Originally Posted by Margot
Tier 3 was very well itemized for raiding. It's been downhill since then, except for this one boon to Tailors. As a lot of people in this thread have asked, why are the itemization people ignorant of the stats raiders want? It's not that they're making items "balanced", it is that they put useless stats on them for no apparent reason (crit on shadow priest tier sets, for example).
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My only guess is that the itemization team does not _want_ to make fully min-maxed gear. Sure, +spirit for mages isn't as good as +dmg, so in a pure sense the points in spirit are wasted in comparison.
I have a feeling the item team wants a mage "experience" that wearing full TierX gives. Mage armor does more, cool procs on crits, bigger and longer evocations, hefty stamina for incidental damage, and so on. Making min-max gear is easy; obviously they know how to do it (Robe of the Archmage, pre-nerf FSW). They just have something else in mind.
I think that's the only way to explain the crit on dps priest gear. It isn't anywhere near enough to make Surge of Light into an interesting longevity mechanic (even if there were a point to bringing a smite dps priest to a raid), and there are just a few spells that can crit (Blast, SW-D). Why is it there? Because it is cheap to put just a little bit of +crit on things, and it is cool and fun to get huge MindBlast crits. They know very well that the +crit is far too expensive for the actual dps benefit it provides. But I think they are actually shooting for some kind of "Shadow Priest Experience" that the gear will somehow provide.
That's my take on it, at least.