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04/20/07, 1:11 PM
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#1
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Glass Joe
Human Warlock
Kirin Tor (EU)
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healing aggro on multi-tanking : Ask for explanation.
Hi all,
I would like to understand how aggro generated by healing does work in the case of multi-tanking. As I have not seen any study on this subject, I will simply talk about what I’ve heard and not what have been tested.
Let’s take a situation where there are several monsters, and some party members. The tank pulls, the healer heals the tank and other people who take damage, what’s next ?
1) Some people say that mobs share a common hate list, meaning that not matter who the healer is healing, he will generate hate on all mobs.
2) Alternatively, some people say that when he is healing someone, he will only generate hate on the mob which is striking the person he takes care of.
3) Another theory states that healing aggro is shared among the differents monsters (wowiki says something like 2*aggro/number of ennemies)
4) There’s surely other theories.
After some test, I believe that reality takes into account both 1 et 3 theory which are not exclusive.
Does someone ever bother to do some testing of this ? Can anyone help me before I start testing this subject ?
[edit] Ok all my answers are here : Kenco: A Guide To Threat.
Last edited by Parlique : 04/22/07 at 3:05 AM.
Reason: adding new info
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04/20/07, 1:17 PM
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#2
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Don Flamenco
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I could be wrong, but I believe the well-accepted explanation is that healing aggro is divided evenly among enemy creatures in combat.
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04/20/07, 1:19 PM
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#3
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Bald Bull
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Originally Posted by PsiVen
I could be wrong, but I believe the well-accepted explanation is that healing aggro is divided evenly among enemy creatures in combat.
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Non-CC'd enemy creatures, correct?
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Originally Posted by Bekah
Then go put your dick in a car door and slam it a couple of times to finish proving how awesome you are and report back to the IMANG thread.
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04/20/07, 1:23 PM
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#4
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Oh, what I wouldn't give for a holocaust cloak.
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Originally Posted by Cowbell
Non-CC'd enemy creatures, correct?
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Not in my experience, assuming the even division theory. Moroes' adds come to mind off the top of my head, here.
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04/20/07, 1:27 PM
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#5
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Bald Bull
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Originally Posted by Phalanx
Not in my experience, assuming the even division theory. Moroes' adds come to mind off the top of my head, here.
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I could swear I read somewhere here (and Moroes was the specific example I think) that while shackling itself causes a small amount of aggro, healing doesn't build hate with shackled targets.
I can say with near certainty that when a shackle breaks targets always run for me first UNLESS they were subject to some threat-building action before I shackled them. They may run to a different healer after the original beeline for me, but I'm pretty sure that's how it always works.
[EDIT] Here it is: How do uncontrolled pets work? (Shadowfiend, Searing Totem, etc)
Last edited by Cowbell : 04/20/07 at 1:30 PM.
Reason: added link
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Originally Posted by Bekah
Then go put your dick in a car door and slam it a couple of times to finish proving how awesome you are and report back to the IMANG thread.
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04/20/07, 1:37 PM
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#6
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Don Flamenco
Jagerbizzle
Orc Warrior
No WoW Account
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Originally Posted by Parlique
Hi all,
I would like to understand how aggro generated by healing does work in the case of multi-tanking. As I have not seen any study on this subject, I will simply talk about what I’ve heard and not what have been tested.
Let’s take a situation where there are several monsters, and some party members. The tank pulls, the healer heals the tank and other people who take damage, what’s next ?
1) Some people say that mobs share a common hate list, meaning that not matter who the healer is healing, he will generate hate on all mobs.
2) Alternatively, some people say that when he is healing someone, he will only generate hate on the mob which is striking the person he takes care of.
3) Another theory states that healing aggro is shared among the differents monsters (wowiki says something like 2*aggro/number of ennemies)
4) There’s surely other theories.
After some test, I believe that reality takes into account both 1 et 3 theory which are not exclusive.
Does someone ever bother to do some testing of this ? Can anyone help me before I start testing this subject ?
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I haven't done any real math on this so I may be wrong, but anecdotally, based on the ease at which a warrior can hold 4 mobs on him by doing nothing but spamming thunderclap while he's being chain healed, I'd say the threat gets divided evenly amongst the targets.
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04/20/07, 1:43 PM
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#7
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Oh, what I wouldn't give for a holocaust cloak.
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Originally Posted by Cowbell
They may run to a different healer after the original beeline for me, but I'm pretty sure that's how it always works.
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This was what was happening. They ran to the Priest and Druid after a break. I wish I could say that they ran towards the Druid initially, as I remember them dying first on a few occasions, but I wasn't paying exact attention.
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04/20/07, 1:46 PM
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#8
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King Hippo
Byashi
Gnome Warrior
No WoW Account
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I'm reasonably sure I've pulled healing agro of a CCed mob before. You have to put out a lot of healing in a multimob situation to translate to meaningful agro, remember healing is half as much agro as DPS before talents, salv, being paladin, overhealing doesn't count, etc. Once you start dividing it between four mobs you really need some large numbers to pull agro.
It would be hard to test on simple mobs like servants in blasted lands since they don't do any meaningful damage to heal. Next time you're doing Aran, ask the warlock to note who the banished elemental is targetting when the banish fades.
e: I just remembered that there's something funny with agro of stunned mobs. I think you can build threat on them normally, but you can't taunt them, or have they fixed that?
Last edited by levk : 04/20/07 at 1:53 PM.
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04/20/07, 1:48 PM
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#9
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Don Flamenco
Orc Death Knight
Blackrock
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For most fights, view threat as a list of playerID/threat/distance (and many more variables) attached to each mob. Damage does certain amount of threat, heal does another, special attacks (heroic strike, sunder, etc) do another amount. Some are fixed, some vary with modifiers (+damage, AP, etc). Every few ms a resort is done and a mob chooses a new target if certain conditions are met - the 110% over current target for melee, 130% for ranged, etc.
There is no shared hate list, otherwise every DPS class would pull hate on multi-mobs. Its unlikely there is a seperate damage/heal list, its just simpler to calculate "threat" and put in the damage/heal modifiers before the value is inserted into the list.
It is possible sheep/shackle/seduce/etc do not generate heal threat while they are CC'd (they obviously would generate aoe/dmg as that breaks CC). In fact, I pretty much guarantee this for seduce at least - if you cast CoS before seduce the mob will aggro you when seduce breaks. Otherwise it aggros the succubus. It won't aggro the healer, who obviously has generated lots of threat while the mob was seduced.
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04/20/07, 2:01 PM
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#10
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King Hippo
Human Paladin
Bleeding Hollow
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Originally Posted by levk
e: I just remembered that there's something funny with agro of stunned mobs. I think you can build threat on them normally, but you can't taunt them, or have they fixed that?
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There is an issue (sometimes) with paladin taunt while a mob is stunned. It doesn't seem 100% (or maybe its been fixed?), but stunned mobs have no target, which makes it impossible for a paladin to taunt them, since our taunt (regardless of macros) is actually targeted on a friendly player.
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04/20/07, 2:25 PM
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#11
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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So if healing agro was a problem in a raid encounter, just pull some weak trash mob and have it offtanked by a hunter pet and you'll only get half healing agro on the boss?
e.g. a whelp + Lashlayer
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04/20/07, 2:28 PM
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#12
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Piston Honda
Pandaren Mage
Whisperwind
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Originally Posted by Keline
So if healing agro was a problem in a raid encounter, just pull some weak trash mob and have it offtanked by a hunter pet and you'll only get half healing agro on the boss?
e.g. a whelp + Lashlayer
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Provided your tank was in the whelp's threat list as well as Lashlayer's, yes.
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04/20/07, 2:29 PM
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#13
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Keline
So if healing agro was a problem in a raid encounter, just pull some weak trash mob and have it offtanked by a hunter pet and you'll only get half healing agro on the boss?
e.g. a whelp + Lashlayer
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If people started doing this for some important encounter, then they'd just kill the heal splitting on bosses.
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04/20/07, 2:33 PM
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#14
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Von Kaiser
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I was convinced for the longest time that I was building threat on CC'd targets, until a hunter guildy disputed it and I started paying attention again. He'd trap something, I'd heal up a storm, stop before it breaks, and it would continue to go at the hunter. Same with sheeps, banishes, and probably everything else. Other forms of crowd control cause some amount of threat, and it appears shackle does too.
It didn't used to seem that way with the amount of times I'd get flattened by lava elementals that just broke banish or an Executus add that just broke sheep. I'm of the belief now that those were all due to the fact that most CC'd mobs have next to no threat at the time they are CC'd, and it takes a relatively small amount to pull them right after they break. It's very common to have a heal or renew tick land right as they break, which reinforces the misconception. It took me so long to realize it because previously if I noticed a CC break I would immediately fade, and if I didn't notice there was a mob in my face. Being able to throw a heal safely even when CC just broke is one of the truly marvelous parts of prayer of mending.
Last edited by drowsy : 04/20/07 at 2:40 PM.
Reason: grammar
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04/20/07, 4:01 PM
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#15
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Bald Bull
Night Elf Warrior
Proudmoore
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Kenco covers AoE heal threat in his thesis - linked here Kenco: A Guide To Threat.
Short summary, yes heal threat is divided evenly among all the mobs who have the heal target on their threat list.
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