Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 04/30/07, 6:45 AM   #26
Sebudai
Soda Popinski
 
Sebudai's Avatar
 
Sebudai
Orc Hunter
 
No WoW Account
Well, I'll just say it.

Click Here ← Click Here
What's preventing us from suiciding with the WotA debuff and just rezzing/soulstoning/reincarnating? If the affected player dies while they have the DoT, it doesn't 'bounce' to a new player at all. It's gone.

And about the bug; WotA bounces to the closest friendly player. If the closest friendly player happens to be a corpse at the time, it bounces to them and disappears entirely. I dunno about you guys, but I'm pretty sure I could kill Solarian with 24 players and 1 corpse. How many guilds out there figured the debuff just faded eventually when it had actually bounced to a corpse?

Last edited by Sebudai : 04/30/07 at 7:30 AM.

United States Offline
Reply With Quote
Old 04/30/07, 7:12 AM   #27
ineeala
Glass Joe
 
Night Elf Druid
 
Greymane
Yeah didn't think of that. However let me add on to your line of thought with another oversight i noticed.

Click Here ← Click Here
Whats stopping you from using the corpse of a pet and doing it with 25? One of the oversights i was talking about is the fact you can pass it to a pet and get rid of it. Never noticed it could be passed to a corpse.


But either way that will obviously be fixed and i don't see it saving to many wipes as the intended way is pretty easy just gotta make sure the raid understands how it works and what could cause problems with it.

Offline
Reply With Quote
Old 04/30/07, 7:20 AM   #28
Sebudai
Soda Popinski
 
Sebudai's Avatar
 
Sebudai
Orc Hunter
 
No WoW Account
Click Here ← Click Here
When we tested it, the debuff didn't appear to bounce to pets at all, so I assumed it would ignore pet corpses aswell.

Anyway, based on my two hours of attempts tonight, as far as I can tell the intended strategy is to position in such a way as to spread the WotA debuff around evenly and prevent the debuff from stacking too high on any one person, while simultaneously burning her down before she casts too many of them and it overwhelms your raid. Maybe I'm wrong and there is some mechanic to the spell that I don't yet understand.

Honestly, removing it by having a warlock suicide and just rezzing them was the first thing I thought of after I started to understand the spell. I can't see how doing it this way isn't much, much easier than whatever the intended strategy is, and I'm not sure how they didn't catch this. If this is the case, the DoT needs to 'bounce' when the affected player dies, instead of just vanishing.


Not sure if these spoiler tags are needed at all, but I figured better safe than sorry!

Last edited by Sebudai : 04/30/07 at 7:27 AM.

United States Offline
Reply With Quote
Old 04/30/07, 8:27 AM   #29
Enervate
King Hippo
 
Enervate's Avatar
 
Enervate
Tauren Warrior
 
No WoW Account
It's much easier in the long run to simply learn how to do a fight the right way the first time instead of having to relearn the encounter once they fix it.

Offline
Reply With Quote
Old 04/30/07, 8:37 AM   #30
HaklePrime
Don Flamenco
 
HaklePrime's Avatar
 
Tauren Druid
 
Turalyon
Originally Posted by Enervate View Post
It's much easier in the long run to simply learn how to do a fight the right way the first time instead of having to relearn the encounter once they fix it.
That's debatable, and ultimately pointless to say, given Blizzard's track record.

They have implemented far too many fights that use particular strategies, such as Line of Site, or creative Mind Controls, to name a few, while simultaneously 'hotfixing' or flat out banning people for using the same methods on other fights.

I am not condoning the use of either of these apparant oversites to accomplish the objective, and agree there is certainly an 'intended' approach. However, you should be careful about throwing terms such as 'the right way' around, as often times, there is no real way to be sure exactly what they had in mind, and they just make you sound haughty and arrogant.

That being said, we probably would have had her tonight(last night?) if Seb hadn't DCed for 2 hours :P

Offline
Reply With Quote
Old 04/30/07, 8:47 AM   #31
Enervate
King Hippo
 
Enervate's Avatar
 
Enervate
Tauren Warrior
 
No WoW Account
Actually, your post radiates much more haughtiness & arrogance than mine even came close to. Nevertheless, perhaps I should rephrase for those of you who get needlessly defensive about the use of terms like "the right way".

It is pointless, in my mind, to pursue a strategy (on any boss) that depends on exploiting an obvious oversight/bug. In the long run, it is very likely that the oversight/bug will be fixed and then your strategy will be for naught, thus requiring you to "relearn" the fight, wasting your guild's time. I'm not trying to judge those who do so, it's simply not the way I like to do things. If it's your thing, then it's your thing.

Offline
Reply With Quote
Old 04/30/07, 8:50 AM   #32
HaklePrime
Don Flamenco
 
HaklePrime's Avatar
 
Tauren Druid
 
Turalyon
Originally Posted by Enervate View Post
Actually, your post radiates much more haughtiness & arrogance than mine even came close to. Nevertheless, perhaps I should rephrase for those of you who get needlessly defensive about the use of terms like "the right way".

It is pointless, in my mind, to pursue a strategy (on any boss) that depends on exploiting an obvious oversight/bug. In the long run, it is very likely that the oversight/bug will be fixed and then your strategy will be for naught, thus requiring you to "relearn" the fight, wasting your guild's time. I'm not trying to judge those who do so, it's simply not the way I like to do things. If it's your thing, then it's your thing.
I apologize if that seemed defensive I just see replays of Bloodlord whine threads in our near future

Last edited by HaklePrime : 04/30/07 at 8:50 AM. Reason: Wrong ZG boss!

Offline
Reply With Quote
Old 04/30/07, 8:54 AM   #33
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
Originally Posted by Enervate View Post
It is pointless, in my mind, to pursue a strategy (on any boss) that depends on exploiting an obvious oversight/bug. In the long run, it is very likely that the oversight/bug will be fixed and then your strategy will be for naught, thus requiring you to "relearn" the fight, wasting your guild's time. I'm not trying to judge those who do so, it's simply not the way I like to do things. If it's your thing, then it's your thing.
Blizzard has backtracked and put the bus in reverse on so many boss strategies that really there is no point in guessing the "right" way - you might as well just figure out *any* way to kill the boss, then do it and worry about possible changes later. Or else we would all be waiting around for hotfixes and bug changes all the time, and that is just no fun.

Offline
Reply With Quote
Old 04/30/07, 9:23 AM   #34
Cono
Von Kaiser
 
Human Priest
 
Mannoroth
Originally Posted by koaschten View Post
Sorry, sagen, i am not going to give you a walkthrough, if someone else does, ok
Honestly, I don't think anyone was really looking for a walk through for the fight. The fight in itself is VERY straightforward, let's be honest, there is a trick or two to dealing with the debuffs, but all it takes is a few attempts to figure that out anyway.

I believe most people here discussing the boss have killed her, if not, are very close to doing so.

Grats on your kill, but nobody is looking for handouts.

Originally Posted by ineela
I can think of two small oversights when combined with some creative thinking could be exploited, maybe you found something different all together i don't know. Either way hopefully they get fixed soon.
As i said up there, there is obviously a trick or two to dealing with the debuff, the method of corpses seems like a bugged trick, however, there is another `trick` that seems to be a little more intended, if you will (we haven't fully tested it)

Offline
Reply With Quote
Old 04/30/07, 9:24 AM   #35
Quigon
Bald Bull
 
Quigon's Avatar
 
Tauren Warrior
 
Kil'Jaeden
Boss strategies the right way. Good times, good stuff... Leo, lurker, tidewalker, Hydross, and now astromancer!
Although, this one seems to skirt more toward the edge of exploit - still... not really one is it.

Offline
Reply With Quote
Old 04/30/07, 9:32 AM   #36
Harn
Glass Joe
 
Harn's Avatar
 
Draenei Shaman
 
Korgath
While you can kill someone off to serve as a Wrath sponge, what ultimately worked for us turned out to be even simpler -- and required no corpse trickery, LoS, or sleight of hand. Control the missiles, the debuff, and the DoT, and she'll fall over at 20%. Doing these things is mainly a matter of placement, and a bit of Thaddius-style raid awareness. Nothing remotely exploitative is necessary, or (in my opinion) even beneficial.

Offline
Reply With Quote
Old 04/30/07, 9:40 AM   #37
HaklePrime
Don Flamenco
 
HaklePrime's Avatar
 
Tauren Druid
 
Turalyon
A bit less strategy oriented, if no one minds:

What exactly changed from whenever the first Void Reaver kill was, to now? We poked her for the first time a bit after our first Void Reaver kill this week, and based off of that night's attempts, and this evening, I see nothing out of the ordinary that would have made her unkillable, and can only assume that something changed.

I hear rumors of decreased hitpoints, and one of her spells in particular doesn't appear to match up to it's in-game functionality. Namely, the Wrath of the Astromancer that we've been talking about, according to thottbot, has an inital 2400 Arcane Damage component to it. To my knowledge, I've yet to be hit with any extra damage from WotA, aside from the DoT component.

Now, those two changes above, assuming the HP decrease was in the range of 2 million as it's been asserted, I can see making her extremely difficult. Though with some trickery, as we've discussed to a degree, I still see her as possible.

Any other changes that wouldn't be known to someone who only fought her within the last 2 weeks?

Offline
Reply With Quote
Old 04/30/07, 9:48 AM   #38
Harn
Glass Joe
 
Harn's Avatar
 
Draenei Shaman
 
Korgath
Originally Posted by HaklePrime View Post
A bit less strategy oriented, if no one minds:

What exactly changed from whenever the first Void Reaver kill was, to now?
Nothing, so far as we can tell, hit points included. I think this is more a psychological phenomenon than anything: she became killable in the minds of guilds because someone killed her, and not because she was secretly nerfed.

For us, the fight clicked when we came to some realizations about the mechanics of her abilities, and honestly we're a bit embarrassed it took as long to figure her out as it did. Maybe these abilities were actually changed at some point over the last month, but if they were, it's not at all obvious.

Offline
Reply With Quote
Old 04/30/07, 10:00 AM   #39
Cono
Von Kaiser
 
Human Priest
 
Mannoroth
Originally Posted by Harn View Post
Nothing, so far as we can tell, hit points included. I think this is more a psychological phenomenon than anything: she became killable in the minds of guilds because someone killed her, and not because she was secretly nerfed.

For us, the fight clicked when we came to some realizations about the mechanics of her abilities, and honestly we're a bit embarrassed it took as long to figure her out as it did. Maybe these abilities were actually changed at some point over the last month, but if they were, it's not at all obvious.
That's usually the case, it's just good to see more content being killed and people moving along then stuck with the said, X number of bosses as it's been for quite some time.

Also Harn, check your PMs if you've got a second.

Offline
Reply With Quote
Old 04/30/07, 10:02 AM   #40
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
Just to re-iterate for those of us who have ADD and can't access thottbot for spell descriptions : We don't need Arcane Resist for any portion of this fight?

Offline
Reply With Quote
Old 04/30/07, 10:05 AM   #41
Cono
Von Kaiser
 
Human Priest
 
Mannoroth
Originally Posted by Deris View Post
Just to re-iterate for those of us who have ADD and can't access thottbot for spell descriptions : We don't need Arcane Resist for any portion of this fight?
You shouldn't.

Offline
Reply With Quote
Old 04/30/07, 10:18 AM   #42
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
Originally Posted by Cono View Post
You shouldn't.
Wonderful, glad to see that week of farming regs and mats for various AR items paid off!

Offline
Reply With Quote
Old 04/30/07, 10:30 AM   #43
Dots
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
AR on the tank would make sense.

Offline
Reply With Quote
Old 04/30/07, 10:39 AM   #44
Docjowles
Soda Popinski
 
Docjowles's Avatar
 
Docjowles
Gnome Mage
 
No WoW Account
FWIW, the 2.1 patch notes contain these little gems:

# Arcane Resistance will prove much more effective against High Astromancer Solarian's spells.
# High Astromancer Solarian now summons fewer Solarian agents, and the Solarium Agents now deal less damage.
Not sure whether it means "you'll need AR", or "her spells are bugged right now and are ignoring AR" or something along those lines.

United States Offline
Reply With Quote
Old 04/30/07, 10:55 AM   #45
Cono
Von Kaiser
 
Human Priest
 
Mannoroth
Originally Posted by Docjowles View Post
FWIW, the 2.1 patch notes contain these little gems:

Not sure whether it means "you'll need AR", or "her spells are bugged right now and are ignoring AR" or something along those lines.
I think it's more along the lines of, her debuff stacks very high and fairly quickly almost negating the need for AR. They will possibly reduce the value of her mark.

I could be wrong, but i'm thinking thats it. Who knows if you'll even really need it after the patch still anyway if thats the case.

Offline
Reply With Quote
Old 04/30/07, 11:13 AM   #46
Edgewalker
Piston Honda
 
Tauren Warrior
 
Kil'Jaeden
Originally Posted by Enervate View Post
It is pointless, in my mind, to pursue a strategy (on any boss) that depends on exploiting an obvious oversight/bug. In the long run, it is very likely that the oversight/bug will be fixed and then your strategy will be for naught, thus requiring you to "relearn" the fight, wasting your guild's time. I'm not trying to judge those who do so, it's simply not the way I like to do things. If it's your thing, then it's your thing.


It's equally pointless for anyone to try to say what IS an exploit or bug and what isn't.
Blizzard has never, ever, ever had a clear set of rules they wanted people to follow, and has always been extremely inconsistent in encounter design.

As far as the "fixing" of oversights/bugs goes, the fixes are also simultaneous with rebalancing on the other end of the spectrum. If they do fix the corpse bug, they are also reducing the number of adds. If they do fix limited Invuln pots on Leotheras, they will also retune the number of hitpoints on shades.

Offline
Reply With Quote
Old 04/30/07, 11:29 AM   #47
kaib
Don Flamenco
 
Undead Warlock
 
Dentarg (EU)
Originally Posted by Harn View Post
Nothing, so far as we can tell, hit points included. I think this is more a psychological phenomenon than anything: she became killable in the minds of guilds because someone killed her, and not because she was secretly nerfed.

For us, the fight clicked when we came to some realizations about the mechanics of her abilities, and honestly we're a bit embarrassed it took as long to figure her out as it did. Maybe these abilities were actually changed at some point over the last month, but if they were, it's not at all obvious.
Yeah, I think the only serious change made to the fight is the trash going from 45 min to 2h respawn. With 45 min respawn spending time here with those trash groups around was very painful. After the fix, people just didn't take good looks as some top guilds claimed it to be nearly undoable.

At least we attempted her on the day the trash was changed to 2h and from what I saw theres no HP difference on boss or adds. And nothing else changed as well, from what I could see.

Offline
Reply With Quote
Old 04/30/07, 12:43 PM   #48
Covertghost
Von Kaiser
 
Blood Elf Paladin
 
Turalyon
They will have to completely re-work how the mark works, because as it stands, Arcane resistance will be negated before you actually really need it.

Offline
Reply With Quote
Old 04/30/07, 4:16 PM   #49
Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
Originally Posted by Deris View Post
Blizzard has backtracked and put the bus in reverse on so many boss strategies that really there is no point in guessing the "right" way - you might as well just figure out *any* way to kill the boss, then do it and worry about possible changes later. Or else we would all be waiting around for hotfixes and bug changes all the time, and that is just no fun.
Not to derail, but to support this I'm not sure that anyone can say the 'common' way that people killed Ouro with was the intended way. Lord knows what it was supposed to be, though. Y-formation worked well enough... so yeah

Offline
Reply With Quote
Old 04/30/07, 4:43 PM   #50
Blooodshot
Von Kaiser
 
Gnome Mage
 
Korgath
Originally Posted by Covertghost View Post
They will have to completely re-work how the mark works, because as it stands, Arcane resistance will be negated before you actually really need it.
http://www.thottbot.com/test/s33023

This is the "Mark of Solarian" from the PTR version, it reduces Arcane Resistance by 15 per stack, instead of 30.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
High Astromancer Solarian Praetorian News 10 05/24/07 12:46 PM