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04/20/07, 4:04 PM
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#16
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<Druid Trainer>
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While I hadn't thought about it before, the non aggro-building of CC'ed targets makes a lot of sense.
What do you do when you want to control a CC'ed target? Have a tank whack it once or twice, then start CC'ing. When the CC break, it will happily run after the tank. Works on Moroes, Oz, Houndmaster packs in Shattered Halls, etc. Heck, we use to do it at Garr.
The threat-splitting itself is pretty apparent to anyone who used Priest kiting at Gluth.
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04/20/07, 5:28 PM
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#17
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Don Flamenco
Pandaren Warrior
Dentarg (EU)
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Split up between all non-CC'ed mobs that are in combat with your group/raid.
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04/20/07, 5:57 PM
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#18
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Piston Honda
Pandaren Mage
Whisperwind
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Nitpick question for my own curiosity: What exactly flags a mob as crowd-controlled? Apart from the obvious choices like Trap/Poly/Seduce/Sap, would effects like Gouge/Blind (Disorients) or Stuns (Kidney Shot/Cheap Shot) or Fears also temporariarly stop a mob from adding threat to players?
It's a dumb question, granted, but accurate knowledge on what characterizes "crowd-controlled" and stops threat generation could prove to be useful, even if not at large.
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04/20/07, 7:52 PM
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#19
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Don Flamenco
Pandaren Warrior
Dentarg (EU)
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Stuns don't count as CC in this case, fears do. Not sure about disorients.
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04/21/07, 5:18 AM
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#20
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Glass Joe
Night Elf Warrior
Sunstrider (EU)
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Just a thought, range from the healed target may have to do with it.
Try experimenting with CC'd mobs at different ranges.
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04/21/07, 5:32 AM
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#21
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Bald Bull
Drauk
Human Mage
No WoW Account
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Originally Posted by spronk
Every few ms a resort is done and a mob chooses a new target if certain conditions are met - the 110% over current target for melee, 130% for ranged, etc.
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This isn't 100% correct. A mob recalculates target only after threat changing moves from a player.
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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04/21/07, 7:05 AM
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#22
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Never, Mags. Never!
Human Death Knight
Turalyon (EU)
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Originally Posted by Drauk
This isn't 100% correct. A mob recalculates target only after threat changing moves from a player.
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Are you sure about that? If you are number 1 on threat and you get a temporary deaggro such as fear or BoP the mob that was locked on you will turn to the next non-CCed player second to you in the aggro list. While doing any aggro move after the CC breaks on you (Battleshout, FFF etc) will cause it to turn back instantly just waiting for the mob to come back on it's own seems to work - but usually takes the mob longer to "realize" that you are back to be beat on.
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04/21/07, 7:05 AM
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#23
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Von Kaiser
Blood Elf Warrior
Zenedar (EU)
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Originally Posted by Arawethion
While I hadn't thought about it before, the non aggro-building of CC'ed targets makes a lot of sense.
What do you do when you want to control a CC'ed target? Have a tank whack it once or twice, then start CC'ing. When the CC break, it will happily run after the tank. Works on Moroes, Oz, Houndmaster packs in Shattered Halls, etc. Heck, we use to do it at Garr.
The threat-splitting itself is pretty apparent to anyone who used Priest kiting at Gluth.
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I'm quite sure, that
#show Sunder Armor
/cast [target=mouseover, harm, nodead] Sunder Armor
did help me fairly well getting some aggro on sheeped/trapped/shackled targets while they are still cc'd without breaking it. Guess i have to test, if my macro is totally useless or not, assuming they dont generate aggro while crowdcontroled.
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04/21/07, 7:05 AM
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#24
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Piston Honda
Tauren Death Knight
Khadgar (EU)
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While the initial assumption about AoE healing threat is correct. That threat is divided by number of mobs. I'm pretty sure the threat-distribution is only shared between targets you currently have aggro on. I don't have any concrete data to support this, only anecdotal evidence.
The most obvious was from Uldaman, on the 5-6 "normal" golem groups in the room with the 4 guardians. As a warrior, if i just went in, spammed thunderclap, shouted a bit and started dishing out sunders, they would all stick to me, and never bother the healer. However, if the mage started AoE'ing, he would pull 2 or 3 of them pretty quickly, while those remaining on me, would beeline for the healer.
The story would be: I pull, take damage from 5 mobs, so health dropping merrily, mage gets aggro on 2-3 mobs who hadn't gotten sundered yet, large heal lands on me, at least 1 of the remaining mobs head for the healer. If we just single-target dps'ed them down, all of them except the dps target would stick to me.
On a side note, i don't recall pulling aggro on a mob while healing someone they weren't tanking, but it's been a while since last i've been healing much, too much tank shortage.
Last edited by Grubsnik : 04/21/07 at 7:10 AM.
Reason: Clarity
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04/21/07, 7:32 AM
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#25
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I park my feet under my desk.
Night Elf Druid
Dragonblight
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Theory #2 is definitely false, I was MT healing on Maulgar last night and got smacked in the face by Olm repeatedly.
As to establish whether or not healing aggro is shared between all mobs you are in combat with, or all mobs that the heal target is in combat with, try this test: bodypull a mob, have a tank-type taunt it off you (0 threat) and stand there doing nothing. Now heal someone else in a seperate fight somewhere nearby. If you get the first mob you know your healing aggro is based off your combat list, if you don't it's based off your target's combat list. I'm not sure that really matters overmuch, because I can't think of any situations it's really relevant, but it's an interesting theoretical exercise.
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04/21/07, 7:45 AM
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#26
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Von Kaiser
Litany
Human Priest
No WoW Account
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I'm pretty sure that it would have to be your target's list. Gaining threat with a target probably follows the same rules as whatever mechanic it is that puts you in combat with a target (e.g. healing/buffing a target puts you in combat with all the mobs your target is in combat with). This is backed up by my personal experiences, though maybe I'll test it tomorrow if no one else has by then.
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04/21/07, 8:05 AM
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#27
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Don Flamenco
Undead Priest
Talnivarr (EU)
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1) should be the case.
You can see it on a lot of encounter (mag infernals) and old encounter like fankriss/razorgore etc.
When the mobs are in combat, healing is global threat to all mobs in combat.
Same with all buff-spells (thats why they nerfed battleshout tanking).
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04/21/07, 8:41 AM
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#28
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Don Flamenco
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Originally Posted by Loomax
I'm quite sure, that
#show Sunder Armor
/cast [target=mouseover, harm, nodead] Sunder Armor
did help me fairly well getting some aggro on sheeped/trapped/shackled targets while they are still cc'd without breaking it. Guess i have to test, if my macro is totally useless or not, assuming they dont generate aggro while crowdcontroled.
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I'd be interested in any test result you get out of this, as like you, I am also sure that using this mouse-over sunder macro has given me agro on a cc'd mob for when it breaks.
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04/23/07, 5:37 AM
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#29
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Von Kaiser
Blood Elf Paladin
Auchindoun (EU)
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CCed mobs definately don't gain threat from healing - if a hunter pulls with a single auto-shot and traps I can ensure that when it breaks it comes after me with just two or three demo shouts despite plenty of healing being chucked around, enough that if it hadn't been trapped theres no way i'd have held aggro.
Mouse over sunder would work in precisely the same way.
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04/23/07, 5:46 AM
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#30
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Bald Bull
Trouble
Blood Elf Druid
No WoW Account
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If healing built threat on CCed mobs then it would be much much harder for tanks to pick up mobs after they were CCed. Healers would inevitably die every time a CC was broken.
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