Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Closed Thread
 
LinkBack Thread Tools
Old 05/01/07, 8:00 PM   #1
Forlex
Glass Joe
 
Human Paladin
 
Draka
New PTR Patch, Changes Listed:

Via WoWInsider

* General
o Inspect distance has been increased to 30 yards (from 10 yards).
o The amount of parry rating needed to get 1% parry has been reduced by 25%.
o Many set bonuses did not work properly when combined with an item or enchantment that had the exact same effect at the exact same magnitude. That issue has been corrected on all set bonuses.
* PvP
o The new battleground matchmaking system is now implemented and active. This system allows the battleground to select teams of similar equipment quality and organizational level to battle each other. For now, the system will be very forgiving about creating matchups in order to keep queue times low. However, the parameters will be adjusted as necessary when more organized teams become active in the battlegrounds.

* Druids
o Bestial Wrath: The immunity granted by thtis ability now lasts the full duration of the ability. Bestial Wrath now grants immunity to Cyclone. Cyclone will no longer prevent the immunities from being granted.
o Celestial Focus: The delay on the stun effect for Starfire has been reduced.
* Mages
o Impact: The delay on the stun effect has been reduced.
* Paladins
o Consecration: Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized.
o "Illumination": This talent now only gives 60% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock". [up from 50%]
* Priests
o Blackout: The delay on the stun effect has been reduced.
o Mass Dispel mana cost reduced.
o "Shadow Word: Death": Cooldown increased to 12 sec and will now properly damage the casting Priest when it is reflected. [the reflection part is new]
o Spiritual Guidance: This talent now works while the Priest is in Shadowform.
* Rogues
o Blade Twisting: The delay on the daze effect has been reduced.
o Gouge: This ability will no longer trigger poisons (and thus break itself).
* Shaman
o Earth Shock: Rank 8 is now properly considered an Interrupt effect for talents and abilities that affect interrupts.
* Warlocks
o Death Coil is now is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.
o Felguard: This pet will periodically check to see if you know the talent which allows you to summon it, and die if you do not know the talent.
o Seed of Corruption: This spell will now interact properly with town guards when bystanders are hit by its detonation in a duel.
* Warriors
o Bloodrage: It is no longer possible to gain extra rage from this ability by using tradeskills to keep you in combat.
o Charge: This ability will now properly cause the warrior to go into combat with its target.
o Flurry: Ranks 1-4 will no longer trigger from ranged critical strikes.
o Improved Hamstring: The delay on the immobilize effect has been reduced.
o Sweeping Strikes: This ability will no longer be modified erroneously on additional targets by percent modifiers to your damage.
* Quest
o Void Crystals maximum stack size has been increased to 20 from 10.
* Dungeons and Raids
o All 25 man raid bosses who drop set tokens will now drop an additional token.
o Coilfang: Serpentshrine Cavern
+ Morogrim Tidewalker has been moved to a more central location in his room.
+ Hydross the Unstable's hit points have been slightly reduced.
Colossus Ragers have had their health reduced significantly.
o Auchindoun: Shadow Labyrinth
+ Reduced the number of creatures in Shadow Labyrinth.
o Karazhan
+ Netherspite will no longer cast Nether Burn while crazed.
o Magtheridon's Lair
+ Hellfire Warders have been significantly reduced in difficulty.
+ Hellfire Channeler's Shadow Bolt Volley has been made much more easy to interrupt.
+ The melee damage of Burning Abyssals has been significantly reduced.
o Tempest Keep
+ High Astromancer Solarian's hit points have been greatly reduced.
o Tempest Keep: The Arcatraz
+ There are fewer Protean Nightmares roaming the halls of the Arcatraz.
* Items
o Alliance Shaman PvP Sets: These sets now have set bonuses as intended.
o "Mystical Skyfire Diamond": The triggering rate on this item has been increased, but it now only reduces the cast time on spells by half; and Warlocks casting "Corruption" with maximum ranks in "Improved Corruption" will no longer consume the "Focus" buff from this gem.


I like this change the most: "All 25 man raid bosses who drop set tokens will now drop an additional token." Brings the new bosses inline with old-world stuff (2 tier items/kill).

Offline
Old 05/01/07, 8:06 PM   #2
Axanor
Don Flamenco
 
Axanor's Avatar
 
Tauren Druid
 
Area 52
All 25 man raid bosses who drop set tokens will now drop an additional token.
I can't believe it took them this long to figure this out. People were pointing out the problem back when the first Gruul kill occurred.

Offline
Old 05/01/07, 8:09 PM   #3
Manniefresh
Von Kaiser
 
Tauren Druid
 
Kil'Jaeden
o Death Coil is now is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.
Damn those chain Death Coils!

Offline
Old 05/01/07, 8:13 PM   #4
Juno
Don Flamenco
 
Night Elf Warrior
 
Twilight's Hammer (EU)
Wow.
2 major things.

o All 25 man raid bosses who drop set tokens will now drop an additional token. (As brought up before)

and...

o Inspect distance has been increased to 30 yards (from 10 yards).

..and perhaps the one about parry rating. I'm still more cheerful about the inspect one though.

Offline
Old 05/01/07, 8:14 PM   #5
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by Manniefresh View Post
Damn those chain Death Coils!
This is probably the change that makes Magtheridon trash "significantly reduced in difficulty"!

Double tokens is a really welcome change.

Offline
Old 05/01/07, 8:15 PM   #6
Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by Forlex View Post
I like this change the most: "All 25 man raid bosses who drop set tokens will now drop an additional token." Brings the new bosses inline with old-world stuff (2 tier items/kill).
Not to mention bringing them in line with Karazhan. It always seemed really stupid to me that you could accumulate T4 helms and gloves 2-3 times as fast as the rest of the pieces.

Originally Posted by Manniefresh View Post
Damn those chain Death Coils!
Pardon the derail, but what was the original reason for not just calling Death Coil a fear?

My comrades are my weapons, and I am their shield.

Offline
Old 05/01/07, 8:16 PM   #7
Tacitus
Don Flamenco
 
Tacitus's Avatar
 
Goblin Warrior
 
Wildhammer (EU)
o Inspect distance has been increased to 30 yards (from 10 yards).
About damn time.

Brotherhood, Peace, Unity

Offline
Old 05/01/07, 8:17 PM   #8
• Snowy
Do Not Disturb
 
Snowy's Avatar
 
Blood Elf Priest
 
Mal'Ganis
Originally Posted by Cathela View Post
Pardon the derail, but what was the original reason for not just calling Death Coil a fear?
It would be much less useful as a fear -- immunities, being able to break out of it, etc.

United States Offline
Old 05/01/07, 8:17 PM   #9
Manniefresh
Von Kaiser
 
Tauren Druid
 
Kil'Jaeden
I don't play any melee classes really but isn't that parry change pretty big for tanking?

Offline
Old 05/01/07, 8:18 PM   #10
Cesar2000
Don Flamenco
 
Cesar2000's Avatar
 
Night Elf Druid
 
Dragonblight (EU)
omgomgomg this patch is just getting more and more awesome... CAN'T WAIT!

Offline
Old 05/01/07, 8:19 PM   #11
Quigon
Bald Bull
 
Quigon's Avatar
 
Tauren Warrior
 
Kil'Jaeden
Originally Posted by Cathela View Post
Pardon the derail, but what was the original reason for not just calling Death Coil a fear?
Warlocks used to be fairly terrible at PvP - in particular against a few melee classes. Death coil was the spell that truly saved them from a veritable abyss. Its still a great spell, and it will continue to be one with these changes.


The only major changes here (aside from the obvious biggest one concerning loot), are the major nerfs. I think its pretty obvious that they intended more than 1-2 guilds per server to be dropping magtheridon. WHAT A SURPRISE.

Offline
Old 05/01/07, 8:20 PM   #12
Quigon
Bald Bull
 
Quigon's Avatar
 
Tauren Warrior
 
Kil'Jaeden
Originally Posted by Manniefresh View Post
I don't play any melee classes really but isn't that parry change pretty big for tanking?
Not really - your items either have it or they don't. Using parry gems or any gems with parry on it is basically a colossal blunder imo. Just because it takes something like 22 parry now instead of 30 its still kinda a worthless stat. Big deal, warriors get more avoidance.

Offline
Old 05/01/07, 8:21 PM   #13
Bryne
The Treachery of Forums
 
Bryne's Avatar
 
Orc Warrior
 
Mal'Ganis
Originally Posted by Manniefresh View Post
I don't play any melee classes really but isn't that parry change pretty big for tanking?
It makes it a halfway practical stat again rather than "omg avoid, take dodge instead". They finally realized that speeding up your next swing on a parry isn't worth jack and certainly doesn't warrant making it as expensive in the budget as it was.

Offline
Old 05/01/07, 8:22 PM   #14
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
Originally Posted by Manniefresh View Post
I don't play any melee classes really but isn't that parry change pretty big for tanking?
I wouldn't call it "big", the net result is we're just going to get more parry since lots of the gear has quite a bit of parry rating on it.

Offline
Old 05/01/07, 8:23 PM   #15
Quigon
Bald Bull
 
Quigon's Avatar
 
Tauren Warrior
 
Kil'Jaeden
This thread is potentially going bad places. Lets not sweat the parry change too much - people are gonna gain 1-2% avoidance.

Offline
Old 05/01/07, 8:24 PM   #16
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by Quigon View Post
I think its pretty obvious that they intended more than 1-2 guilds per server to be dropping magtheridon. WHAT A SURPRISE.
On a side-note: Is Mag's trash also on a 2 hour timer now?

Offline
Old 05/01/07, 8:29 PM   #17
Bryne
The Treachery of Forums
 
Bryne's Avatar
 
Orc Warrior
 
Mal'Ganis
I'm pretty interested to see the big gear matching system in action, too, and to what point they've got it currently tuned to "fair matchup vs. two-hour queue times". It seems like something that would be pretty impossible to see on the PTR.

Can you game the system by throwing on your twill to queue up with? I wonder how they're determining this.

Offline
Old 05/01/07, 8:33 PM   #18
Manniefresh
Von Kaiser
 
Tauren Druid
 
Kil'Jaeden
Originally Posted by bryne View Post
I'm pretty interested to see the big gear matching system in action, too, and to what point they've got it currently tuned to "fair matchup vs. two-hour queue times". It seems like something that would be pretty impossible to see on the PTR.

Can you game the system by throwing on your twill to queue up with? I wonder how they're determining this.
The only way I can see it working is by not letting you switch out eq after you queue and until you are out of the BG.

Offline
Old 05/01/07, 8:35 PM   #19
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Great changes overall.. can't help but wonder about the netherspite one... he isn't going to netherburn anymore?

Re Parry. It was a long overdue change and I wouldn't be so happy about it if it wasn't for the 8 million parry rating on T6.

Offline
Old 05/01/07, 8:39 PM   #20
Wibble
Von Kaiser
 
Human Priest
 
<AHH>
Ner'zhul
Originally Posted by Buiden View Post
Great changes overall.. can't help but wonder about the netherspite one... he isn't going to netherburn anymore?
It just says "while crazed", so I'm sure he'll be casting it the rest of the time (it's the shadow damage aura, not his breath attack).

Offline
Old 05/01/07, 8:40 PM   #21
Grub
Banned
 
Tauren Druid
 
Spinebreaker
Originally Posted by Manniefresh View Post
The only way I can see it working is by not letting you switch out eq after you queue and until you are out of the BG.
How about take the average ilvl of your highest ilvl items for each slot, taking into account stuff on your character, in your bags, and in your bank. Average that gear stat among everyone in a group when queueing, and match with groups as close to that as possible.

Offline
Old 05/01/07, 8:44 PM   #22
Nite_Moogle
I prefer the term treasure hunting
 
Nite_Moogle's Avatar
 
Tauren Shaman
 
Mal'Ganis
o Celestial Focus: The delay on the stun effect for Starfire has been reduced.
o Impact: The delay on the stun effect has been reduced.
o Blackout: The delay on the stun effect has been reduced.
o Blade Twisting: The delay on the daze effect has been reduced.
o Improved Hamstring: The delay on the immobilize effect has been reduced.
Hi there hidden cooldown confirmation!

United States Offline
Old 05/01/07, 8:47 PM   #23
Manniefresh
Von Kaiser
 
Tauren Druid
 
Kil'Jaeden
Originally Posted by Grub View Post
How about take the average ilvl of your highest ilvl items for each slot, taking into account stuff on your character, in your bags, and in your bank. Average that gear stat among everyone in a group when queueing, and match with groups as close to that as possible.
That would be problematic for hybrid classes who wish to play, let's say a DPS spec, while they've been specced for raid healing and only have raid healing gear.

Offline
Old 05/01/07, 8:48 PM   #24
Copernicus
Bald Bull
 
Copernicus's Avatar
 
Night Elf Druid
 
Tichondrius
The crafted engineering gun was changed - http://forums.worldofwarcraft.com/th...00100024&sid=1

Old Stats:
(73.8 damage per second)
+17 Stamina
Equip: Improves critical strike rating by 15.
Equip: Increases attack power by 14.

New Stats:
(72.0 damage per second)
+26 Stamina
Yellow Socket
+3 Stamina Socket Bonus

New Mats:
1 hardened adamantite tube
20 khorium bars
4 felsteel stabilizers
12 primal air
12 primal fire
1 primal nether

Offline
Old 05/01/07, 8:48 PM   #25
Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
Originally Posted by Manniefresh View Post
The only way I can see it working is by not letting you switch out eq after you queue and until you are out of the BG.
Speculation, but a server side "rating" kept for each player based on battleground activities (rough gear level when scoring HK's/objectives) and match-making logic vs those values may work.

It's going to be a bit touch-and-go as far as I see it though. At the moment, there's few enough battlegrounds (on Bloodlust at least) that additional filtering may make queue times go up even -more-. The only way it'd start getting effective is, like the patch notes said, the new matchup system garnered heightened/renewed interests in the battlegrounds.

I have my reservations though... another system that relied on more people getting accustomed to it would be the LFG interface, and we all know just how succesful it was. :/

That, and the BG incentives at the moment are just pretty meh anyway, compared to the time investment and rewards for Arena.

Edit: Post doesn't properly convey how excited I am about 2.1. Where 2.0 seemed to address many, many issues that plagued WoW 1.0, 2.1 seems to fix everything that's wrong with 2.0 endgame... and I'm loving it more and more with each PTR patch. If I could give Tigole & crew a big hug, I would. I'd honestly have quit playing at the rate 2.0 was going - total bummer since I promised myself I'd see Illidan dead after missing out on Kel'Thuzad before TBC hit, so the initial announcements about the biggest changes came at a really, really excellent time.

Offline
Closed Thread

Go Back   Elitist Jerks » Public Discussion

Thread Tools