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Old 05/01/07, 8:00 PM   #1
Forlex
Glass Joe
 
Human Paladin
 
Draka
New PTR Patch, Changes Listed:

Via WoWInsider

* General
o Inspect distance has been increased to 30 yards (from 10 yards).
o The amount of parry rating needed to get 1% parry has been reduced by 25%.
o Many set bonuses did not work properly when combined with an item or enchantment that had the exact same effect at the exact same magnitude. That issue has been corrected on all set bonuses.
* PvP
o The new battleground matchmaking system is now implemented and active. This system allows the battleground to select teams of similar equipment quality and organizational level to battle each other. For now, the system will be very forgiving about creating matchups in order to keep queue times low. However, the parameters will be adjusted as necessary when more organized teams become active in the battlegrounds.

* Druids
o Bestial Wrath: The immunity granted by thtis ability now lasts the full duration of the ability. Bestial Wrath now grants immunity to Cyclone. Cyclone will no longer prevent the immunities from being granted.
o Celestial Focus: The delay on the stun effect for Starfire has been reduced.
* Mages
o Impact: The delay on the stun effect has been reduced.
* Paladins
o Consecration: Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized.
o "Illumination": This talent now only gives 60% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock". [up from 50%]
* Priests
o Blackout: The delay on the stun effect has been reduced.
o Mass Dispel mana cost reduced.
o "Shadow Word: Death": Cooldown increased to 12 sec and will now properly damage the casting Priest when it is reflected. [the reflection part is new]
o Spiritual Guidance: This talent now works while the Priest is in Shadowform.
* Rogues
o Blade Twisting: The delay on the daze effect has been reduced.
o Gouge: This ability will no longer trigger poisons (and thus break itself).
* Shaman
o Earth Shock: Rank 8 is now properly considered an Interrupt effect for talents and abilities that affect interrupts.
* Warlocks
o Death Coil is now is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.
o Felguard: This pet will periodically check to see if you know the talent which allows you to summon it, and die if you do not know the talent.
o Seed of Corruption: This spell will now interact properly with town guards when bystanders are hit by its detonation in a duel.
* Warriors
o Bloodrage: It is no longer possible to gain extra rage from this ability by using tradeskills to keep you in combat.
o Charge: This ability will now properly cause the warrior to go into combat with its target.
o Flurry: Ranks 1-4 will no longer trigger from ranged critical strikes.
o Improved Hamstring: The delay on the immobilize effect has been reduced.
o Sweeping Strikes: This ability will no longer be modified erroneously on additional targets by percent modifiers to your damage.
* Quest
o Void Crystals maximum stack size has been increased to 20 from 10.
* Dungeons and Raids
o All 25 man raid bosses who drop set tokens will now drop an additional token.
o Coilfang: Serpentshrine Cavern
+ Morogrim Tidewalker has been moved to a more central location in his room.
+ Hydross the Unstable's hit points have been slightly reduced.
Colossus Ragers have had their health reduced significantly.
o Auchindoun: Shadow Labyrinth
+ Reduced the number of creatures in Shadow Labyrinth.
o Karazhan
+ Netherspite will no longer cast Nether Burn while crazed.
o Magtheridon's Lair
+ Hellfire Warders have been significantly reduced in difficulty.
+ Hellfire Channeler's Shadow Bolt Volley has been made much more easy to interrupt.
+ The melee damage of Burning Abyssals has been significantly reduced.
o Tempest Keep
+ High Astromancer Solarian's hit points have been greatly reduced.
o Tempest Keep: The Arcatraz
+ There are fewer Protean Nightmares roaming the halls of the Arcatraz.
* Items
o Alliance Shaman PvP Sets: These sets now have set bonuses as intended.
o "Mystical Skyfire Diamond": The triggering rate on this item has been increased, but it now only reduces the cast time on spells by half; and Warlocks casting "Corruption" with maximum ranks in "Improved Corruption" will no longer consume the "Focus" buff from this gem.


I like this change the most: "All 25 man raid bosses who drop set tokens will now drop an additional token." Brings the new bosses inline with old-world stuff (2 tier items/kill).

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Old 05/01/07, 8:06 PM   #2
Axanor
Don Flamenco
 
Axanor's Avatar
 
Tauren Druid
 
Area 52
All 25 man raid bosses who drop set tokens will now drop an additional token.
I can't believe it took them this long to figure this out. People were pointing out the problem back when the first Gruul kill occurred.

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Old 05/01/07, 8:09 PM   #3
Manniefresh
Von Kaiser
 
Tauren Druid
 
Kil'Jaeden
o Death Coil is now is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.
Damn those chain Death Coils!

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Old 05/01/07, 8:13 PM   #4
Juno
Don Flamenco
 
Night Elf Warrior
 
Twilight's Hammer (EU)
Wow.
2 major things.

o All 25 man raid bosses who drop set tokens will now drop an additional token. (As brought up before)

and...

o Inspect distance has been increased to 30 yards (from 10 yards).

..and perhaps the one about parry rating. I'm still more cheerful about the inspect one though.

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Old 05/01/07, 8:14 PM   #5
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by Manniefresh View Post
Damn those chain Death Coils!
This is probably the change that makes Magtheridon trash "significantly reduced in difficulty"!

Double tokens is a really welcome change.

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Old 05/01/07, 8:15 PM   #6
Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by Forlex View Post
I like this change the most: "All 25 man raid bosses who drop set tokens will now drop an additional token." Brings the new bosses inline with old-world stuff (2 tier items/kill).
Not to mention bringing them in line with Karazhan. It always seemed really stupid to me that you could accumulate T4 helms and gloves 2-3 times as fast as the rest of the pieces.

Originally Posted by Manniefresh View Post
Damn those chain Death Coils!
Pardon the derail, but what was the original reason for not just calling Death Coil a fear?

My comrades are my weapons, and I am their shield.

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Old 05/01/07, 8:16 PM   #7
Tacitus
Don Flamenco
 
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Goblin Warrior
 
Wildhammer (EU)
o Inspect distance has been increased to 30 yards (from 10 yards).
About damn time.

Brotherhood, Peace, Unity

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Old 05/01/07, 8:17 PM   #8
• Snowy
Mitt Romney?
 
Snowy's Avatar
 
Blood Elf Priest
 
Mal'Ganis
Originally Posted by Cathela View Post
Pardon the derail, but what was the original reason for not just calling Death Coil a fear?
It would be much less useful as a fear -- immunities, being able to break out of it, etc.

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Old 05/01/07, 8:17 PM   #9
Manniefresh
Von Kaiser
 
Tauren Druid
 
Kil'Jaeden
I don't play any melee classes really but isn't that parry change pretty big for tanking?

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Old 05/01/07, 8:18 PM   #10
Cesar2000
Don Flamenco
 
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Night Elf Druid
 
Dragonblight (EU)
omgomgomg this patch is just getting more and more awesome... CAN'T WAIT!

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Old 05/01/07, 8:19 PM   #11
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Cathela View Post
Pardon the derail, but what was the original reason for not just calling Death Coil a fear?
Warlocks used to be fairly terrible at PvP - in particular against a few melee classes. Death coil was the spell that truly saved them from a veritable abyss. Its still a great spell, and it will continue to be one with these changes.


The only major changes here (aside from the obvious biggest one concerning loot), are the major nerfs. I think its pretty obvious that they intended more than 1-2 guilds per server to be dropping magtheridon. WHAT A SURPRISE.

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Old 05/01/07, 8:20 PM   #12
Quigon
Bald Bull
 
Quigon's Avatar
 
Tauren Warrior
 
Kil'Jaeden
Originally Posted by Manniefresh View Post
I don't play any melee classes really but isn't that parry change pretty big for tanking?
Not really - your items either have it or they don't. Using parry gems or any gems with parry on it is basically a colossal blunder imo. Just because it takes something like 22 parry now instead of 30 its still kinda a worthless stat. Big deal, warriors get more avoidance.

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Old 05/01/07, 8:21 PM   #13
 Bryne
The Treachery of Forums
 
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Pandaren Monk
 
Mal'Ganis
Originally Posted by Manniefresh View Post
I don't play any melee classes really but isn't that parry change pretty big for tanking?
It makes it a halfway practical stat again rather than "omg avoid, take dodge instead". They finally realized that speeding up your next swing on a parry isn't worth jack and certainly doesn't warrant making it as expensive in the budget as it was.

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Old 05/01/07, 8:22 PM   #14
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
Originally Posted by Manniefresh View Post
I don't play any melee classes really but isn't that parry change pretty big for tanking?
I wouldn't call it "big", the net result is we're just going to get more parry since lots of the gear has quite a bit of parry rating on it.

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Old 05/01/07, 8:23 PM   #15
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
This thread is potentially going bad places. Lets not sweat the parry change too much - people are gonna gain 1-2% avoidance.

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