Originally Posted by Draele
A large problem exists with the non-set loot.
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I beg to differ. When a set token drops I have to fight over every other rogue shaman and paladin in the raid; when an enhancement-designed piece of mail drops I pick it up.
From a player's point of view, it'd be ideal if every boss in the game dropped generic loot tokens which we could trade in for exactly what piece of gear we wanted. Blizzard could just implement an item editor and let us itemize our own gear, even.
But something tells me a game like that would get boring fast. Gear progression and its associated challenges (calculating, identifying, and obtaining ideal equipment) are part of the MMO game. Moreover "poorly itemized" gear is an effective way of Blizzard allowing progression without massive gains in ilevel... by "badly" budgeting entry-level gear such as Kara/T4 and optimizing BT loot to the extreme, we enjoy our upgrades that much more.