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Old 05/30/07, 11:44 AM   #251
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
Originally Posted by mko View Post
It's really funny though, having 2 people literally AFK in some random spot for 5 minutes and completely trivialize a fight is lol.
I'm waiting for the fraps video of a Solarian kill with a sponge character standing there and dancing the entire time.

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Old 05/30/07, 11:55 AM   #252
Edgewalker
Piston Honda
 
Tauren Warrior
 
Kil'Jaeden
Originally Posted by Bonk View Post
http://www.wowhead.com/?item=9036#00z

I guess you can use this potion to get 17 more AR on top of the MotW, for AR sponges.
If people donate Primal Manas, it takes literally less than 30 minutes to get 400 AR.
Took me around 2 days solo.
The push to 500 (forgetting about MOTW and Flasks of Arcane Fort ftl) takes a little bit longer because you need to get Soulcloth pieces made, but you can normally just straight buy off the AH for pretty cheap.
Any sort of green helmet with the 20 AR enchant is huge as well.

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Old 05/30/07, 2:19 PM   #253
zirky
Piston Honda
 
Orc Death Knight
 
Kargath
We tried Solarion the other night the non-AR sponge method. It was, um, interesting. So we're piling up the materials to make 2 tanks worth of AR gear. I have two questions about this strategy. Do the two AR sponges literally spend the entire fight just off to the side? Is it possible to have rogues tank the priestess to ensure that the sponges just stand off to the side?

I ask because it would help narrow down a few gear choices.

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Old 05/30/07, 2:22 PM   #254
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Originally Posted by zirky View Post
We tried Solarion the other night the non-AR sponge method. It was, um, interesting. So we're piling up the materials to make 2 tanks worth of AR gear. I have two questions about this strategy. Do the two AR sponges literally spend the entire fight just off to the side? Is it possible to have rogues tank the priestess to ensure that the sponges just stand off to the side?

I ask because it would help narrow down a few gear choices.
The sponges stand on each other and do nothing, you can figure out the rest for yourselves

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Old 05/30/07, 2:31 PM   #255
zirky
Piston Honda
 
Orc Death Knight
 
Kargath
That's pretty much what I figured.

We had made fairly decent progress controlling the WotA in what I can imagine was the "proper and intended" way, but the arcane missiles which now are RSTS tore through the raid members waiting for the debfuff to wear off.

This fight is dumb.

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Old 05/30/07, 2:37 PM   #256
Schnigges
Von Kaiser
 
Night Elf Druid
 
Zuluhed (EU)
We also used the 2 AR tank strategy yesterday. The day before we tried the "traditional" tactic and we were like wtf, totally fucked up fight and didn't even manage 75%. This is the first time we tried the Boss. Well we killed her after 3 hours of DPS optimizations, totally trivial.

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Old 05/30/07, 6:49 PM   #257
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
This fight is so retarded it makes me want to write a 2 page rant about how terrible the design is. I think this is a perfect example of a resist gear fight gone wrong. This and Al'ar's instagib surge are probably the most annoying factors in the current set of encounters.

I can only assume this 500 AR strat we're all using isn't intended... and will be changed soon. Just be ready for that - probably make sure everyone has about 200 AR all around.

At this point though I hope they don't change her, because I'd hate to have to relearn her a third time.

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Old 05/30/07, 7:07 PM   #258
Sebudai
Soda Popinski
 
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Sebudai
Orc Hunter
 
No WoW Account
Yep, this is the dumbest fight in the game right now. Our tanks didn't have the AR ready for our last kill so we just completely zerged her down. 59% at the first teleport, something like 30% at the next, and then we raced to finish her off before the debuff two-shot our entire raid. We played like total garbage and we can still win because we're good at mashing the dps buttons. Nice design.

Now we're just going to use the trivial and obviously unintended two tank method. Should be fun until they figure out what they want this encounter to be.

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Old 05/30/07, 7:09 PM   #259
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Well, I'm assuming they're going to let the debuff stack past 10, and call that a fix.

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Old 05/31/07, 7:18 AM   #260
hawkon
Von Kaiser
 
Human Paladin
 
Stormscale (EU)
I'll have to agree, this is one poorly designed encounter. After a couple wipes (not using arcane resist soakers), we replaced a couple healers with dps since people got oneshot anyway, and literally zerged her down before the stacking wrath killed us. It was nasty and chaotic, but it got the job done.

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Old 05/31/07, 9:13 AM   #261
zirky
Piston Honda
 
Orc Death Knight
 
Kargath
Originally Posted by Quigon View Post
Well, I'm assuming they're going to let the debuff stack past 10, and call that a fix.
That would be as ludicrous as stacking Hydross' mark to 500% because people were zerging the nature phase.

From all accounts, the Kael fight is awesome. Apparently a ton of time was spent on it and it shows. I get the feeling that everything else in TK25 was an after thought after seeing Solarion and Void Reaver.

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Old 05/31/07, 9:19 AM   #262
Tristanian
Dreamwalker
 
Night Elf Druid
 
Kor'gall (EU)
Most of what I'd say has been pretty much covered and can be summarized in this sentence "Do you want us to use arcane resist? Do you want us to stack dps? We don't know, and we're pretty sure you don't know either!" (originally posted by Sebudai I believe). We've beaten the Astromancer post patch, using the tank "sponge" method just like everyone else, a tactic that pretty much trivializes an encounter with a rather cool concept, though horrible implementation and even more horrible tuning. Just wanted to state that if the fight is going to be changed again, I sincerely hope that the intentions of the developers become clear so we can actually come to a conclusion on what this fight is all about and act accordingly, because in its current state its a mix of "checks" (dps, resistance, positioning, interrupting) that simply...don't mix that well together.

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Old 05/31/07, 12:14 PM   #263
Fashioncore
Glass Joe
 
Blood Elf Paladin
 
Turalyon
RSTS?

I've seen the term "RSTS" tossed about on these forums, and I'm not really any closer to understanding its true meaning. Does someone mind explaining it to me? All the videos I've watched of the encounter lead me to believe that the tank was able to keep the majority of her missles on him for the duration of the fight. However it didn't work that way in practice and I'm curious as to why. I've seen people mention 90 degree targeting and such, but I remain confused. How exactly do her Arcane Missles work? Any help would be greatly appreciated.

My guild went into Astromancer expecting an easy DPS fight, boy were we in for a surprise. We're currently working on the two tank AR set hubub that has been mentioned here.

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Old 05/31/07, 12:29 PM   #264
zirky
Piston Honda
 
Orc Death Knight
 
Kargath
Random Secondary Targeting System.

Its Blizzard's way of adding a bit of unreliability to the fight; so its not quite as much a matter of just going through the motions. A good example of this is Aran's spell casting. Basically you can maintain the hate of a mob on one person, but the RSTS ability is uncontrollable.

In 2.1 they changed her missiles to RSTS, so they can't be controlled on just the MT. I believe prior she only used to target people within the 180 degree arc in front of her.

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Old 05/31/07, 12:32 PM   #265
Fashioncore
Glass Joe
 
Blood Elf Paladin
 
Turalyon
Awesome, thanks very much.

During the Aran encounter we don't even have a tank per se, the ones we do have are just in DPS gear trying their best to agument whatever DPS we can put out. Do you really need a tank for this fight, given the way she's using her missles?

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Old 05/31/07, 12:33 PM   #266
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Like Aran, she will occasionally melee someone between casts. She hits harder than Aran. You don't want her splattering a rogue or running to a warlock or something.

A feral druid works perfectly since they generate tons of threat given how little armor Solarian has.

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Old 05/31/07, 12:37 PM   #267
zirky
Piston Honda
 
Orc Death Knight
 
Kargath
Well on Aran, its useful to have someone attempt to hold hate; I used to do that when I was a hybrid spec, it just helps to keep him from running around and makes life easier on the melee. I suspect we'll employ a similar tactic on Solarion, most likely a bear druid. (So weird to actually type "bear" so used to "bare druids" in honor of that long lost, yet hilarious druid guide.)

Damn, Gurg beat me to it.

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Old 05/31/07, 2:39 PM   #268
Jamor
Don Flamenco
 
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Human Warrior
 
Ysera
Originally Posted by Quigon View Post
This fight is so retarded it makes me want to write a 2 page rant about how terrible the design is. I think this is a perfect example of a resist gear fight gone wrong. This and Al'ar's instagib surge are probably the most annoying factors in the current set of encounters.

I can only assume this 500 AR strat we're all using isn't intended... and will be changed soon. Just be ready for that - probably make sure everyone has about 200 AR all around.

At this point though I hope they don't change her, because I'd hate to have to relearn her a third time.
My hope is that they just man up and say to themselves "we fucked this one up, let's just let them have it."

I hate resist fights as it is (honestly, when we got to rag, and I had to take off all my sweet gear and put on greens, that was pretty disheartening), and this one is even worse, because I am not sure it even is a resist fight. And the mechanics them implemented are very contradicting.

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Old 05/31/07, 2:54 PM   #269
zirky
Piston Honda
 
Orc Death Knight
 
Kargath
Well they left Grobbulus alone. Though they never tried to fix him, I've heard that people have data mined abilities which sounds like they would be appropriate to him which would have vastly changed the difficulty of the encounter.

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Old 05/31/07, 3:26 PM   #270
Madlax
Don Flamenco
 
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Undead Warlock
 
Twisting Nether (EU)
Last lockout it took 2 tries to kill her.
Tank, stack up debuffs to 2, better 3 before you run out of the raid.
Rince and repeat. Think we had 5 deaths in the end.
Our healers did a pretty sweet job on outhealing the missiles though.

The fight has gotten a bit more random sadly, the previous version was way easier than this i gotta admit.

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Old 05/31/07, 3:49 PM   #271
pinchet
lobstar!!
 
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Dwarf Priest
 
Scilla
Originally Posted by zirky View Post
Well they left Grobbulus alone. Though they never tried to fix him, I've heard that people have data mined abilities which sounds like they would be appropriate to him which would have vastly changed the difficulty of the encounter.
Yep. I believe it was this one. The mutating injection that they gave him was that AOE on cleanse one. I dunno what they had in mind with this one but it probably would have made him a little tougher. Maybe combine the 2 so you had to run away AND get cleansed in 10 seconds or you would transform. Who knows!

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Old 05/31/07, 5:58 PM   #272
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Our 2nd attempt of grobbulus we thought people were going to transform into a chromaggus add, so we kept dispelling it for the first hour or so. Once we learned we didn't need too he just fell over.

Sometimes spell data mining is bad!

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Old 05/31/07, 8:13 PM   #273
Evalara
Piston Honda
 
Human Mage
 
Kel'Thuzad
Originally Posted by Quigon View Post
...a resist gear fight gone wrong.
Department of redundancy department, IMHO.

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Old 06/04/07, 12:33 AM   #274
Darkmgl
Piston Honda
 
Human Warrior
 
Arygos
We tried her for the first time tonight, decided to not use the soaker way because if Blizzard is consistant at all they will remove the debuff cap. We seem to do absolutely fine until the 3rd set of adds (Shes been 32-35% at this point) at which point the WOTAs all manage to gang up on one person and then instagib them and jump as 4 to another person. We seem to be totally fine until theres 4 WOTAs though.... we were also unflasked and largely unpotted and healer heavy (8).

Summary

Group A:
-Players with fewer than X stacks* of the "increased Arcane damage taken" component of the WotA debuff
-Players with the DoT component of the WotA, regardless of # of stacks. This takes precedence over the previous rule.

Group B:
-Players with X stacks or more* of the "increased Arcane damage taken" component of the WotA debuff, but not the DoT component.

* X is equal to the # of WotA's floating around in your raid group, divided by 2, rounded up. Specifically:

# of WotA DoTs floating in your raid // 'X'
0 // 0
1 // 1
2 // 1
3 // 2
4 // 2
5 // 3
6 // 3

Gonna try this suggestion next time from earlier in the thread .

We do not have our Group B outrange the arcane missiles, they seem to live fine with one stack, I dunno what to do with two stacks though. 20k in 3 seconds is prolly too much to outheal so occasionally someones gonna bite the bullet.

We also keep the melees in as their own group, if for some reason one of them gets the dot they move to group a then back onto Solarian. Melee dps is amazing in this fight, we CoR her and let the rogues go to town.

My biggest beef with this fight is definitely getting multiple dots on one person. Its a chain reaction of death since once one person has 2+ it remains that way since both jump to the same next person.

Last edited by Darkmgl : 06/04/07 at 12:50 AM.

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Old 06/05/07, 12:00 PM   #275
Madlax
Don Flamenco
 
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Undead Warlock
 
Twisting Nether (EU)
Killed her this week again in 3 tries wo AR gear.

The thing i start to wonder though is cause i never tried em:
1) Can you redirect WOTA to a pet actually?
1.2) Does dismissing a pet remove the WOTAs?
2) Does DI remove WOTAs or will they just jump to the next person?
Anyone tried that?

Either of this cases could make solarian way too easy actually...

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