Because of some warriors that have lost interest in the game, one of my guild's Kara team will be forced to do Moroes with only 1 tank, I would love input on the viability of tanking Moroes with 1 tank, having him turn around to avoid gouge when bloodrage is not up until 3 adds are dead, after which a high aggro target can stand on the boss platform and jump down to avoid being attacked during gouge or similar.
Would love to see some creative input and suggestions.
I've quasi-offtanked Moroes once in my pvp gear. Basically I popped RF up, dropped an exorcism on him (after fearing my add) and then healed as normal (dropping exorcism on him whenever I remembered)... key to this strat is positioning, you do not want to be standing beside Moroes when he turns to you, you want to be 30 yards away or so, then try and keep your distance for as long as possible. Having healthstones and the like for crush strings (unless you have full gladiator gear, Moroes *will* hurt) helps. Also, hope like hell that your MT gets Garrote (breaks gouge) and make sure he has intervene/intercept keyed. I also wouldn't recommend this if you're light on healers, it'd take two other full-time healers (or one very very good/geared/pot-happy one) to keep the raid up, as well as landing heals on the paladin 'offtank' when he's being hit by Moroes.
I'm not so sold on the idea of the tank turning his back, he'd get crushed to hell and back.
Ah, my bad about bloodrage, been such a long time since I played a warrior. Then I guess we could use zerk rage.
I could assign my MT to that particular group and he could probably take the damage, but at the moment this is the best arrangement we could come up with because we're running more than 1 Karazhan group.
You can definitely OT this fight with a Holy Paladin. We've had to do all kinds of ridiculous crap to get past stuff in Kara over the course of the weeks we've been farming it for, just because someone wouldn't show up or whatnot. In any case, a Paladin actually has a really easy time getting secondary aggro on Moroes - much easier than, say, a Warrior would (without having an add beating on him.) You definitely want to make sure you've got at least one more Paladin or Druid in your raid to get rid of the Blind, else you're in for another treat :P
It is an interesting idea about garrote, I suppose we could all pop 1 invulnerability pot during vanish (assuming patch is not this tuesday) to force Garrote on the MT.
I've quasi-offtanked Moroes once in my pvp gear. Basically I popped RF up, dropped an exorcism on him (after fearing my add) and then healed as normal (dropping exorcism on him whenever I remembered)... key to this strat is positioning, you do not want to be standing beside Moroes when he turns to you, you want to be 30 yards away or so, then try and keep your distance for as long as possible. Having healthstones and the like for crush strings (unless you have full gladiator gear, Moroes *will* hurt) helps. Also, hope like hell that your MT gets Garrote (breaks gouge) and make sure he has intervene/intercept keyed. I also wouldn't recommend this if you're light on healers, it'd take two other full-time healers (or one very very good/geared/pot-happy one) to keep the raid up, as well as landing heals on the paladin 'offtank' when he's being hit by Moroes.
I'm not so sold on the idea of the tank turning his back, he'd get crushed to hell and back.
Tell your warriors to refresh commanding shout after the gouge ends, no need to Intervene or Intercept at all provided they have the most total threat on Moroes.
A prot pally can actually single-tank this I'm fairly sure, via the joy of BoSac. Sac on #2 threat (rogue, enhance shaman, ect, just someone who can take the hit).
A shaman keeping down PC and Tremor might work as well, but I haven't personally had to break out of the gouge via Tremor (I can test this tuesday).
If Moroes is on me and I have 4k threat, and the MT has 5k, he will stick to me (and most likely blind the MT as he's running in, which is very very bad) due to the 30% range buffer. If however the other tank intervenes/fcharges to Moroes, the threat buffer is reduced to 10%. This is another fight where KTM (mastertargeted to Moroes) comes in very very handy.
Oggie: very very cool idea, but gearing up to tank Moroes in pre-Karazhan gear is rather difficult for a paladin - I'm at 10k completely unbuffed (10317, still have to enchant boots/gloves, socket gloves and patch legs) at the moment, and I honestly wouldn't feel confident tanking Moroes (at least until the imp HS change comes in).
Just a note to the OP, you might want to add your guild tag to your profile.
The BoSac idea is good, as is the note that because of the 110/130 thresholds and Moroes running/vanishing, it's a good idea to stay WAY below the tank on Moroes. Anyone who has a means for getting far away from him is a good candidate for 2nd on the threat list. The best example I've heard of is Elendril, who can stand at max range, maintain 2nd on threat, and then run away quickly or take a couple hits before the gouge ends.
But basically getting Garrote on your MT is a godsend. =)
'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
I think I wasn't clear as to what I meant. Regardless of the actual value, you need to do an action, Anger Management tick, refresh Comanding Shout or whatever and Moroes (or whatever mob) will instantly retarget you in a case of a temporary wipe. Gouge, confuse, polymorph etc are all candidates for this behavior.
Of course it doesn't work that well for things that actually remove threat a la Ushers seem to.
Though with needing to be above by 30% is a bit rough I must say. I've been having difficulty holding Moroes a bit recently as he just doesn't hit very hard anymore and I'm constantly struggling for rage. A few times the Druid has picked up primary tanking if I get a bad set of miss/dodge/parry or so going.
He usually tends to do gouge within 10 seconds of a vanish, so that'd be a good point to use zerk rage. Beyond that, there are many classes aside from warrior/feral druid that can easily OT this.
Right, I'm aware that you need to do something to make the mob re-evaluate your threat, and you're right it doesn't work for Ushers. Bring on the shacklability I say!
As far as threat-building on Moroes, with his natural 20%+ miss rate he's always going to be somewhat prone to miss-streaks .... I'd suggest stacking stamina/armor/block and dropping dodge/parry as much as you can.
Thanks for the input guys, I'll be giving this a go and letting everyone know what comes outta it. Another possible way would be to salv all healers, and put 2 hunter's pet on moroes so they can off tank 2 gouges perhaps?
They'd probably die in two hits ... you'd be better off getting decently-geared hunter to sit at second on aggro and try and kite Moroes for the gouge.
If Moroes is on me and I have 4k threat, and the MT has 5k, he will stick to me (and most likely blind the MT as he's running in, which is very very bad) due to the 30% range buffer. If however the other tank intervenes/fcharges to Moroes, the threat buffer is reduced to 10%. This is another fight where KTM (mastertargeted to Moroes) comes in very very handy.
Oggie: very very cool idea, but gearing up to tank Moroes in pre-Karazhan gear is rather difficult for a paladin - I'm at 10k completely unbuffed (10317, still have to enchant boots/gloves, socket gloves and patch legs) at the moment, and I honestly wouldn't feel confident tanking Moroes (at least until the imp HS change comes in).
If you have a hunter on your team, misdirect Moroes after the gouge ends towards the MT. If you want to get some cheap tanking stuff, look for felsteel stuff and Timewardens Legs. This alone will offer you some options due to the defensive stats as well as having a lot of sockets. Getting a tanking shield isn't that difficult as well, just farm the Ambassador in the Shadowlab or Freywyn in Bota. You will not be able to tank a boss for a longer time but this stuff will keep you alive for some seconds I guess.
Got any Rogues? Specifically suicidal ones with way too much time on their hands? With the right gear/spec/buffs I can put myself at 9k+ hp, 55+% dodge+parry without Ghostly Strike or Evasion. If my group was facing this problem I'd offer to OT. It is definitely not a preferable or even reliable method but provided I don't get nailed by a crushing MH I'd probably be okay. Might need Ironshield Pots though :P