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-   -   healing aggro on multi-tanking : Ask for explanation. (http://elitistjerks.com/f15/t11246-healing_aggro_multi_tanking_ask_explanation/)

Parlique 04/20/07 1:11 PM

healing aggro on multi-tanking : Ask for explanation.
 
Hi all,

I would like to understand how aggro generated by healing does work in the case of multi-tanking. As I have not seen any study on this subject, I will simply talk about what I’ve heard and not what have been tested.

Let’s take a situation where there are several monsters, and some party members. The tank pulls, the healer heals the tank and other people who take damage, what’s next ?

1) Some people say that mobs share a common hate list, meaning that not matter who the healer is healing, he will generate hate on all mobs.
2) Alternatively, some people say that when he is healing someone, he will only generate hate on the mob which is striking the person he takes care of.
3) Another theory states that healing aggro is shared among the differents monsters (wowiki says something like 2*aggro/number of ennemies)
4) There’s surely other theories.

After some test, I believe that reality takes into account both 1 et 3 theory which are not exclusive.
Does someone ever bother to do some testing of this ? Can anyone help me before I start testing this subject ?


[edit] Ok all my answers are here : http://elitistjerks.com/f31/t9258-kenco_guide_threat/

PsiVen 04/20/07 1:17 PM

I could be wrong, but I believe the well-accepted explanation is that healing aggro is divided evenly among enemy creatures in combat.

Cowbell 04/20/07 1:19 PM

Quote:

Originally Posted by PsiVen (Post 333318)
I could be wrong, but I believe the well-accepted explanation is that healing aggro is divided evenly among enemy creatures in combat.

Non-CC'd enemy creatures, correct?

Phalanx 04/20/07 1:23 PM

Quote:

Originally Posted by Cowbell (Post 333321)
Non-CC'd enemy creatures, correct?

Not in my experience, assuming the even division theory. Moroes' adds come to mind off the top of my head, here.

Cowbell 04/20/07 1:27 PM

Quote:

Originally Posted by Phalanx (Post 333327)
Not in my experience, assuming the even division theory. Moroes' adds come to mind off the top of my head, here.

I could swear I read somewhere here (and Moroes was the specific example I think) that while shackling itself causes a small amount of aggro, healing doesn't build hate with shackled targets.

I can say with near certainty that when a shackle breaks targets always run for me first UNLESS they were subject to some threat-building action before I shackled them. They may run to a different healer after the original beeline for me, but I'm pretty sure that's how it always works.

[EDIT] Here it is: http://elitistjerks.com/showpost.php...1&postcount=43

Jager 04/20/07 1:37 PM

Quote:

Originally Posted by Parlique (Post 333312)
Hi all,

I would like to understand how aggro generated by healing does work in the case of multi-tanking. As I have not seen any study on this subject, I will simply talk about what I’ve heard and not what have been tested.

Let’s take a situation where there are several monsters, and some party members. The tank pulls, the healer heals the tank and other people who take damage, what’s next ?

1) Some people say that mobs share a common hate list, meaning that not matter who the healer is healing, he will generate hate on all mobs.
2) Alternatively, some people say that when he is healing someone, he will only generate hate on the mob which is striking the person he takes care of.
3) Another theory states that healing aggro is shared among the differents monsters (wowiki says something like 2*aggro/number of ennemies)
4) There’s surely other theories.

After some test, I believe that reality takes into account both 1 et 3 theory which are not exclusive.
Does someone ever bother to do some testing of this ? Can anyone help me before I start testing this subject ?

I haven't done any real math on this so I may be wrong, but anecdotally, based on the ease at which a warrior can hold 4 mobs on him by doing nothing but spamming thunderclap while he's being chain healed, I'd say the threat gets divided evenly amongst the targets.

Phalanx 04/20/07 1:43 PM

Quote:

Originally Posted by Cowbell (Post 333332)
They may run to a different healer after the original beeline for me, but I'm pretty sure that's how it always works.

This was what was happening. They ran to the Priest and Druid after a break. I wish I could say that they ran towards the Druid initially, as I remember them dying first on a few occasions, but I wasn't paying exact attention.

levk 04/20/07 1:46 PM

I'm reasonably sure I've pulled healing agro of a CCed mob before. You have to put out a lot of healing in a multimob situation to translate to meaningful agro, remember healing is half as much agro as DPS before talents, salv, being paladin, overhealing doesn't count, etc. Once you start dividing it between four mobs you really need some large numbers to pull agro.

It would be hard to test on simple mobs like servants in blasted lands since they don't do any meaningful damage to heal. Next time you're doing Aran, ask the warlock to note who the banished elemental is targetting when the banish fades.

e: I just remembered that there's something funny with agro of stunned mobs. I think you can build threat on them normally, but you can't taunt them, or have they fixed that?

spronk 04/20/07 1:48 PM

For most fights, view threat as a list of playerID/threat/distance (and many more variables) attached to each mob. Damage does certain amount of threat, heal does another, special attacks (heroic strike, sunder, etc) do another amount. Some are fixed, some vary with modifiers (+damage, AP, etc). Every few ms a resort is done and a mob chooses a new target if certain conditions are met - the 110% over current target for melee, 130% for ranged, etc.

There is no shared hate list, otherwise every DPS class would pull hate on multi-mobs. Its unlikely there is a seperate damage/heal list, its just simpler to calculate "threat" and put in the damage/heal modifiers before the value is inserted into the list.

It is possible sheep/shackle/seduce/etc do not generate heal threat while they are CC'd (they obviously would generate aoe/dmg as that breaks CC). In fact, I pretty much guarantee this for seduce at least - if you cast CoS before seduce the mob will aggro you when seduce breaks. Otherwise it aggros the succubus. It won't aggro the healer, who obviously has generated lots of threat while the mob was seduced.

goss 04/20/07 2:01 PM

Quote:

Originally Posted by levk (Post 333357)
e: I just remembered that there's something funny with agro of stunned mobs. I think you can build threat on them normally, but you can't taunt them, or have they fixed that?

There is an issue (sometimes) with paladin taunt while a mob is stunned. It doesn't seem 100% (or maybe its been fixed?), but stunned mobs have no target, which makes it impossible for a paladin to taunt them, since our taunt (regardless of macros) is actually targeted on a friendly player.

Keline 04/20/07 2:25 PM

So if healing agro was a problem in a raid encounter, just pull some weak trash mob and have it offtanked by a hunter pet and you'll only get half healing agro on the boss?
e.g. a whelp + Lashlayer

Eylirria 04/20/07 2:28 PM

Quote:

Originally Posted by Keline (Post 333433)
So if healing agro was a problem in a raid encounter, just pull some weak trash mob and have it offtanked by a hunter pet and you'll only get half healing agro on the boss?
e.g. a whelp + Lashlayer

Provided your tank was in the whelp's threat list as well as Lashlayer's, yes.

Nezralix 04/20/07 2:29 PM

Quote:

Originally Posted by Keline (Post 333433)
So if healing agro was a problem in a raid encounter, just pull some weak trash mob and have it offtanked by a hunter pet and you'll only get half healing agro on the boss?
e.g. a whelp + Lashlayer

If people started doing this for some important encounter, then they'd just kill the heal splitting on bosses.

drowsy 04/20/07 2:33 PM

I was convinced for the longest time that I was building threat on CC'd targets, until a hunter guildy disputed it and I started paying attention again. He'd trap something, I'd heal up a storm, stop before it breaks, and it would continue to go at the hunter. Same with sheeps, banishes, and probably everything else. Other forms of crowd control cause some amount of threat, and it appears shackle does too.

It didn't used to seem that way with the amount of times I'd get flattened by lava elementals that just broke banish or an Executus add that just broke sheep. I'm of the belief now that those were all due to the fact that most CC'd mobs have next to no threat at the time they are CC'd, and it takes a relatively small amount to pull them right after they break. It's very common to have a heal or renew tick land right as they break, which reinforces the misconception. It took me so long to realize it because previously if I noticed a CC break I would immediately fade, and if I didn't notice there was a mob in my face. Being able to throw a heal safely even when CC just broke is one of the truly marvelous parts of prayer of mending.

Whiteknight 04/20/07 4:01 PM

Kenco covers AoE heal threat in his thesis - linked here http://elitistjerks.com/showthread.php?t=9258

Short summary, yes heal threat is divided evenly among all the mobs who have the heal target on their threat list.


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