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10/07/07, 2:51 AM
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#651
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Piston Honda
Undead Priest
Emeriss (EU)
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Honestly, I don't see why there is so much discussion about HAS in 2.3.
This mod, SolarianAlarm | World of Warcraft @ Curse.com , completely and absolutely trivializes the fight.
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10/07/07, 5:50 AM
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#652
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Von Kaiser
Human Paladin
Kul Tiras (EU)
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Originally Posted by afhouston
I urged the raid have 150 AR buffed though I think in practice it was closer to ~110-130. The Arcane missiles were very easy to heal through with the macro. We had 3 paladins who were in charge of AM healing.
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You need absolutely 0 tbh. I did however tell the mages or anyone with very low hp (usually the mages anyway) to wear some stm gear or arc res gear, usually they just used the trinket and took us 5mins ish to kill her? Although it is not a DPS race it's still easier to kill her quicker. Just have 3 Paladins who are on the ball with their AM Macro. Afterall, MOTW gives I think 25 or 35 res anyway so everyone will have a little and if everyone wore the trinket they'd have even more
If anyone has trouble with Wrath, mods like DBM makes the fight way easier. Or even the mod suggested above. Kinda hard also not to see flashing purple beams all over you and around you not to mention you get a skull on your head with a raid warning and even probably said on VT/TS, anyone who blows people up.... should just not be in your guild tbh, however lag/disc's can happen.
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10/07/07, 8:15 AM
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#653
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Such a Cassandra
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We has our first A'lar kill today, and promptly went after Solarian.
We took about 10 shots at it, and while we pretty much got the hang of "don't blow up in the group ffs", the adds caused us serious difficulty.
We were running with just 2 mages and 2 warlocks. We would very rarely have more AOErs than that, so we have to suck it up and learn to do the fight like that. We can quite handily do Morogrim with that, using a holy paladin heal spamming then consecrating for aggro.
Today we were trying to have tanks (3 warriors and a feral) aggro the zerg adds for a few seconds, then have the 4 AoErs go to town with the help of shaman dropping fire novas etc, but it was taking forever and meanwhile solarian would come back and the other DPS would have to deal with priests and a mage or warlock would get wrath'd and have to run out while being dazed by an add, and ugh.
I am thinking that even if it means having the adds stick around way into the next caster phase, we should just have the holy paladin gather them up a la Morogrim, not even try having mages and warlocks AoEing until Solarian comes back (except perhaps for fire novas or whatever), then have the AoErs start in on the aoeing while the rest of dps splats the priests and then goes back in Solarian. But this has serious oopsie potential if the holy paladin gets wrath'd (maybe he has to start off well to the side of everyone else?). Does anyone else have experience in doing this fight with relatively few AoE players available?
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10/07/07, 10:55 AM
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#654
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Don Flamenco
Human Priest
Chromaggus (EU)
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Originally Posted by Revenj
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However it does not aoe for you.
Last edited by Plea : 10/07/07 at 11:05 AM.
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10/07/07, 12:09 PM
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#655
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Piston Honda
Undead Priest
Emeriss (EU)
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Originally Posted by Plea
However it does not aoe for you.
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Speaking of which, why is AOE an issue at all here?
I found that "unorganized" AoE works equally well in this fight. We had lock who pulled full aggro everytime, but if your healers are fast enough to react to arcane missiles, then healing AoEers isn't much different.
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10/08/07, 12:20 AM
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#656
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Such a Cassandra
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You can see who gets targeted by arcane missiles. Mages in AoE tend to go 100-0 with distressing speed, and healing after you see their health start to drop tends to be "too late".
There's a thought, though. Is there a mod I could provide to our healers that could be used to show how many hostiles are targetting each AoE person?
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10/08/07, 1:07 AM
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#657
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War of Attrition 101
Blood Elf Death Knight
Mal'Ganis
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Originally Posted by RK
There's a thought, though. Is there a mod I could provide to our healers that could be used to show how many hostiles are targetting each AoE person?
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Not at the moment, since mobs don't have unique identifiers. You can tell if someone is targetting one, but not how many people. I think 2.4 is supposed to bring unique IDs.
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Originally Posted by Vontre
What the fuck is asparagus?
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10/08/07, 1:11 AM
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#658
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Such a Cassandra
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Hmm. Ordering the mages to start AoE a few seconds after the warlocks and ordering the healers to concentrate on the warlocks (who should have the HP, especially in pvp gear, to not go down like a stack of bricks before they can be saved!) might do the trick. We'll have to try it and see how it pans out.
Edit: Heh, the guild went back in tonight while I was at work and got him, but I have absolutely no idea what the raid composition was or what they changed  5/6 and 3/4, yay.
Last edited by RK : 10/08/07 at 1:42 AM.
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10/08/07, 2:06 AM
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#659
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King Hippo
Blood Elf Paladin
Staghelm
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Originally Posted by RK
Edit: Heh, the guild went back in tonight while I was at work and got him, but I have absolutely no idea what the raid composition was or what they changed  5/6 and 3/4, yay.
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You have stolen my life, please give it back.
They talked about how easy it was, which may be significant, since this is the first boss that has ever died without me here. (There was actually only one Paladin in the raid at all.)
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10/08/07, 8:05 PM
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#660
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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Originally Posted by RK
We has our first A'lar kill today, and promptly went after Solarian.
We took about 10 shots at it, and while we pretty much got the hang of "don't blow up in the group ffs", the adds caused us serious difficulty.
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Same here tonignt, except we killed her on the 5thish pull. We all grouped up for adds, tanks/dps warriors rotated AoE taunts and everyone AoEed ASAP. Aside from a few bombs out only problem was people dying to AM before the healers could react.
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10/08/07, 9:21 PM
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#661
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Von Kaiser
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Originally Posted by RK
Hmm. Ordering the mages to start AoE a few seconds after the warlocks and ordering the healers to concentrate on the warlocks (who should have the HP, especially in pvp gear, to not go down like a stack of bricks before they can be saved!) might do the trick. We'll have to try it and see how it pans out.
Edit: Heh, the guild went back in tonight while I was at work and got him, but I have absolutely no idea what the raid composition was or what they changed  5/6 and 3/4, yay.
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We tend to just treat it like we used to treat the Fankriss tunnel and the suppression room, back when mages were glass cannons with 3.5k hp. Have one warlock that starts AoE before the other ones. Heal that warlock. Honestly, a one seed lead should suffice. Mages should be able to figure out how to AoE, nova, and back out without getting hit if they start taking damage.
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10/08/07, 10:39 PM
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#662
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Such a Cassandra
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Originally Posted by Jebraltar
You have stolen my life, please give it back.
They talked about how easy it was, which may be significant, since this is the first boss that has ever died without me here. (There was actually only one Paladin in the raid at all.)
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They talked about how easy it was, which may be significant seeing as while not the first boss in 40 or 25 man raiding that we've killed without me, I could count the first kills I've missed on one hand (from memory, I think it has been Gehennas, Firemaw, Fankriss and now Solarian).
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10/08/07, 11:24 PM
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#663
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role != roll
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This was really, really easy. My guild's recently lost some of our better players and alot of healers recently and having been wiping on farm content before we decided to try something new. We killed her pretty much as soon as people stopped dying to Wrath. This fight seems easier than Gruul or Mauglar atm (certainly easier than VR).
Oh, and thanks for whoever posted SolarianAlert. I don't think anyone in the raid fucked up on Wrath after they had it installed.
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10/09/07, 2:35 AM
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#664
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speaks French...in Russian.
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/cast [help,nodead][target=targettarget,help,nodead] Flash of Light(rank 7)
This macro made the arcane missile healing mindless for our paladins. We had three healing the AM targets with the rest of the healers (1 shaman, 2 druids, 1 priest) keep the raid leveled off.
We had one of our DPS warriors DC before we started pulls, and got her to 35% or so when someone lagged, got the bomb, and blew us up. Warrior logs on, we pull, game over. When she hits 20% nothing happens (probably the same as ever), and thats my only gripe with the fight. She should at least start throwing out AoE shadowbolts or something, it's just dumb.
Thus ended the easiest boss in T5, by far. Hello, Mr. Kael'thas.
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You pay for the whole chair, but you only need the edge.
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10/14/07, 4:43 PM
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#665
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Glass Joe
Gnome Warlock
Trollbane (EU)
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So, we have never ever had any problems with Solarian what so ever but tonight we were stuck on her for over 3 hours. We kept getting Wrath of the Astromancer debuffs that went off instant without any chance of getting away from the raid resulting in countless whipes.
After some time we kind of traced the problem to rogues getting the debuff and using CoS. Have anyone else noticed this? Is this something they added in the last patch or has it always been like this?
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10/14/07, 5:14 PM
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#666
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Von Kaiser
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Any immunity effect seems to trigger the bomb immediately. We had to yell at the paladins a few times for the point to get through
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10/15/07, 5:36 AM
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#667
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Von Kaiser
Human Paladin
Kul Tiras (EU)
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Originally Posted by Baalzaman
Any immunity effect seems to trigger the bomb immediately. We had to yell at the paladins a few times for the point to get through
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Yes that is true, any immunity affects, which imo is a great idea, spoils classes little "hehehe I can just take this off if I.... *BOOM* oh crap...".
If your Palas 'need' to bubble tell them do it when they are in the air or when they just hit the ground in case she decides to go hmm.... I think I'll target you next with my Arc Missiles.
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10/15/07, 6:38 AM
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#668
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Great Tiger
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I'm sorry, but I find it stunning it took 3 hours to realize that Cloak of Shadows triggers the effect. I feel genuinely sad for you.
Please tell your paladins not to bubble as well. And your mages not to iceblock.
And since it's 15 lousy yards and the mod makes the fight brain-damaged....
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10/15/07, 7:06 AM
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#669
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I forgot to train elf form
Night Elf Druid
Earthen Ring (EU)
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let me just third the recommendation for solarian alarm - we tried her last week and wiped 6-7 times to being blown the heck up, this week we get our first kill on al'ar, go knock off the reaver and I call a 10 minute break, tell everyone to install it and she goes down in 2 pulls with the only adjustments needed being getting Curse of tounges on the priests and mortal strike on her. Great addon, and a very, very fun fight.
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10/15/07, 7:13 AM
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#670
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Von Kaiser
Human Paladin
Kul Tiras (EU)
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Deadly Boss Mods gives the warning too if you are wondering. We usually go A'lar then Solarian then VR, due to solarian is just plain easier than VR. Get the mod.... then no excuse... unless lag.
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10/15/07, 1:05 PM
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#671
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Words On The Internetâ„¢
Vectivus
Draenei Warrior
No WoW Account
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If someone dies with the Wrath debuff, it will also go off instantaneously. I was about to unleash the fury on one of my Rogues when I figured out what happened, and held my tongue.
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Originally Posted by Aislinana
I just ditch the logic and go for ripping your throat out because it's faster.
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10/15/07, 3:24 PM
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#672
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Glass Joe
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Originally Posted by RK
I am thinking that even if it means having the adds stick around way into the next caster phase, we should just have the holy paladin gather them up a la Morogrim, not even try having mages and warlocks AoEing until Solarian comes back (except perhaps for fire novas or whatever), then have the AoErs start in on the aoeing while the rest of dps splats the priests and then goes back in Solarian. But this has serious oopsie potential if the holy paladin gets wrath'd (maybe he has to start off well to the side of everyone else?). Does anyone else have experience in doing this fight with relatively few AoE players available?
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I am my guilds protection pally and I get totaly used and abused on this fight. To control the adds we all move to me (at one of the three little beams). Then I will cast two-three concecrations, at this point I have all the AoE mobs on me. Next I pull them all away from the group so that I can be Wrath'd and not kill them. At this point the priests spawn with Solarian, but it really does not matter because I will tank them all and have 1 warlock toss out Seeds. Between my DPS and the warlock's added dps we have always managed to kill them before the next set of adds will spawn. Its dirty when a Pally has 1200+ dps on a fight. I am going to push for 1500+ dps on the next pass.
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