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Old 05/11/07, 10:07 AM   #76
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
Originally Posted by Xei View Post
You saying you can walk past the witch+naga pack infront of the tunnel without agroing them? Hmm, maybe I am not picturing how close they are to the tunnel entrance but that doesn't sound right to me. Others use 2 invis pots to make it into the tunnel then to the other side.
Yes, you can walk right past the witch+naga pack, but ONLY "small" races can do it. Any time a NE or Draenei went, they aggroed. As a female human, I was able to hug the left wall, I got tagged with Corrupt Devotion Aura but did not aggro.

You can mind soothe the big races by.

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Old 05/18/07, 10:16 PM   #77
Corkscrew
Von Kaiser
 
Blood Elf Death Knight
 
Maelstrom
To the top with you!

On the subject of SSC trash, I haven't yet seen any solid info on Nether Vortexes, specifically if they still drop from trash mobs or not, and what the drop rate is like.

My guild is reworking our dkp system slightly in preparation for regular SSC nights - we neglected to do so at the outset of TBC raiding simply because there weren't enough raids to worry about at the time - and this info would be useful for determining how to handle Vortexes in terms of cost and priority and whatnot.

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Old 05/18/07, 10:20 PM   #78
Cadmus
sexy
 
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Undead Priest
 
Mal'Ganis
Vortexes aren't currently dropping from SSC (or TK) trash but it looks like they will in 2.1.

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Old 05/19/07, 12:13 AM   #79
 Shifft
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Shifft
Draenei Shaman
 
No WoW Account
Yes, you can walk right past the witch+naga pack, but ONLY "small" races can do it. Any time a NE or Draenei went, they aggroed. As a female human, I was able to hug the left wall, I got tagged with Corrupt Devotion Aura but did not aggro.

You can mind soothe the big races by.
I've done it without mind soothe (or stealth), but it was VERY close...so close that if i stopped running into the wall I would aggro them.

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Old 05/19/07, 4:11 AM   #80
tsigo
Don Flamenco
 
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Tsigo
Undead Priest
 
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Originally Posted by Iquark View Post
After our raid tonight, I decided to check up on the 'skipping trash strat' which we've been following over on the PTR, and things were mostly the same with some slight changes. There are fewer Bog Lords throughout except the 5 in Fathom-Lord's room remain, and the 4x Naga 2x Witch pull before Tidewalker is down to 4 Naga.
I didn't notice any fewer Colossi at all. 2 before Hydross, 4 on the docks connecting Leotheras and Morogrim (maybe this was down to 3), and 5 in Kara's room.

Originally Posted by Iquark View Post
Another notable is that the platform mobs around Lurker are acting as if they see through stealth with no blue circle above their head to indicate so. I could stealth through each platform on live with no sprint/vanish, but the female Naga on the PTR instantly saw me whenever I tried to get through.
I noticed this as well, specifically in Tempest Keep. The first six pack in the hallway which we can walk right between on Live with 0/5 MoD, Boots of Displacement and a cloak with a Stealth enchant saw me right away on PTR. However after respeccing to 5/5 MoD on PTR I had absolutely no issues. Maybe they just nerfed the +Stealth items? I think they also just increased the aggro range of everything in general. For example the very first Naga pack in SSC now aggros if I try to skip it while not stealthed by cutting the corner with a jump.

Originally Posted by Iquark View Post
Tidewalker's room has many less Murlocs, with size of each pack being changed to a 2 pull, 3 pull, and 5 pull. I may have miss marked a couple so the 2 and 3 pull may be linked together, however it was nice to see that pulling him still despawns the entrance hallway Murlocs as well as the Naga pats towards Fathom-Lord.
Didn't notice fewer Murlocs.

Originally Posted by Iquark View Post
I didn't notice any other differences, and because of the apparent ability of most mobs to see through stealth I could not check out the Leotheras trash without some of the now extinct limited invuln pots.
I made it back to Leotheras easily after getting MoD. Changes here were for the better:

- The four roaming Lurkers in the hallway and around the room are gone; there are now 2 Lurkers in the entire room.
- The two three packs at the beginning is now one three pack.
- The five(?) pack on the right after entering the room is gone.
- The seven pack is now a six pack (one less mage).
- The six pack is now a five pack (one less mage).

The Lurker, Hydross and Karathress trash all looked the same.

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Old 05/19/07, 4:27 AM   #81
Ashiya
Piston Honda
 
Draenei Shaman
 
Aerie Peak (EU)
To be fair, none of those bosses' trash is out of the ordinary. I mean, okay, it takes a while to kill them, but the more you do them the better you get at them and cut down most trash clearings to maximum half an hour (except the Leo trash..)

I wonder if they tuned down the amount of HP on trash though.

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Old 05/19/07, 2:25 PM   #82
Jamor
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Human Warrior
 
Ysera
Originally Posted by Ashiya View Post
To be fair, none of those bosses' trash is out of the ordinary. I mean, okay, it takes a while to kill them, but the more you do them the better you get at them and cut down most trash clearings to maximum half an hour (except the Leo trash..)

I wonder if they tuned down the amount of HP on trash though.
I remember reading somewhere that they had planned to adjust the amount of HP and make some of them more CC'able.

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Old 05/19/07, 2:33 PM   #83
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
The birds in the packs that patrol A'lar's room have had their HP tripled and their damage output increased substantially on test. Fun!

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Old 05/19/07, 3:40 PM   #84
Iquark
Von Kaiser
 
Dwarf Rogue
 
Garithos
Originally Posted by tsigo View Post
I didn't notice any fewer Colossi at all. 2 before Hydross, 4 on the docks connecting Leotheras and Morogrim (maybe this was down to 3), and 5 in Kara's room.



I noticed this as well, specifically in Tempest Keep. The first six pack in the hallway which we can walk right between on Live with 0/5 MoD, Boots of Displacement and a cloak with a Stealth enchant saw me right away on PTR. However after respeccing to 5/5 MoD on PTR I had absolutely no issues. Maybe they just nerfed the +Stealth items? I think they also just increased the aggro range of everything in general. For example the very first Naga pack in SSC now aggros if I try to skip it while not stealthed by cutting the corner with a jump.



Didn't notice fewer Murlocs.



I made it back to Leotheras easily after getting MoD. Changes here were for the better:

- The four roaming Lurkers in the hallway and around the room are gone; there are now 2 Lurkers in the entire room.
- The two three packs at the beginning is now one three pack.
- The five(?) pack on the right after entering the room is gone.
- The seven pack is now a six pack (one less mage).
- The six pack is now a five pack (one less mage).

The Lurker, Hydross and Karathress trash all looked the same.

Interesting, when I ran through there, There was only 1 Colossus pre-Hydross, definitely only 3 pre tidewalker, and at least half as many Murloc in Tidewalker's room. I'm going to jump on test and see if I can confirm a change from the 2/3 patches ago when I ran through there.

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Old 05/20/07, 8:04 AM   #85
Versh
Glass Joe
 
Blood Elf Paladin
 
Kazzak (EU)
Originally Posted by Corkscrew View Post
To the top with you!

On the subject of SSC trash, I haven't yet seen any solid info on Nether Vortexes, specifically if they still drop from trash mobs or not, and what the drop rate is like.

My guild is reworking our dkp system slightly in preparation for regular SSC nights - we neglected to do so at the outset of TBC raiding simply because there weren't enough raids to worry about at the time - and this info would be useful for determining how to handle Vortexes in terms of cost and priority and whatnot.
Originally Posted by Cadmus View Post
Vortexes aren't currently dropping from SSC (or TK) trash but it looks like they will in 2.1.
They are already dropping from SSC and TK trash. So far one vortex has dropped for us, which was from the trash up to Astromancer Solarian.

Last edited by Versh : 05/20/07 at 8:07 AM. Reason: Added quote

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Old 05/20/07, 10:44 AM   #86
Knightblade87
Glass Joe
 
Blood Elf Paladin
 
Mal'Ganis
ok, we went to SSC for the first time today, i was wondering how do you stop the sonic waves from the hate screamers? we had two tanks tanking them, but they are attacking healing and DPS.

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Old 05/20/07, 1:02 PM   #87
Ishara
Don Flamenco
 
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Human Priest
 
Argent Dawn (EU)
1) Waterwalk to the ledge right outside Morogrim's tunnel.
2) Have tank hop across, kill patrolling Colossus.
3) Kill Greyheart pack.
4) Kill 4x Naga + 2x Witch pack.
Just curious, how often has said tactic gone wrong?

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Old 05/20/07, 6:52 PM   #88
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
1) Waterwalk to the ledge right outside Morogrim's tunnel.
2) Have tank hop across, kill patrolling Colossus.
3) Kill Greyheart pack.
4) Kill 4x Naga + 2x Witch pack.
Originally Posted by Ishara View Post
Just curious, how often has said tactic gone wrong?
I have to say that is bullet proof

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Old 05/20/07, 10:18 PM   #89
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Knightblade87 View Post
ok, we went to SSC for the first time today, i was wondering how do you stop the sonic waves from the hate screamers? we had two tanks tanking them, but they are attacking healing and DPS.
Yeah, what is up with Sonic Scream and Spore Burst? I never actually figured those out; we just deal with them.

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Old 05/20/07, 10:25 PM   #90
Xei
Token Australian
 
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Troll Mage
 
Mal'Ganis
Originally Posted by heel View Post
The birds in the packs that patrol A'lar's room have had their HP tripled and their damage output increased substantially on test. Fun!
What? Why!!

We have everyone close to the boss and an OT at max range and he eats the charge - rinse/repeat. The problem is the mana burn, does it have a range on it?

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Old 05/20/07, 10:38 PM   #91
 xkmonkey
Von Kaiser
 
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Human Paladin
 
Dragonmaw
Originally Posted by Cadmus View Post
Vortexes aren't currently dropping from SSC (or TK) trash but it looks like they will in 2.1.
Already answered about TK, but we got a Nether Vortex from trash earlier this week, Wednesday I believe.

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Old 05/21/07, 9:49 AM   #92
Netherblade
Von Kaiser
 
Human Mage
 
Blackrock (EU)
Yeah, what is up with Sonic Scream and Spore Burst? I never actually figured those out; we just deal with them.
Same, we tried a few things but eventually couldnt work out exact details of the spell and just 'dealt with them' instead

Are we missing something?

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Old 05/21/07, 10:50 AM   #93
Skulli
Don Flamenco
 
Undead Priest
 
Talnivarr (EU)
Think the sonic scream is a random target abiltiy and the spore burst is melee range dot from those beasts.

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Old 05/22/07, 12:03 PM   #94
vrak
Glass Joe
 
Murloc Warlock
 
Non-NA/EU Realm
Originally Posted by Gwaihir View Post
First step is to have either a stealther or mage agro Tidewalker, and run out of his room to leash him. That despawns the patrols in the front and rear tunnels, as has been stated many times. Next, you waterwalk people to the ledge outside the tunnel entrance. If you are wedged as far back on the ledge as possible, you will not agro any patrols from here. When the Underbog Colossus is at the far end of his patrol path (Away from the tunnel entrance) you can edge your way around the ledge, and in to the tunnel itself. You come very close to the 2 sea-witch + 4 melee naga pack that is in the tunnel entrance, but if you hug the left wall all the way in, you will not agro them. No need for stealth or invis pots yet.

Now that you are safe in the tunnel
Pardon me for completely failing to understand this but how are you getting from being on the water surface to inside Morogrim's tunnel with no combat/stealth given that the entrance to said tunnel is only connected to a walkway that's raised out of the water on stilts and who's entrance is entirely covered by 6 mobs? is there some kind of secret catwalk i've failed to spot? I've had a good look round there and the only thing i see joined to the water at that point is ...wall. few weeks since i've been there though so it's getting sketchy.

Last edited by vrak : 05/22/07 at 12:33 PM.

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Old 05/22/07, 12:56 PM   #95
bodicea
Von Kaiser
 
Murloc Priest
 
Detheroc
Originally Posted by vrak View Post
Pardon me for completely failing to understand this but how are you getting from being on the water surface to inside Morogrim's tunnel with no combat/stealth given that the entrance to said tunnel is only connected to a walkway that's raised out of the water on stilts and who's entrance is entirely covered by 6 mobs? is there some kind of secret catwalk i've failed to spot? I've had a good look round there and the only thing i see joined to the water at that point is ...wall. few weeks since i've been there though so it's getting sketchy.
There is a ledge that you can climb up on - if you are walking to morogrim's tunnel before the entrance on the left you will see a ledge area. This ledge slopes down into the water meaning you can walk onto it. You waterwalk the raid to this ledge (watch the pats, they'll aggro from walking under the platform) and then follow the instructions as he said. If you stay all the way to the left of the 2 witch/4 guard pack you will not aggro, at least smaller races won't.

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Old 05/22/07, 1:38 PM   #96
Gwaihir
Soda Popinski
 
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Gwaiihir
Orc Shaman
 
No WoW Account
It's not only small races, both myself (Draenei) and Night Elves are able to get past the 6 pack without mind soothe just by hugging the wall. No invis pot needed.

And yea, just keep trying to run up the wall and you will see the ramp up to the side ledge where you can get started.

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