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Old 04/30/07, 6:58 PM   #26
 Anias
Solution complicated; Dispense enlightening graph.
 
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Blood Elf Warlock
 
Mal'Ganis
I'd actually argue that flasks instead of elixirs/potions might make sense on any fight with a high wipe ratio, so depending on remaining attempts it might be worthwhile even at the 30 minutes till raid ends point. That said, see my earlier post.

I think a lot of guilds to this point were doing the 3-4 hour raid night, and with the way flasks work and the average trash clear, that's the wrong length of time to be raiding.

Pick a number of flasks you want against a boss on a night that you're going to go full out on him, work out how long trash should take, and then schedule that much time. Don't put yourself in the position of "one last set of 25 flasks for the last hour" every other night because your raid time is 3 hours against the boss.
 
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Old 04/30/07, 7:02 PM   #27
Trouble
Bald Bull
 
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Blood Elf Warlock
 
Turalyon
I definitely have to second the cutting off of old content. I think many people continue running old stuff almost out of habit. How many upgrades are left for guilds farming Karazhan after a month or two? How meaningful are those upgrades? We made the decision to cut off Karazhan from official raid nights about a month ago, when we entered SSC. It was the right decision for us as we were able to use that time to kill six new bosses in three weeks. If we were spending 1.5 nights a week in Kara that would not have happened.
 
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Old 05/01/07, 10:52 AM   #28
Rogar
Piston Honda
 
Dwarf Priest
 
Argent Dawn
Originally Posted by OzzymandiasKJ View Post
The only logical step is to kill Aran but for whatever reason we can't seem to pull it off. Multiple 1% wipes prove to me that we're capable of it, but it just hasn't happened.
Emphasis is mine.

Every time you wipe, you need to find the root cause and address it for future engagements. If you don't know why you're wiping on an encounter, you are doomed to repeat history.
 
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Old 05/01/07, 11:08 AM   #29
OzzymandiasKJ
Look on my works, ye mighty, and despair!
 
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Undead Mage
 
Kil'Jaeden
Originally Posted by Rogar View Post
Emphasis is mine.

Every time you wipe, you need to find the root cause and address it for future engagements. If you don't know why you're wiping on an encounter, you are doomed to repeat history.
I should have said for various reasons, it was always a human error. All for naught, we downed him last night and had Prince at 51% in one try.

Last edited by OzzymandiasKJ : 05/01/07 at 12:41 PM.
 
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Old 05/01/07, 11:17 AM   #30
 Praetorian
Mike Tyson
 
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Mal'Ganis
naught.

Also, grats, getting over an obstacle like that is always a relief.
 
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Old 05/01/07, 3:31 PM   #31
OzzymandiasKJ
Look on my works, ye mighty, and despair!
 
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Undead Mage
 
Kil'Jaeden
Originally Posted by Praetorian View Post
naught.

Also, grats, getting over an obstacle like that is always a relief.
Thank you. It is, but we're still very uncomfortable and awkward over the fact that it took us 6 weeks to down him. This has prompted a major re-evaluation of how we run our guild. It's a good thing I just so happened to start visiting these forums more regularly, too. I'm learning a lot here.

Relating this to the subject: I do hope to model our guild after Praetorian's example. Coming in with players who have taken the time to do their homework and understand the nuance of the fight beyond that of whatever general description they hear from the raid leader prior to the pull will always provide to be the most efficient way to progress. I mean, if you have hours and hours to spend on each encounter then sure - I'd much rather finish a raid in three hours and accomplish the same feat as 5 hours worth of mindless bombardment. Give myself some time to go on with my day.

Last edited by OzzymandiasKJ : 05/01/07 at 4:03 PM.
 
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Old 05/01/07, 3:47 PM   #32
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by OzzymandiasKJ View Post
Thank you. It is, but we're still very uncomfortable and awkward over the fact that it took us 6 weeks to down him. This has prompted a major re-evaluation of how we run our guild. It's a good thing I just so happened to start visiting these forums more regularly, too. I'm learning a lot here.

Relating this to the subject: I do hope to model our guild after Praetorian's example. Coming in with players who have taken the time to do their homework and understand the neuonces of the fight beyond that of whatever general description they hear from the raid leader prior to the pull will always provide to be the most efficient way to progress. I mean, if you have hours and hours to spend on each encounter then sure - I'd much rather finish a raid in three hours and accomplish the same feat as 5 hours worth of mindless bombardment. Give myself some time to go on with my day.
This is always the trick... I don't think anyone would prefer more time vs. less time learning a boss. Getting people to pay attention to more than the 4 buttons they push for DPS is always a step in the right direction. Hearing a Mage suggest how the healer positioning might be improved means that he was doing more than just damage, he was paying attention to the overall picture.

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Also: Google Toolbar = Spell checker for online forms. (nuance. :]) Best of luck with Prince and Nightbane... both are rewarding fights and some of my favorite to date.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.
 
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Old 05/01/07, 4:09 PM   #33
OzzymandiasKJ
Look on my works, ye mighty, and despair!
 
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Undead Mage
 
Kil'Jaeden
Originally Posted by Cel View Post
Also: Google Toolbar = Spell checker for online forms. (nuance. :])
Twice in one thread, ugh. And thanks for the support.
 
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Old 05/02/07, 8:44 AM   #34
Fagrim
Von Kaiser
 
Dwarf Priest
 
Shadowsong (EU)
We did very well with a 4 day raid schedule (1900-2400) pre-TBC. We downed KT before Christmas and really felt in a true sense that we defeated WoW 1.0.

In TBC things are different but I do not believe it has anything to do with the raid schedule. Motivation is lacking which at least I blame the TBC game design for. That is a topic in itself, but the motivational aspect of TBC is a huge problem for us and basically every other guild I know one way or the other (will not derail this thread with all my thoughts on that subject).
 
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