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Old 07/14/07, 8:12 PM   #401
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Flashbacks of putting a raid icon on a random person and handing out fees to the person who kills the icon :P.

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Old 07/14/07, 9:54 PM   #402
kaib
Don Flamenco
 
Undead Warlock
 
Dentarg (EU)
Originally Posted by Kasonic View Post
Decent change, will make the fight a bit less silly, but I'm just waiting to start screaming at my monitor when someone eats 8k damage plus a missile chain.
That is when you use a Healthstone or a health pot. Even if you don't, having 11k hp in AR is even for clothies not that difficult and it will be very easily healabe. You won't have negative AR any more after all.
And if everything fails and all your healers have 500+ ms, you can still taunt the missiles off someone who just took a burst.
I doubt the fight will be much harder then Baron Geddon at BWL times really.

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Old 07/15/07, 12:48 AM   #403
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
How often does she do the 2.5k aoe? Anyone happened to pull her on test yet experimentally?

I mean, is it a every 10 sec "you need 200 AR to kill me, suckers" or an every 30 sec "remember to heal everyone ok thx"

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Old 07/15/07, 5:44 AM   #404
Chiquihuite
Piston Honda
 
Undead Warlock
 
Cenarius
Originally Posted by Sapp View Post
How often does she do the 2.5k aoe? Anyone happened to pull her on test yet experimentally?

I mean, is it a every 10 sec "you need 200 AR to kill me, suckers" or an every 30 sec "remember to heal everyone ok thx"

Well, call me crazy, but is there any reason to think that the frequency will change at all? What's to say it won't just stay once every 45 seconds?

Sounds like it'll be a lot like Tidewalker to me. Light of Solarian ~= Earthquake(periodic raidwide damage). Wrath of the Astromancer ~= Watery Grave(takes people out of the fight for a short period and damages them.) Agents ~= Murlocs. I'd be surprised if it ended up being any more difficult, but then again they've reworked it enough times that all bets are probably off.

"They're Dragon Kill Points; not Dragon Feed Points"

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Old 07/15/07, 11:05 AM   #405
 Valoran
absit invidia
 
Human Rogue
 
Shadowsong (EU)
Originally Posted by Kasonic View Post
Decent change, will make the fight a bit less silly, but I'm just waiting to start screaming at my monitor when someone eats 8k damage plus a missile chain.
Those are the sort of things battle resses are for, shouldn't be a frequent occurrence.

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Old 07/15/07, 2:06 PM   #406
Digo
Great Tiger
 
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Human Death Knight
 
Hyjal
Am I the only one praying they don't go and make this an AR-mandatory fight? FFS, resist fights are dumb enough that you don't need to go and retroactively make a fight require yet another kind of resist gear.

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Old 07/15/07, 2:12 PM   #407
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
Originally Posted by Chiquihuite View Post
Well, call me crazy, but is there any reason to think that the frequency will change at all? What's to say it won't just stay once every 45 seconds?
There isn't. Which is why I asked if anyone had pulled her on PTR to find out. Because they might have done so anyway.

Basically everything else we already know how to deal with without any AR on anyone; the arcane raid AE is the only wildcard that might cause enough damage to mandate AR.

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Old 07/15/07, 2:53 PM   #408
kaib
Don Flamenco
 
Undead Warlock
 
Dentarg (EU)
Originally Posted by Digo View Post
Am I the only one praying they don't go and make this an AR-mandatory fight? FFS, resist fights are dumb enough that you don't need to go and retroactively make a fight require yet another kind of resist gear.
Only that AR gear is super easy to obtain. The sta/ar trinket from karaz faction is something everyone has and at least the cloth crafts are not overly expensive and the karaz drops that you need are not that expensive on AH and most guilds should have enough anyway.

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Old 07/15/07, 5:29 PM   #409
Digo
Great Tiger
 
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Human Death Knight
 
Hyjal
They could hand out free resist gear at the zone line and I'd still hate the concept. Resist gear fights are stupid. They are an artificial cockblock on player progression and even more insulting when the resists are only needed for one fight in the entire zone.

Making me bag my epics for resist gear is dumb. It wasn't fun in EQ, it's not fun in WoW. If designers really insist on artificial cockblocks to slow progression, go the route of Onyxia Scale Cloaks, not resist gear.

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Old 07/18/07, 11:24 PM   #410
alkis
Piston Honda
 
Tauren Warrior
 
Sunstrider (EU)
Out of curiosity has anyone tried tanking the agents until Solarian appears, then dragging them close to the boss and then SoC them down while the boss takes damage from the AoE?

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Old 07/19/07, 2:15 AM   #411
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by alkis View Post
Out of curiosity has anyone tried tanking the agents until Solarian appears, then dragging them close to the boss and then SoC them down while the boss takes damage from the AoE?
Why the hell would you do that? Dick around for 20 seconds doing nothing really?

This is a fight where you need to burn as much as possible and you won't achieve that by trying to AoE a boss down.

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Old 07/19/07, 2:33 AM   #412
Hate Monkey
Don Flamenco
 
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Troll Mage
 
Arthas
Originally Posted by alkis View Post
Out of curiosity has anyone tried tanking the agents until Solarian appears, then dragging them close to the boss and then SoC them down while the boss takes damage from the AoE?
I see what you're trying to get to here, but you are completely negating the fact that you have to kill the priests when Solarian pops back up. You have 15 seconds from when she vanishes to when she spawns, and 50 seconds to finish off the Agents, kill the Priests and do as much damage as you can to Solarian till she vanishes again.
Speaking from my guilds average killing time, we usually have both priests dead about 15-20 seconds into her up phase. So if we were to save the agents till she pops, and AoE on top of her, or the Priests, you got the 20~ seconds from killing the Agents, add in another 5-10 seconds to clean up the priests and whatever lose agents are around, and you're down to 20 seconds left to dps her, compared to 30-40 seconds left, thats a HUGE chunk on time phase after phase. Add in another phase, maybe 2 for that strategy, unless perfected perfectly will always fall behind the more proper way.

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Old 07/19/07, 3:05 AM   #413
alkis
Piston Honda
 
Tauren Warrior
 
Sunstrider (EU)
Originally Posted by Whitemane View Post
Why the hell would you do that? Dick around for 20 seconds doing nothing really?

This is a fight where you need to burn as much as possible and you won't achieve that by trying to AoE a boss down.
The reason I am thinking this might be easier is because sometimes the AoE ends up with one (or more) mage dead. In that case you either combat rez him or if you can't you risk not being able to deal with them in the next phase (especially if you are low on AoE classes in raids). If they are tanked and warlocks spam SoC on the agents then ideally everything will be dead while all the raid nukes the boss (ok the locks don't really nuke the boss but they still do reasonable damage through the seeds).

For our first kill we packed them up with a holy paladin concecrating and then frost nova + all out on them but it took us a good 6-7 tries to get the mages not die like flies.

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Old 07/19/07, 3:15 AM   #414
alkis
Piston Honda
 
Tauren Warrior
 
Sunstrider (EU)
Originally Posted by Hate Monkey View Post
I see what you're trying to get to here, but you are completely negating the fact that you have to kill the priests when Solarian pops back up. You have 15 seconds from when she vanishes to when she spawns, and 50 seconds to finish off the Agents, kill the Priests and do as much damage as you can to Solarian till she vanishes again.
Speaking from my guilds average killing time, we usually have both priests dead about 15-20 seconds into her up phase. So if we were to save the agents till she pops, and AoE on top of her, or the Priests, you got the 20~ seconds from killing the Agents, add in another 5-10 seconds to clean up the priests and whatever lose agents are around, and you're down to 20 seconds left to dps her, compared to 30-40 seconds left, thats a HUGE chunk on time phase after phase. Add in another phase, maybe 2 for that strategy, unless perfected perfectly will always fall behind the more proper way.
The seconds are not additive in this case since killing the agents and the priests happens in parallel. Your locks are going to be seeding the agents which are going to be packed around Solarian while the rest of the raid kills the priests. So by killing the mobs before she appears you have 50 secs - TimeToKillPriests dps time on Solarian and by AoEing the agents on top of Solarian you get 50 secs - MAX(TimeToKillPriests, TimeToKillAgents) time on Solarian but you also do all the damage to kill the Agents on solarian as well. Ideally you want to start seeding a couple of secs before Solarian reappears so that the seeds start exploding immediately when she is up. But I guess we might as well try it out and see how it goes.

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Old 07/19/07, 3:24 AM   #415
Hate Monkey
Don Flamenco
 
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Troll Mage
 
Arthas
The health of the Agents is far lower than that of the priests. Each AoE will do LESS damage to a priest than each person single targeting the priest. So even if you AoE on top of the priests, you will still have to have clean-up time to finish off the priests.

Plus you are forgetting about the AoE cap of 10 targets too.

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Old 07/19/07, 3:57 AM   #416
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Something that puzzles me slightly, forgive my ignorance. Why are people grabbing 400-500 AR for the arcane tanks? I thought resist was maxed at 365 against lvl73 opponents?

Of course with the recent changes this might be irrelevant anyway, but it would be nice to know.

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Old 07/19/07, 4:01 AM   #417
Hate Monkey
Don Flamenco
 
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Troll Mage
 
Arthas
It does max, but Solarian does an ability which reduces the AR you wear, so you need to stack AR so that your AR doesn't drop below 365 before the fight is over.

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Old 07/19/07, 4:22 AM   #418
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
Not sure if we are doing this fight differently to some people who have posted above but what i thought we normally do felt quite normal to me. Not sure why you would do it so differently.

We have four or five tanks in a raid (dps warriors, feral druids, prot warriors), We have two tanks taking the debuff with 500~ arcane resistance.

We have the three remaining tanks (You can do this with two aswell) AOE taunt a few seconds after the mass aoe starts. Mages and warlocks do not get aggro and die.

Rogues stand on the 3 spots where the priests could spawn and "Tank" them and interrupt any heals.

I dont see why you would want to wait for Solarian to come back before AOE, as you lose alot of dps.

We have taken her down with two agents phases if i recall (around 16k+ raid dps).

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Old 07/19/07, 4:41 AM   #419
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Hate Monkey View Post
It does max, but Solarian does an ability which reduces the AR you wear, so you need to stack AR so that your AR doesn't drop below 365 before the fight is over.
Yeh, suddenly realized that, hey - it's early in the morning here

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Old 07/19/07, 4:49 AM   #420
Nausicca
Von Kaiser
 
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Orc Shaman
 
Khadgar (EU)
Thats how pretty much everyone does it at the moment Paa, the poster above was just proposing a diferent way of handling the AoE phase, which i dont think anyone would seriously consider. The posts towards the top of the page are theorycraft about what the fight might be like with the upcomming changes to the fight we will see in Patch 2.2.

Have love, will travel.

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Old 07/20/07, 3:36 PM   #421
Kyth
Soda Popinski
 
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Orc Warlock
 
Balnazzar
10% wipe, and we're trying to find ways to get a bit more DPS out of the raid composition we generally have (which seems a bit low on dps classes for this, at least given our gear, but we'd rather not raid-stack unless we really have to.)

One of our locks thought that it seemed dots were ticking on Solarian when she did her vanishing trick. Any opinions/data?

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Old 07/20/07, 4:09 PM   #422
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
Killed her recently, but got some weird bug, she dissapeared on 19%, summoned agents as normal, so it was yet another AOE phase, and after that, she reappeared, still in elf form. I guess she had everything she was supposed to have in Void form, since there were no more Arcane Missiles, only Void Bolt and *I think* meeleing, though it's hard to tell since there was almost no need to heal anyone but wrath tanks. Was there supposed to be something extra or was that normal "enrage" with just graphic bug?

Last edited by KamPa : 07/20/07 at 4:16 PM.

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Old 07/20/07, 4:18 PM   #423
Hate Monkey
Don Flamenco
 
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Troll Mage
 
Arthas
It's a graphic bug, and its not enrage, is phase 2. This is one of the few fights where the abilities she does are the enrage factor, no timer. Let her go on to long Wrathing, and the tanks will die, which will lead to a very fast wipe.

We had the same thing 2 weeks ago, and also had it happen where she appears just before 20%, dots take her to 20% same time she gets healed by a priest taking her up to 21%, was an interesting wipe since no one new what the hell happened.

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Old 07/20/07, 4:43 PM   #424
ZX7
Glass Joe
 
Undead Priest
 
Illidan
We had that happen to us last night, we zerged her down to 20% after the first AE and she disappeared, spawned her adds then reappeared at 19% without the void graphic.

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Old 07/20/07, 4:45 PM   #425
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Originally Posted by Kyth View Post
One of our locks thought that it seemed dots were ticking on Solarian when she did her vanishing trick. Any opinions/data?
I believe they do continue damaging her while vanished. At least I heard our locks discussing loading her up with CoA right before the vanish.

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