Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (1424) Thread Tools
Old 06/08/07, 3:07 AM   #201
AndrewCarr
Piston Honda
 
AndrewCarr's Avatar
 
Night Elf Hunter
 
Mal'Ganis
Originally Posted by Neckface View Post
Does anybody have any advice for how to avoid getting bounced in front of Magtheridon and then one shotted with a cleave? Every fight we lose a couple of people this way, and it feels like it's just odds you have to live with. The Khumbu Icefall of WoW. Or is there a strategy for melee types to avoid it?
We only had 1 death ever to being bounced into cleaves, we've only downed Mag once, and it was very early in one of our first attempts(period of 2 nights of attempts, 1 death to the cleave, and it was a priest that got one shot).


I'll have to look over our positioning next time we do him, but I know we had a lot of people standing by the doorway cube, and I know none of us were ever really in danger of being knocked into cleaves. Not sure about the rest of the room, but I think they were mostly to the other side of Mag as well. There didn't seem to be many people at all directly behind him. We also only had 1 rogue for our first Mag kill, so maybe that's why it's different too. Just weren't a lot of melee dps getting thrown around close to Mag.
 
User is offline.
Reply With Quote
Old 06/08/07, 3:28 AM   #202
Althen
Glass Joe
 
Althen's Avatar
 
Gnome Rogue
 
Stormrage
Originally Posted by Neckface View Post
Does anybody have any advice for how to avoid getting bounced in front of Magtheridon and then one shotted with a cleave? Every fight we lose a couple of people this way, and it feels like it's just odds you have to live with. The Khumbu Icefall of WoW. Or is there a strategy for melee types to avoid it?
When he Quakes, you are drawn to the outside edge of the room, in a straight line that meets the wall at a 90 degree angle. Thus, if you are standing close to the Wall away from Mag, or if you are melee and at the side of Mag and not the back, you will not eat a cleave and be (relatively) safe.
 
User is offline.
Reply With Quote
Old 06/08/07, 5:12 AM   #203
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
One question regarding debris. Is the animation being affected by the video settings, just like it was at Ouro's submerge phase?
I'm having rather serious issues detecting if there is a debris incoming (if it is not at me but someone next to me and I don't receive a warning. Have been killed with a warning also though *cough*).
For what exactly should I be looking?

(Last kill my whole group got killed by debris, because we moved away from a fire and didn't see the debris coming down at the spot we were moving to...)

Last edited by sp00n : 06/08/07 at 5:20 AM.

 
User is offline.
Reply With Quote
Old 06/08/07, 6:58 AM   #204
Zedd
Piston Honda
 
Zedd's Avatar
 
Draenei Shaman
 
Nordrassil (EU)
Just a small note: The addon linked a few pages ago is great, We had our first kill wensday

Last edited by Zedd : 06/08/07 at 7:15 AM.
 
User is offline.
Reply With Quote
Old 06/08/07, 7:09 AM   #205
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
Originally Posted by Zedd View Post
Just a small note: The addon linker a few pages ago is great, We had our first kill wensday
I thought so too - until our next kills. People were relying far too much on that mod to tell them when they should go to cubes, when to click, who is clicking. Once we attempted him without it, they had no idea what to do and basically had to relearn cubes. Making things too easy through addons makes people horribly lazy, as it removes any need of thinking for themselves.
 
User is offline.
Reply With Quote
Old 06/08/07, 7:17 AM   #206
Zedd
Piston Honda
 
Zedd's Avatar
 
Draenei Shaman
 
Nordrassil (EU)
We never had problems with clicking, more with getting mag to stick to the tank. I know using it is a risk, And he is not on farm yet
 
User is offline.
Reply With Quote
Old 06/08/07, 7:24 AM   #207
Vanadi
Piston Honda
 
Vanadi's Avatar
 
Undead Rogue
 
Al'Akir (EU)
Originally Posted by Zedd View Post
We never had problems with clicking, more with getting mag to stick to the tank. I know using it is a risk, And he is not on farm yet
We downed im first this week, we had the tank that was supposed to grab magtheridon on the 3th add and he would be at full rage before mag broke loose. He managed to grab magtheridon every attempt (we downed him somewhere at our 6th attempt) and It looked like he didnt have any trouble at all. Be sure your tank saves a full rage bar so he can establish good aggro right away. The last 2 attempts we did the 4th add went down before mag broke loose and then we moved to cubes while rest finished off the last add. After that minute of aggro building our tank had no problems holding aggro through the entire fight.
 
User is offline.
Reply With Quote
Old 06/08/07, 7:33 AM   #208
Zedd
Piston Honda
 
Zedd's Avatar
 
Draenei Shaman
 
Nordrassil (EU)
Sorry to use simple language but I am a bit tired still, It usually went like this:

0:28 Add 1 dies
Add 2+3 moved together.
0.50 Add 2 dies
1.30 Add 3 dies (Tanked by MT)
1.50 I stop attacking and cast misdirection on the MT (most of the times add 4 dies by now)
2:00 Mag breaks free, oneshots a healer before mgatheridon responds to attacks and misdirection(I know about the minor delay in him being immune to aggro moves)
2:20 Add 5 dies

Once he is on the MT he sticks, but getting him on costed a shaman his life 3 times in a row

Edit: spelling
 
User is offline.
Reply With Quote
Old 06/08/07, 7:40 AM   #209
 Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by sp00n View Post
One question regarding debris. Is the animation being affected by the video settings, just like it was at Ouro's submerge phase?
I'm having rather serious issues detecting if there is a debris incoming (if it is not at me but someone next to me and I don't receive a warning. Have been killed with a warning also though *cough*).
For what exactly should I be looking?

(Last kill my whole group got killed by debris, because we moved away from a fire and didn't see the debris coming down at the spot we were moving to...)
Not sure, but the Spell Details setting at least is one you should always keep at it's maximum setting.

A lot of things you don't want to be invisible turn invisible if you set it down, I had it set to low again recently to try it out and nearly wiped on Terokk with 4 fellow raid-equipped people simply because I couldn't see where the bombing was going to take place to weaken him.

I have no idea what the Debris animation looks like though, through some strange fluke I've yet to see it happen, though I've certainly noticed people dying to it.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
User is offline.
Reply With Quote
Old 06/08/07, 8:04 AM   #210
 Cadfael
Playing Nelf until Tauren Priests
 
Cadfael's Avatar
 
Night Elf Priest
 
Perenolde (EU)
I have no idea what the Debris animation looks like though, through some strange fluke I've yet to see it happen, though I've certainly noticed people dying to it.
Little stuff falling to the ground in a "column", similar to Gruul's cave in the rippling of well, debris down. There's nothing on the ground though, just basically a column of little debris falling down. This is the warning, there's nothing happing then. It stops after some few seconds (2? 3?) and then a big pile of the roof (even glowing, AFAIK) is coming down and it creates a little nova on impact on the ground. This is what kills people then.

You got about 4 seconds or so to react to this. On our last kill, 2 people died due to debris but the second one 1/2 second after Magtheridon died. So he probably knew it was coming but was just trying to get the killing blow in or something. He moved eventually but still got hit.
 
User is offline.
Reply With Quote
Old 06/08/07, 9:48 AM   #211
Iol
Don Flamenco
 
Iol's Avatar
 
Human Warlock
 
Lethon
How do you guys deal with MT healing during the Quakes? We only had our first night at Mag last night but that seemed to always have been the result: 3 adds down, mag released positionned, then Quake happens, MT falls flat.
 
User is offline.
Reply With Quote
Old 06/08/07, 9:51 AM   #212
Daenerys
Don Flamenco
 
Tauren Druid
 
Scilla
Originally Posted by Zedd View Post
Sorry to use simple language but I am a bit tired still, It usually went like this:

0:28 Add 1 dies
Add 2+3 moved together.
0.50 Add 2 dies
1.30 Add 3 dies (Tanked by MT)
1.50 I stop attacking and cast misdirection on the MT (most of the times add 4 dies by now)
2:00 Mag breaks free, oneshots a healer before mgatheridon responds to attacks and misdirection(I know about the minor delay in him being immune to aggro moves)
2:20 Add 5 dies

Once he is on the MT he sticks, but getting him on costed a shaman his life 3 times in a row

Edit: spelling
Don't rely on the MD alone to get aggro on the tank...he/she should be standing right in front of Mag when he breaks out and hitting him with some high, instant aggro (shield slam, mangle, etc.). That first hit should ensure that no healer gets whacked. The MD is just there to make things easier on the tank for repositioning, but it is really up to the tank to save the healers from getting owned.
 
User is offline.
Reply With Quote
Old 06/08/07, 9:51 AM   #213
 Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
Magtheridon himself doesn't attack during Quake, only the adds still up do.

You'll have to rely on HoTs being up for the most part to heal, healing Priests should try saving Prayer of Mending for when Quake happens, healing Druids should be ready to Swiftmend, make sure your healing Druids and Shamans have communicated well in regards to Nature's Swiftness. If all else fails, there's always Shield Wall.. Assuming your last add tank is a Warrior, which I would recommend.

Last edited by Chicken : 06/08/07 at 10:05 AM.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
User is offline.
Reply With Quote
Old 06/08/07, 10:00 AM   #214
Malan
postcount++
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Iol View Post
How do you guys deal with MT healing during the Quakes? We only had our first night at Mag last night but that seemed to always have been the result: 3 adds down, mag released positionned, then Quake happens, MT falls flat.
Are you moving all healers onto the MT as each add dies? The tank on the last Channeler can either be solo healed by a very competent healer or just have 2 healers on him - have him use shield wall/last stand when the 4th add dies to make it easier on the healing (he won't need them again for the fight so its ok). All other healers should be peeling off to heal the MT at the transition as each Channeler dies.

We've been taking 7-8 healers to Mag. The MT and the tank on the last Channeler each get 2 healers, the other 3 tanks get 1 each.

Shitting up every single thread on EJ since '06
 
User is offline.
Reply With Quote
Old 06/08/07, 10:40 AM   #215
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by Daenerys View Post
Don't rely on the MD alone to get aggro on the tank...he/she should be standing right in front of Mag when he breaks out and hitting him with some high, instant aggro (shield slam, mangle, etc.). That first hit should ensure that no healer gets whacked. The MD is just there to make things easier on the tank for repositioning, but it is really up to the tank to save the healers from getting owned.
Wait 3-4 seconds before using Shield Slam when he releases. He seems to be somewhat immune at the moment he releases, resulting in a Shield Slam doing no damage. Just spam heroics and sunder at release, followed by a Slam after a few seconds.

Magtheridon himself doesnt hit during Quake indeed.
 
User is offline.
Reply With Quote
Old 06/08/07, 10:41 AM   #216
Rinced
Von Kaiser
 
Troll Rogue
 
Alexstrasza (EU)
Were currently trying Mag with 4 Tanks, 2 def 2 off.

MT tanks C1 & C2 then moves to Mag, OT1 tanks C3 in off gear, OT2 tanks C4 in def gear, def Tank2 tanks C5 in def gear.
MT 3/5 t4 and kara stuff - Veros
DT2 most of the stuff from kara - Óó
OT1 mixed gladiator & kara stuff - Gram
OT2 some kara stuff, some blues, some glad - Zidane

8 Healer - 2 sham, 1 druid, 3 priest, 2 pala

Log : http://www.lossendil.com/wws/?report=htcbec3hqwbl1 (Raufgar not in due to relog)

Just visited Mag the first time with real attempts and there are some problems:

- Dead OTs
- People aggroing first mob (explained them why they cant rely on KTM here but they wont listen, although Omen wont help here since we have identically named mobs)
- MT loosing control from 2. mob
-> I cant DPS second mob so I have to switch targets with a macro ([target=focus]) and run because C2 isnt in melee range.
- Slight problems with Infernals but this is probably because of early


Any advise - our raidleader insist on having 4 tanks because thats easier he says, but actually everybody knows what idiot he is … but explaining this would go far too offtopic.
 
User is offline.
Reply With Quote
Old 06/08/07, 10:57 AM   #217
 Cadfael
Playing Nelf until Tauren Priests
 
Cadfael's Avatar
 
Night Elf Priest
 
Perenolde (EU)
Originally Posted by Rinced View Post
Were currently trying Mag with 4 Tanks, 2 def 2 off.

MT tanks C1 & C2 then moves to Mag, OT1 tanks C3 in off gear, OT2 tanks C4 in def gear, def Tank2 tanks C5 in def gear.
MT 3/5 t4 and kara stuff - Veros
DT2 most of the stuff from kara - Óó
OT1 mixed gladiator & kara stuff - Gram
OT2 some kara stuff, some blues, some glad - Zidane
We use 5 tanks, whereas tank means Def-Warrior, Feral Druid, Prot Pala or Warrior. The first add is the easiest, if you don't have your desired best lineup, you can just as well have a rogue tank the first one with evasion up. Preferably a sword rogue since dagger really moan about mobs facing them

We don't pull them together or some such, the whole raid moves to the next channeler once one is down. While this is probably detrimental to raid dps, its far easier on interrupts and prevents heals from other channelers, as well as raid damage due to shadow bolt volleys and infernals around a (now dead) channeler. Works for us I guess.

MT is on add 3 so he is guaruanteed to be free when Mag breaks loose. Our second best tank is on last channeler, as when 4 are down, it hits almost as hard as Magtheridon.

Use progressively better tanks for the later adds and put the MT as far as you can without risking him not being free when Mag breaks.

Again: You can tank the first add with a rogue, provided you have the DPS to bring it down fast enough and don't have him 20 seconds out of evasion or some such. Feral druid in DPS equipment works probably better as he can contribute as soon as his add is down and is less fragile.

Just visited Mag the first time with real attempts and there are some problems:

- Dead OTs
Analyze why. Melee or cast damage doing this? Cast damage + infernal popping on his head ? If OTs are warriors, they need to shieldbash their add to prevent cast damage. Let them learn this. If death through infernals, let them fear them. Handling infernals is not the lock's duty alone, it's everyones !

- People aggroing first mob (explained them why they cant rely on KTM here but they wont listen, although Omen wont help here since we have identically named mobs)
If you do the adds in sequence, as you should, 2 hunters with consecutive MDs are enough to allow us to go "almost all out" without popping boosts like heroism, but we use that on second add which should be well tanked once the first is down.

- MT loosing control from 2. mob
One tank, one add for us. Since everyone unloads as much as he can, you must really ensure that they can't be pulled. Not sure if that really is clever. Use someone else to tank the first if you only want to have 4 tanks.
 
User is offline.
Reply With Quote
Old 06/08/07, 11:01 AM   #218
Rinced
Von Kaiser
 
Troll Rogue
 
Alexstrasza (EU)

- Dead OTs
Analyze why. Melee or cast damage doing this? Cast damage + infernal popping on his head ? If OTs are warriors, they need to shieldbash their add to prevent cast damage. Let them learn this. If death through infernals, let them fear them. Handling infernals is not the lock's duty alone, it's everyones !
Recount tells me 90% phisical 10 % Infernals - I dont think we have Problems with aoe-shadowbolts atm.
 
User is offline.
Reply With Quote
Old 06/08/07, 11:11 AM   #219
 Cadfael
Playing Nelf until Tauren Priests
 
Cadfael's Avatar
 
Night Elf Priest
 
Perenolde (EU)
Originally Posted by Rinced View Post
Recount tells me 90% phisical 10 % Infernals - I dont think we have Problems with aoe-shadowbolts atm.
Ask their designated healers then what the problem was (you DO have designated healers on tanks, yes?). Note that the Channelers can fear, but they never fear their no1 aggro and the fear is quite limited in range. So if healers get feared they are simply standing too near. (The trash in front of Magtheridon has the very same ability but it's no longer a big pain as it was pre 2.1. Plus they do fear/deathcoil their no1 aggro target)

Set up a healing schedule ("X and Y heal first add tank A. When first add is down, X goes to heal tank B and Y goes to heal at D") and ask your healers what the problem was when one of the add tank dies.
 
User is offline.
Reply With Quote
Old 06/08/07, 11:50 AM   #220
zork
Don Flamenco
 
zork's Avatar
 
Dwarf Warrior
 
Eredar (EU)
We do Magtheridon with 5 tanks (2 feral druids and 3 defensive warriors), 7 healers, 3 warlocks and 2 hunters. Thats the basic group setup for our Magtheridon-raid, the rest can variegate.

Magtheridon is a control fight, not a dps one.

You have 5 adds and you should have killed 3 when Magtheridon is released. The 5th add should go down some seconds before the first blast nova.

We do Maghteridon a little bit different. Since Warriors can bash the first two tanks are ferals and the last 3 are defensive warriors. We use our best defensive warriors to tank the last 2 channelers since they will hit very hard. One of our feral druids is equipped very well and does the MT for this fight (27k armor).

Group setup: Each group has one tank and atleast one healer. The last two defensive warriors get 2 healers each.

When Magtheridon breaks free 3 healers are ready to heal the MT since 3 adds are down. Another 2 healers will get free some seconds later if the 4th add dies, this happens mostly before the earthquake. The last add should be killed right before the first blast nova. This is doable.

We use 3 rogues in this fight to kick the shadow volley from the first two adds. Two rogues will be on the first target, one on the second. Our mages are on Dark Mending duty. This is important so rogues can focus on shadow volley. Warlocks and Hunters control the Infernals with fear, banish and frost traps. The warlocks have to cast Curse of Tongues the channelers. The most important adds to have Curse of the Tongues on are channeler 4 and 5. That gives the tanking warriors enough time to react.

Well thats it up to the first blast nova.

The next part is all about clicking. What you have to remember is that if you do not mess up clicking the fight is nearly won. If you mess clicking you will wipe. Dps isn't that important here just have your clickers be in place in time.

You need atleast 10 clickers, since we have groups for each channeler we keep it simple and use 2 players from each group for clicking. Magtheridon will be tanked with his head between the cubes of channeler 1 and channeler 2, thus clicking team 1 + 2 consists of two melee-dps each. Clicking team 3, 4 and 5 have one defensive warrior. Since they do very low dps they will be on clicking duty. The teams will be completed with hunters or mages.
You can declare some backup-clickers if you want to keep it save. Have the two clickers from each team pick them a number. One is clicker 1 and one clicker 2, now all the clickers have to do is alternate between blast nova since you get a debuff. Thus you can only click once every 2 minutes.
15 seconds before each blast nova do a shout-out on ventrilo: "Clickers number 1 get into positon". This will help players without boss-mods to keep track of what is happening.

How to click: If the cooldown for blast nova is ready Magtheridon will need to cast it. The cast is ~2 seconds. All your clickers have to hit their cube when Magtheridon begins his cast. Have your clickers target Magtheridon and keep an eye on his cast bar while their mouse hovers the cube. If you see him casting the nova just right-click.

Sometimes blast-nova will be casted directly after earth-quake. This is no problem if your clickers were in place in time. Have them hug the wall behind the cube. After the quake just have them run up to the cube and rightclick it. If you see the banish animation on Magtheridon the channelers have done well and can do some damage now.

Well thats all you really need to now until 31%. At 30% the roof will come down so ready up some swift-heals for your main tank and have everyone hover his hearthstone (:p healthstone). You can wipe here if some of your clickers die now and you have no time to recover. So its important to bring him to this point right after a blast nova. If you loose some clickers here your backup clickers have to do it.

Thats how we do it. Good luck.

Last edited by zork : 06/11/07 at 4:21 AM.

 
User is offline.
Reply With Quote
Old 06/08/07, 12:15 PM   #221
Rinced
Von Kaiser
 
Troll Rogue
 
Alexstrasza (EU)
Originally Posted by Cadfael View Post
Ask their designated healers then what the problem was (you DO have designated healers on tanks, yes?). Note that the Channelers can fear, but they never fear their no1 aggro and the fear is quite limited in range. So if healers get feared they are simply standing too near. (The trash in front of Magtheridon has the very same ability but it's no longer a big pain as it was pre 2.1. Plus they do fear/deathcoil their no1 aggro target)

Set up a healing schedule ("X and Y heal first add tank A. When first add is down, X goes to heal tank B and Y goes to heal at D") and ask your healers what the problem was when one of the add tank dies.
We have such a healing schedule (i didnt do it - its done by our resto druid) - Problem was too much dmg.

Its about wether you can do it with such a setup or not and how hard it is.
 
User is offline.
Reply With Quote
Old 06/08/07, 12:41 PM   #222
vorda
Bald Bull
 
vorda's Avatar
 
Blood Elf Paladin
 
Jaedenar (EU)
MT tanks C1 & C2 then moves to Mag, OT1 tanks C3 in off gear, OT2 tanks C4 in def gear, def Tank2 tanks C5 in def gear.
MT 3/5 t4 and kara stuff - Veros
DT2 most of the stuff from kara - Óó
OT1 mixed gladiator & kara stuff - Gram
OT2 some kara stuff, some blues, some glad - Zidane
I'd say this is where you make the mistake. You will want the first add to be down before 30 secs, so you dont get infernals from him. This means that your dps has to be able to go all out asap, which wont be possible probably when your MT is double tanking them. In your case, putting an undergeared tank (OT2) on c4 is probably too much damage for your healers to handle once c2-3 are down. You also may want ot1 to go all out on tank gear, since I dont really see the benefit in having him go off gear when your healers cant keep him up.
What we do when we have only 4 tanks is:

fury warr/druid on C1 (OT2 in your case I suppose)
MT on c2 and c3, fury warr/druid taunts c2 off him once c1 is done
OT1 on c4
DT2 on c5

We usually also send our enhance shaman on c5 while the rest of the group is doing c4 to help interrupts.

This does require you to kill c3 before mag releases ofc, but I dont think you stand a chance when you cant manage that anyway.

edit: also, have someone swap shamans mid combat so your melee group gets double bloodlusts.
 
User is offline.
Reply With Quote
Old 06/08/07, 1:00 PM   #223
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Chicken View Post
Not sure, but the Spell Details setting at least is one you should always keep at it's maximum setting.

A lot of things you don't want to be invisible turn invisible if you set it down, I had it set to low again recently to try it out and nearly wiped on Terokk with 4 fellow raid-equipped people simply because I couldn't see where the bombing was going to take place to weaken him.

I have no idea what the Debris animation looks like though, through some strange fluke I've yet to see it happen, though I've certainly noticed people dying to it.
The spell details settings were the first one I set to minimum right when they introduced it.
It really upped my FPS if I remember correctly, and the only time I moved the slider again was when we began to try Ouro.

Will have to see if it has any effect on our next try, but whatsoever, cave-in on Gruul is perfectly visible for me.
Maybe it's just Magtheridon filling my screen too much, distracting me, and I should scroll out a bit for that fight.

 
User is offline.
Reply With Quote
Old 06/08/07, 2:32 PM   #224
Neckface
Von Kaiser
 
Orc Death Knight
 
Bonechewer
Originally Posted by Althen View Post
When he Quakes, you are drawn to the outside edge of the room, in a straight line that meets the wall at a 90 degree angle. Thus, if you are standing close to the Wall away from Mag, or if you are melee and at the side of Mag and not the back, you will not eat a cleave and be (relatively) safe.
I'm not understanding something here. I'm assuming the tank has to have his back to the wall to keep from getting knocked away during a bounce, which means that if melee are standing next to Mag rather than behind him, then will get bounced into the wall on either side of the tank, rather than directly on top of him, but that's still too close to avoid getting cleaved.

Or are you suggesting that staying at maximum melee range, on either side of Mag is enough to bounce you out of cleave range when combined with the angular difference? In fact, now I'm wondering if a 45 degree angle off either flank might be a better position in order to optimize the angular difference. I.e., the distance you land away from the tank will be a combination of a) the angular difference between you and the tank, as measured from lines radiating from the center of the room to you and him (her), and b) your distance from the center of the room. Not having the actual size of the room and Mag's hit radius I have to sort of visualize it, but it seems to me the 45 degree flank positions would be the best (assuming the "straight to the nearest point on the wall" is in fact the mechanic.)

Edit: Let me modify that. The optimal position is 90 + N degrees from the front, at max hit range, where N depends on a few variables but is probably not as great as 15 degrees.

Edit 2: Or were you suggesting that the side positions are optimal if you run away just before the bounce? That would make a lot of sense.

Last edited by Neckface : 06/08/07 at 2:41 PM.
 
User is offline.
Reply With Quote
Old 06/08/07, 3:03 PM   #225
subscience
Great Tiger
 
subscience's Avatar
 
Draenei Shaman
 
Mal'Ganis
Originally Posted by Zedd View Post
Once he is on the MT he sticks, but getting him on costed a shaman his life 3 times in a row
Just have folks stop healing for a moment while Magtheridon breaks free. You can also advise people to click off HoT buffs.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Looking for a Magtheridon mod/macro Biggdogg User Interface and AddOns 24 06/22/07 6:35 AM
Eye of Magtheridon v. Quagmirran's Eye Benafflock Class Mechanics 2 05/15/07 6:48 PM
Magtheridon in 2.1 Azzuro Public Discussion 5 05/15/07 11:15 AM