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Old 02/22/11, 12:57 AM   #31
Handled
Piston Honda
 
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Pandaren Monk
 
Ner'zhul
I was playing around with this tonight and learned a few things.

1. Tank gear won't show up maybe it's a block you have setup when looking up DPS gear. I'm sure it won't be like this forever but currently w/o heroic boots tank boots are pretty strong.

2. On the Armory looks up maybe because of the tank boots not sure but it can't pull my armory with preserver checked.

"They thought bosses just fell over the first night because of the tag over their head, and the most important thing was how much damage they could do at all times. Newsflash - it doesn't work like that."

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Old 02/22/11, 3:46 AM   #32
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Handled View Post
1. Tank gear won't show up maybe it's a block you have setup when looking up DPS gear. I'm sure it won't be like this forever but currently w/o heroic boots tank boots are pretty strong.
Not including tank gear or even cells to put weights for tank stats was a deliberate choise. I might be wrong, but I've never seen a reliable tool (like simulationcraft) to compute tank stat weights. Do they exist?

Lead developer of the definitive java-based Gear, Gem and Reforge Optimizer.

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Old 02/22/11, 12:49 PM   #33
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Is there some option for Moonkins/Shadowpriests that spirit gets converted to hit rating? Because if I try to optimize my Moonkin I should reforge everything to spirit/hit, although I would be >300 rating above hit cap.

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Old 02/22/11, 3:39 PM   #34
Handled
Piston Honda
 
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Pandaren Monk
 
Ner'zhul
Originally Posted by necro_potence View Post
Not including tank gear or even cells to put weights for tank stats was a deliberate choise. I might be wrong, but I've never seen a reliable tool (like simulationcraft) to compute tank stat weights. Do they exist?
I can definitely understand where you are coming from and I'll wait to use it until I have some boots that load properly. As far as I know Tank stat weights are much harder to compute properly but for DPS a tank item we just reforge the tank stat off as much as possible and the item is still a solid choice.

Last edited by Handled : 02/23/11 at 1:08 AM.

"They thought bosses just fell over the first night because of the tag over their head, and the most important thing was how much damage they could do at all times. Newsflash - it doesn't work like that."

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Old 02/23/11, 3:33 AM   #35
Nisall
Piston Honda
 
Blood Elf Paladin
 
Dunemaul (EU)
Does the Optimizer take cogwheels for engineering helms into account? When I get the result screen it will only show the meta in the helm, but neither of the cogwheels or the socket bonus.

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Old 02/23/11, 3:51 AM   #36
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
The spirit -> hit conversion isn't there yet, and I'm actually pretty up for suggestions on the best way to implement it. Consider that besides the extra if then else in the code, bumping up the number of cappable stats reduces the number of items that can be pruned beforehand.

Cogwheels aren't there yet, but I promise that as soon as I'm done fixing the broken things I'll take over the more niche aspects like cogwheels and offhand enchantment.

Lead developer of the definitive java-based Gear, Gem and Reforge Optimizer.

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Old 02/28/11, 10:46 AM   #37
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Sanctimony View Post
I'm having a bit of trouble though: it doesn't seem to be respecting my hit cap, though the expertise cap is working fine. My character profile can be found here, and the generated setup here.

As another test I removed the expertise cap entirely, and the optimizer not only shot past the hit cap again, it actually decreased the resultant amount of expertise (and xPS as well.) Results here.
Can you check again if you still have that issue? If you don't I'll push v1.6 up.

Lead developer of the definitive java-based Gear, Gem and Reforge Optimizer.

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Old 03/01/11, 7:49 PM   #38
Sanctimony
Piston Honda
 
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Orc Death Knight
 
Mal'Ganis
Just ran it on the profile I uploaded earlier and it doesn't seem to /quite/ respect the hit cap, though it is closer than before. I ended up with 750 expertise with a cap of 780, and 800 hit rating with a cap of 600. This included some reforging into hit. It still doesn't like my tank boots either, though I wasn't sure if you were planning on changing that.

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Old 03/02/11, 3:54 AM   #39
Nisall
Piston Honda
 
Blood Elf Paladin
 
Dunemaul (EU)
Does the optimization also look at cogwheels? When I ran the optimization with hit/mastery cogwheels I would be just off the hit/exp caps, but when I ran it with crit/mastery I would get the hit/exp exactly and gain 1136.5 score.

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Old 03/02/11, 7:22 AM   #40
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Nisall View Post
Does the optimization also look at cogwheels? When I ran the optimization with hit/mastery cogwheels I would be just off the hit/exp caps, but when I ran it with crit/mastery I would get the hit/exp exactly and gain 1136.5 score.
It doesn't, yet. For the time being, if you don't have to compare multiple head items, some with cogwheels, some without, and have just that one headpiece, you can remove the hit and expertise provided by them from the value that you input as your desired cap from gear (so, for example, if you use a 200 hit cogwheel and your cap is 1742, you can input 1542).

Lead developer of the definitive java-based Gear, Gem and Reforge Optimizer.

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Old 03/03/11, 11:39 AM   #41
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
New version is up, including many bug fixes, the offhand +40 intellect enchantment support, and the mulithreaded optimizer!
New video to show the changes is also up at YouTube - WoW Gear Optimizer - v1.6.3 Multithreading! (HD)

Last edited by necro_potence : 03/03/11 at 11:46 AM.

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Old 03/11/11, 11:53 PM   #42
anthell
Glass Joe
 
Blood Elf Paladin
 
Stormreaver
this program doesnt seem to detect gear with dodge/parry

items such as sinertra neck which is technicallly BIS for dps but has tank stats arent detected

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Old 03/12/11, 2:25 PM   #43
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
I had no clue that tank items would be that good for dpsers. Since it takes a lot of time to insert new items, I'd avoid having to insert every single tank item for each class, ilvl and slot, but I'd be more than happy to add specific items behind request.

Lead developer of the definitive java-based Gear, Gem and Reforge Optimizer.

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Old 03/13/11, 10:58 AM   #44
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Updated it to 1.7, which adds another multithreaded algorithm and a new os-independant look and feel.
I need your help adding more TotFW heroic items. Please post me your armory link if you have one that isn't currently available.

Lead developer of the definitive java-based Gear, Gem and Reforge Optimizer.

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Old 04/05/11, 3:06 AM   #45
necro_potence
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Updated the first post with 1.7.5 changes, including pre-set scaling values for a lot of classes and specs, more Throne of the Four Winds items etc.
If you have any spec that you'd like to include feel free to post it here and I'll add it.

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