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04/22/07, 1:57 AM
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#1
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Von Kaiser
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Black Temple spells and abilities
Please note this is test and subject to change.
1 -- Trash Part 1
Nothing worth mentioning!
2 -- High Warlord
(Will fill later, in the end, GM death touched, will post loot later)
3 -- Trash Part 2
Millions of HP garbage. Kill 1 mob, the others gain a stacking buff of +100% HP and dmg done in some of the packs. The tall humanoid looking mobs call for help - be aware (I don't recall name of them)
4 -- Supremus
7.1mil HP. 8min Enrage. 2 Phases, alternates between them. Each phase lasts 1 minute. He is VERY slow.
Phase 1 - Tank 'n spank. Melees for fire damage on MT. Roughly 15k unmitigated damage. Has a hurtful strike mechanic (6kish on tank?), 1 OT. Can crit if low defense, cannot crush.
Phase 2 - Kite. Full aggro wipe, odd aggro mechanic (random full aggro wipes + aggro gains on random people). Full aggro wipe at end of phase as well.
Other abilities: Spawns volcanos, 4k aoe dmg, can move if you're quick (think KT void fissures). Sends out Fire trails that follow 1 person for a short bit, do damage to anyone in them, including him atm (perhaps a bug?).
Currently, can almost indefinitely kite him, we hit he enrage timer, kept kiting, and he actually lost the enrage (he was meleeing for 100k+ during enrage when he actually hit someone). I assume this will be fixed, either an increase to his speed during enrage or something, but yea, we kited for 5 min more, and he un-enraged.
5 -- Trash Part 3
Boring, easy. There's some random stealthed mobs. Path splits after Supremus into the several different directions. Center room with trash. 2 rooms of trash to Teron Gorefiend, 1 room of trash to "Shade of Akama" (???).
6 -- Teron Gorefiend
5.7-6mil HP.
Incinerate: 3kish initial hit, 3 tick dot (1/sec) for 3kish per tick.
Some debuff that increases shadow dmg taken by 60%. Also has some portals that fire shadowbolts at random people.
Shadow of Death: 45sec debuff, you gain control of a shade (and lose control of yourself) at the end of the duration. Get abilities to be used on some hostile shades that spawn about the same time. Hostile Shades immune to all other damage. The controlled shade has a single target shadow absorb shield (10kish dmg), a 8k aoe attack, an aoe shackle that also dmgs (2k), a single target lance that snares and dmgs a shade, and finally a debuff that does a little damage and slows attack speed that can actually target Teron.
Last edited by Failure : 04/22/07 at 8:00 PM.
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04/22/07, 2:01 AM
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#2
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Mike Tyson
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I'm glad it sounds like there is hands-on dev interaction on the PTR. That's surely what helped Naxx end up as polished as it did when it hit the live servers.
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04/22/07, 2:08 AM
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#3
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BATTLE-FEVER BATTLE-READY
Eejette
Orc Warrior
No WoW Account
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I would be greatly amused if part of the strategy of killing Supremus is to kite him around in his own fire trails.
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04/22/07, 2:10 AM
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#4
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Von Kaiser
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Anyone want to host an image for me so our website doesn't get nuked with drops? (boss + trash).
Can msg me on AIM @ RisingFailure or on PTR Alliance (PvE) on Fails.
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04/22/07, 2:21 AM
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#5
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I BoP my Main tank.
Blood Elf Paladin
Executus
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Originally Posted by Eej
I would be greatly amused if part of the strategy of killing Supremus is to kite him around in his own fire trails.
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Give this man a dollar.
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04/22/07, 2:23 AM
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#6
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Mike Tyson
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Originally Posted by Failure
Anyone want to host an image for me so our website doesn't get nuked with drops? (boss + trash).
Can msg me on AIM @ RisingFailure or on PTR Alliance (PvE) on Fails.
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Just post an ImageShack link or something briefly and I'll rehost it as an attachment in this thread.
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04/22/07, 2:39 AM
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#7
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Mike Tyson
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Loot rehosted.
Now I see why they nerfed spell haste in 2.1....
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04/22/07, 3:43 AM
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#8
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Slayer of Tanks
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Where was our deathtouch GM?!! God!!
Nice loot, I can see those boots being given to tanks (even non paladin, of course) for a long time, simply because they absolutely demolish everything before them. Ring is very nice too, although not sure how it compares to the super rings we get in the premade gear boxes on test (can't recall stats atm).
How much % haste is that on those bracers? I'd probably craft them anyway even if it's like less than 5%.
Gloves, wouldn't know, would need dps input!
Also, how did Supremus go? Sounds like he can be killed easily atm if he's so easily kitable like you say, and unenrages.. did you kill him, or how'd it go?
(on a side note, can your buttons be any larger? O_O)
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04/22/07, 3:45 AM
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#9
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Piston Honda
Dwarf Hunter
Dragonblight
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Equip affecting haste?
Wow that changes everything... well... once you can get enough to get real friendly with GCD with your favorite spell.
I bet some crafters are going to get really rich too, assuming those patterns only drop in the Black Temple, and there's haste for all!
The sky is falling, all my spreadsheets are doomed!
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04/22/07, 3:52 AM
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#10
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Disharmonious
Dwarf Paladin
Lightbringer
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Well itemized tanking boots with spelldamage?
I'm scared. I mean, the supple leather boots and all, I figured that was just a typo, but.....hold me...
Seriously though, nifty stuff. I'm very excited to hear GMs are around and helping out, and that there are seirous raids happening to test this stuff. It'll be quite a while before I get a chance to make it in there myself but it looks like I have some entertaining stuff to look forward to!
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04/22/07, 3:53 AM
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#11
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Von Kaiser
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Hate my ui on test.  Can't get anything to work at all, so I played around and made giant buttons, it works out somehow.
I'd also assume we got assistance due to my scheduling post here. As for Supremus, we decided to leave him be and move on, rather than kite him for 30+ minutes. ;p
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04/22/07, 6:14 AM
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#12
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Professional Windmill Tilter
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Originally Posted by Praetorian
Now I see why they nerfed spell haste in 2.1....
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I wonder if they'll ever make it useful for classes that primarily cast 1.5 second spells (affliction warlocks.) I worry somewhat that the design attitude will be "haste will be naturally capped by the global cooldown."
Outside of the class issues though, it's good to see more caster-related stats for more item variation and tradeoffs.
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04/22/07, 6:18 AM
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#13
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Don Flamenco
Human Warlock
Thunderhorn
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Originally Posted by Kyth
I wonder if they'll ever make it useful for classes that primarily cast 1.5 second spells (affliction warlocks.) I worry somewhat that the design attitude will be "haste will be naturally capped by the global cooldown."
Outside of the class issues though, it's good to see more caster-related stats for more item variation and tradeoffs.
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Until haste speeds up the rate at which DoTs tick I'll continue to ignore it :P
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04/22/07, 6:39 AM
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#14
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Soda Popinski
Night Elf Druid
Frostmourne
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I may be crazy (Well.. actually I am, but lets just forget that for a moment) but either I was dreaming, or I read something along those lines somewhere. If not for DoTs, then for channelled spells of some kind...
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04/22/07, 6:43 AM
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#15
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Professional Windmill Tilter
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Originally Posted by falkon2
I may be crazy (Well.. actually I am, but lets just forget that for a moment) but either I was dreaming, or I read something along those lines somewhere. If not for DoTs, then for channelled spells of some kind...
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Only channeled spells.
The bulk of the spells that I cast are all 1.5 or instants, so unaffected by spell haste other than Bloodlust because spell haste doesn't touch the global cooldown. (Shadowbolts are 20%-40% depending on the fight -- the more mobile/interrupted the fight, the lower the percentage.)
Haste affecting drain life would be nice if shadowbolt weren't always more dps no matter what the situation. It's a decent perk for when I happen to drain life with bloodlust up, but the channeled spell change is basically a shadowpriest boost for mindflay, one of their core damage spells on a long fight.
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04/22/07, 7:01 AM
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#16
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King Hippo
Gnome Warlock
Spinebreaker
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I haven't seen any specific numbers on spell haste but I'm going to assume it is returning to its old value of 15.1 per spell haste percentage. That gives the paladin bracers a 1.72% faster cast speed.
The ring with +heal and spell crit seems very much pre 2.1 itemisation for paladins. Is this another case when the item team didn't get the memo from the class team regarding the paladin changes.
It really would be nice if spell haste reduced global cooldown so mages could cast scorch and affliction locks could benefit more, it is but a dream though
Edit: At least BT is slightly less stingey with 3g73s for a boss kill. I mean gruul the dragonkiller hasn't got treasure from all the dragons he has killed??
Last edited by Darkmantle : 04/22/07 at 7:03 AM.
Reason: random comment
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04/22/07, 7:59 AM
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#17
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Von Kaiser
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I wouldn't exactly celebrate about gold costs. One of the things that was noted in the BT raid tonight was that the repair cost for tier 5 is immensely higher than the current gear setups. It cost 26 gold to repair a full corruptor set + assorted accessories.
Also on the note of warlock dps (and I wont go too much into it as to not turn this into an omg theorycraft thread), but in all honesty the way itemization is right now, even not counting spell haste. The gear with it's emphasis on crit scales much more favorably with destruction than a simple pure affliction build does. Using a mix of corruptor + other PTR gear, a 0/21/40 build greatly outperformed aff in tonight's raid. Take it as you will I guess.
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04/22/07, 8:56 AM
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#18
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King Hippo
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Originally Posted by ZProtoss
I wouldn't exactly celebrate about gold costs. One of the things that was noted in the BT raid tonight was that the repair cost for tier 5 is immensely higher than the current gear setups. It cost 26 gold to repair a full corruptor set + assorted accessories.
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I pay near 20g atm, I wouldn't call that immense.
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04/22/07, 12:15 PM
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#19
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Don Flamenco
Blood Elf Paladin
Korgath
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Nice job, Teron sounds like a fun fight! Was there a reason why Warlord Naj needed to be death-touched? Lowest we've gotten him to is high 20s, just wondering if there is a bug/enrage/etc at low HP.
Supremus doesn't sound too bad, need 15k raid-dps to drop him and sounds like a melee friendly fight, assuming his hitbox is big enough that melee can run away when targetted.
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04/22/07, 3:39 PM
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#20
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Von Kaiser
Night Elf Druid
Winterhoof
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Originally Posted by spronk
Nice job, Teron sounds like a fun fight! Was there a reason why Warlord Naj needed to be death-touched? Lowest we've gotten him to is high 20s, just wondering if there is a bug/enrage/etc at low HP.
Supremus doesn't sound too bad, need 15k raid-dps to drop him and sounds like a melee friendly fight, assuming his hitbox is big enough that melee can run away when targetted.
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Pretty sure he was just deathtouched so that we'd move on and try another boss :p
Supremus will absolutely dominate anyone who is in melee range of him if they get aggro during the kiting part. Not sure if he just avoids aggroing people near him, but I do know we lost people to him aggroing them when they were pretty close.
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04/22/07, 4:11 PM
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#21
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Slayer of Tanks
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Originally Posted by Darkmantle
I haven't seen any specific numbers on spell haste but I'm going to assume it is returning to its old value of 15.1 per spell haste percentage. That gives the paladin bracers a 1.72% faster cast speed.
The ring with +heal and spell crit seems very much pre 2.1 itemisation for paladins. Is this another case when the item team didn't get the memo from the class team regarding the paladin changes.
It really would be nice if spell haste reduced global cooldown so mages could cast scorch and affliction locks could benefit more, it is but a dream though
Edit: At least BT is slightly less stingey with 3g73s for a boss kill. I mean gruul the dragonkiller hasn't got treasure from all the dragons he has killed??
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Spell crit is still the best stat to spend points on, itemization wise, to bolster a paladin's healing effectiveness, even with the illumination nerf. In the two fragmented days of Warlord Naj raids I've been on, while healing is considerably harsher than it is on live, I was still seeing great results and didn't feel over nerfed at all. (I was running dry when the mob was closer to dead as opposed to hardly being touched, but with refined strats and using more mana regenerative gear instead of stamina would probably be all I need).
When I do a bit more BT raiding and can get a more accurate comparison as to paladin healing before and after (however the best way would be to wait for the patch to go live and do something like Morogrim, so I can actually compare it perfectly), I might make a brief summary post that points out how strong spell crit was before, and how it is now.
TLDR: Spell crit is still greater than +heal and +mp5, itemization point VS itemization point.
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04/22/07, 5:48 PM
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#22
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Devout follower in the Holy Church of Beast Lore
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Have you run into any Mark of the Illdari yet? Was curious how you got those.
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04/22/07, 5:50 PM
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#23
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Principally Uncertain
Koltor
Orc Shaman
No WoW Account
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The Marks of the Illidari are a random drop from trash mobs, about 6 or 7 of them dropped last night.
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04/22/07, 7:50 PM
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#24
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Von Kaiser
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Originally Posted by spronk
Nice job, Teron sounds like a fun fight! Was there a reason why Warlord Naj needed to be death-touched? Lowest we've gotten him to is high 20s, just wondering if there is a bug/enrage/etc at low HP.
Supremus doesn't sound too bad, need 15k raid-dps to drop him and sounds like a melee friendly fight, assuming his hitbox is big enough that melee can run away when targetted.
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As someone said, DTed so we could test other things.
As for Supremus, gonna disagree with you here. Half the fight is flat out DPS, the other half is kiting him, and if I failed to mention it, it's not aggro based. He randomly targets someone, and then randomly changes targets. Melee targets can still be chosen, and gibbed. And everyone has to stay away. There is no way any raid is going to maintain 15k DPS during that kite phase currently, IMO. And this isn't mentioning the volcano's etc, which have definitely cut people off, split our raid, and made us lose the ability to even have the entire raid dpsing him. That being said, we had a very unideal raid makeup for him (too many healers, an extra prot war, etc).
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04/22/07, 10:15 PM
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#25
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Von Kaiser
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So Supremus is essentially a very big and very dangerous version of Big Bad Wolf? Interesting.
And seeing as he uses so much Fire-based attacks, I'd guess good FR is needed for the tank, but does the rest of the raid need it? My guild isn't exactly far into raiding yet, but if this fight required everyone to have FR it'd be a nice incentive for them to farm the Badge's FR gear. And I know some of you might say "You'll want to have that anyway", truth is many people in my guild aren't too hot for Heroics, especially farming them for ages to get a set of resistance gear that has yet to be confirmed to be definitively needed. Farming Heroics is a lot less tedious when you're after something you need instead of something that may or may not be useful somewhere in the future. But I digress.
And while this thread seems to be mainly theorycraft, I was wondering about something. How is BT's atmosphere? How does it feel? Do the mobs feel right for the part of the zone, do the bosses look like they belong there? I know the music is great, but how's the rest? Apart from Karazhan, no raiding instance in TBC has really made me go "Wow" yet, and I'm hoping BT will bring that back.
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