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04/04/08, 7:34 PM
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#126
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Von Kaiser
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Type /combatlog to toggle recording on and off.
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04/05/08, 2:20 AM
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#127
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Glass Joe
Night Elf Druid
Jubei'Thos
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You can then use the grep / agrep utility and a small amount of command line know-how to filter them out.
If you are using Windows, the agrep utility is available here: AGREP, an approximate GREP
agrep "Lightning Strike" WoWCombatLog.txt > output.txt
You can also use the Ruby script mentioned earlier in this thread, however I can not provide instructions for using it.
By simply posting good grep'ed combatlog sample(s) (lots of hits on a specific mob, ie. boss or undying mob in the blasted lands), another may be able to determine the chance on hit / internal cooldown (if any).
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04/12/08, 2:17 AM
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#128
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Bald Bull
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Originally Posted by tunah
Haven't tested that yet, but [Shattered Sun Pendant of Resolve] seems to have a 45sec internal cooldown, with a proc rate of either 15% or 4.5 PPM. I would expect that pendants to be the same.
I wrote a ruby library to parse the new combat log and determine internal cooldowns and proc rates, it should be flexible enough to work with anything that gives a self-buff and procs off a logged event. If the proc duration varies a lot, then the script assumes the proc has 0 cooldown and is self-refreshing, else it just takes the cooldown to be the lowest interval between successive procs, so you need a decent sized sample.
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Thanks for the script Tunah! I was just dusting off my old perl interpreter when google turned up your script, which is much better than anything I was planning to write.
To get it to work for hunters, I think the following filter captures all ranged attacks:
PLAYER_RANGED_DAMAGE = proc{|evt| evt.actor_id == PLAYER_ID and (evt.message=="RANGE_DAMAGE" or evt.message=="SPELL_DAMAGE") }
I haven't gathered much data to run through it yet (is there any way to precompile the script the run faster or something? I'm a complete novice with ruby, but imagine running it through the bundled editor isn't the best way to process 50meg files), but over a 3.5 minute Nalorakk kill it estimates the DST proc as having no internal cooldown, which seems a little odd. I suppose that's just jitter in the timestamps due to the small sample (107 eligible shots).
Last edited by alienangel : 04/12/08 at 2:27 AM.
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04/13/08, 7:17 PM
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#129
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Von Kaiser
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I've fixed a bug in the script that would make it fall over if the day or month wasn't single digit, doh (thanks barn!). Also added the filter from alienangel as PLAYER_RANGED_OR_SPELL.
As for the DST internal cooldown, can you post the full output from that log? Specifically the Duration line. If it's saying no internal cooldown, it means either there's significant variation in proc length (which means overlapping procs unless i'm missing something), or there's a bug.
As for speed - well ruby isn't fast  But that code could definitely do with some optimisation, I'll have a go.
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04/14/08, 7:15 PM
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#130
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Great Tiger
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The DST has an internal cooldown since the last nerf to it. If it doesn't, it's certainly remarkable in never ever refreshing itself.
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05/28/08, 5:25 PM
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#132
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Great Tiger
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I kind of wonder how long this has been in place. I'm trying to remember ever seeing it proc twice inside of 15 seconds. Not saying it didn't used to do it. But really not remember when it did.
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05/28/08, 9:49 PM
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#133
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Von Kaiser
Undead Priest
Lightning's Blade
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Timbal's seems to be longer than a 15s ICD now.. as I've only gotten 11 procs on Brut. average the past 3 weeks. Isn't that a 32s ICD, or basically 30s? Did they stealth nerf it?
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05/30/08, 3:15 PM
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#134
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Don Flamenco
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Originally Posted by Shae
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We may want to change the 5% proc rate on the first post or at least put an asterisk next to it. The proc rate with no spell haste appears to be about 3.85%. With about 200 spell haste rating, the proc rate dropped to 3.5%.
If anyone else has tested the proc rate, please let me know.
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05/30/08, 6:36 PM
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#135
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by Skyhoof
I cast Rank 2 Healing Wave for about 3.5 hours. I had 10 haste rating. I had 7,237 casts and the meta gem procced 278 times, for a proc rate of 3.84%. The shortest time between procs was 14.9 seconds. The longest time between procs was 4 minutes, 8.8 seconds. The average time between procs was 44.8 seconds.
In the first test, I had a haste trinket and probably over 200 spell haste rating. The proc rate was about 3.5% in that test.
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That means 15s were spent on the cooldown, and it took another 30 seconds to get a proc.
30 seconds means 20 casts of HW2 (1.5s talented), and 1/20 = 5%.
Your data fits perfectly with "15s CD, 5% proc chance".
The lower proc chance observed is because you spend some (~33% at 1.5s cast speed) cast inside the cooldown.
Not sure what you think should be changed.
And usually the data in wowhead/thott/etc. is correct when it comes to percentage procs.
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06/02/08, 10:06 PM
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#136
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Maniq is awesome.
Troll Rogue
Nazjatar (EU)
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Its not 100% on topic, but i happened to stumble over a 'Procodile' over at wowace today. It seems like everything you want to figure out (melee) procs is tracked. I am not so sure about the validity of the data gained though. In all honesty, i cant believe the warglaives have an internal cooldown of 2 seconds.
-> http://i32.tinypic.com/2z4h8yf.jpg
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06/06/08, 12:02 PM
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#137
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by koaschten
Its not 100% on topic, but i happened to stumble over a 'Procodile' over at wowace today. It seems like everything you want to figure out (melee) procs is tracked. I am not so sure about the validity of the data gained though. In all honesty, i cant believe the warglaives have an internal cooldown of 2 seconds.
-> http://i32.tinypic.com/2z4h8yf.jpg
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Just a guess - since the tracked proc of DTS is the "Equip: Chance on hit for haste.", the tracked proc of MotB is "Equip: Chance on hit for APen." - the the tracked proc if your Glaive might simply be "Mongoose"?
I don't know how that mod works - but if it has some auto-config mode, then I guess that is what it measures. A guessed 2s CD (minimum delay between procs) and 57% uptime looks like Mongoose.
Also, note that this mod doesn't recognise when something doesn't have a cooldown.
Madness of the Betrayer was tested to have no CD, it can chain-proc and prolong it's uptime without a combat log message.
Your mod doesn't see that. You likely had one occasion of "0:00.0 Proc. 0:10.0 Proc fades. 0:10.1 New Proc." and the mod thought "Aha, 10s CD!".
A good mod should recognise that there are instances of "0:00 Proc. (0:04 Reproc, but those are not in the log.) 0:14 Proc fades.", and see that 14s uptime indicates "No cooldown, reprocs are not in the combat log.".
If you can setup the mod by adding a proc name manually, it should work better.
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06/06/08, 5:41 PM
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#138
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Maniq is awesome.
Troll Rogue
Nazjatar (EU)
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Thanks for pointing that out. After looking into the addon .lua it indeed suggests it is Mongoose is tracked, as the addon doesn't have the Warglaive proc added by default. I added the haste proc's id manually and will go and dive into Dire Maul to see if it works.
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06/07/08, 4:18 PM
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#139
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Von Kaiser
Tauren Warrior
Burning Legion
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Originally Posted by koaschten
Thanks for pointing that out. After looking into the addon .lua it indeed suggests it is Mongoose is tracked, as the addon doesn't have the Warglaive proc added by default. I added the haste proc's id manually and will go and dive into Dire Maul to see if it works.
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I checked out this addon and ran into Dire Maul and did some very short tests. I was able to add in the Warglaive proc and AToL but mongoose still showed as another instance of Warglaive of Azzinoth, nothing a little mspaint couldn't handle. Both of the series were done doing a 5/5 rotation and using AR/BF whenever they were up.
It would not add another Proc counter to the Ashtongue trinket if you refreshed the buff before it ended, but it still added onto the uptime.
ImageShack - Hosting :: 84438597tn8.jpg
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06/21/08, 11:27 AM
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#140
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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New season, new toy! [Formula: Enchant Weapon - Deathfrost]
Drops from Frost Lord Ahune, BoP, costs 2 Primal Water and 2 Primal Shadow.
"Permanently enchant a weapon so your damaging spells and melee weapon hits occasionally inflict an additional 150 Frost damage and reduce the target's melee, ranged, and casting speed by 15% for 8 sec. Requires a level 60 or higher item."
A paladin tested it with and without SoCr (40% melee haste Seal) with an 1.6s Mace (S2 Gavel) and got an 8% proc rate both times. A hunter did a few tests and got ~8% too.
That was what I picked up in guild chat at least. Unconfirmed data is better than no data.
The proc can crit (with your spell crit rate probably), crits for 150%. The [Chaotic Skyfire Diamond] seems to affect it, the "200% frost crit" talentt does not. Zone buffs, Fericious Inspiration, etc. affect it.
So, proc rate, PPM/percentage and cooldown would require some log to check properly.
Could use a test whether it procs in feral forms or not as well.
I expect a lot of ogre spirits, demonic servants and megalomaniac doctors to be hurt in the process.
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07/01/08, 8:41 PM
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#141
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Von Kaiser
Tauren Shaman
Twisting Nether (EU)
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Roywin, don't you want to convert your first post to a Theorycraft Think Tank page?
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