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Old 02/02/11, 4:57 PM   #46
alinna
Piston Honda
 
Human Priest
 
Silver Hand
Originally Posted by revulva View Post
It treats spirit/hit as identical stats for moonkin, elemental, spriest. We can probably update the display to make that more obvious. It will always favor spirit over hit, though - just because spirit at least does a little something for your out of combat regen.
You may want to change how it treats spirit/hit for human priests - we get an additional 3% spirit from racial so spirit is always preferred over hit. Using my character it is telling me to remove hit->spirit reforging which is not optimal.

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Old 02/02/11, 5:05 PM   #47
passislisk
Glass Joe
 
Draenei Shaman
 
Dragonblight
In what I believe is an issue regarding only enhancement shamans it seems that one issue I have found is that it is not detecting elemental precision being talented, so it is not calculating spirit value at all. This is an issue because the stats enchants to chest is also free hit rating if that is talented which needs to be accounted for. I imagine this is because it is an elemental talent, and the robot site may not even grab talents. My suggestion would be to have a box to put in 0/1/2/3 points in elemental precision to calculate the actual value of the spirit and get more accurate hit rating reforging.

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Old 02/02/11, 5:39 PM   #48
revulva
Piston Honda
 
Dwarf Priest
 
Suramar
Smeags: I see what you are saying. I didn't realize it was so close a decision for mages. We will have to think about how we can improve the estimate slightly.

CaseyTheRetard: We'll have to add in those enchants in a small update.

Alinna: It removes that reforge since spirit and hit are weighted the same in the stat weights. I see what you are saying that as a human you can actually get 1.5 extra spirit by reforging hit to spirit... Technically that is not a zero-value reforge, although it is so minor you could argue it's not worth doing. We'll see if we can add something in to stop the site from recommending that you remove it.

Passislisk: We are actually taking elemental precision into account. When you load a character we check how many points are in the talent. Can you give me an example where you think it is not being recognized?

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Old 02/02/11, 10:30 PM   #49
Labrynth
Glass Joe
 
Troll Druid
 
Frostmourne
Another hit question for you.

My 'more stats' pages gives me the following (as a boomchicken)

		Armory	Optimized	Best in Slot
Spirit		1734.00	1477.00		1797.00
Spell Hit	19.80 %	17.06 %		17.08 %
Armory/paperdoll is reporting 17.01% hit. Is there some buff you are taking into account I'm not thinking off (as you stated this is full raid buffed)? Regardless I'm struggling to see how these conversions work - even attempting to take into account the 468 pure hit I have on gear.

Mr. Robot - Character Profile - World of Warcraft

edit: Ahh, OK, thanks guys makes perfect sense. Now can you make the DPS version drop to avoid this kind of confusion for me in the future?

Last edited by Labrynth : 02/03/11 at 3:43 AM. Reason: added link to profile

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Old 02/03/11, 12:02 AM   #50
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Lab, Mr. Robot is averaging in the on-use Spirit from your Dream Owl. That is probably a mistake for DPS.

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Old 02/03/11, 1:21 AM   #51
revulva
Piston Honda
 
Dwarf Priest
 
Suramar
Yup, it's averaging in the spirit proc from your trinket. We'll update it to ignore spirit procs for the hit calculation. That's one of those situations where you don't expect DPS'ers to even use a trinket like that

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Old 02/03/11, 6:54 PM   #52
Ealyssa
Glass Joe
 
Blood Elf Paladin
 
Garona (EU)
Would be very nice if robot could take the "Glyph of Seal of Truth" (10 expertise) for retribution paladin. Or at least let us enter a custom expertise "hardcap" (16 in this case)

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Old 02/04/11, 12:40 AM   #53
revulva
Piston Honda
 
Dwarf Priest
 
Suramar
Originally Posted by Ealyssa View Post
Would be very nice if robot could take the "Glyph of Seal of Truth" (10 expertise) for retribution paladin. Or at least let us enter a custom expertise "hardcap" (16 in this case)
The site automatically assumes that you have this glyph and factors in the 10 expertise. If you have an example of a situation where it looks like it is not calculating correctly, please send us a link so we can check it out!

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Old 02/04/11, 5:08 PM   #54
Grigorim
Piston Honda
 
Blood Elf Paladin
 
Llane
For Ret, I ran an optimization using Redcape's stat weights. Link to optimization.

The problem I'm seeing is it's adding hybrid hit gems over raw str gems then reforging away the excess hit elsewhere. Is there a way to prevent regemming of certain pieces? They look artificially better because of the hit + socket bonus, but in a lot of cases this means losing on another piece due to having to reforge excess hit to a lesser secondary stat. The general consensus with ret at least is to gem straight str (aside from meta, which in the above sim requires two yellows) and to handle hit cap issues purely through reforging.

*edit* Caught my mistake, it actually is more optimal to make the changes even with gemming hybrid hit for str bonus in my current gear (about equivalent to 7 str). My mistake, silly to ask for an optimizer not to optimize.

For user friendliness, is it possible to make it so that if you select "Exclude expensive stuff" to not suggest optimizing down to worse enchants (for instance, the blue leg armor) if you already have the superior enchant? It seems counter-intuitive, although it's easy to see why that feature went in as-is.

Last edited by Grigorim : 02/04/11 at 5:26 PM.

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Old 02/04/11, 6:31 PM   #55
Jibini
Glass Joe
 
Night Elf Druid
 
Bronzebeard
Mr. Robot - Character Profile - World of Warcraft

Mr Robot is currently telling me that my optimized setup includes 18.47% spell hit.

I'm also seeing a similar effect to Grigorim. It's removing the Powerful Ghostly Spellthread I currently have, in favor of Ghostly Spellthread, which seems like something that shouldn't happen (especially if you're already in the BiS piece of gear for that slot).

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Old 02/04/11, 6:48 PM   #56
revulva
Piston Honda
 
Dwarf Priest
 
Suramar
Grigorim: I too have noticed that oddity of the "exclude expensive stuff" filter. We are going to try to make it so that it will still consider enchants you already have on.

Jibini: Thanks for the link, these examples help us tweak the optimization algorithm, we will figure out why the optimizer is going over the hit cap in this case and fix it in the next update.

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Old 02/04/11, 9:19 PM   #57
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Mr. Robot is trying to convince my DK into using [Fleet Shadowspirit Diamond] instead of [Destructive Shadowspirit Diamond]. Accordingly it tells her to re-gem two red sockets into orange ones, which overall would be a drop of 34.44 EP, accounting for all set bonusses.
"But the runspeed is faster then!" he says. Please note that he also wants to put minor runspeed enchant on boots.

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Old 02/04/11, 9:47 PM   #58
revulva
Piston Honda
 
Dwarf Priest
 
Suramar
It looks like you are right that it should not be trying to put on the fleet shadowspirit diamond. We'll check that out.

The run speed enchant on the boot is an upgrade because you are DW frost which dps's in Frost presence so you have no run speed increase. It won't show up in the EP values but we always consider having run speed as more optimal.

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Old 02/04/11, 10:42 PM   #59
Lysithea
Glass Joe
 
Undead Priest
 
Bloodscalp (EU)
I realize this is a long shot but I have to ask. Any chance Mr. Robot will support a pvp option in the future?
Reason I'm asking is because it took me ages to get my 4% hit as close as possible while optimizing the rest when I created my s9 template few days ago.

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Old 02/05/11, 12:38 AM   #60
Yellowsix
Piston Honda
 
Worgen Druid
 
Suramar
We do plan to add PvP gear, stat weights, BiS lists, and optimization in a future update. We don't have a time frame on that at the moment, but it is near the top of our priority list.

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