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Old 05/14/07, 6:35 PM   #301
 zeidrich
Square Tires; Frozen to the Ground.
 
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Goblin Warrior
 
Mal'Ganis
Originally Posted by Zaq View Post
Really? What a bummer, that seemed like an excellent adjustment to it.
If I recall, the introduction of the skill had prot warriors out damaging fury in DPS gear. By a significant margin.

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Old 05/14/07, 6:43 PM   #302
Vontre
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Cenarion Circle
Originally Posted by Anias View Post
Because picking up 200 armor in a ring slot takes minimal budget if you want armor for some reason.

I'm sure there's some time and place for the armor talent but it's pretty marginal. (Similiar to conjurer)
No. Arcane Fortitude is pretty much a given for any serious pvper with more than 10 points in arcane. Armor is armor.

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Old 05/16/07, 1:19 AM   #303
stampy
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Orc Death Knight
 
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Originally Posted by Nemain View Post
I'm surprised, that some people are surprised at the 60% prot warrior population.

It's actually rather logical as, when you're -not-:

-You can MT raids, but it will be HARD, and is generally not a good idea
-Trash in heroics still murders you when DPSing, and you can't survive as well as a prot warrior
-PUGs generally give non-prot warriors the finger
-proper Fury itemization only begins as SSC again, much like the old BWL days.

I think a lot of people often forget exactly what prot warriors give up to serve their guild :/
Once upon a time, I was EXTREMELY anti-prot. That last few percent of tanking viability never outweighed everything you had to give up to get it, unless you were the one guy up there tanking the biggest nastiest bosses.

I've gotta say, blizzard turned this on its head. Just focused rage makes an insane difference in tanking viability, much less the rest of the tree.

Recently, given the choice of tanking up the role of a dps warrior or prot... I chose prot. If, last october or so, you told me or anyone I knew that I would make that choice, you would get briefly laughed at and then ignored, but the balance has changed. 60% prot doesnt surprise me... there is far too much content right now that just begs and cries for prot warriors.

Plus, dont underestimate gold deflation... 50g isnt as much as it used to be. You might see that percentage vary in concert with raid schedules.

That said, I'm actually surprised at the number of prot warriors that took (edit: devastate).
I took it, but I don't think I really need it. It's pretty poo-poo as a 41 talents with it's gimpy damage and not-so-hawt threat generation. More a skill of convenience when you're feeling too lazy to use complex threat cycles.
As a 41-point talent, in a spot where some (but not all) other classes get game-changing abilities, devastate pales a bit... but you arent giving it nearly its due. Without devastate, the fact of the matter is that sunder does have to make its way into your rotation. That hogwash about complex threat cycles and laziness is crap... devastate on a 5-sundered mob is the best thing you have when shield slam and revenge are on cooldown; and I'm including improved thunderclap in that judgement. Unless you have such an incredibly complex rotation that shield slam gets confused into a 3 second cooldown, in a fight long enough to fully sunder, you want devastate... period.

Plus, devastate is NOT insignificant damage. Granted, your raid isnt depending on you to top the dps charts as a tank... but in fight with hard, fast enrage timers, tacking on an extra 30-50 dps is valuable. Especially when that takes the place of spending the same global cooldown and rage to... Refresh a debuff! RAWR!

I was lazy when I first had (and disliked) devastate... I didnt like needing to differentiate between when to sunder and when to devastate. When I got over it, and I got used to changing that one button hit in the rotation a certain ways into a fight, I realized that devastate is actually a pretty decent talent.

Plus... there are times in the game when a prot warrior needs to do damage, when they arent getting beat on. I love my block value set, but that only works when im getting hit. Go get yourself some decent fury warrior gear, get some basic gems and enchants, and you can crank out 400 dps easy with dual wield devastate spam. Not the broken already-removed PTR version, plain ol main hand devastate.

Getting some minor PvE dps ability from the top of a tanking tree isnt something from the mountain tops about, but it does add some value. It makes me cry to see prot warriors with no dps set trying to hurt a mob with a shield out, when they arent getting any incoming damage. Its embarassing.

I personally feel the 41 prot talent should have been something that -protects- something, be it yourself or someone else.
Yep, Id love to see some uber, must-have mitigation here. I dunno, give me some serious resists without resist gear or something (oh wait, it wouldnt make sense for a prot warrior to be able to tank a caster as well as a warlock, would it ). I dont know what they could do for protecting others ... except maybe a pvp taunt, but really, if the 41 point prot talent was for pvp... there would be a revolt.

Devastate is better than some 41 point talents, not as good as others. Since prot is a top heavy tree, and there really isnt some viable 21/0/40 or 0/21/40, it ends up working out.

Heaven knows intervene is too clunky to use efficiently.
Intervene is godly. Google "intervene macro" and go to work. Use the skill properly and it isnt clunky at all.

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Old 05/16/07, 1:24 AM   #304
stampy
Piston Honda
 
Orc Death Knight
 
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Originally Posted by Vontre View Post
No. Arcane Fortitude is pretty much a given for any serious pvper with more than 10 points in arcane. Armor is armor.
Also, the low arcane tree is kinda weaksauce. Every spec with the real arcane goodies has some "damnit, I gotta spend this point SOMEWHERE" talents, and you can do worse than arcane fortitude.

Is doesnt compare to conjurer. Every tuesday, all toons with points in master conjuror should be automatically deleted.

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