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04/22/07, 11:08 PM
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#1
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Glass Joe
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Morogrim and Murlocs
Didn't see a topic on this, sorry if there's one already.
My guild is working on Morogrim Tidwalker right now, and we are mainly having problems with murlocs. Every time we've gone in, it seems like we're doing the same thing wrong every time and doing nothing to fix it.
We have two paladins healing the MT with Righteous Fury on. The murlocs come and (most of the time) go straight to them. The problem seems to be that once we start unloading AOE, they get all over the place with Seed of Corruption, mages running around AOE'ing and what have you. Hunter traps are set (no entrapment), warriors spamming demo shout and piercing howl, not sure if we had a feral druid last time. Point is, AOE'ers are dying and we can't seem to figure out what else to do.
I thought of the idea a while ago of a druid spamming heals when the murlocs came out and then went into bear form and tanked the adds. It sounds like a good idea, but I don't want to say it would work, because I honestly have no idea. Has anyone tried this?
There's also the protection paladin method of consecration spam, etc. but my guild doesn't really have protection paladins (we're short handed on them as is, with one of them being hacked recently and another not being around) so we haven't tried that method, nor do I know if it works well. How does this method work out?
Basically, what I'm asking is what method works consistently and what things would help to reduce chances of failure?
Hunters with Entrapment?
Druids spamming heals into bear form?
Protection paladin?
Two or three healing paladins with Righteous Fury?
Frost mages?
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i'm not even good at this game.
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04/22/07, 11:17 PM
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#2
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Team Healbot
Cleanse
Human Paladin
No WoW Account
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Originally Posted by Datto
Didn't see a topic on this, sorry if there's one already.
My guild is working on Morogrim Tidwalker right now, and we are mainly having problems with murlocs. Every time we've gone in, it seems like we're doing the same thing wrong every time and doing nothing to fix it.
We have two paladins healing the MT with Righteous Fury on. The murlocs come and (most of the time) go straight to them. The problem seems to be that once we start unloading AOE, they get all over the place with Seed of Corruption, mages running around AOE'ing and what have you. Hunter traps are set (no entrapment), warriors spamming demo shout and piercing howl, not sure if we had a feral druid last time. Point is, AOE'ers are dying and we can't seem to figure out what else to do.
I thought of the idea a while ago of a druid spamming heals when the murlocs came out and then went into bear form and tanked the adds. It sounds like a good idea, but I don't want to say it would work, because I honestly have no idea. Has anyone tried this?
There's also the protection paladin method of consecration spam, etc. but my guild doesn't really have protection paladins (we're short handed on them as is, with one of them being hacked recently and another not being around) so we haven't tried that method, nor do I know if it works well. How does this method work out?
Basically, what I'm asking is what method works consistently and what things would help to reduce chances of failure?
Hunters with Entrapment?
Druids spamming heals into bear form?
Protection paladin?
Two or three healing paladins with Righteous Fury?
Frost mages?
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We don't use the Righteous Fury healing strat, so note that.
- We assign a tank to take post in both the north and south where the Murlocs come into the fight. They grab as many as they can and take them to the 'AE pit'.
- As soon as they hit the 'pit' and Warriors give the go ahead, we have our two Warlocks sitting at max range without Blessing of Salvation on, seed them up.
- Once the seeds start popping, the mages go all out with their AE.
I think we use Piercing Howl and Earthbinds to help snare the murlocs. Works pretty well.
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Confidence is not Arrogance.
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04/23/07, 12:23 AM
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#3
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Von Kaiser
Night Elf Rogue
Malfurion
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Originally Posted by Datto
Two or three healing paladins with Righteous Fury?
Frost mages?
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On our last kill we used 2 paladins healing people after earthquakes with righteous fury on, 3 mages on a frost nova rotation, and also a warrior ready to challenging shout just in case. Multiple levels of control for the murlocs makes them fairly easy to deal with.
edit: listed wrong ability
Last edited by Evy : 04/23/07 at 12:46 AM.
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04/23/07, 12:28 AM
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#4
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Bald Bull
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we use 2 tanks (sometimes 3) grabbing the murlocs as they spawn/run in, holding them as well as they can with tclap/demo and such, and dragging them into the middle. then we also have a 'tank' mage that wears high +stam gear, in a group with devo aura + imp. we've also given that mage tank pots (flask, stoneskin) to really make him hearty. obviously that mage does the aoeing first, with no salv on, and then calls for the rest to aoe after a second or two.
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04/23/07, 12:31 AM
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#5
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Mike Tyson
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We use one paladin tank. DF+heals, grabs all 12 murlocs, consecrates and continues to heal as they reach him. He has BoSac on him to spread the damage, so that the individual hits on him end up being in the 300 range, which is easily healable. Wait a few seconds, then AoE them all down on top of Morogrim so the AoE hits him too. Rinse, repeat.
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04/23/07, 12:35 AM
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#6
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Piston Honda
Blood Elf Paladin
Lightning's Blade
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Originally Posted by Praetorian
We use one paladin tank. DF+heals, grabs all 12 murlocs, consecrates and continues to heal as they reach him. He has BoSac on him to spread the damage, so that the individual hits on him end up being in the 300 range, which is easily healable. Wait a few seconds, then AoE them all down on top of Morogrim so the AoE hits him too. Rinse, repeat.
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Same, we have warlocks spam seed of corruption on Morogrim while the murlocs are tanked ontop of him. The melee and shadow priests stay on Morogrim the whole fight, and they instantly set off the SoC. Mages Blastwave/Arcane Explosion a few seconds after the first SoC go off.
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http://www.aftermathlb.com
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04/23/07, 2:28 AM
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#7
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Von Kaiser
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We use one paladin tank. DF+heals, grabs all 12 murlocs, consecrates and continues to heal as they reach him. He has BoSac on him to spread the damage, so that the individual hits on him end up being in the 300 range, which is easily healable. Wait a few seconds, then AoE them all down on top of Morogrim so the AoE hits him too. Rinse, repeat.
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this is similar to what we're doing; i suggested blessing of sacrifice, but i was told that the damage reduction applies before armor damage mitigation, so it winds up not reducing much total damage (i was told that blessing of sanctuary work the same way). is this true? our pally tank says he was getting hit in the ~600 range, granted he doesn't have stellar tanking gear though. maybe he was seeing the DoT hits and not the murloc hits... i dunno
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04/23/07, 2:31 AM
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#8
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Piston Honda
Human Warlock
Shattered Hand
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Originally Posted by Datto
Basically, what I'm asking is what method works consistently and what things would help to reduce chances of failure?
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Paladin tank to gather them all up and they die for us after the 2nd frost nova is dropped.
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04/23/07, 2:43 AM
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#9
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Mike Tyson
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Originally Posted by civatateo
this is similar to what we're doing; i suggested blessing of sacrifice, but i was told that the damage reduction applies before armor damage mitigation, so it winds up not reducing much total damage (i was told that blessing of sanctuary work the same way). is this true? our pally tank says he was getting hit in the ~600 range, granted he doesn't have stellar tanking gear though. maybe he was seeing the DoT hits and not the murloc hits... i dunno
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BoSanc is pre-mitigation.
BoSac is post-mitigation. It's very useful in situations like this.
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04/23/07, 3:00 AM
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#10
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Team Healbot
Cleanse
Human Paladin
No WoW Account
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Assigned tanks picking them up seems a lot more reliable than hoping the Paladin gets healing aggro.
Having a mage tanking them like DnT seems like brute force :o
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Confidence is not Arrogance.
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04/23/07, 3:08 AM
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#11
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The man is a stock car legend.
Shifft
Draenei Shaman
No WoW Account
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We just killed him tonight with a paladin heal-tanking all the murlocs. He was wearing 4/5 gladiator gear and had about 13k health buffed. Basically what we did was let the paladin get aggro for a bit by healing himself, then had a mage frost nova and started AoE. We also had our OTs set up a challenging shout rotation in case the paladin got tombed, as well as a second paladin ready to turn on RF and get healing aggro.
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04/23/07, 3:18 AM
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#12
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Von Kaiser
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BoSanc is pre-mitigation.
BoSac is post-mitigation. It's very useful in situations like this.
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what about stoneskin totem? if that was post-mitigation, it seems like it would be useful too.
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04/23/07, 3:19 AM
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#13
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Great Tiger
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To the OP: Even though he's not protection, your paladin should still be keeping Consecration up. Beyond that, make sure to give him three seconds or so (after they reach him) to establish aggro before you AE. Make these two changes and you should get the results you are looking for.
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04/23/07, 3:21 AM
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#14
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Bald Bull
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Originally Posted by Renew
Assigned tanks picking them up seems a lot more reliable than hoping the Paladin gets healing aggro.
Having a mage tanking them like DnT seems like brute force :o
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yeah, we use both though our 2-3 tanks do as much as they can to hold aggro, then our magetank is the mage that gets the aggro mid-ae, and has stacked stats to die less. brute force is our way, though, for sure
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04/23/07, 3:30 AM
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#15
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King Hippo
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We use a tank on north and south. Hunter trap in the middle. Tanks get aggro on as many murlocks as possible as they bring them into the middle. Then we aoe. Mages have a dragons breath rotation, some warlocks stand at range and seed, I used to stand in the middle and hellfire.
We use 7-8 AoErs I believe, though I haven't been there for the last two kills.
Tried for a bit with me tanking them through hellfire. Works better when we just go all out AoE really though. With the stuns and dazes and trap down they jump back and forth on aggro a bit and before you know it they're all dead.
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04/23/07, 6:26 AM
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#16
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Glass Joe
Blood Elf Priest
Destromath (EU)
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we use 2x paladin & mage combo
the mage uses frostnova on the murlocs, then the pala goes in and use consecration
when the frost nova breaks the paladin has enough aggro and goes with all the murlocs in our "zerg"
there we just aoe them away
very easy and without any risk
stoneshild potion and some +hp / tank gear on the paladin helps but is no must.
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04/23/07, 6:33 AM
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#17
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Piston Honda
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Originally Posted by Xaviera
yeah, we use both though our 2-3 tanks do as much as they can to hold aggro, then our magetank is the mage that gets the aggro mid-ae, and has stacked stats to die less. brute force is our way, though, for sure
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It seems to work :P, we use two warrior tanks at the top and a druid at the bottom, they group and bring them all back seed get laid, when the mobs break off the tanks there is a frost nova and mass AE and all mobs dead without need of a 2nd nova. Chall shout x 3 for "oh shit" moments
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04/23/07, 6:59 AM
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#18
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by civatateo
what about stoneskin totem? if that was post-mitigation, it seems like it would be useful too.
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Stoneskin is pre-mitigation.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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04/23/07, 7:45 AM
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#19
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Wow these are some weird strats.
We send 2 paladins in, and they outaggro the entire room even if they're going all out. Even with a watery grave the backup paladin is there. If both get sent (extremely unlikely), its always a shadow priest who moves into position.
We do a 3 man nova rot, and no one ever takes a single hit (the paladin moves before he gets hit, making a V shape, but all the seeds bounce to every other mob anyway)... The boss is too easy frankly.
Use that warlock 41 point stun talent and its even borderline silly.
Paladins can stick those adds to them like glue though. Especially when you have a few warlocks lifetap into the earthquake so that they have guaranteed targets (nightbane style).
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04/23/07, 9:27 AM
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#20
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Joe Glass
Blood Elf Death Knight
Terrordar (EU)
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All these strats which depend on one or two key players (e.g. Paladin Tank, 2xPiercing Howl/Thunderclap Tanks, Mage Tank, etc). How do you deal with the watery graves? With us most of the time everything goes well until the point at which one of the key players gets into the grave at wrong time. For example we tried pulling aggro from the murlocs with a shadowpriest, since we were a bit low on healers and did not want out paladins to dance away from the mt. Worked very well until the murlocs ate him (me) in the water grave ---> dead sp and murlocs all over the place. Only thing I could see working reliably enough is having two paladins who bubble in case of an emergency (and thus also dumping the aggro to the backup). Only had two tries this way which both resulted in a dead mt earlier or later (maybe concentration was already a bit lacking on the remaining healers..).
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04/23/07, 9:37 AM
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#21
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Glass Joe
Blood Elf Priest
Destromath (EU)
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as i said we use paladin+mage
if a mage gets into watery grave, there are other mages who can frostnova the murlocs.
if the paladin gets in we use a warrior/ feral druid who cshout...
btw. most time the paladin can just bubbel out of the water grave and is ready before the murlocs arrive...
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04/23/07, 9:38 AM
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#22
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Mike Tyson
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Grave'd paladin tank right as Earthquake happens? DS and click it off quickly.
Grave'd paladin tank as we're about to AoE? The murlocs will all follow him to his Grave. Makes it a bit odd, but it's fine.
Happens again when DS is down? Warrior Challenging.
Happens again when DS and Challenging are both down? We are cursed. Extremely remote possibility.
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04/23/07, 10:01 AM
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#23
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Literally the Worst Raider
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Got our first kill last night after alot of headaches with murlocs.
We went the good ole' pally tanking strat. Basically, we had 4 pallies there last night, so had given everyone except MT, 2OTs, and 2Pallys BoSalvation. Have the 2 pallys obviously use Righteous Fury.
Earthquake happens, Paladins start spamming heals on raid, not the MT. Generally trying to heal a topped off MT means they arent gonna get much hate. But if they are spamming heals on various mages + locks + hunters, they are gonna generate a ton of threat. By the time the murlocs get to the raid, 9 times outta 10 they are locked on the pallies. We have a timed Shadowfury to stun them so the pallies can get outta melee range, then a AOE/Frostnova rotation (also keep down Frost trap to prevent running off). Also had a warrior and a bear in the raid spamming AoE threat and trying to keep any murlocs on them that they could and use AoE taunt rotation if one of those pallies get Water Tombed.
Also, if the murlocs come out running for like, a shaman or shadowpriest who arent in the aoe spot... BoP them and its almost always on the way to the pallies.
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04/23/07, 10:09 AM
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#24
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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Originally Posted by Chicken
Stoneskin is pre-mitigation.
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Are you sure about that? I always thought stoneskin was a devotion aura replacement for horde, and would bypass devotion against smaller/faster attacks, and would get better by increasing armor. That sounded perfectly reasonable. 1 totem slot for what, 100 damage out of a 50k base, or a 75k crushing blow; its nothing.
Last edited by Plea : 04/23/07 at 10:16 AM.
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04/23/07, 10:13 AM
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#25
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Mike Tyson
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No, Stoneskin sucks.
It's the same as BoSanc.
If you have 60% mitigation and you have Stoneskin up for -43 damage, and you get hit with a 1000 damage attack, instead of taking 400, you take (1000-43)*0.4 = 382.8 damage.
Now, I mean, when you have 12 mobs hitting someone like that, it's not BAD. It certainly doesn't hurt. But it's really not going to make or break anything. BoSac is huge.
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