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04/19/07, 5:59 AM
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#1
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Von Kaiser
Human Paladin
Silvermoon (EU)
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Kill order in SSC
Different guilds kill the bosses in SSC in very different order. If you want to go for Fathom Lord first, is it possible to go via Tidewalker or do you have to go via Leo the Blind? Tidewalker aggros once you enter his room, so I assume you have to go past Leo the Blind. I've only stealthed past him so far so I don't know if this is possible either though. I assume he won't aggro before you kill the 3 mobs holding him, and I guess they work like Magtheridon's guards (they won't aggro before you engage them)?
Also, can you skip alot of the trash in Leo's room if you're heading for Fathom Lord?
We've attempted Tidewalker, but we couldn't find a good position entering from his front entrance. When you enter from Fathom Lord's room it seems much easier. Any opinions on this?
EDIT: This was posted while I was in another guild.
Last edited by Lila : 05/24/07 at 5:07 AM.
Reason: Changed guild
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04/19/07, 6:01 AM
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#2
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Shoot tidewalker with the person you enjoy killing most in the raid, while the rest run past him. No one does a single aggro abililty, and he'll reset and not notice you all ran past him.
Don't be a pansy and use hunters... kill someone, make it messy.
And theres no kill order in the zone. Fathom lord first isn't a bad plan, but I'd think tidewalker and then fathom lord would make the most sense. Positioning for tidewalker works best in the back of his room.
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04/19/07, 6:03 AM
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#3
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Von Kaiser
Human Death Knight
Greymane
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Originally Posted by Lila
We've attempted Tidewalker, but we couldn't find a good position entering from his front entrance. When you enter from Fathom Lord's room it seems much easier. Any opinions on this?
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Most definitely better to start the Tidewalker fight from the Karathress side. You don't have to go all the way around though. After clearing all the murloc patrols, have a rogue pull and evasion tank tidewalker far to the right, while your raid runs past into the hallway behind him. Then have your rogue vanish, and Tidewalker will leash and reset, and you can start your attempts from a better starting position.
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04/19/07, 6:05 AM
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#4
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Piston Honda
Undead Priest
Archimonde (EU)
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If you want to do morogrim first, you need to do a suicide pull. There is a pack of nagas north to his room which will be linked by murlocs during the fight, so you need to clean this before. Yeah that's dumb, we know.
You can't really skip much of leo's room, maybe 1 or 2 packs and leo's trash is probably the worst in the instance... And his guards WILL aggro you, they don't act like mag's ones at all.
Obviously, the best kill order is leotheras => fathom => morogrim, but leotheras isn't exactly easy.
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04/19/07, 6:15 AM
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#5
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Great Tiger
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Originally Posted by Quigon
Shoot tidewalker with the person you enjoy killing most in the raid, while the rest run past him. No one does a single aggro abililty, and he'll reset and not notice you all ran past him.
Don't be a pansy and use hunters... kill someone, make it messy.
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If at all possible, use a gnome. I'd say Ranger but that's not possible but the gods may forgive you.
For Horde, use some sort of Troll Hunter and squint I guess.
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04/19/07, 6:23 AM
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#6
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Von Kaiser
Human Paladin
Silvermoon (EU)
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Right, we did have someone pull Tidewalker when trying to ressurect others, and he just killed the person and then reset. We also got that Naga pack during fight, but figured it had something to do with our positioning.
Thanks alot, that's all I needed to know. I'm glad we didn't try to go past Leo yet.
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04/19/07, 8:19 AM
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#7
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Don Flamenco
Night Elf Warrior
Neptulon (EU)
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A hunter's pet can pull morogrim to the back left of his room whilst the entire raid runs to the tunnel, the hunter then has to get through before he resets. Can result in zero deaths (apart form the pet :>)
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04/19/07, 8:44 AM
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#8
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Mike Tyson
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Fun fact: If the Lurker trash is all dead (including if you killed Lurker first and thus it didn't respawn), the Watery Grave pools in Morogrim's room will be boiling.

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04/19/07, 8:52 AM
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#9
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Piston Honda
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Originally Posted by Praetorian
Fun fact: If the Lurker trash is all dead (including if you killed Lurker first and thus it didn't respawn), the Watery Grave pools in Morogrim's room will be boiling.

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lol so blizzard have added a reason to skip the lurker trash, even better
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04/19/07, 8:53 AM
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#10
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Mike Tyson
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I don't think it's ever something that has arisen prior to this week. In the past even if you did Lurker first and killed his trash, it'd still respawn. By the time you cleared all 6 packs, killed Lurker, and then got to Morogrim, the first one would surely be back. But yes, things are a bit different now.
That'd certainly make the fight more interesting, I have to say.
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04/19/07, 8:56 AM
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#11
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Von Kaiser
Human Paladin
Silvermoon (EU)
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Originally Posted by Praetorian
Fun fact: If the Lurker trash is all dead (including if you killed Lurker first and thus it didn't respawn), the Watery Grave pools in Morogrim's room will be boiling.

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Meaning the Watery Grave ability bugs and it's easier? Or meaning you will take boiling damage on top of it?
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04/19/07, 8:57 AM
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#12
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Piston Honda
Draenei Shaman
Aerie Peak (EU)
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Great. Means waiting with Lurker until at least Tidewalker is dead. Encouraging Water Walking perhaps?
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04/19/07, 8:57 AM
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#13
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Mike Tyson
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Meaning when you are standing in those pools of water, for whatever reason, you are taking an extra 1000/tick.
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04/19/07, 9:00 AM
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#14
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Mike Tyson
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Originally Posted by Ashiya
Great. Means waiting with Lurker until at least Tidewalker is dead. Encouraging Water Walking perhaps?
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99% sure it's unintended. As I said, it's just something that really wasn't possible to discover until the recent hotfixes.
Anyway, on-topic, for farming the zone, the best sequence is probably Hydross-->Leotheras-->Karathress-->Morogrim-->Lurker, factoring in getting the most out of flask timers and such (pre-2.1, of course).
For learning the zone, I'm not sure. We did Hydross first just because he's there and because killing him made getting into the water for waterwalking purposes much easier. But he's harder than Morogrim, who in turn is harder than Karathress.
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04/19/07, 9:14 AM
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#15
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Von Kaiser
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So far we've done Karathress -> Morogrim and have put in some time on Hydross and Lurker, but no attempts on Leotheras. I'm leaning towards Lurker because of the lack of enrage and trash, but what do you think the least difficult of the three remaining doable encounters are?
The OP seems to be looking for a progression kill order instead of an optimal farm order.
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04/19/07, 9:25 AM
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#16
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Von Kaiser
Human Paladin
Silvermoon (EU)
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Originally Posted by niska
The OP seems to be looking for a progression kill order instead of an optimal farm order.
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That was my point indeed.
We've killed Hydross btw, but with the 250% nature tactic.
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04/19/07, 9:30 AM
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#17
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Dreamwalker
Night Elf Druid
Kor'gall (EU)
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It's hard to define a "progression" kill order. Some guilds have just skipped Hydross, others have killed him and Morogrim on the same day/night, others have gone for Lurker etc. There is no definite order that would "force" a guild to do A to get to B and so on. It depends a lot on the actual raid setup, people involved and of course preparation. Still, it is generally accepted so to speak that bosses such as Morogrim and Karathress are more or less easier than Lurker/Leotheras. As for Hydross, in my opinion he stands somewhere in the middle, difficulty wise, though it can be argued that he is easier/harder than some of the "later" bosses. Since he is the first boss that people generally try out, when entering SSC, I believe that its all about first impressions and personal experience. People that have struggled a lot with the encounter for several weeks (regardless of getting a kill or not) will probably hate him 
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04/19/07, 9:33 AM
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#18
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Mike Tyson
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Well, I think the basic question has mostly been answered. Clearing to Karathress obviously will take you much longer than clearing to Hydross (or Lurker, or Morogrim), but Karathress is the easiest boss in the zone. He's really just Maulgar v2.0.
If you can kill Magtheridon, you will have no problem with Karathress, and should be able to do Morogrim with some practice. It's obviously less efficient to clear through Morogrim's trash and Karathress's trash to work on Karathress, but it's not that big a deal since once you're at Karathress, if you pay attention to respawn timers and reclear the hallway when needed, you can stay forever in theory. But if you really just want an SSC kill to get a foothold there (and his loot isn't bad at all, either), then Karathress is the way to go.
Lurker is a more complex fight than Hydross, in my view, but it also has a much lower DPS/gear/consumables threshold. It's like saying which is harder, C'Thun or Patchwerk?
You can learn Lurker without consumables except for the MT, which may make it a plus. It's up to you, ultimately.
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04/19/07, 9:38 AM
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#19
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Banned
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I would start with the lurker, 0 trash and a very easy fight.
After that go for hydros, morogrim, kara and then leo (who is basicly the only tough boss pre-Vashj).
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04/19/07, 9:58 AM
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#20
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King Hippo
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Personaly I'd suggest starting with Hydross unless you're still farming up the resist gear. He's there, he doesn't have much trash, and if you can get him down you will feel accomplished and have some easier fights to look forward to.
We did it Hydross (Third night of attempts for the kill)->Tidewalker(Third night of attempts)->Fathom Lord(First Night)->Lurker(Third Night) and will have a first attempts at Leo probably this week.
Tidewalker and Lurker should have been 1-2 nights, but eh that's life. Hydross is the hardest out of the ones we've done so far.
Leo we havn't looked at, and everyone else seems to agree to leave him for last.
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04/19/07, 10:16 AM
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#21
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Piston Honda
Abaxial
Gnome Rogue
No WoW Account
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Originally Posted by Praetorian
99% sure it's unintended. As I said, it's just something that really wasn't possible to discover until the recent hotfixes.
Anyway, on-topic, for farming the zone, the best sequence is probably Hydross-->Leotheras-->Karathress-->Morogrim-->Lurker, factoring in getting the most out of flask timers and such (pre-2.1, of course).
For learning the zone, I'm not sure. We did Hydross first just because he's there and because killing him made getting into the water for waterwalking purposes much easier. But he's harder than Morogrim, who in turn is harder than Karathress.
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Wait so you can waterwalk without aggroing the fish?
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04/19/07, 10:17 AM
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#22
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Mr. Sandman
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What exactly is it about Leotheras that makes him so difficult? (Speaking as someone who hasn't zoned in yet.) Just based on reading about all the bosses he doesn't seem all that tricky.
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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04/19/07, 10:19 AM
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#23
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Mike Tyson
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Originally Posted by Abaxial
Wait so you can waterwalk without aggroing the fish?
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Fish spawn when you're in the water, not when you're on the water.
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04/19/07, 10:21 AM
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#24
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Mike Tyson
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Originally Posted by Kazanir
What exactly is it about Leotheras that makes him so difficult? (Speaking as someone who hasn't zoned in yet.) Just based on reading about all the bosses he doesn't seem all that tricky.
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Imagine fighting Sartura (in gear from a year ago obviously), who periodically turns into Vek'lor, and who also has that unique Inner Demon mechanic. Now imagine that if you lose more than 1-2 people your fully-flasked raid will fall short of the DPS requirement to kill him before he enrages.
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04/19/07, 10:23 AM
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#25
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Piston Honda
Undead Priest
Archimonde (EU)
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Leotheras is very hard because of his enrage timer even with a raid with full consumables. And it's a fight where individual mistakes aren't allowed. However, hydross (without the 250% trick obviously) is an excellent training for leotheras, both fights are very similar by design.
And you have a whole room of trashs to clear to try leotheras which means you can only try 1h20 or so before repops :/
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