05/04/07, 5:02 PM
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#38
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Solution complicated; Dispense enlightening graph.
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Outdoor bosses, as long as they are not part of the progression path, should just be viewed, start to finish, as grief-expected-fights.
Less heartache that way. I agree, there's quite a few silly and stupid things you can do on them, but generally - if you just wait for the avg non-raid doofus to get bored and leave, you can kill them. If it's another raid guild wrecking you, well you probably reap what you sow in that case.
I've had a couple of "we'll just sit here and play dota, let us know when you get bored and go do something else" moments with random idiots on skywall back in the green dragon days, but once it was clear that was our policy people don't mess with us anymore. Admittedly, we also used lethon as an offensive weapon to dissuade a horde guild from interfering (using the dragon to corpse camp them until they stopped ressing, then killed him. The goal with outdoor bosses is to make it so incredibly painful to interfere with your raid that the other guilds and players on server will go out of their way to avoid it. The method will change with the opposing players, but that's the goal.
Never underestimate the power of boredom to overcome the avg unmotivated idiot in wow.
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