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Old 07/29/11, 12:12 PM   #16
Ryethe
Piston Honda
 
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Pandaren Shaman
 
Sargeras
What about a toggle to look at just damage done to the boss?

As an example, on Alysrazor you can cleave the Clawshapers which is useless damage. Looking at overall damage can give some misguided assumptions about the best classes to send up.

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Old 07/29/11, 12:40 PM   #17
sollaires
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Tauren Druid
 
Maelstrom
Unfortunately, that's not possible with the data I have. The export from World of Logs only contains the total damage done by the player and it's not broken down by target in any way. CompareBot can show the damage per target on an individual parse level but that's the best I can do at the moment.

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Old 08/17/11, 9:40 AM   #18
Berthold
Don Flamenco
 
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Pandaren Warrior
 
Madmortem (EU)
Based on the data provided by raidbots, I compared the relative standard deviation (stddev divided by mean) of varying classes and encounters aka how widespread people deal damage. Done manually, this is quite cumbersome, but this could be something that raidbots could provide on its own. What are your thoughts on it?
Anyway, here is the data: The higher the graph, the more widespread the distribution, i.e., damage varies more.



Background:
This is all based on 25man Fireland bosses without Alysrazor (which just fucks up any statistic). For comparison the SimCraft numbers for a Patchwerk were added to see how RNG a spec is under optimal circumstances due to crit, procs etc.
Subtlety, Beast Master, Frost Mage have very low samples overall - do not look too much into that.
Same is true for the 8 Fire Mages that killed Baleroc HC .

95.4% (i.e. two standard deviation left and right from the average) of the people do average +- X% on the given boss.
In other words: As an arms warrior, the damage I and my colleagues deal at Rhyolith is between 45% below and 45% above the
average. If I were an assassination rogue, the damage would only vary between 38% below and 38% above.

Reasons for a big spread include:
  • Different roles on a fight (Beth'tilac as melee on or below the web)
  • Different gear
  • Different raid buffs and overall raid dps
  • Different skill (class and encounter-wise)

Reasons for the spread being bigger for class A than B:
  • Class A can be used in more different situations
  • Characters from Class A have bigger gear differences between each other than Characters from Class B (unlikely)
  • Characters from Class A are used in more different guilds (from noob to pro) than class B (unlikely)
  • People from Class A are played by a bigger variety (skill wise) of people than Class B (unlikely)
  • Class A is harder to master than Class B

Reasons for the spread being bigger at encouter A than B:
  • More different roles
  • Randomness of the encounter
  • More different people managed to kill the encounter (Baleroc nHC vs HC)

I won't go into much detail about interpreting this data as a lot things have an impact, but two things are likely to be true: all classes are quite close together, with feral cat, arms and balance being somewhat harder to master or, in other words, leaving room for stellar play. Harder encounters which require good execution and good dps have a lower variety but are still surprisingly different.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
Please do not PM me about things you wouldn't put in the respective threads. Just post them there, others might learn stuff from your questions.

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Old 08/19/11, 2:09 PM   #19
sollaires
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Nice work!

Not sure if I'll put something together like this so I added standard deviation to the JSON feed that contains the aggregate data:

Raidbots JSON Feeds - Raidbots Forum

If you're comfortable with JSON, it should be pretty straightforward to pull that out and automatically generate the chart.

I'd like to have a part of the site that presents more "esoteric" data like this but just haven't gotten around to it.

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Old 08/22/11, 4:43 PM   #20
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Berthold View Post
Reasons for the spread being bigger for class A than B:
  • Class A can be used in more different situations
  • Characters from Class A have bigger gear differences between each other than Characters from Class B (unlikely)
  • Characters from Class A are used in more different guilds (from noob to pro) than class B (unlikely)
  • People from Class A are played by a bigger variety (skill wise) of people than Class B (unlikely)
  • Class A is harder to master than Class B
I would have expected "Some classes depend more on RNG."

Oversight, or intentional?

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Old 08/26/11, 5:54 AM   #21
Berthold
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Pandaren Warrior
 
Madmortem (EU)
although there are differences in class RNG, the differences are so low that (as can be seen on the simcraft results) I did not mention them as a significant reason.

SimulationCraft starter guide: https://code.google.com/p/simulation.../StartersGuide
Please do not PM me about things you wouldn't put in the respective threads. Just post them there, others might learn stuff from your questions.

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