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Old 04/18/07, 10:18 PM   #31
blindworld
King Hippo
 
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Blindworld
Tauren Druid
 
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Originally Posted by Zerchi View Post
1) I think it's more likely it will not attack anything shackled while the pet is out and about regardless of who cast it (if it witnesses the shackle, it removes the enemy from it's list)
I don't think it's even that. I started asking about it in guild after a botched Moroes attempt with 1 priest. Our strategy consisted of 1 shakle, 2 pally fears, and 2 kills. With the shakle, fear, and moroes up the fiend went straight for the shakle, the priest reshakled multiple times and every time it was instantly broken by the fiend. The add was also currently shakled as the fiend was cast, with Moroes as the current target after just coming back from a vanish.

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Old 04/19/07, 12:31 AM   #32
Zoner
Piston Honda
 
Human Warlock
 
Kalecgos
If I was a lazy blizzard programmer I would just spawn them with standard pet AI and have them set to aggressive.

Which basically works like this:

Within the pets agro radius, attack the nearest target until it is dead or CC'd with a stun, banish, cyclone, or gouge or similar effect. Maybe blizzard forgot to add shackle to this list, who knows.

Retaliate against anything that attacks the pet or its master, at any range the pet can reach (about 150 yards) This can be something as simple as being inside the range of a hostile aura (i.e. undeads with the melee/magic aura debuff before Madien of Virtue is even enough to set them off)

Last edited by Zoner : 04/19/07 at 12:40 AM.

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Old 04/19/07, 12:44 AM   #33
panny
Bald Bull
 
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Orc Shaman
 
Barthilas
Originally Posted by subscience View Post
My experiences with Searing Totem lends me to believe that the totem's target is based on proximity. I've yet to see the totem go after a target other than the closest one to it.
Definitely not proximity. For last night's Wizard of Oz event, I targetted Strawman, ran inside his model, and dropped Searing Totem. It started attacking Strawman, but when I went back to Dorothy, the totem went back to Dorothy. However, I am sure it's also not the closest target to you either, because I've had a Searing Totem attack Julianne while I was on Romulo (don't ask why I was on Romulo).

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Old 04/19/07, 8:39 AM   #34
Fenrris
Glass Joe
 
Orc Rogue
 
Fenris
Originally Posted by panny View Post
(don't ask why I was on Romulo).
This could be the most important question ever asked.

I remember being in scholomance with a rogue useing the full Eshkander set, and every time it proc'ed we wiped. The stupid thing had a habit of pulling the rest of the mobs in the room. One wipe from an additional summoner pack in the summoing chamber. Again a wipe later on clearing out the room prior to the viewing room. It seems that pet had the pet on agressive scripting when it came into play.

If I was a programer, i would make it cycle. Pet spawns acts right once, then go after croud controll the next time. Then I would read threads like this and laugh.

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Old 04/19/07, 8:51 AM   #35
BeeLz
Don Flamenco
 
Undead Mage
 
Frostmane (EU)
Shadowfiend usually attacks your current target, the problems start when your target does a special ability (like garrote) or is being crowd control as well. He will never attack a sheep or a shackle if there are any other possibilities but once there aren't it's basically fucked up. Yesterday in shadow labyrinth heroic I used my shadowfiend on the zealot packs right after a fear, the shadowfiend ran to an unpulled pack, pulled it and ran straight back to me.

At least that's my experience with shadowfiend :p

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Old 04/19/07, 9:42 AM   #36
chrull
弾幕
 
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Blood Elf Death Knight
 
Defias Brotherhood (EU)
Originally Posted by BeeLz View Post
Shadowfiend usually attacks your current target, the problems start when your target does a special ability (like garrote) or is being crowd control as well. He will never attack a sheep or a shackle if there are any other possibilities but once there aren't it's basically fucked up. Yesterday in shadow labyrinth heroic I used my shadowfiend on the zealot packs right after a fear, the shadowfiend ran to an unpulled pack, pulled it and ran straight back to me.

At least that's my experience with shadowfiend :p


Same thing happend to me but in Karazhan after curator. We were killing one of the big patrolling guardians close to the ramp and i had to use SF since we also had a pack of eels. I had the guardian targetted but SF went straight for another eel pack behind the guardian. It seemed to hit once, then run back to the guardian.

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Old 04/19/07, 10:36 AM   #37
subscience
Great Tiger
 
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Ner'zhul
Originally Posted by panny View Post
Definitely not proximity. For last night's Wizard of Oz event, I targetted Strawman, ran inside his model, and dropped Searing Totem. It started attacking Strawman, but when I went back to Dorothy, the totem went back to Dorothy. However, I am sure it's also not the closest target to you either, because I've had a Searing Totem attack Julianne while I was on Romulo (don't ask why I was on Romulo).
Hm, that's pretty odd. I'll try to replicate your results on our next raid.

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Old 04/19/07, 10:44 AM   #38
• Fogbug
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Undead Warrior
 
Mal'Ganis
I've been using a grimoire skeleton forever, and it seems to follow normal mob rules. I've never really paid close attention to what it does, though

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Old 04/19/07, 10:48 AM   #39
snape
Great Tiger
 
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Human Mage
 
Destromath
Ancient Cornerstone Grimoire's skeleton - at least for the year or so I was fond of it (my first epic lol) - NEVER EVER EVER attacked a damn thing until I got hit. No matter what I was targetting or not. It could of course be different now, but I remember many a time on Onyxia and Nefarian, and many MC bosses, when I would have to wait to be feared, cursed, physically struck, etc., before that damn skeleton would even move.

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Old 04/19/07, 12:37 PM   #40
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by snape View Post
Ancient Cornerstone Grimoire's skeleton - at least for the year or so I was fond of it (my first epic lol) - NEVER EVER EVER attacked a damn thing until I got hit. No matter what I was targetting or not. It could of course be different now, but I remember many a time on Onyxia and Nefarian, and many MC bosses, when I would have to wait to be feared, cursed, physically struck, etc., before that damn skeleton would even move.
Same for Benevolent Mr. Pinchy :-P .


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Old 04/19/07, 12:42 PM   #41
snape
Great Tiger
 
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Human Mage
 
Destromath
Well, I guess for those of you who have never used ACG (or Benevolent Mr. Pinchy - thanks for the info), the wording on the ACG is very distinct: "Skeleton PROTECTS you for 1 min.". It doesn't say anything about attacking the enemy; it is clearly a defensive pet.

This is in stark contrast to other Use: ability pets, like the Mechanical Yeti from Everlook - it clearly says it will "fight for you" for 10 min. and there are several other examples. Shadowfiend would fall under this category.

Conclusion: You can't really compare the ACG Skeleton to the other Pets/Totems in this discussion - because it clearly is a defensive pet with different AI than Fiend, etc.

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Old 04/19/07, 12:58 PM   #42
• Fogbug
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Undead Warrior
 
Mal'Ganis
Originally Posted by snape View Post
Well, I guess for those of you who have never used ACG (or Benevolent Mr. Pinchy - thanks for the info), the wording on the ACG is very distinct: "Skeleton PROTECTS you for 1 min.". It doesn't say anything about attacking the enemy; it is clearly a defensive pet.

This is in stark contrast to other Use: ability pets, like the Mechanical Yeti from Everlook - it clearly says it will "fight for you" for 10 min. and there are several other examples. Shadowfiend would fall under this category.

Conclusion: You can't really compare the ACG Skeleton to the other Pets/Totems in this discussion - because it clearly is a defensive pet with different AI than Fiend, etc.
oh, good point. I never even thought about there being that kind of distinction between uncontrolled pets

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Old 04/19/07, 1:11 PM   #43
Roana
Piston Honda
 
Blood Elf Paladin
 
Turalyon
Originally Posted by Apparation View Post
I think shackle provides some static amount of threat to the target it is cast on, and then its threat table is frozen.
This is not quite what happens. Shackle generates some static amount of threat (very low, though), but it does not freeze the threat table. You can generate threat on a shackled mob via Demoralizing Shout or Sunder Armor (of course assuming you don't break the shackle by doing damage).

However, shackled mobs completely ignore threat from healing or buffs. In fact, healing threat is split evenly between all non-CCed mobs. If you have five mobs, out of which two are CCed, the remaining three will each register 1/3 of your healing threat (not 1/5), assuming all of them have the target of your heals on their threat list (if they don't, then healing threat is split only between those mobs that have the target of your heals on their threat list).

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Old 04/19/07, 1:15 PM   #44
Malan
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Malan
Tauren Shaman
 
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Originally Posted by subscience View Post
My experiences with Searing Totem lends me to believe that the totem's target is based on proximity. I've yet to see the totem go after a target other than the closest one to it.
I'd agree with this, searing is definitely proximity. When we're CCing I just make sure to drop a searing totem right on top of the mob we're DPSing and it always seems to get the targeting correct. Drop it anywhere else though and its your best guess what its going after.

Now, if the initial target leaves the range of the totem, searing will go after a seemingly random target at that point, and bringing another mob closer to it or bringing the original mob back into the radius does not cause it to swap targets. It fires at one thing at a time until its dead or out of range.

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Old 04/19/07, 3:02 PM   #45
Tierce
Von Kaiser
 
Draenei Shaman
 
Thunderlord
Originally Posted by blindworld View Post
One of our priests lives by the theory that the shadowfiend attacks the last enemy you cast a spell on. We had the problem with Moroes a few times where one priest would target a tanked add, or moroes himself, hit shadowfiend, and just have it go after his shakle. A simple rank 1 SW:P on the mob she wanted the shadowfiend on, then casting shadowfiend, seems to always prevent it from breaking shakles. Basically...

Spell (Shakle)
+ New Target
+ Shadowfiend

[top] Broken Shakle

Spell (Shakle)
+ New Target (Harmful)
+ Spell on that target
+ Shadowfiend


No broken shakle

How this works for other uncontrolable pets I have no idea.
Had our priests test this last night. We had a shadow priest so I had only him use his shadow fiend on Moroes and it did go right to Moroes and stay on him. For Curator I told every priest to cast SW:P and then hit their fiend as soon as his evocate starts. Usually we have fiends go after the last flare, but this time all 3 priests' fiends went straight to the Curator. Only one test I know, but I think this is the rule to follow for shadow fiend.

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