be much as everyone else reported. It was no problem for our shaman to chain heal and keep the 2 rogues alive. My fellow stabber and myself topped the meters along with one truly OP warlock. A mage who was on a streak of no resists was way out in front for a while, but he got insta-gibbed. Free t5 shoulders is nice. Now to try Solarian.

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Old 05/03/07, 12:52 PM   #57
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Originally Posted by Edgewalker View Post
This is one of the biggest myth in all of WoW raiding.
When people start pulling agro on mobs with knockbacks or wing buffets, it means your DPS needs to DPS harder and faster, not slower. Soulstone or Combat Res, but holding back is just a waste and will make every kill a sloppy one.
I'm not referring to DPS holding back so they don't eventually pull agro once we reach the threat plateau. I am referring to high threat DPS out threating tank 2,3,4, early on in the fight, which is without a doubt possible. With perfect threat to rage management and some unlucky hit streaks any of the classes I listed can end up higher threat than your secondary tanks if they aren't careful -- that is all i'm saying.

So yes, it is good to burn, no it is not good to go all out and pull agro in the first 3-4 minutes. Soulstoning someone is hardly an ideal solution when they can just hold themselves to 10% less dps and not have an issue.

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Old 05/03/07, 2:48 PM   #58
Edgewalker
Piston Honda
 
Tauren Warrior
 
Kil'Jaeden
Originally Posted by Dawme View Post
Don't you think it's a bit weird to put an enrage timer on a broodlord like fight ? Enrage and %deaggro on main tank serve the same purpose : put a hard time limit be it through a "ding 10 mins, time to OS everyone" or "aggro plateau reached, mode no tank enabled".
The knockback is too easily avoidable in certain sets of tank gear where 20%+ dodge / 20% + parry are achievable, especially with Moroes / Alacrity trinkets and consumables. It's also only 25%, so a 4 tank cycle could go on almost indefinitely if you had a WF / 2 tank / feral druid / GOA group. I think most enrage timers are in the game not as mechanics to actually force amazing DPS, but to force good play so that 10 people don't die before 50% and you limp through a kill after 30 minutes of fighting, which would be easily possible with Void Reaver or Karathress. The fights without enrage timers are fights with other natural limits that can't be cheesed with luck / gear sets like Gruul's Growth, Magtheridon's Cubes, or add waves like Solarian/Tidewalker.
It's also why certain fights like Hydross are seen as ridiculously out of line in comparison.



And Buiden, I phrased that wrong, I meant after the initial tank cycle is established (should only take a minute or so) that it is foolish for DPS to hold back for fear of pulling, or at least was back in the Broodlord/Onyxia days. If it's only a 25% reduction now, and with the addition of Invisibility / BOS / Soul Shatter, I may be way off base. I know we had a warlock stop casting for a minute so Soulshatter could come back up, whereas a year ago we would have had him all out nuke, suicide and Cbat.

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Old 05/03/07, 4:42 PM   #59
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Oh, I totally agree. What I tell my DPS is to go easy until all of the tanks have cycled then to open it up... at that point if tanks + misdirects don't get the job done thats our bad not yours.

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Old 05/03/07, 6:22 PM   #60
kaib
Don Flamenco
 
Undead Warlock
 
Dentarg (EU)
The latest BW has pretty exact timers for pounding and nice warnings. Was even more of a joke today, we had quite a few melees but they never took more then 1 tick really. Usually they could step out right before and then go in again immediatly, made the whole thing much smoother.

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Old 05/03/07, 8:18 PM   #61
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
They put berserk timers on almost everything now adays. Its silly half of the time, and is an artificial way of adding difficulty. I guess its their way of adding DPS into the mix when without it they're just what they were back in the old days... bystanders.
Some fights like void reaver and solarian and hydross simply don't need them. Its as if the devs pieced the encounters together with a toolkit.

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Old 05/03/07, 8:19 PM   #62
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Void Reaver could have an enrage instead of a berserk. It does need something to make sure you don't lose 10 people and still whittle him down.

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Old 05/03/07, 8:20 PM   #63
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Buiden View Post
Oh, I totally agree. What I tell my DPS is to go easy until all of the tanks have cycled then to open it up... at that point if tanks + misdirects don't get the job done thats our bad not yours.
Cycling doesn't really matter - just have the warriors stand in the pounds, and use berserker rage - it should be enough aggro to outaggro your top dps the entire way through. Maybe someone has to throttle back barely, but with all the movement this fight entails i've never seen it. Perhaps a fury warrior or enhancement shaman (but at this point we're talking absurd levels of warriors in the raid).

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Old 05/04/07, 6:27 AM   #64
Lucit
Von Kaiser
 
Human Paladin
 
Moonrunner
Originally Posted by Quigon View Post
Cycling doesn't really matter - just have the warriors stand in the pounds, and use berserker rage - it should be enough aggro to outaggro your top dps the entire way through. Maybe someone has to throttle back barely, but with all the movement this fight entails i've never seen it. Perhaps a fury warrior or enhancement shaman (but at this point we're talking absurd levels of warriors in the raid).
Yep, we managed it very easily tonight with only three tanks (two warriors and myself). I believe we lost two warlocks to aggro loss, nothing more. It was actually rather amusing, the tank transitions tended to be Warrior #1 -> Paladin -> Warrior #2 -> Paladin -> Warrior #1. Paladin threat generation is a bit silly, and his damage is low enough that my relatively low HP isn't an issue. I was actually able to take two knockbacks and keep aggro.

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Old 05/04/07, 12:37 PM   #65
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
I didn't mean to imply the cycle really matters, I just found that to be the ideal amount of time for high DPS to hold back before they can go all out and not worry about catching the tanks.

I think berserk timers add an almost artificial difficulty to a fight, they really don't add any value other than (in many cases) forcing you to stack your raid with dps, consumables, and the right classes. If they want to put in a check to make sure you aren't 10 manning a boss down the last 20% then they can still up the berserk timer a bit. You could conceivably lose 1-2 people and miss the 10 minute mark if you had a lower DPS raid.

Anyway at least with void reaver the 10 min enrage is the only challenge to overcome in the fight so I suppose its ok.

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