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Old 02/03/11, 12:29 PM   #16
pwil
Glass Joe
 
Worgen Warlock
 
Bladefist
Originally Posted by necro_potence View Post
You can, should and are encouraged to do that by the tooltip on the caps tab

In general, enchanting for something that with 1 single item swap becomes useless isn't a good idea anyway.

Plus the current solution is more robust, because adding enchantments to the model would not prevent you from having to reduce the hit cap by hand if you want to factor in an hit elixir or food buff.

(In terms of poor ways, if I actually did add enchantments to the model, what currently takes 30 seconds to compute with the "poor solution" would have grown by quite some orders of magnitude, so I opted to go for the less elegant, much faster for the end-user, solution.)
Haha apparently I was missing something. I stand corrected.

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Old 02/03/11, 12:35 PM   #17
Bigchipper
Glass Joe
 
Human Warlock
 
Bloodhoof
Originally Posted by necro_potence View Post
Which char did you lookup? I looked up for Bigchipper @ Bloodhoof - Game - World of Warcraft and see that it is a lvl 82 paladin. As I specified in the first post, it has (almost) all lvl 85 items. I haven't worried about lower level items for two reasons, 1) the actual cost, 2) cause stat weights derived from spreadsheets or tools like simulationcraft are almost always for max level chars (which makes sense ofc).
Sorry..that's not my main anymore. Look up Loosefur on Bloodhoof-US. I still cannot get it to work...says "no items matching the criteria have been found."

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Old 02/03/11, 12:54 PM   #18
tr0tsky
Glass Joe
 
Human Warlock
 
Frostwolf
Originally Posted by Bigchipper View Post
Sorry..that's not my main anymore. Look up Loosefur on Bloodhoof-US. I still cannot get it to work...says "no items matching the criteria have been found."
Says that for me too, although I can go to the armory page myself. (Soni@Frostwolf-US)

edit: Actually, I can't look any items up either...does this work on non-standard ports or something?

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Old 02/03/11, 1:02 PM   #19
pwil
Glass Joe
 
Worgen Warlock
 
Bladefist
Originally Posted by Bigchipper View Post
Sorry..that's not my main anymore. Look up Loosefur on Bloodhoof-US. I still cannot get it to work...says "no items matching the criteria have been found."
Originally Posted by tr0tsky View Post
Says that for me too, although I can go to the armory page myself. (Soni@Frostwolf-US)
I was able to look up both of you without a problem. Only problems I can think of would be to check your spelling and make sure you have selected US from the dropdown menu. It defaults to EU.

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Old 02/03/11, 1:03 PM   #20
tr0tsky
Glass Joe
 
Human Warlock
 
Frostwolf
Originally Posted by pwil View Post
I was able to look up both of you without a problem. Only problems I can think of would be to check your spelling and make sure you have selected US from the dropdown menu. It defaults to EU.
Yah, I definitely had things spelled properly and set to US. So, it must be a firewall problem then, I guess. Oh well, another program I can only use at home :P

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Old 02/03/11, 1:18 PM   #21
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
I'll try to change the port to a lower one in an upcoming release to see if that fixes up your issues in using it from work guys. I'll let you know when I have!

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Old 02/03/11, 1:29 PM   #22
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by PainfulDeath View Post
I can find them just fine. Did you flag the Heroic checkbox before looking them up?

EDIT: in the current implementation, in some cases selecting the heroic checkbox has the semantic of "also show heroic items, in addition to normal ones (for example, check heroic, and select CLOTH EPIC BRACERS)".
But it doesn't work like that if you lookup by item name (for example, looking up Mantle of Master Cho with the heroic flag checked returns just the heroic version of it, instead of both the normal and heroic ones).
I'll align the behaviour in 1.4, thanks for pointing it out.

Last edited by necro_potence : 02/03/11 at 1:34 PM.

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Old 02/03/11, 2:42 PM   #23
jeffason
Glass Joe
 
Undead Warlock
 
Thunderlord
what combination traversal algorithm do you use for solving the best gearset? seemed a little slow but other than that it's a good app!

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Old 02/03/11, 6:24 PM   #24
Lord Loom
Von Kaiser
 
Lord Loom's Avatar
 
Gnome Warlock
 
Doomhammer (EU)
Originally Posted by necro_potence View Post
Enchantments and belt buckles don't change anything because you will put those either way. If you load two pair of shoes, which one is better will not change due to enchanting, since you will enchant both.
In general I agree, the only thing I could see being a problem is 2h vs. mh+oh comparisons for casters, since one-hand item combinations come with the same weapon enchant as well as the 100 (soon 40) intellect to off-hand enchants. I don't know if your tool accounts for that, but right now it doesn't seem to (unless I remove it from available items, WGO insists that optimal selections for me include Cerith Spire Staff - Item - World of Warcraft despite of having one-hand weapons and off-hands of the same item level with and without hit available).

Everyone always coming to Zathras with problems. Great responsibilities. But Zathras does not mind. Zathras trained in crisis management.

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Old 02/04/11, 4:03 AM   #25
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Lord Loom View Post
In general I agree, the only thing I could see being a problem is 2h vs. mh+oh comparisons for casters, since one-hand item combinations come with the same weapon enchant as well as the 100 (soon 40) intellect to off-hand enchants. I don't know if your tool accounts for that, but right now it doesn't seem to (unless I remove it from available items, WGO insists that optimal selections for me include Cerith Spire Staff - Item - World of Warcraft despite of having one-hand weapons and off-hands of the same item level with and without hit available).
True, that case is a bit problematic, sadly when I started there was no such offhand enchantment. I'll have to come up with a solution in one of the next updates. Can you tell me which main-hand and offhand you used for the test and your stat weights?

Last edited by necro_potence : 02/04/11 at 5:49 AM.

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Old 02/17/11, 7:47 PM   #26
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Version 1.5 is almost ready, meanwhile I could use your help.
If you have a link to the armory of a char using any of the following gems, I'd greatly apreciate it if you could share it here.

Accurate Demonseye
Bracing Shadowspirit Diamond
Deft Ember Topaz
Keen Ember Topaz

Last edited by necro_potence : 02/19/11 at 12:08 PM.

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Old 02/19/11, 12:09 PM   #27
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Version 1.5 is up and will be automatically downloaded if you had a previous one. As soon as the EU armory gets back online I'll add a new video to show the new features.

Edit: here it is WoW Gear Optimizer - v1.5.4 new features (HD)

Last edited by necro_potence : 02/19/11 at 7:11 PM.

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Old 02/19/11, 9:29 PM   #28
Sanctimony
Piston Honda
 
Sanctimony's Avatar
 
Orc Death Knight
 
Mal'Ganis
Nice work on the optimizer. It's always heartening to see someone tackling NP-Complete for the sake of DPS.

I'm having a bit of trouble though: it doesn't seem to be respecting my hit cap, though the expertise cap is working fine. My character profile can be found here, and the generated setup here.

As another test I removed the expertise cap entirely, and the optimizer not only shot past the hit cap again, it actually decreased the resultant amount of expertise (and xPS as well.) Results here.

Also, as an ill-informed aside (I haven't touched Java in years), have you looked into running the optimization in a multi-threaded fashion? The optimizer's capping out one of my cores and leaving the rest feeling rather under-appreciated.

Thanks again for the work on the tool, and I'm looking forward to further development on it!

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Old 02/20/11, 5:07 AM   #29
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Thanks for helping me test out the melee part, I've only been able to test the caster part well because I don't have a melee myself.

One thing on the fly that I noticed though is that you have tanking boots that consequently don't get loaded in the optimizer, which could mess things around a bit...

I'll look into it more and let you know what I find.

About multithreading, I did make the parallel version of it, but it had 1 advantage, computing the results faster, but 2 disadvantages. Basically, fulling all cores to 100% meant that you had to wait till the optimization was over to use your pc again, while having just 1 core fully loaded you can still suft the web or even play wow. The second was a memory problem, what is currently a single resource would have to be cloned for various threads.

EDIT: I might have found the issue, I might pm you for some tests if you don't mind...

Lead developer of the definitive java-based Gear, Gem and Reforge Optimizer.

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Old 02/20/11, 2:57 PM   #30
Sanctimony
Piston Honda
 
Sanctimony's Avatar
 
Orc Death Knight
 
Mal'Ganis
Sure, I'd be happy to help out with additional testing.

Heh, didn't even realize the optimizer was ignoring my boots. Regarding them, due to their high strength and mastery they're actually among the best boots for my spec until I get a proper raid drop (check it out here, clicking ... next to feet. Melee dps wearing tanking items is uncommon, but it is sometimes a good decision.

As for multithreading, what about running n-1 threads, leaving 1 core untouched for general use? Obviously wouldn't help for a 2-core system, but would nearly triple the speed for a 4-core system. Regarding memory use, I'm sad that there's no copy-on-write memory use paradigm for windows like there is for a linux fork, but since your program isn't a memory hog to begin with, I don't think it would strictly be necessary. I'm seeing a memory footprint of 87 megs for javaw.exe while the optimizer's doing its thing, so tripling (or even increasing sevenfold) memory consumption shouldn't have much of an impact on the type of computers that would have 4 or 8 cores to begin with.

Of course, backseat development is far easier than implementing the change myself, and from my limited experience I know how much of a pain in the ass multithreaded programs can be at times.

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