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Old 04/23/07, 7:01 AM   239 links from elsewhere to this Post. Click to view. #1
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Procs with/without internal cooldowns

What is this all about?
As has been pointed out before, most procs from trinkets have an internal cooldown which prevents them from chain proccing. Often, the cooldown is 3 times the proc duration, but some are longer, and some procs thad do do not give a buff for a certain duration incur a cooldown as well.
As the value of an item may vary greatly, I'd love to gather the info about those trinkets to make comparing them somewhat easier.


How does a proc with a cooldown work?
If an item has a proc that lasts 15 seconds and has a 45 second cooldown, that means the following:
If the item procs, you'll have the proc up for 15s and you will not have it up for the 30s after the proc faded. After those 45 seconds (counted from the start of the proc), the item can proc again with the listed chances.


What happens if I have several trinkets with procs?
From personal testing, they seem to act independently. I could have both trinkets proc at the same time, or a few seconds apart, and their buffs stacked. (This was with Shiffar's and Sextant, there are some reports from items seemingly sharing their cooldowns?)


Are there some general guidelines?
Few rules are without exception, and new items can always be different from everything before. However, the following held true for everything so far.

- Weapon procs of the "Chance on hit: ..." type usually have no cooldown and can chain proc.
- Weapon enchants of the "Chance on hit: ..." type usually have no cooldown and can chain proc.
- Procs that are set bonuses from item sets usually have no cooldown.
- Most meta gems do not have a cooldown and can chain proc.


How does Spellsurge work?
The weapon enchant Spellsurge (Spellsurge) may be a bit of an exception: It has a 10s duration, 50s cooldown, but it stacks with spellsurge enchants of other people in your group. In a group of 5 casters, it might eventually be able to stack with itself, but that is just speculation.

Currently, I only have items listed that I've had the chance test myself. I really appreciate any further information about other procs, from casters and physical damage classes alike.

I'd love to get as much information about procs as possible to make the available gear easier to compare.


Procs without internal cooldown
Crusader Enchant - Enchant Weapon - Crusader - +60 strength for 15s and 45-75 healed, 1 PPM on melee hit, no cooldown
Mongoose Enchant - Enchant Weapon - Mongoose - +120 agility and +2% melee haste for 15s, ~1 PPM on melee hit, no cooldown
Windfury Totem - Windfury Totem - 20% chance on an extra attack with 445 extra attack power, no cooldown


[Darkmoon Card: Blue Dragon] - 100% mana regen for 15s, 2% proc on spell cast, no cooldown
[Darkmoon Card: Twisting Nether] - resurrect with 20% HP/Mana, 10% proc on death, no cooldown

[Eye of Gruul] - -450 reduced mana cost on next heal, 2% proc on heal, no cooldown; multiple proc chances from AoE heals

[Eye of Magtheridon] - +170 spell damge/healing for 10s, 100% on a full spell resist, no cooldown
[Madness of the Betrayer] - +300 armour pentration for 10s, 1 PPM on melee/ranged hit, no cooldown
[Ashtongue Talisman of Insight] - various procs depending on class, no cooldown


[Wrath of Cenarius] - +132 spell damage for 10s, 5% proc on spell hit, no cooldown

[Bulwark of Azzinoth] - +2000 AC for 10s, 2% chance on being hit, no internal cooldown


Spellstrike Infusion 2/2 - Spellstrike Hood - +92 spell damage for 10s, 5% proc on harmful spell hit, no cooldown

Malorne Raiment/Regalia 2/5 - Crown of Malorne - 120 mana restored on spell cast, ?% proc on helpful/harmful spellcast, no cooldown
Malorne Harness 2/5 - Stag-Helm of Malorne - 10 rage/20 energy restored on melee hit, 4% proc on melee attack, no cooldown
Voidheart Raiment 2/5 - Voidheart Crown - +135 fire/shadow damage for 15s, (10%?) proc on fire/shadow spell cast, no cooldown
Tirisfal Regalia 4/5 - Cowl of Tirisfal - +70 spell damage for 6s, 100% proc on spell crit, no cooldown


Procs with a short cooldown
Windfury Weapon (not Windfury Totem)- Windfury Weapon - 20% chance on two extra attacks with 445 extra attack power, 3s internal cooldown

[Insightful Earthstorm Diamond] - 300 mana restored, 5% proc on spell cast, 15s cooldown

[The Lightning Capacitor] - 694-806 lightning damage after every 3 spell crits, 2.5s cooldown after a lightning shoots before crits start counting again

[Mark of Defiance] - 128-172 mana restored, 15% proc on direct damage spell hit, ~15s cooldown.
[Fel Reaver's Piston] - 500 healed over 15s, 15% proc on heal, ~15s cooldown

[Timbal's Focusing Crystal] - 285-475 shadow damage, 10% proc on DoT tick, 15s cooldown

[Dragonspine Trophy] - +325 haste rating for 10s, ~1 PPM proc on ranged/melee attack, 20s cooldown

[Warp-Spring Coil] - +1000 armour penetration for 15s, 25% proc on special attack, 30s cooldown


Procs with a long cooldown

[Righteous Weapon Coating] - +300 attack power for 10 seconds, very high proc chance on melee/ranged/shapeshifted attacks, 40s cooldown
[Blessed Weapon Coating] - -165 mana cost reduction for one spell, very high proc chance on spellcasts, 45s cooldown

[Thundering Skyfire Diamond] - +240 haste rating for 10 seconds, 1 PPM on melee/ranged/shapeshifted attacks, 40s cooldown
[Mystical Skyfire Diamond] - +320 spell haste rating for 4 seconds, 15% proc on spell cast, 35s cooldown

[Warglaive of Azzinoth] - +450 haste rating for 10 seconds, unknown proc rate on melee attacks, 45s cooldown

[Shattered Sun Pendant of Acumen] - various buffs/procs depending on necklace/faction, very high proc chance, 45s cooldown


[Scarab of the Infinite Cycle] - +320 spell haste rating for 6s, 10% proc on heal, 45s cooldown
[Bangle of Endless Blessings] - +15% mana regeneration while casting for 15s, 10% proc on spell cast, 45s cooldown
[Fathom-Brooch of the Tidewalker] - 335 mana restored, 15% proc on nature spell cast, 45s cooldown

[Shiffar's Nexus-Horn] - +225 spell damage/healing for 10s, 20% proc on spell crit, 45s cooldown
[Quagmirran's Eye] - +320 spell haste for 6s, 10% proc on harmful spell hit, 45s cooldown
[Sextant of Unstable Currents] - +190 spell damage/healing for 15s, 20% proc on spell crit, 45s cooldown
[Tome of Fiery Redemption] - +290 spell damage/healing for 15s, 15% proc on spell cast, 45s cooldown

[Hourglass of the Unraveller] - +300 attack power for 10s, 10% proc on critical hit, ~45s cooldown
[Shard of Contempt] - +230 attack power for 20s, 10% proc on hit, 45s cooldown
[Tsunami Talisman] - +340 attack power for 10s, 10% proc on critical hit, 45s cooldown

**[Masquerade Gown] - +145 spirit for 15s, 10% proc on spell cast, ~(30s-45s) cooldown
[Robe of the Elder Scribes] - +130 spell damage for 10s, 20% proc on harmful spell hit, ~45s cooldown


*[Band of the Eternal Defender] - +800 AC for 10s, 3% on being hit, ~60s CD
[Band of the Eternal Champion] - +160 AP for 10s, 1 PPM proc on melee/ranged attack, 60s CD
*[Band of the Eternal Restorer] - +175 healing and +59 damage for 10s, 10% chance on spell cast, ~60s CD
[Band of the Eternal Sage] - +95 damage/healing for 10s, 10% chance on offensive spell cast, 60s CD


Items marked with * or ** have little or contradicting reports about their exact cooldowns or proc behaviour.



Executioner - ~1 PPM, 15s duration, no CD

Thank you in advance for providing further information.

Last update:
June 20th - Confirmed 35s on MSD
May 28th - Changed Insightful Earthstorm Diamond, added SSO necklaces and weapon coatings, changed Hyjal rings and the two Karazhan robes
April 1st - Changed links, added 2.4 trinkets
November 3rd - Various 2.3 updates, The Lightning Capacitor, Warglaives of Azzinoth
September 22nd - Fixed Shiffar's Nexus-Horn
September 17th - Added some of the later reports
September 2nd - Masquerade Gown, Robes of the Elder Scribes, Dragonspine Trophy, Ashtongue Talismans

Last edited by Roywyn : 06/20/08 at 12:49 PM.
 
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Old 04/23/07, 7:16 AM   #2
koaschten
Maniq is awesome.
 
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Troll Rogue
 
Nazjatar (EU)
Dragonspine Trophy - No internal Cooldown (based on PTR Tests as i dont have one on Live)
 
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Old 04/23/07, 7:36 AM   #3
Zoro
Piston Honda
 
Murloc Rogue
 
Aggramar (EU)
Hourglass of the Unraveller from BM has an internal cooldown.
3x buff duration seems a bit longer than observed, but I suppose that might be observer error.
 
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Old 04/23/07, 7:44 AM   #4
kirr123
Glass Joe
 
Tauren Shaman
 
Balnazzar (EU)
Fathom-Brooch of the Tidewalker http://www.wowhead.com/?item=30663 has a 45 second cooldown. Procs about once per minute with the 15% procrate
 
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Old 04/23/07, 7:54 AM   #5
delany
Glass Joe
 
Human Rogue
 
Gilneas (EU)
It is not 100% to the topic, but has anyone information about the proc/proc rate of the new meta gem with the haste effect on it?
 
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Old 04/23/07, 8:42 AM   #6
 tenshi
Ex-Limited Invulnerability Potion Addict
 
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Blood Elf Mage
 
Mal'Ganis
Originally Posted by Roywyn View Post
Unknown procs
Spellstrike Infusion 2/2 - http://www.thottbot.com/i24266 - +92 spell damage for 10s, 5% proc on harmful spell hit, - cooldown unknown -
Thank you in advance for providing further information.
Roywyn
Lesser Spell Blasting proc from Spellstrike set doesn't have a cooldown according to thottbot, and this matches my observations. I've had this buff chain proc, and even refresh the previous proc.
 
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Old 04/23/07, 8:48 AM   #7
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Moonrunner
From the PTR, Tome of Fiery Redemption (paladin class trinket) - http://www.thottbot.com/test/i30447 - +260 spell damage for 15s, 15% proc on any spell, 45s cooldown. Not positive; it might be 1 minute.
 
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Old 04/23/07, 8:51 AM   #8
Avin
Von Kaiser
 
Undead Warrior
 
Vashj (EU)
Originally Posted by koaschten View Post
Dragonspine Trophy - No internal Cooldown (based on PTR Tests as i dont have one on Live)
I can confirm this, have been using it for many weeks on live and it can proc at any time.
 
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Old 04/23/07, 8:55 AM   #9
Orestus
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Mug'thol
2 piece Malorne Feral set bonus (Chance to gain 5 rage/20 energy on hit) has no cooldown, has procced consecutively many times for me on Live.
 
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Old 04/23/07, 9:00 AM   #10
dukes
of the HMS Failboat
 
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Tauren Druid
 
Al'Akir (EU)
Bangle of Endless Blessings, has a 45 second cooldown afaik (triple duration).
 
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Old 04/23/07, 9:17 AM   #11
banaj
Von Kaiser
 
Undead Mage
 
Talnivarr (EU)
Originally Posted by tenshi View Post
Lesser Spell Blasting proc from Spellstrike set doesn't have a cooldown according to thottbot, and this matches my observations. I've had this buff chain proc, and even refresh the previous proc.
As the other posted said, there's no hidden cooldown on this.
It can chain and overwrite the proc (procs an awfull lot as well).
 
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Old 04/23/07, 9:30 AM   #12
BeeLz
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Frostmane (EU)
Nvm, I'm an idiot
 
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Old 04/23/07, 10:10 AM   #13
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
Not a trinket but: Windfury Weapon, 3 seconds shared across all ranks as of 2.1.
 
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Old 04/23/07, 10:35 AM   #14
sylveni
Von Kaiser
 
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Undead Warlock
 
Stormrage
Quagmirran's Eye has a 45 sec cooldown, (from the spell haste thread, specifically, here)

Voidheart 2 piece bonus has no cooldown, I've had the buff refresh itself, as well as the shadow and fire buffs up concurrently.
 
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Old 04/23/07, 6:53 PM   #15
Umph
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Umph
Tauren Druid
 
No WoW Account
Originally Posted by Zoro View Post
Hourglass of the Unraveller from BM has an internal cooldown.
3x buff duration seems a bit longer than observed, but I suppose that might be observer error.
Definitely longer than 3x buff duration I'd go so far as to say it's on at least a minute cooldown, possibly 1.5 to 2.
 
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Old 04/23/07, 7:52 PM   #16
Zarat
Von Kaiser
 
Draenei Warrior
 
Cenarius
I can confirm the 2 piece Voidheart set bonus having no cooldown whatsoever. Multiple times of having not only both effects up but having one of them refresh their duration. Sometimes back to back to back.
 
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Old 04/23/07, 8:11 PM   #17
thebuddha
Piston Honda
 
Human Warlock
 
Shattered Hand
I'm kind of annoyed that they don't list these cooldowns on the trinkets.

In some cases they do like "This effect can't occur more than once every x seconds"

http://www.wowhead.com/?item=28108

Obviously, I see why they put these CDs to prevent a trinket from being too powerful, but I just don't follow the design philosophy in tricking people into getting items that are worse than they initially appear.
 
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Old 04/24/07, 12:49 AM   #18
Kavan
King Hippo
 
Gnome Mage
 
Kilrogg
Wrath of Cenarius (http://www.wowhead.com/?item=21190) - no cooldown
 
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Old 04/24/07, 2:12 AM   #19
 Falk
Soda Popinski
 
Night Elf Druid
 
Frostmourne
2-piece Feral T4 (Bloodlust effect, +20 energy / +10 rage) has no cooldown. <3 for proccing 80 energy in the space of 6 seconds once.

Edit: Reread the first post. This is on live currently... haven't tested on PTR to see if anything's been changed.
 
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Old 04/24/07, 4:48 AM   #20
Tanoh
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Earthen Ring (EU)
Originally Posted by thebuddha View Post
I'm kind of annoyed that they don't list these cooldowns on the trinkets.
[...]
Obviously, I see why they put these CDs to prevent a trinket from being too powerful, but I just don't follow the design philosophy in tricking people into getting items that are worse than they initially appear.
Yes, that would save us a lot of headache. They really should list the cooldown of "Use:" items in the tooltips too.

While I'm too lazy to check it up on wowhead, I do think that the only things that have a listed cooldown are things where you kill something, like the mushroom. To trigger it you have to kill a worthy enemy and it always triggers if the cooldown is off, things that have a chance to trigger an effect don't list the hidden cooldown.
 
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Old 04/24/07, 5:36 AM   #21
Incoherence
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Mal'Ganis
Originally Posted by thebuddha View Post
I'm kind of annoyed that they don't list these cooldowns on the trinkets.

In some cases they do like "This effect can't occur more than once every x seconds"

http://www.wowhead.com/?item=28108

Obviously, I see why they put these CDs to prevent a trinket from being too powerful, but I just don't follow the design philosophy in tricking people into getting items that are worse than they initially appear.
Yeah, that would be really nice. I remember discovering myself that Bangle of Endless Blessings had a proc cooldown and being relatively irritated by it.

I'm also curious if this is something that can be data-mined... we can data-mine exact proc rates (even if they're not listed on the item or if they differ from the one listed on the item), but can we data-mine the proc cooldowns?
 
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Old 04/24/07, 6:06 AM   #22
Zoro
Piston Honda
 
Murloc Rogue
 
Aggramar (EU)
Originally Posted by Umph View Post
Definitely longer than 3x buff duration I'd go so far as to say it's on at least a minute cooldown, possibly 1.5 to 2.
There was a thread devoted to this in the Class mechanics forum, there were people in there reporting 4x second refreshes.
 
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Old 04/24/07, 6:43 AM   #23
mek
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Tichondrius
Originally Posted by thebuddha View Post
Obviously, I see why they put these CDs to prevent a trinket from being too powerful, but I just don't follow the design philosophy in tricking people into getting items that are worse than they initially appear.
To be fair, it's no less deceptive to implement a hidden cooldown than it is to hide the chance of proccing the effect in the first place. Spellsurge is a great example, as we can see how it was originally intended vs. how it was implemented: 3% v. 15% and 30sec cooldown. Either way we can say "chance on proc," but the latter procrate w/cooldown is probably much more appealing than the former... despite the fact the cooldown is being "hidden."
 
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Old 04/24/07, 6:59 AM   #24
Brissa
Not enough rage
 
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Which makes you wonder why they feel this bizzare need to hide stats all together.
If certain stats show up in perfect clarity why dont all?

There is no valid explanation as to why "Str: +41" is ok but "5% chance on hit to do 500 damage" isnt ok.
 
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Old 04/24/07, 7:39 AM   #25
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
Originally Posted by Brissa View Post
There is no valid explanation as to why "Str: +41" is ok but "5% chance on hit to do 500 damage" isnt ok.
I think the answer is that they began concealing procs due to the PPM mechanic, which is very confusing and doesn't translate to any simple description; this carried over into concealing newer caster-oriented procs, which did have straightforward proc rates, somewhat illogically. Certainly it's somewhat dumb in its current state.
 
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