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Old 04/24/07, 8:30 AM   #76
Folken
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Undead Rogue
 
Grim Batol (EU)
Originally Posted by raal View Post
On a side note: I do not mind if they reset the arena points between seasons, or require the Tier 1 Gladiator gear as a trade-in for the Tier 2 part. That would make Arena progression closer to what Raid progression is like, and only fair.
Needing the season 1 arena gear to get the 2nd one with be very unfair to any new teams that just start doing arenas on the 2nd season... its not like you need to hand in t5 to get your t6.. And that way it wouldn't allow us to mix 2 pc bonus from both arena sets, which would be better than most of those 4pc bonus announced

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Old 04/24/07, 9:27 AM   #77
 Maestroquark
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Originally Posted by raal View Post
On a side note: I do not mind if they reset the arena points between seasons, or require the Tier 1 Gladiator gear as a trade-in for the Tier 2 part. That would make Arena progression closer to what Raid progression is like, and only fair.
It doesn't need to be that complicated. Just inflate the prices for new gear, amount earned, and maximum points. Minimizes the impact of storing points and makes the obsolete gear easier to obtain.

If you disagree with the way prices are now, you simply inflate the three parts at different rates.

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Old 04/24/07, 9:44 AM   #78
diotox
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Clot
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Originally Posted by raal View Post
Also, Tier 6 seems to be getting a lot more stamina. The Slayer set (Rogue) has 212 STA and 10 sockets, compared to the Gladiator set with 214 STA and 7 Sockets. Socketed for PvP, the Slayer set will have more stamina, in addition to having an obscene amount of damage. It is just plain better, resilience or not.
No it isn't. There is more to arena than just damage, even for a rogue. The minute any decent team finds out the rogue is packing 0 resilence he's going to get splattered on the pavement in an instant, even if he does have a comparable amount of sta. Resilence really is a great stat that makes a ton of difference. I'm really not too concerned about raid gear becoming required for pvp, they just need to keep the resilence far away, which they seem to be doing.

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Old 04/24/07, 9:49 AM   #79
Brissa
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Originally Posted by raal View Post
Raid gear in PvP is more viable than the other way around simply because no part of the raid itemization contains "dead points" for PvP. Resilience is does not bring anything to raids, and it is very expensive on the itemization budget. While survivability is king in PvP, DPS is important too, so raid gear does not suffer as badly from a cross-over.

Also, Tier 6 seems to be getting a lot more stamina. The Slayer set (Rogue) has 212 STA and 10 sockets, compared to the Gladiator set with 214 STA and 7 Sockets. Socketed for PvP, the Slayer set will have more stamina, in addition to having an obscene amount of damage. It is just plain better, resilience or not.

And it should not be better for PvP, just as PvP gear is not better for Raids. In fact, it shouldn't even be equal, it should be worse by a rather large margin.

That is why they need to release a second tier of gladiator armor.

On a side note: I do not mind if they reset the arena points between seasons, or require the Tier 1 Gladiator gear as a trade-in for the Tier 2 part. That would make Arena progression closer to what Raid progression is like, and only fair.
Thats true at the highest echelon of raiding yes.

However for raids that simply havent gotten that far yet its not the case.
Comparing T4 warrior dps legs with the current Gladiator ones they are fairly similar with T4 possibly comming out very slightly ahead.

For your average raidguild who wont be seeing SSC in a long long time being able to get ilvl 135 loot that will vastly outclass T4 (that they need to wait on average about 15 weeks for) with little or no effort is broken.

Sure the guys in the top tier guilds probably dont have to farm arenas for loot (although they probably will anyway) but the people in the average joe guild most certainly has to.
In fact with raids being as hard as they are its not unlikely that in a year or so average joe (who was clever enough to actually join an arena team) will have most of his gear from arenas being so good that he probably wont get an upgrade in those slots ever from raiding. This despite the arena gear having certain stats that are useless in pve.

This is all very broken and essentially boils down to the problem that you dont have to actually acomplish anything in the arenas in order to recieve gear.

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Old 04/24/07, 10:03 AM   #80
raal
Von Kaiser
 
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Aszune (EU)
Originally Posted by Folken View Post
Needing the season 1 arena gear to get the 2nd one with be very unfair to any new teams that just start doing arenas on the 2nd season... its not like you need to hand in t5 to get your t6.. And that way it wouldn't allow us to mix 2 pc bonus from both arena sets, which would be better than most of those 4pc bonus announced
Compare it to raiding. If you start raiding once BT is released, you still have to go through the other instances to gear up, right. I do not see how it is more unfair to require people that just start PvP teams to follow the same curve? It makes it harder for people to just go into arena for a couple of top-end weapons, which I guess is a concern for a lot of raiders.

You cannot skip raid content and just go for the new items, why should PvP be different?

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Old 04/24/07, 10:05 AM   #81
zepi
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Originally Posted by raal View Post
You cannot skip raid content and just go for the new items, why should PvP be different?
Because they want it to be fair and that everyone has almost equal gear. In PVE however, the sense of progression is important, thus you are expected for not to skip raid-tiers.

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Old 04/24/07, 10:13 AM   #82
Kobal
Piston Honda
 
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Kargath (EU)
Originally Posted by Brissa View Post
For your average raidguild who wont be seeing SSC in a long long time being able to get ilvl 135 loot that will vastly outclass T4 (that they need to wait on average about 15 weeks for) with little or no effort is broken.

Sure the guys in the top tier guilds probably dont have to farm arenas for loot (although they probably will anyway) but the people in the average joe guild most certainly has to.
I can second that. We are a not so far advanced guild (starting to work on Magtheridon now), and just two weeks ago our rogue class leader basically posted on the guild forums: "Why are not all rogues in a 5v5 arena team?"

Even if you suck at PvP, if you did 5v5 arena from the start (with the occasional re-founding of the team) you would by now have a weapon that is superior to anything that can be obtained before the latter half of Serpentshrine.

I am probably committing equine necrophilism now...

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Old 04/24/07, 10:17 AM   #83
raal
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Human Rogue
 
Aszune (EU)
Originally Posted by diotox View Post
No it isn't. There is more to arena than just damage, even for a rogue. The minute any decent team finds out the rogue is packing 0 resilence he's going to get splattered on the pavement in an instant, even if he does have a comparable amount of sta. Resilence really is a great stat that makes a ton of difference. I'm really not too concerned about raid gear becoming required for pvp, they just need to keep the resilence far away, which they seem to be doing.
I am by no means claiming that resilience is not important. It is, very much so. Someone wearing T6 could however get more HP than someone in gladiator and still use a lot of his excess socket slots to get resilience as well. Put a few "PvP friendly" resilience-items in the non-set slots and you are good to go.

I encourage you to take a equipment editor, then make as good a PvP set as you manage with the Gladiator items, and normal honor rewards. Then you do the same with T6. You will end up with slightly less resilience (depending on your configuration), but more HP and a ton more offense. This is without even considering the weapons which will drop side-by-side with T6, and have a huge impact.

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Old 04/24/07, 10:20 AM   #84
raal
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Human Rogue
 
Aszune (EU)
Originally Posted by Brissa View Post
Thats true at the highest echelon of raiding yes.

However for raids that simply havent gotten that far yet its not the case.
Comparing T4 warrior dps legs with the current Gladiator ones they are fairly similar with T4 possibly comming out very slightly ahead.
So what you are saying is that you do not want a second tier of gladiator items because you should be able to take your raid weapons into PvP and be on equal footing with people that focus on playing the Arena? Even though it cannot be done the other way around?

Last edited by raal : 04/24/07 at 10:27 AM. Reason: spelling

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Old 04/24/07, 10:27 AM   #85
Vazu
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Sorry, but anyone who honestly believes Resilience is just 'sorta important' for a Rogue, in highly rated 5v5 arena play is just plain wrong. Some of the very best Rogues have 11k HP and 300+ Resilience. Rogues are one of the easiest classes to assist down in arenas, and unless your team has cloth, you'll be one of the first kill targets. It's just way too easy for Warriors to completely dominate Rogues. Stacking DPS gear at the expense of survival is a quick way for your healers to run OOM while a Warrior unloads on you. The future of arenas is starting to turn toward endurance and finesse > brute force.

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Old 04/24/07, 10:31 AM   #86
Keline
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How can you compare the current gladiator set with T6 anyways, I guess it will not be before Season THREE that we will actually see many guilds clearing enough of Black Temple to talk about T6 sets.

I really expect the gladiator sets to be upgraded by season 3.

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Old 04/24/07, 10:33 AM   #87
raal
Von Kaiser
 
Human Rogue
 
Aszune (EU)
Originally Posted by Vazu View Post
Sorry, but anyone who honestly believes Resilience is just 'sorta important' for a Rogue, in highly rated 5v5 arena play is just plain wrong. Some of the very best Rogues have 11k HP and 300+ Resilience. Rogues are one of the easiest classes to assist down in arenas, and unless your team has cloth, you'll be one of the first kill targets. It's just way too easy for Warriors to completely dominate Rogues. Stacking DPS gear at the expense of survival is a quick way for your healers to run OOM while a Warrior unloads on you. The future of arenas is starting to turn toward endurance and finesse > brute force.
I've seen nobody that claims resilience is bad. Quite the opposite. However, Gladiator / Tier 6 are 5 items, out of 17 equipment slots! Add that to the fact that T6 has more sockets and you are looking at a very -real- opportunity to customize your gear any way you see fit.

1) Take the 12 non-set slots, which are available both to raiders and arena players and optimize those for arena play.
2) Take both Tier 6 and the Gladiator set items, and socket them for the arena.

The T6-based set is now better, simply as a function of higher item levels

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Old 04/24/07, 10:35 AM   #88
raal
Von Kaiser
 
Human Rogue
 
Aszune (EU)
Originally Posted by Keline View Post
How can you compare the current gladiator set with T6 anyways, I guess it will not be before Season THREE that we will actually see many guilds clearing enough of Black Temple to talk about T6 sets.
I really expect the gladiator sets to be upgraded by season 3.
I don't know about the timing, I don't follow raiding much anymore. I just state that when people are getting T6, it is time for a new Gladiator set. Whenever that might be.

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Old 04/24/07, 10:43 AM   #89
raal
Von Kaiser
 
Human Rogue
 
Aszune (EU)
Originally Posted by zepi View Post
Because they want it to be fair and that everyone has almost equal gear. In PVE however, the sense of progression is important, thus you are expected for not to skip raid-tiers.
It is still "fair". You came later, you start further back and work your way up. Just like you do with raiding. PvE does not have dibs on progression being important, it is the core reason why anyone does anything in a game. To see progress.

You will probably not be able to take on any top rated team until you get better gear, but your rating will reflect this and you will not meet them even if you want to. If you are decent you will start closing the gap between you and the top, just as a decent raid guild does.

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Old 04/24/07, 10:54 AM   #90
Vazu
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Also, this thread probably belongs in "PVP Discussion" right?

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Old 04/24/07, 11:02 AM   #91
raal
Von Kaiser
 
Human Rogue
 
Aszune (EU)
Originally Posted by Maestroquark View Post
It doesn't need to be that complicated. Just inflate the prices for new gear, amount earned, and maximum points. Minimizes the impact of storing points and makes the obsolete gear easier to obtain.
Personally I don't want that to happen, but I realize that this is pure ego. I want to feel like the prior season gave me progression. If anyone new can just hop in and get tier 2 gear on an equal footing I will feel cheated. It is probably what will happen though.

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Old 04/24/07, 11:03 AM   #92
Ramielle
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Turalyon
Originally Posted by raal View Post
I've seen nobody that claims resilience is bad. Quite the opposite. However, Gladiator / Tier 6 are 5 items, out of 17 equipment slots! Add that to the fact that T6 has more sockets and you are looking at a very -real- opportunity to customize your gear any way you see fit.

1) Take the 12 non-set slots, which are available both to raiders and arena players and optimize those for arena play.
2) Take both Tier 6 and the Gladiator set items, and socket them for the arena.

The T6-based set is now better, simply as a function of higher item levels
Yes, and when every player in the world can wipe 10 times a week for four weeks and get a garuanteed piece of tier 6, I'm sure it'll be fair to update the arena sets.


And don't tell me it isn't that easy. I've got my rogue alt in arena, rocking full green "of the bandit" gear, the level 65 quest reward fist weapon, and arena gloves.

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Old 04/24/07, 11:11 AM   #93
 sadris
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Originally Posted by zepi View Post
Because they want it to be fair and that everyone has almost equal gear. In PVE however, the sense of progression is important, thus you are expected for not to skip raid-tiers.
It can be fair, it will just take time to progress to that point, just like in raiding if getting Arena set 1 is required before Arena set 2. How is it "fair" that PVPers can skip 20 iLevels of gear yet raiders can not?

The Washington Post helps perpetuate a common and pernicious misreading of the decision, referring to "the Supreme Court’s judgment that corporations have the same rights as people when it comes to political speech." What the Supreme Court actually said is that people do not lose their free speech rights when they organize as corporations, including nonprofit interest groups as well as businesses.

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Old 04/24/07, 11:44 AM   #94
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by raal View Post
So what you are saying is that you do not want a second tier of gladiator items because you should be able to take your raid weapons into PvP and be on equal footing with people that focus on playing the Arena? Even though it cannot be done the other way around?
My entire point was that the opposite is possible. The gladiator leggings are already on par with what you get from Gruul (in a pve setting). Imagine what another 20ilvls worth of stats would bring you.
The point here is that for your casual raider the gear obtainable from arenas destroys their gear progression through raiding.

This is because they are not as good as Nihilum and will take significantly longer to obtain what blizzard feels they need to balance Arena gear against.

Now my argument isnt that I should be able to take my "raid weapons" to the arena (funny comparison when the arena weapons are among the best there is for pve) and be on equal footing, hell my guild hasnt killed Magtheridon so there isnt any uber epics that I could take. My argument is that the way that this is currently implemented is that it breaks pve gear progression by supplying superior gear (for an average guild) through a trivial practise (loosing 10 games per week).

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Old 04/24/07, 11:55 AM   #95
Barny
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Originally Posted by raal View Post
I encourage you to take a equipment editor, then make as good a PvP set as you manage with the Gladiator items, and normal honor rewards. Then you do the same with T6. You will end up with slightly less resilience (depending on your configuration), but more HP and a ton more offense. This is without even considering the weapons which will drop side-by-side with T6, and have a huge impact.
I should certainly hope T6 would absolutely destroy season 1 arena/BG items in stats. The amount of effort to obtain them isn't even remotely comparable. As for fully slotting your T6 with resilience gems, I'm sure tons of cutting edge raid guilds will be doing that. =)

Bottomline IMHO:

- T4 is a sad joke. At best its a side-grade from dungeon blues, at worst it is a clear downgrade (rogue shoulders?). T4 is clearly inferior to Arena stuff for PVP (or even for PVE in some cases).

- T5 is what the arena gear competes with, and t5 does't even exist on some servers yet. The SSC weapons I have seen are marginal upgrades to arena weapons for PVE, and due to their stats probably worse for PVP.

Right now arena and BG epics are on par with, or better than any raid drops really for PVP. If you upgraded the arena gear this season, PVE in anything but Black Temple would be pointless. Hell, there's crafted stuff nearly as good as T5.

Last edited by Barny : 04/24/07 at 12:12 PM. Reason: elaboration

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Old 04/24/07, 12:13 PM   #96
Suesse
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Originally Posted by Brissa View Post
My argument is that the way that this is currently implemented is that it breaks pve gear progression by supplying superior gear (for an average guild) through a trivial practise (loosing 10 games per week).
Did we not already have this discussion when the first set of Arena gear came out?

If you lose 10 games a week, the gear doesn't come that fast (unless you recharter each week). Losing 10 games is your free ride to one or two pieces of gear, probably a weapon, shield, chestpiece, or gloves. The way this breaks endgame raiding currently seems not unlike blacksmithing or tailoring. The superiority of the gear keeps the masses playing the Arenas.

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Old 04/24/07, 1:02 PM   #97
Necrotoid
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Originally Posted by Barny View Post
I should certainly hope T6 would absolutely destroy season 1 arena/BG items in stats. The amount of effort to obtain them isn't even remotely comparable. As for fully slotting your T6 with resilience gems, I'm sure tons of cutting edge raid guilds will be doing that. =)

Bottomline IMHO:

- T4 is a sad joke. At best its a side-grade from dungeon blues, at worst it is a clear downgrade (rogue shoulders?). T4 is clearly inferior to Arena stuff for PVP (or even for PVE in some cases).

- T5 is what the arena gear competes with, and t5 does't even exist on some servers yet. The SSC weapons I have seen are marginal upgrades to arena weapons for PVE, and due to their stats probably worse for PVP.

Right now arena and BG epics are on par with, or better than any raid drops really for PVP. If you upgraded the arena gear this season, PVE in anything but Black Temple would be pointless. Hell, there's crafted stuff nearly as good as T5.
Please refrain from sweeping generalizations. T4 alone is a solid upgrade for many classes and combinations. A raiding warlock benefits quite a bit going to T4 from dungeon blues, and arena epic armor is not as good as T4 either. It IS surpassed by certain epics, but it is not all "a sad joke".

Your post is obviously meant to apply to some sets of T4 gear and to weapons. Deal in specfiics, not oversimplifications and emotions.

DOT and rot.
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Old 04/24/07, 1:16 PM   #98
Kinv
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Human Warrior
 
Dethecus
I remember some1 having this suggestion when this came up w/ the Arena 1 gear. What if the pieces required a certain rating to even equip? 2000+ for weapons 1800+ for BP/Legs/Helm 1600+Shoulders/Gloves 1500+ Wand/Libram.

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Old 04/24/07, 1:19 PM   #99
Suesse
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Llane
Originally Posted by Kinv View Post
I remember some1 having this suggestion when this came up w/ the Arena 1 gear. What if the pieces required a certain rating to even equip? 2000+ for weapons 1800+ for BP/Legs/Helm 1600+Shoulders/Gloves 1500+ Wand/Libram.
Sounds like a great system to keep the experienced player winning with less skill than the newcomers. Unfortunately, I don't think that was how blizzard envisioned the system working.

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Old 04/24/07, 1:25 PM   #100
Riallatar
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Originally Posted by Suesse View Post
Sounds like a great system to keep the experienced player winning with less skill than the newcomers. Unfortunately, I don't think that was how blizzard envisioned the system working.
Sounds like a good way to make the casual/mediocre Arena player play for four weeks and then quit since they can't equip anything they buy.

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