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Old 04/21/07, 7:45 AM   #26
Litany
Von Kaiser
 
Litany
Human Priest
 
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I'm pretty sure that it would have to be your target's list. Gaining threat with a target probably follows the same rules as whatever mechanic it is that puts you in combat with a target (e.g. healing/buffing a target puts you in combat with all the mobs your target is in combat with). This is backed up by my personal experiences, though maybe I'll test it tomorrow if no one else has by then.

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Old 04/21/07, 8:05 AM   #27
Skulli
Don Flamenco
 
Undead Priest
 
Talnivarr (EU)
1) should be the case.
You can see it on a lot of encounter (mag infernals) and old encounter like fankriss/razorgore etc.
When the mobs are in combat, healing is global threat to all mobs in combat.
Same with all buff-spells (thats why they nerfed battleshout tanking).

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Old 04/21/07, 8:41 AM   #28
 squiffy
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Goblin Rogue
 
Blackrock
Originally Posted by Loomax View Post
I'm quite sure, that

#show Sunder Armor
/cast [target=mouseover, harm, nodead] Sunder Armor

did help me fairly well getting some aggro on sheeped/trapped/shackled targets while they are still cc'd without breaking it. Guess i have to test, if my macro is totally useless or not, assuming they dont generate aggro while crowdcontroled.
I'd be interested in any test result you get out of this, as like you, I am also sure that using this mouse-over sunder macro has given me agro on a cc'd mob for when it breaks.

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Old 04/23/07, 5:37 AM   #29
Phoenix
Von Kaiser
 
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Blood Elf Paladin
 
Auchindoun (EU)
CCed mobs definately don't gain threat from healing - if a hunter pulls with a single auto-shot and traps I can ensure that when it breaks it comes after me with just two or three demo shouts despite plenty of healing being chucked around, enough that if it hadn't been trapped theres no way i'd have held aggro.

Mouse over sunder would work in precisely the same way.

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Old 04/23/07, 5:46 AM   #30
Trouble
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Trouble
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If healing built threat on CCed mobs then it would be much much harder for tanks to pick up mobs after they were CCed. Healers would inevitably die every time a CC was broken.

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Old 04/23/07, 6:09 AM   #31
• Chicken
 
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Ginakursia
Goblin Warlock
 
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Originally Posted by Trouble View Post
If healing built threat on CCed mobs then it would be much much harder for tanks to pick up mobs after they were CCed. Healers would inevitably die every time a CC was broken.
Not really, there's always taunt, and I can't think of any examples of mobs that could be CCed which couldn't be taunted.

It'd certainly get exciting in case of a taunt resist though.

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Old 04/23/07, 6:27 AM   #32
Plea
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
That's also how we tank 4 mobs better than we tank 3; against healing aggro. Thunder Clap has brought a new era to multitanking really.

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