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Old 05/03/07, 10:08 AM   7 links from elsewhere to this Post. Click to view. #1 (permalink)
Von Kaiser
 
Groat's Avatar
 
Undead Mage
 
Gorefiend
Class Changes in Live Patches Since Launch

Hello all,

I recently went through all of the live patch notes and pulled out every change specific to character classes and dumped them here:
http://madnesslabs.com/wow/classnotes.html

You can jump to individual class AND you can filter based on the type of change (Buff? Nerf? Bugfix? Oh you'd better believe it) - I made this due to a discussion a few of us were having over which classes had been screwed around with the most and it is kind of interesting when you break it down to really see which way everything had been tweaked.

Please let me know if anything is grossly miscategorized (there are a few things that I have listed as "change" just because I honestly didn't know if it was a buff or a nerf OR they were just literally changing it).

In case the coloring isn't immediately obvious, green = buff, red = nerf, italic = bugfix, bold italic = overhaul, grey = change, bold = new feature.

The totals aren't dynamic, but they are accurate to each top level item. Oh, and don't bother glancing at any of the rest of the site - there is nothing to see there.

Please, by all means critique so this is more accurate.

Thanks!
 
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Old 05/03/07, 10:21 AM   #2 (permalink)
Piston Honda
 
archz0r's Avatar
 
Undead Mage
 
Talnivarr (EU)
Might be my laptop but I find the green and red colors to be somewhat vague. Making them brighter would make it look better.

Otherwise, good stuff.
 
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Old 05/03/07, 10:24 AM   #3 (permalink)
Von Kaiser
 
Undead Warlock
 
Twisting Nether (EU)
Nice work, time to find out which class have had the highest amount of "icon changed"!

The only legitimate use of the BLINK tag:
Schrödinger's cat is [BLINK] not [/BLINK] dead.
 
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Old 05/03/07, 10:25 AM   #4 (permalink)
ಠ_ಠ
 
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Undead Warrior
 
Mal'Ganis
looks good, although the colors are kind of hard to tell apart and a "red = nerf green = buff" table at the top wouldn't hurt it.

In terms of corrections, these could be classified as nerfs:

Retaliation - Will now cause a maximum of 30 retaliatory strikes in 15 seconds. In addition, retaliatory strikes will not be possible while stunned.
Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
and this was a big buff, since it also affected abilities like sweeping strikes and berserker rage:
Retaliation, Recklessness and Shield Wall will no longer be cancelled if you switch stances while the effect is active.
 
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Old 05/03/07, 10:43 AM   #5 (permalink)
Piston Honda
 
Miaxi's Avatar
 
Troll Shaman
 
Al'Akir (EU)
Nice work. Interesting to see how few shaman changes were actually mentioned in patch notes. :/

I would categorize this one as bug fix.
The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
 
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Old 05/03/07, 10:46 AM   #6 (permalink)
 
Undead Mage
 
Mal'Ganis
Don't forget stuff that was slipped in with the 2.0 talent revision. There's a couple of fairly big nerfs to PvE mages that are missing from this list because they were slipped in with the talent redesign, the first looking something like this:

Arcane Precision: Added a reduction on the mana cost of fire and frost spells by 1% per rank but reduced the chance to resist by 1% per rank.

Basically, it made it so you need +13% hit on your gear rather than +10% to hit cap against 73s/raid bosses.

Also, the threat reduction of Burning Soul and Frost Channeling was tuned down from 15%/30% and 10%/20%/30% to 5%/10% and 3%/7%/10%, respectively. Both changes are still in place and don't look to change anytime soon.
 
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Old 05/03/07, 10:53 AM   #7 (permalink)
Q(o.0Q)
 
Dazwin's Avatar
 
Undead Rogue
 
Maelstrom
On a semi-related note, as I try to put this all in a timeframe (since some changes still seem really new, even though they went in with friggin 1.3), does anyone remember which patches were insanely seperated from one another? I remember an incredibly long period of time between a couple of the first few patches that seemed to have the community up in arms, including a nifty little site with a "this many days since last content patch" counter.
 
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Old 05/03/07, 10:58 AM   #8 (permalink)
Von Kaiser
 
Groat's Avatar
 
Undead Mage
 
Gorefiend
I've updated it again (a bit of formatting clean-up, stuck a legend in, and updated a definitions).

This literally contains just the documented changes; I'll eventually get the non-documented ones in there, but for now it is an interesting picture of that which has been documented.
 
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Old 05/03/07, 11:10 AM   #9 (permalink)
 
Undead Mage
 
Mal'Ganis
Originally Posted by Dazwin View Post
I remember an incredibly long period of time between a couple of the first few patches that seemed to have the community up in arms, including a nifty little site with a "this many days since last content patch" counter.
Ahh patchtimer.org. It looks like he's promised a "self-important" rant.

The following dates were culled from the Blizzard site:

1.1 - 11/23/2004 (launch)
1.2 - 12/18/2004
1.3 - 03/22/2005
1.4 - 05/05/2005
1.5 - 06/07/2005
1.6 - 08/02/2005
1.7 - 09/22/2005
1.8 - 10/10/2005
1.9 - 01/03/2006
1.10 - 03/28/2006
1.11 - 06/19/2006
1.12 - 08/22/2006
2.0 - 12/05/2006
2.0.3 - 01/09/2007 (Burning Crusade content activates)
2.1 - ???

1.2 -> 1.3, 1.8 -> 1.9, and 1.10 -> 1.11 were pretty atrocious. It looks like this patch is going to set the record, though.

Last edited by Navaash : 05/03/07 at 11:16 AM. Reason: formatting
 
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Old 05/03/07, 11:21 AM   #10 (permalink)
Fifty.
 
Malan's Avatar
 
Tauren Shaman
 
Skullcrusher
The change to the shaman sentry totem was most definitely a nerf.
 
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Old 05/03/07, 11:27 AM   #11 (permalink)
Piston Honda
 
Tauren Shaman
 
Baelgun (EU)
Just as a heads-up, I think that in your legend you switched the buff and nerf colors. This is a very interesting read, by the way.
 
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Old 05/03/07, 11:32 AM   #12 (permalink)
Von Kaiser
 
Groat's Avatar
 
Undead Mage
 
Gorefiend
My bad; I've reversed those properly now. The shaman totem one sounded like a bugfix - are you sure that's a nerf? This is much like how I wanted to list the one about Warlocks no longer being able to kill people in duels as a nerf; though it really is just a bugfix.
 
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Old 05/03/07, 11:33 AM   #13 (permalink)
King Hippo
 
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Human Warrior
 
Hyjal
In 1.08, you have
Ruin - Critical damage bonus reduced.
for Warlocks. I believe this was a change that never saw the light of live servers.

[13:45] <kenlyric> goddammit, I wish google news had a "only real news" alert.
[13:45] <Kalman> I wish journalists had one.

On the topic of Knight Rider:
<Vontre> What is a KITT?
<Nite_Moogle> jesus christ vontre were you in a test tube until 1995?
 
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Old 05/03/07, 11:42 AM   #14 (permalink)
Piston Honda
 
Night Elf Hunter
 
Mannoroth
Hunters, patch 1.4

# Aspect of the Cheetah/Pack - These Aspects will now be canceled when mounted.

You've colored it as a nerf but based on the prior behavior, it was a buff - the effect never stacked, so it was just a useless aura, but the daze effect would still trigger on every hit - Rather than just not have it daze you if you were mounted when it hit, Blizzard just turned it off when mounted. The only sense in which this could be a "nerf" is that it cost a bit extra mana to turn it back on afterwards, it was overall a buff.

And from the 2.0 patch:
# "Silencing Shot" now does only 50% of weapon damage instead of 75%.
# The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.

Silencing Shot didn't exist prior to the 2.0 patch. Not sure if this is a "nerf" or not.
Prior to 2.0, Arcane shot received NO ranged attack power bonus, so the effect of the patch was really to go from 0%->15% (and some base damage reduction which is minor when compared to the fact that RAP matters)
 
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Old 05/03/07, 11:45 AM   #15 (permalink)
Glass Joe
 
Human Priest
 
Bonechewer
Slightly OT, but does anyone happen to have (or know where I can find) any of the really old notes/updates from the various beta and pre-release pushes? I find it really interesting to look at old changes and see how class have changed from their original conceptions.
 
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Old 05/03/07, 11:54 AM   #16 (permalink)
Von Kaiser
 
Groat's Avatar
 
Undead Mage
 
Gorefiend
I suppose that the Aspect of the Cheetah change (if anything) sounds like a Bugfix then if it was generating no effect at all; to have it go away instead of causing a harmful unintended effect would be fixing a bug.

The other two are technically buffs from the initial implementations of those abilities; the abilities would have a separate entry of "New" which I'll do for 2.0 once I get around to it for every single new expansion talent / ability. From there, that change is indeed buffing the functionality (it is just missing the information about it being added in the first place 'cause they didn't itemize it).
 
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Old 05/03/07, 12:07 PM   #17 (permalink)
Piston Honda
 
Night Elf Rogue
 
Lothar
This was a bug fix, you have it as a buff.

* Ghostly Strike no longer deals damage to you when you use it.

And I'm unsure when the change went in but there was a change to slice and dice where it could previously be used on a dead target.

<Unregistered> what happens in 2.3?
<Kalman> Skill is eliminated from the game.
 
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Old 05/03/07, 12:16 PM   #18 (permalink)
 
Undead Mage
 
Mal'Ganis
There's a list of mage patch notes that includes beta changes here, and I imagine you can find them for the rest of the classes on that site too.

Of particular note is the 0.9.0 patch, which was widely seen as "the big mage nerf" patch and I swear half the retards that play this game still wanted us to go back to the pyro-rape days of 0.8.0 until the big buff in 1.11. (In context: the level cap at 0.8.0 was 50.)
 
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Old 05/03/07, 12:19 PM   #19 (permalink)
Von Kaiser
 
Groat's Avatar
 
Undead Mage
 
Gorefiend
Oh very nice - excellent resource - I'll loot their information and categorize it as well.
 
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Old 05/03/07, 12:22 PM   #20 (permalink)
Von Kaiser
 
Trippy's Avatar
 
Orc Warlock
 
Auchindoun
Not to derail here but, does anyone have a link to the orignal class talent tress?
I remember when Druids had Hurricane as a 31 point talent and Warlocks had a Soul Link that lasted 10 seconds or so and cut damage by 50%.
 
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Old 05/03/07, 12:25 PM   #21 (permalink)
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by Abaxial View Post
And I'm unsure when the change went in but there was a change to slice and dice where it could previously be used on a dead target.
This was an effect from the change that combo points would be removed when the target died.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.
 
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Old 05/03/07, 1:29 PM   #22 (permalink)
Piston Honda
 
Night Elf Rogue
 
Lothar
Originally Posted by Trippy View Post
Not to derail here but, does anyone have a link to the orignal class talent tress?
I remember when Druids had Hurricane as a 31 point talent and Warlocks had a Soul Link that lasted 10 seconds or so and cut damage by 50%.

Here's a link to the original beta talents, if you want to see what was at release you can probably poke around the site a bit more than I did, otherwise the last beta build should be somewhat close to what release was.


http://wowvault.ign.com/View.php?vie...ry_select_id=8

<Unregistered> what happens in 2.3?
<Kalman> Skill is eliminated from the game.
 
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Old 05/03/07, 1:31 PM   #23 (permalink)
Glass Joe
 
Tauren Druid
 
Draenor (EU)
Might be my memory playing tricks, but I remember paladins being unable to use axes. I couldn't find it in the list. Is there anyone who can confirm either this or my hallucinations?
 
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Old 05/03/07, 1:46 PM   #24 (permalink)
If you can read this, you won!
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Entropie View Post
or my hallucinations?
This.

Pallys have always been able to use Axes.
 
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Old 05/03/07, 1:49 PM   #25 (permalink)
Mass Teleport
 
Erongg's Avatar
 
Lorentz
Troll Shaman
 
No WoW Account
Originally Posted by Entropie View Post
Might be my memory playing tricks, but I remember paladins being unable to use axes. I couldn't find it in the list. Is there anyone who can confirm either this or my hallucinations?
I used a 1h axe on my paladin in beta.

 
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