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Old 02/01/11, 12:47 PM   #31
LucidityAxel
Piston Honda
 
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Tichondrius
Originally Posted by revulva View Post
LucidityAxel: I checked it and our tool comes out to 16.85% spell hit for him, just UNDER the cap, not over. Just to be sure, I double checked, and we are indeed calculating spell hit accurately
Thanks for the response. I checked again, and I must be missing something.

The pre-optimized setup has 1712 hit rating. Both the tool and the in-game paperdoll frame agree on this.

As far as I can tell, the optimization suggests exactly two changes:

head - 67 mastery -> 67 haste (no change to hit)
neck - 50 mastery -> 50 spirit (net +50 hit rating)

This is a net increase of 50 rating; 1712 + 50 = 1762 total, which is over the cap. The in-game paperdoll agrees with this figure, but the tool says the optimized set has only 1727 rating:

Mr. Robot - Character Profile - World of Warcraft

Is the tool suggesting some other changes to hit or spirit that I don't see? Where is it getting the 1727 total from?

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Old 02/01/11, 1:20 PM   #32
revulva
Piston Honda
 
Dwarf Priest
 
Suramar
I'll admit, I had to stare at this one for a little while...

We both agree that the original setup has 1712 hit rating.

My math shows the optimized setup as having 1726 hit rating on gear.

The optimization does the following with regards to spirit/hit:
Head: +121
Neck: +50
Back: -50
Chest: -87
Waist: +40
Feet: -10
Ring 1: -50

Net change of +14.

Team Robot developer.
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Mr. Robot is now available on your Android and iPhone

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Old 02/01/11, 3:43 PM   #33
dedmonwakeen
Bald Bull
 
dedmonwakeen
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The scale factors generated by SimC (or stat weights or equivalence points or ...) are relative to the fixed gear point at which they were calculated. If one were to start with a naked toon and pick gear to maximize the sum of stat*stat_weight products, then scale factors generated by SimC will have limited use in this scenario.


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Old 02/01/11, 3:52 PM   #34
Kaejin
Great Tiger
 
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Mal'Ganis
Mr. Robot - Character Profile - World of Warcraft

The enchant upgrades are pretty clearly accurate as well as the gem, however the reforging results in worse stats by a pretty large margin. The optimization lands me a few rating points over the hit cap, a few under the exp soft cap, and then with much less Mastery in favor of about 2.5% crit. You can see my overall score drops 32.53 points despite the gem and enchant upgrades.

You also say you consider Darkmoon Card: Hurricane BiS for DW frost in this thread but the optimizer continues to suggest Impatience of Youth instead.

Uulwi ifis halahs gag erh'ongg w'ssh.

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Old 02/01/11, 6:53 PM   #35
revulva
Piston Honda
 
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Suramar
dedmonwakeen: We understand that what SimC and other people's spreadsheets, simulators, formulators, etc. are trying to do when they create stat weights is to tell you the relative value of each stat at that particular gearing point. As stats change, the weights change. What we have been doing is reverse engineering the stat weights we use based on Best in Slot gear configurations. Between item level 346 and 372, stats just don't change that much. So, the weights still work well at all the gear levels, but the site becomes more and more accurate the better your gear gets. We allow for the "major" discontinuities such as soft and hard caps, but we ignore the small, gradual shifts. When I say that the stat weights that SimC creates don't always look right - that is because sometimes the weights would lead me to make changes that the simulator itself is telling me are less optimal.

Kaejin: We're going to put out an update later tonight. Our code that enforces the DMC: Hurricane as BiS for DW Frost DKs needs to be re-implemented. That will be in the update. As far as your example of an "optimization" that slightly reduces your total EP value - it looks like you just happen to have very optimal reforges on your gear already. The drop in EP value of 32.53 is about a 0.17% change, which would be within in the margin of error on our approximate method. (Keep in mind that about 12 of that is because of the run speed enchant being put on your boots reducing your mastery by 15.) That change in value can basically be seen as negligible. I'd say, upgrade your enchants, and leave your reforges where they are!

Team Robot developer.
Follow Mr. Robot on Twitter or Facebook for updates, feature releases, bug fixes.
Mr. Robot is now available on your Android and iPhone

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Old 02/01/11, 7:16 PM   #36
Kaejin
Great Tiger
 
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Mal'Ganis
I'll probably continue on with how I've been doing my reforging manually then, exchanging 2~ Mastery for 2.5% crit just isn't within my ability to accept. Not to say I don't like the tool, but I guess I'm far too anal about being at least at the hit and exp cap and then making sure my next best stat is as high as I can manage. :p

It certainly seems great for anyone who doesn't like to putz around with that sort of thing, though. I liked the original Mr Robot DPS simulator quite a bit as well. The GUI was always pretty nice.

Edit: Also, don't the Fleet meta and Lavawalker boot enchant share the same run speed increase? Once the new metas are introduced this won't be an issue, but until then it seems like an oversight.

Last edited by Kaejin : 02/01/11 at 7:30 PM.

Uulwi ifis halahs gag erh'ongg w'ssh.

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Old 02/01/11, 7:17 PM   #37
dedmonwakeen
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Originally Posted by revulva View Post
Between item level 346 and 372, stats just don't change that much.
I was actually less concerned with the total statValue pts available then the relative distribution of various stats. It would be nice to be able to input ( InitialStat, StatWeight ) pairs, where your goodness function becomes a sum of StatWeight*(Stat-InitialStat) for each stat.


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Old 02/01/11, 9:38 PM   #38
Hotcooler
Glass Joe
 
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Термоштепсель (EU)
Originally Posted by ayrea View Post
I was testing on my low geared blood DK and when optimized it shows that I should use 5 JC gems while maximum allowed is 3.

Mr. Robot - Character Profile - World of Warcraft
Pretty much the same here, as it wants me to plug in 4 JC gems.


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Old 02/02/11, 12:15 PM   #39
LucidityAxel
Piston Honda
 
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Tichondrius
Originally Posted by revulva View Post
I'll admit, I had to stare at this one for a little while...

We both agree that the original setup has 1712 hit rating.

My math shows the optimized setup as having 1726 hit rating on gear.

The optimization does the following with regards to spirit/hit:
Head: +121
Neck: +50
Back: -50
Chest: -87
Waist: +40
Feet: -10
Ring 1: -50

Net change of +14.
I think I see the problem. Here is the results pane that I see in my browser:



I take it the blank sections in green should have actual text in them?

This behavior is 100% reproducible for me in Internet Explorer, Mozilla Firefox, and Chrome.

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Old 02/02/11, 12:54 PM   #40
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Blank section in green means the optimizer thinks you should remove the current reforge on that slot.

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Old 02/02/11, 2:30 PM   #41
Yellowsix
Piston Honda
 
Worgen Druid
 
Suramar
MatsT is correct. Perhaps we should consider putting some text like "removed" to be more clear.

Several of the bugs found yesterday have been fixed, including the issue with using too many jewelcrafter gems. Here's a link to the full list of changes:

Change Log

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Old 02/02/11, 3:00 PM   #42
smeags
Glass Joe
 
Human Mage
 
Tichondrius
I looked at the thread on how trinkets are calculated and I believe that DMC:V is calculated incorrectly because the INT gained from the proc does not improve your mana (only your max mana) the value of the INT from proc is not equal to the true value of INT.

Rather it is equivalent to the spellpower and crit gained from the proc:

INT*(value of spellpower)+INT/(int to crit%)*(crit rating to crit %)*(value of crit)

The second part of the formula just converts INT->Crit Rating.

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Old 02/02/11, 4:09 PM   #43
revulva
Piston Honda
 
Dwarf Priest
 
Suramar
Originally Posted by smeags View Post
I looked at the thread on how trinkets are calculated and I believe that DMC:V is calculated incorrectly because the INT gained from the proc does not improve your mana (only your max mana) the value of the INT from proc is not equal to the true value of INT.

Rather it is equivalent to the spellpower and crit gained from the proc:

INT*(value of spellpower)+INT/(int to crit%)*(crit rating to crit %)*(value of crit)

The second part of the formula just converts INT->Crit Rating.
I would agree that the portion of the intellect stat weight which accounts for increased mana pool should not be considered.

We used a sort of rough estimate for DMC: Volcano right now because everything I've read seems to unanimously agree it is the BiS trinket for damage casters. It's just that good. Over-estimating it slightly at this point won't actually make a difference in gear selection. I actually prefer it being over-estimated for now because I want it to always be selected.

Team Robot developer.
Follow Mr. Robot on Twitter or Facebook for updates, feature releases, bug fixes.
Mr. Robot is now available on your Android and iPhone

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Old 02/02/11, 4:18 PM   #44
smeags
Glass Joe
 
Human Mage
 
Tichondrius
Originally Posted by revulva View Post
I would agree that the portion of the intellect stat weight which accounts for increased mana pool should not be considered.

We used a sort of rough estimate for DMC: Volcano right now because everything I've read seems to unanimously agree it is the BiS trinket for damage casters. It's just that good. Over-estimating it slightly at this point won't actually make a difference in gear selection. I actually prefer it being over-estimated for now because I want it to always be selected.
If we are to believe SimC:

From my calculations using stat weights from BiS 359 from SimC (which may not actually be BiS), it is true that Theralion Mirror and DMC:V come out at BiS. (with TM as 1 and DMC:V as 2) Though DMC:V is very close to Bell and depending on stat weight changes it may be possible for Bell to surpass DMC:V.

Additionally the reason I bring up the calculation is because depending on where people's gear is currently at stat weights change significantly and when entering custom stat weights it may be beneficial to have a more accurate modeling of DMC:V.

TL;DR...I'm just being nitpicky and GREAT JOB on the SITE =)

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Old 02/02/11, 4:53 PM   #45
CaseyTheRetard
Von Kaiser
 
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Orc Shaman
 
Stormreaver
Originally Posted by Toastmonger View Post
For SV hunters some WotLK enchants can be better than Cataclysm enchants, specifically
Retribution has the same issue; secondary stat enchants are rated below the AP enchants from WotLK. The default stat weightings Mr. Robot uses for Ret agree thatThe WotLK enchants are not recommended when appropriate: example.


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