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05/15/07, 10:32 AM
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#151
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Don Flamenco
Human Warlock
Frostmane (EU)
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CCing Abyssals isn't locks' job, it's everyone's job. Locks just have the best ways to keep them out. Paladins and priests shouldn't die to abyssals, not with 5 locks. Scream, HoJ and bubble are their friends and most of the time they are more important than finishing a heal. Tanks have last stand and w/e they want to use to survive those extra few seconds lost.
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05/15/07, 10:46 AM
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#152
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Don Flamenco
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I MT Mag, and am the 3rd add kill. After my mob is down, I do not continue to DPS. Instead I move to the middle of the room near a shaman, and watch for locks that need help. A quick taunt on them really helps a lot for the locks to get their target. Maybe have your druid(s) or shaman carry invuln pots, at least until the patch. They would probably be the quicked way for those classes to handle a spawn coming on top of them.
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05/15/07, 10:48 AM
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#153
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Mr. Sandman
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This is a short list I made of things that someone can do to control an Abyssal or avoid it's damage if it is going berserk. Note that it is better to stop DPSing a channeler and kite an infernal using slowing abilities (until a lock can fear/banish it) than it is to lose people to Abyssals.
Paladin: Bubble, BoP, Hammer of Justice
Priest: Psychic Scream, Fade, PW: Shield
Druid: Bash, Feral Charge, Cyclone, Taunt
Mage: Frost Nova, Blast Wave
Warlock: Banish, Fear, Death Coil, Howl of Terror
Warrior: Concussion Blow, Intercept, Intervene, Intimidating Shout, Taunt
Shaman: Frost Shock, Elementals, Earthbind Totem
Hunter: Frost Trap, Pets, Freezing Trap, Concussive Shot, Wing Clip
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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05/15/07, 12:36 PM
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#154
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Piston Honda
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Shaman/druids may have some issues with infernals but priests/pallies shouldn't really, unless you get very unlucky and 2 drop on you closer then 30 secs or so. As a shaman my only real option is to drop an earthbind and run, and hope the infernal is picked up before I need to stop and heal. I don't know how possible it is to get a cyclone off before you get hit as a druid, without that druids are probably even worse off.
Thanks for the confirmation on the fear, that is exactly what I thought as well as far as the targetting mechanic. I'm still unsure if it's outrangeable or not though - seems like no.
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05/15/07, 12:46 PM
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#155
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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I've noticed infernals attacking totems more often then shamans. Having all your shamans drop 4 totems (I suppose they sometimes dont drop a fire totem? Been a while since I logged my shaman) would help.
Stoneclaw should give you some time aswell.
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05/20/07, 3:49 PM
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#156
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by Valen
Addon
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We were trying your addon today, but we've encountered an error: if the name of one target begins with a special character (Ö, É, etc), it won't work.
I've been able to track it down to a strsub call in the function UC_Assign_B function, but wasn't able to find a solution.
Just look at those two examples:
/script n="Surprise";fn=strsub(n,1,1);SendChatMessage(fn);
returns "S"
/script n="Ölzelot";fn=strsub(n,1,1);SendChatMessage(fn);
returns nothing
Using the lua code for Ö (\195\150) also doesn't help.
Googling for "special char lua strsub" didn't yield any useful hits either. I'm sure this is no major problem, but I'd appreciate if someone could help me here.
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05/21/07, 4:43 PM
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#157
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Ok, tried to fix it, hopefully it will work when we have our next attempt tomorrow.
function UC_Assign_B(name, number, mod) and function UC_Assign_A(name, number, mod)
Replaced
fn = strupper(strsub(name, 1, 1 )) .. strlower(strsub(name, 2, length));
with
fn = name; (too lazy to edit all fn to name :p)
function Validate(name)
Replaced
if (name == GetRaidRosterInfo(i)) then valid = true; end
with
if (strlower(name) == strlower(GetRaidRosterInfo(i))) then valid = true; end
Now if I didn't overlook something, that should do it.
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05/21/07, 8:39 PM
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#158
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Don Flamenco
Human Rogue
Stormrage (EU)
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Those 2 calls just handle the case sensitivity of wow names (first char being upper and following chars lower case).
The issue probably is that the game *maybe* can not assign strlower("Ö") to ö, or something like that.
I don't think your solution works (not sure) to be honest and I don't have access to wow atm to test it. However if strlower("Ö") doesn't return the intended result then the strlower("Ölzelot") won't either. What you will probably recieve is that both strlower(name) and strlower(GetRaidRosterInfo(i))) will return Nothing which will be equal again but won't result in the intended case sensitivity check, but testing it doesn't hurt regardless.
Also with your change, If someone uses sp00n instead of Sp00n the addon will not notice it and will try to assign sp00n which will end in a wow error (character not found).
What you can do though, is to remove the entire case sensitivity check but make sure that the guy that uses the addon uses the right names (Ölzelot instead of ölzelot etc.)
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05/21/07, 9:04 PM
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#159
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Von Kaiser
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As a postscript to my initial post, our guild killed Magtheridon last Friday night, after getting him to 47% and 41% the prior two raid evenings. So part of the problem was indeed just a matter of execution. Thanks for all the advice in this thread.
Now about the mobs in SSC.....
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05/22/07, 1:55 PM
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#160
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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@Valen
No, the problem is that for special chars there are assigned two ascii values.
So "Ö" gets transformed into two characters, both not able to diplayed, but both together form an "Ö".
On the same issue, the length of the strings increases by one, so Ölzelot, having only 7 characters, has a length of 8 characters due to that transformation.
A /script SendChatMessage(strlower("Ölzelot")); works just fine, so this shouldn't be a problem.
Well let's see, the raid invites just began.
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05/22/07, 2:52 PM
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#161
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Piston Honda
Orc Shaman
Vek'nilash (EU)
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I noticed some oddity on our last kill. In all but one attempt my Channeler's CoT got cleansed. Our warlocks swear that they didnt use another curse, yet the icon disappeared and the cast bar went a lot faster (faster than the add kill buff would allow).
Can they cleanse themselves or is this simply some weird bug?
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05/22/07, 3:12 PM
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#162
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Piston Honda
Gnome Warlock
Earthen Ring
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Originally Posted by Schnappi
I noticed some oddity on our last kill. In all but one attempt my Channeler's CoT got cleansed. Our warlocks swear that they didnt use another curse, yet the icon disappeared and the cast bar went a lot faster (faster than the add kill buff would allow).
Can they cleanse themselves or is this simply some weird bug?
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I've seen this happen when one of the channelers dies. Seems to be in relation to the channelers getting more powerful. At first I thought it was debuffs being cleared, but the only one that seems to get removed was CoT.
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05/22/07, 3:29 PM
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#163
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Glass Joe
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We noticed a similar thing happening to curse of tongues not "sticking" to the channelers a few times last night, we had attributed it to either:
1) debuffs stacked too high and it got pushed off
2) the curse fell off, and warlock didn't notice. We were really short on locks- we only had 1 warlock main there, and a second warlock that was someone playing a friend's account
This was last night (monday 5/21).
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05/24/07, 10:46 PM
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#164
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Don Flamenco
Tauren Death Knight
Malfurion
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What is new trash mob respawn rate in Magtheridon's Lair? We are learning the encounter in earnest (working on transitions), and we have been in the Lair for over two hours now.
Edit: They just popped up at 2 hours and 30 minutes mark.
Last edited by boomix : 05/24/07 at 10:49 PM.
Reason: More info:
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Last night was pessimistic skydive in a foolish narcotic shell
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05/25/07, 5:27 AM
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#165
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Upsidazi
Gnome Monk
No WoW Account (EU)
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Originally Posted by boomix
What is new trash mob respawn rate in Magtheridon's Lair? We are learning the encounter in earnest (working on transitions), and we have been in the Lair for over two hours now.
Edit: They just popped up at 2 hours and 30 minutes mark.
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It seemed like an exact two hours to me, but I could've timed wrong.
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