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Old 05/14/07, 7:16 AM   #1
 Eurusd
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Blood Elf Paladin
 
Garona (EU)
Threat Reduction trinckets & Potions mecanics

I was stunned by a video i saw yesterday with a holy priest farming slave pens, he was using mind smoothe and go througt some packs without aggroing.
(Reference will come later as worldofwarcraft movies is definitly too flashy and Not Safe For Work)

anyway, i was looking as a warlock to reproduce mind smoothe and remembered that sporegarr guys where selling a cloak and a potion recipe, but it doesn't look to work as mind smoothe.

here's the 2.0 item/casts list for aggro reduc
Mind Soothe (humano only) - http://www.thottbot.com/s25596
Smoothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 85 or lower. Lasts 15 sec.

Sporegarr reputation rewards
Sporegarr cloak
http://www.wowhead.com/?item=25827
Reduce your threats to enemy tagerts within 30 yards making them less likely to attack you

Sporegarr Potion
http://www.wowhead.com/?item=22906
Shourds you from nearby enemies so you seem less threatening them

Cavern of Time reputation reward
Timelapse shard
http://www.wowhead.com/?item=29181
Reduce your threats to enemy tagerts within 30 yards making them less likely to attack you

My interrogations:
1/does these items works in combat/ou of combat?
2/How much aggro reduction? is it worth the cost?

 
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Old 05/14/07, 7:19 AM   #2
 aya
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Bloodhoof (EU)
The items you have listed reduce the threat you have on mobs. Unless you are in combat, you will not be in any mobs threatlist, therefore the items have no use. The effect these items reproduce is more akin to the priest spell "Fade" than to "Mindsoothe". Mindsoothe is rather and "inverse stealth" of sorts. It reduces the aggro radius of mobs not yet in combat with you, while Fade works on (temporarily) lowering your position on threatlists.

As for exact values those effects do, click on the effect itself while browsing Wowhead. That'll take you to the spell-effect page, which has the information you seek.
 
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Old 05/14/07, 9:02 AM   #3
pinchet
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I like the name Mind Smooth I propose we change it to that.


Here are the threat reduction values:

Fade (Rank 7): -1500 threat
Timelapse Shard: -901 threat
Shrouding Potion: -800 threat
Hypnotist's Watch: -720 threat
Muck-Covered Drape: -473 threat
 
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Old 05/14/07, 9:12 AM   #4
 Quigon
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Kil'Jaeden
I know this is slightly off topic - but until they fix the fact that chain chugging super mana potions being superior to everything else, well, basically, all other potions are worthless to most casters. Basically, there is no skill involved in them, no choice - just use this potion every 2 minutes, to get twice as powerful. Stupid. But yes, I know that is slightly tangent to you point - my point is that a warlock maximizing dps will probably never get to use one of these pots in a skill based manner because he's on CD from another one.
 
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Old 05/14/07, 9:15 AM   #5
Zamaar
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I always thought warlocks were the last ones to use Mana pots? they can just life tap away?
 
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Old 05/14/07, 9:19 AM   #6
Stigmata
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Originally Posted by Zamaar View Post
I always thought warlocks were the last ones to use Mana pots? they can just life tap away?
We have a warlock thats uses mana pots to avoid GCD from life tap when possible to maximise his dps.
 
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Old 05/14/07, 9:22 AM   #7
 Quigon
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Well, warlocks aside... this discussion is about some on-use potion, that may actually be a clever use of reactive aggro management in a raid. But most casters will never get a chance to use more of these clever skill based potions (and I'm sure we could come up with a huge list of ones in the game already, or ones that could be put in), because they're on the other CD.

Imagine if there was a +X snap aggro potion. Well, most tanks would find them useless since they're probably chugging ironshields. Which is basically equally ridiculous.

Anyway, like I said, off topic.

Afaik though, mind soothe changes aggro range - once a mob is on you it does nothing... lowering your aggro via pots would only work like fade - potentially pushing someone else [temporarily with pots also?] ahead of you if there are multiples on the threat meter.
 
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Old 05/14/07, 9:23 AM   #8
Pater
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Tauren Druid
 
Khadgar
There have been a few threads discussing this. It's been reported that the -threat effects are affected by threat-modifying buffs, so, for example, using Timelapse Shard with BoSalv on only reduces threat by 631. Therefore the increased damage you can put out as a result of these items is pretty close to the threat value (modified only by passive threat reduction your attacks get). As an enh sham with 15% threat reduction on melee attacks, one click of timelapse shard lets me do 1060 additional damage, about 1 MH windfury crit.

Anyway, my conclusion and the general consensus seems to be that these trinkets/cape/potion are worthless.
 
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Old 05/14/07, 9:26 AM   #9
Vaera
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Human Warlock
 
Vek'nilash (EU)
Most of the times you aren't in the situation to spare few global cooldowns and Life Tap/ Dark Pact when it comes to situations where is absolute imperative to maximise your DPS output. Also, it relieves the healer and you have greater chances of staying alive if you get damaged

Getting back to the topic, I cannot think of PvE encounter where you would replace once of your trinkets or a cloak with one of those listed above, it is good for solo actions. I have personally used Muck-covered drape when i was farming Ancient Lichen in Slave pens , worked pretty nice. Still unsure about Shrouding potion, have yet to test it.
 
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Old 05/14/07, 9:39 AM   #10
Dakous
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Tauren Druid
 
Drenden
They aren't handy for dipping under a tank on an AoE pack as an AoEer, particularly in 5's?

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Old 05/14/07, 10:11 AM   #11
Cel
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Originally Posted by Dakous View Post
They aren't handy for dipping under a tank on an AoE pack as an AoEer, particularly in 5's?
I would say probably not more so than a Limited Invulnerability Potion.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

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Old 05/14/07, 10:21 AM   #12
AndrewCarr
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Originally Posted by Cel View Post
I would say probably not more so than a Limited Invulnerability Potion.
Those are getting nerfed though, aren't they? So maybe it'll be a better option post patch.
 
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Old 05/14/07, 10:30 AM   #13
orgasmatron
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Orc Warrior
 
Al'Akir (EU)
Hmm so the fankriss trinket is still 50% at 70, seems like a better choiche^^

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Old 05/14/07, 11:07 AM   #14
 Eurusd
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Blood Elf Paladin
 
Garona (EU)
Originally Posted by Vaera View Post
Most of the times you aren't in the situation to spare few global cooldowns and Life Tap/ Dark Pact when it comes to situations where is absolute imperative to maximise your DPS output. Also, it relieves the healer and you have greater chances of staying alive if you get damaged

Getting back to the topic, I cannot think of PvE encounter where you would replace once of your trinkets or a cloak with one of those listed above, it is good for solo actions. I have personally used Muck-covered drape when i was farming Ancient Lichen in Slave pens , worked pretty nice. Still unsure about Shrouding potion, have yet to test it.

in wich way do you use the cloak in solo situations? does it protect you from aggroing like Mind Smooth?

 
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Old 05/14/07, 11:21 AM   #15
Cel
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Originally Posted by AndrewCarr View Post
Those are getting nerfed though, aren't they? So maybe it'll be a better option post patch.
I actually didn't know that... what exactly is the change you're talking about? I looked up the patch notes and didn't see where it was listed.

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Old 05/14/07, 11:24 AM   #16
Samelina
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Originally Posted by Stigmata View Post
We have a warlock thats uses mana pots to avoid GCD from life tap when possible to maximise his dps.
I was always more apt to use healing potions as opposed to mana pots when I played my warlock in raids. Especially with the bonus from Fel Armor.
 
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Old 05/14/07, 11:29 AM   #17
pinchet
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Originally Posted by Cel View Post
I actually didn't know that... what exactly is the change you're talking about? I looked up the patch notes and didn't see where it was listed.

They're making it so Limited Invuln's will stop 100 physical damage of every incoming attack over the next 6 seconds. So.. useless.

edit from the patch notes:
"Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
I was close

Last edited by pinchet : 05/14/07 at 11:35 AM. Reason: adding patch notes
 
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Old 05/14/07, 12:20 PM   #18
Solipse
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Originally Posted by orgasmatron View Post
Hmm so the fankriss trinket is still 50% at 70, seems like a better choiche^^
Fankriss's trinket limits aggro accrued from point 0 (when you use it) until the effect wears off; it does not affect already accumulated aggro.

The items listed above, however, affect the aggro you already have.

Two completely different uses, here. The fankriss trinket is "I'm going to blow all my cooldowns and put out a sick amount of damage, I better cut down my threat while I do it." These items are "Whoops, I should have used a fankriss trinket when I blew all my cooldowns because now I'm over the MT on aggro."
 
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Old 05/14/07, 3:25 PM   #19
Aszhalinde
Von Kaiser
 
Night Elf Druid
 
Turalyon
They're very situational, but definitely not worthless. I used to use the Sporeggar cloak and jewel of charismatic mystique on Morogrim when we were learning it, as I would occasionally get heal aggro on the murlocs before they were all tanked. Anecdotal, but I believe the -threat value on the item applies to ALL mobs in range, so I'd be reducing my threat by some odd hundreds on EVERY murloc and Morogrim, which would add up to be some 10000 threat total.

When you consider that heal aggro is divided equally amongst all mobs, if you get aggro, it isn't going to be by very much. Whenever I got aggro on those murlocs I would pop one of my -threat tricks and they would go right to our paladin tanks, no problem. Saved my life a bunch of times this way.
 
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Old 05/14/07, 3:28 PM   #20
 Kalman
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Originally Posted by Eurusd View Post
in wich way do you use the cloak in solo situations? does it protect you from aggroing like Mind Smooth?
No.

http://thottbot.com/?e=Apply%20Aura%...Detect%20Range

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
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Old 05/14/07, 3:36 PM   #21
 Kyth
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Originally Posted by Zamaar View Post
I always thought warlocks were the last ones to use Mana pots? they can just life tap away?
Actually just today I sat down with a calculator to compare the dps gain of a destruction potion (+2% crit, +120 dmg for 15 seconds) to a mana potion (which gains dps for a lock since we save on lifetapping time.)

With an affliction spec, the destruction potion does more damage (by about 1000), because lifetap is more efficient and so much of their damage continues while lifetapping.

With my new 1/21/39 (shadow) build, however, the mana pot results in a markedly higher dps increase. Although... honestly we're not talking that much higher -- probably not worth the money in either case (both are just for a 'burn' phase.) I do about 143k damage over two minutes, and (assuming I'm casting CoD) the mana pot gains me a whopping 1716. (1770 if I'm not using CoD.)


Note that the better your gear as a lock, the worse these pots become, due to how +dmg interacts with lifetap.


Originally Posted by Samelina View Post
I was always more apt to use healing potions as opposed to mana pots when I played my warlock in raids. Especially with the bonus from Fel Armor.
All that does is save your healers, doesn't do anything for your dps. And ours are so quick to heal warlocks most of the time anyways.... (I love our healers.)

But yes, given that a mana pot doesn't buy a lock that much damage, might as well save your healers some mana if you can keep them from healing you long enough to pop a pot (or in a bad heal situation -- I always burn HS's and mana pots on the channelers for mag for example.)
 
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Old 05/14/07, 3:47 PM   #22
Natural
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Originally Posted by orgasmatron View Post
Hmm so the fankriss trinket is still 50% at 70, seems like a better choiche^^
Definitely. The Fankriss trinket is still amazing (http://www.wowhead.com/?item=21647). Even at a conservative 800 dps with 50% base threat reduction, this is the equivalent of a 4,000 threat dump every 3 minutes.

Some people laugh at shrouding potions, however, I think they are situationally useful in 5 man heroics to save a life, especially for healers.
 
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Old 05/14/07, 3:55 PM   #23
Cel
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Originally Posted by Natural View Post
Definitely. The Fankriss trinket is still amazing (http://www.wowhead.com/?item=21647). Even at a conservative 800 dps with 50% base threat reduction, this is the equivalent of a 4,000 threat dump every 3 minutes.

Some people laugh at shrouding potions, however, I think they are situationally useful in 5 man heroics to save a life, especially for healers.
In situations where you don't need a Mana potion, I suppose they are useful. Stacking a Fade with a Shrouding Potion = -2300 threat? Also for other classes that don't have Fade as an option I can see the 800 as being something worth while.

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Old 05/14/07, 4:17 PM   #24
 Tharas
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Originally Posted by Cel View Post
In situations where you don't need a Mana potion, I suppose they are useful. Stacking a Fade with a Shrouding Potion = -2300 threat? Also for other classes that don't have Fade as an option I can see the 800 as being something worth while.
Correct me if I'm wrong but Fade is temporary, no? When it fades the 1800 threat is restored to you, I thought.

500 threat is just not that much at all.
 
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Old 05/14/07, 4:22 PM   #25
pinchet
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Originally Posted by Tharas View Post
Correct me if I'm wrong but Fade is temporary, no? When it fades the 1800 threat is restored to you, I thought.
1500, not 1800.

I believe it returns the all of the threat that was dropped only when you cast your next spell, no matter if you still have the Fade buff or if it has ended
 
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