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Old 04/25/07, 10:50 AM   #1
Samelina
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Human Death Knight
 
Burning Legion
Heroic Azeroth Instances

I did a quick search and didn't find much discussion on this so I figured I would post up my idea's. Aside from the massive effort it would take to itemize all of the Azeroth dungeon's to level 70 I am having a hard time figuring out why this concept would not be implemented. It provides a "replay" value of sorts and could even be used to further raid progression as well as additional content options for those that cannot be part of 25 man raiding. I think that the heroic concept is a wonderful addition to WoW and wish that it was implemented much sooner, the idea of running through Orgrimmar to do a heroic RFC as alliance could be quite a challenge. Granted we all ran UBRS, Strat, Scholo till we were blue in the face but how many times did you run Shadowfang Keep? I am betting once or not at all, this is rather unfortunate in my eyes as there are so many good low level dungeons out there that could be used more.

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Old 04/25/07, 10:55 AM   #2
Pater
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Tauren Druid
 
Khadgar
If they do anything like this, I believe it will be through the Caverns of Time. Tigole stated they had a lot of ideas in mind for CoT, in a thread where someone requested quests in Old Hillsbrad.

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Old 04/25/07, 10:57 AM   #3
Murasame
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All I gotta say is heroic Deadmines! Greatest instance ever conceived. I don't even care if the loot is the exact same as normal or total crap. I just want a lvl 70 elite ver of deadmines.


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Old 04/25/07, 11:05 AM   #4
Lilias
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Das Syndikat (EU)
Heroic SM Cathedral would be a pain in the ass. Love the idea, though.

"Mindless SS spamming'"? Yeah right, 'cause every time you hit Backstab you need to solve a short differential equation.

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Old 04/25/07, 11:08 AM   #5
Samelina
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Originally Posted by Lilias View Post
Heroic SM Cathedral would be a pain in the ass. Love the idea, though.
SM would be a joke in comparison to Gnomergan or even BRD.

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Old 04/25/07, 11:09 AM   #6
Cel
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There are some interesting encounters in the lowbie instances.... I still remember my first Shadowfang Keep. The last boss was awe inspiring for a little level 25 having to chase the dude all over the place.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

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Old 04/25/07, 11:16 AM   #7
Njial
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Originally Posted by Samelina View Post
SM would be a joke in comparison to Gnomergan or even BRD.
Kinda depends. I could see certain spots being very reminscent off Heroic Shattered Halls, or perhaps worse depending on the abilites they gave them. Not to mention, that place is packed with mobs that heal and dispel, giving certain group make ups a hard time on CC.

That being said, the first big room in BRD I can see being not fun with mobs that hit like trucks either.

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Old 04/25/07, 11:35 AM   #8
Docjowles
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I wouldn't be surprised if they do this eventually. We now know that Blizzard has had their hands very full with the Patch To End All Patches, so I can see why it hasn't come yet. Hey, maybe it'll get tacked onto 2.1 though, right after they make Gruul drop "The Kitchen Sink"?

As someone said in another thread, though, I wonder how they'd balance it within the framework of existing heroics. Many of the old-world 5 mans have no associated rep, or are impractical to gain (like Shen'Dralar in Dire Maul). Plus, some of the obvious reps are Alliance or Horde specific, like Gnomregan. Would they just eliminate keys for the old instances? In that case, some people would just farm them instead of bothering to rep up for the current heroics. Maybe make it something arbitrary, like revered or exalted with all 5 of the current heroic factions? Would the loot be better, sidegrade, or worse compared to the current heroics? You wouldn't get me within 100 miles of Heroic Maraudon if the loot wasn't up to par.

It's a fun concept, but there are some implementation details to work through. I'd run a few just to see the places again (Deadmines, Shadowfang) but most of the old instances would need amazing loot to lure me in.

Last edited by Docjowles : 04/25/07 at 11:45 AM. Reason: Typos

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Old 04/25/07, 11:47 AM   #9
Fenrus
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I'd really like to see them expand the concept of heroics. I think in terms of old world dungeons, level 70 heroic versions of a few particular dungeons would be awesome. In particular, the 2 winged Dungeons (Scarlet Monestary and Dire Maul) would seem to lend themselves to this idea very well. I'd rather not see heroic versions of some of the old style sprawling hodgepodge dungeons like BRD and Mara as I perfer the compact and efficient layouts of winged dungeons.

Heroic versions of ZG and AQ20 might be interesting as well, but would probably require significantly more development effort.

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Old 04/25/07, 11:55 AM   #10
Chantinelle
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Draenor (EU)
Possibly more so than reitemising, the bulk of the task would be in making the bosses interesting. The vast majority of them were pretty dull and straightforward, especially compared to those in the Outland instances, and so would require a lot of new abilities and tweaking to make them fun again.

Obviously, like many others I'd love to see it, though, just to experience these places properly without having to start another character. It would make Azeroth somewhat relevant again as it's sadly (but understandably) become virtually deserted since the expansion arrived. That said, the thought of heroic versions of the Dire Maul Prince and Krastinov from the Scholomance fill me with terror and there's no incentive on Earth that could make me want to enter the Wailing Caverns or Blackfathom Deeps again. A heroic Shadowfang, though, would be ten tons of amazingness, even with all the shadow immune werewolves ready to tear us apart!

Oh to pop into the Undercity, see a ! and find Arugal Must Die! Again!...

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Old 04/25/07, 11:56 AM   #11
Cynic
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I honestly don't see any of this happening for a while down the road, maybe not even until the next expansion or later. Although it may not be true for most of the posters here, a lot of these dungeons aren't "old" to a large portion of the WoW population, as some of them are freshly away from them and now doing TBC content.

I see heroic old world content as a way to perhaps lure some of the original WoW playerbase back once they feel a large enough portion of them have gone into retirement. Currently, this population is not near big enough to justify the work it would take to implement such a feature.

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Old 04/25/07, 12:03 PM   #12
• malthrin
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It could show up down the road as a Dungeon 2 maneuver - a next step in progression for the small group crowd, a source of ilvl 125-135 blues. Relative to the resources required to implement new content, Heroic-ifying older instances should be easier; no new models, areas, textures, animations, etc, just some boss scripts. Any art resources they could spare would be a plus (SM with new voices for new boss abilities!) but they wouldn't be a bottleneck.


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Old 04/25/07, 12:06 PM   #13
Natural
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One potential issue with adding heroic versions of Azeroth instances is an increased number of level 70 players that would be congregating in lower level zones. I believe that Blizzard wants to maintain the lower-level experiences in the game, and bringing level 70s to the old world zones could cause some PVP imbalance issues. Certainly, level 70 players are free to do this already, but there is little incentive.

However, using the Caverns of Time to create heroic instances is an interesting way to solve both of these problems.

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Old 04/25/07, 12:09 PM   #14
Samelina
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Originally Posted by Cynic View Post
I honestly don't see any of this happening for a while down the road, maybe not even until the next expansion or later. Although it may not be true for most of the posters here, a lot of these dungeons aren't "old" to a large portion of the WoW population, as some of them are freshly away from them and now doing TBC content.

I see heroic old world content as a way to perhaps lure some of the original WoW playerbase back once they feel a large enough portion of them have gone into retirement. Currently, this population is not near big enough to justify the work it would take to implement such a feature.
Justification would be rather easy imo. Think of it like this. Unused content is dead content thus players are either a) spending their time in another aspect of the game b) not playing the game but keeping their account active c) not playing the game and no active account. Naturally for Blizzard that want to keep active accounts and usually the only way to do that is to give players content, loot, experiences.

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Old 04/25/07, 12:10 PM   #15
Deris
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Executus
Heroic Mr.Smite would be some serious assbeat, not to mention being a Horde player from the start I've only actually been inside Deadmines all of once to get a twink a chest. I don't remember much of it other than Cookie the Murloc Chef

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