Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack Thread Tools
Old 05/15/07, 12:26 PM   #1
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Mechanics of Intervene

Has anyone done any serious testing of this ability?

If warrior A has 50% mitigation, tanking a mob that hits for 1000 pre armor; B has 40% migitation, B intervenes A. Does B receive a hit for 500, or 600? Can B be crushed/critted by the intervened hit? Would B receive rage? If the mob attack has a secondary affect, would B be affected instead of A?
 
User is offline.
Reply With Quote
Old 05/15/07, 12:32 PM   #2
Jager
HausHead
 
Orc Warrior
 
Thrall
I haven't done any formal testing, but based on a fairly huge anecdotal sample it seems the hit on the intervening warrior behaves as any hit would, regardless of who would have been hit otherwise.
 
User is offline.
Reply With Quote
Old 05/15/07, 12:34 PM   #3
Cel
Great Tiger
 
Cel's Avatar
 
Night Elf Rogue
 
Ysera
The damage taken HAS to be based on the intervening warrior's mitigation. Intervening a priest because you missed Nightbane's landing would get the tank oneshotted if the damage taken was based off the priest's mitigation, therefore making the skill useless.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.
 
User is offline.
Reply With Quote
Old 05/15/07, 12:35 PM   #4
 Asmik
Useless!
 
Asmik's Avatar
 
Tauren Warrior
 
Destromath
The intervene'ing warrior will be hit like the original hit was against him with a regular combat table. Ie: if he is above 490 defense, he will not be crit, and he will receive rage.

It seems to only work for auto-attacks, not specials. (unconfirmed) But my evidence is on the nightbane fight: I will intervene whoever is getting the smoking blasts, and it will give me the first hit from the skeletons, not the blast damage.

Intervene seems to work about as well as spell reflect, in that the mechanics aren't really logical. (example: can reflect multiple spells if they occur at the same time)
 
User is offline.
Reply With Quote
Old 05/15/07, 12:37 PM   #5
Cel
Great Tiger
 
Cel's Avatar
 
Night Elf Rogue
 
Ysera
Originally Posted by Asmik View Post
It seems to only work for auto-attacks, not specials. (unconfirmed) But my evidence is on the nightbane fight: I will intervene whoever is getting the smoking blasts, and it will give me the first hit from the skeletons, not the blast damage.
The smoking blast is a targetted AoE, rather than a specifically targetted ability, which you can't intervene.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.
 
User is offline.
Reply With Quote
Old 05/15/07, 1:02 PM   #6
Apate
Debleated
 
Apate's Avatar
 
@ChickenArise
Night Elf Warlock
 
No WoW Account
Originally Posted by Asmik View Post
Intervene seems to work about as well as spell reflect, in that the mechanics aren't really logical. (example: can reflect multiple spells if they occur at the same time)
I think that these types of abilities are just very lag-sensitive by nature. They have been fairly reliable for me, though.

See you, auntie.
 
User is online.
Reply With Quote
Old 05/15/07, 1:08 PM   #7
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Thanks guys. I guess I'll grab a few warriors in my guild for some testing
 
User is offline.
Reply With Quote
Old 05/15/07, 1:12 PM   #8
Kyrillian
Glass Joe
 
Night Elf Warrior
 
Sargeras
Using target of target it seems that intervene works as a mini-taunt. I'd see the mobs target switch to me for .5-1 second then go back to what he was doing. It seems if the mob gets stunned or has a slow attack timer I might not get hit at all.

I've found it more useful for moving places quickly, like out of Aran's arcane explosion or to track Maulgar down after a fear.
 
User is offline.
Reply With Quote
Old 05/15/07, 1:13 PM   #9
Kdorf
Von Kaiser
 
Dwarf Warrior
 
Scarlet Crusade
Seems to perform just as if the mob/player took a normal swing at you. Intervene can crush. I try remember to hit shield block mid intervene if I can, or remember to. Usually I'm just spamming taunt as I charge to save the squishy. It seems that Intervene treats the hit as if you were facing the target, regardless of which direction you Intervened from. I see a fair bit of dodged or parried Intervene hits.

Also, secondary effects can proc off Intervene hits. I've had Enrage proc off an Intervene hit.
 
User is offline.
Reply With Quote
Old 05/15/07, 1:23 PM   #10
 Asmik
Useless!
 
Asmik's Avatar
 
Tauren Warrior
 
Destromath
Originally Posted by Cel View Post
The smoking blast is a targetted AoE, rather than a specifically targetted ability, which you can't intervene.
Right, what was I thinking? My mistake.
 
User is offline.
Reply With Quote
Old 05/15/07, 2:14 PM   #11
svagftw
Von Kaiser
 
svagftw's Avatar
 
Night Elf Warrior
 
Vek'nilash (EU)
The real question is, what happens if two (or more) warriors intervene each other and one of them takes a hit?
 
User is offline.
Reply With Quote
Old 05/15/07, 2:26 PM   #12
Feorthas
King Hippo
 
Blood Elf Death Knight
 
Blackrock
Originally Posted by svagftw View Post
The real question is, what happens if two (or more) warriors intervene each other and one of them takes a hit?
The second one who intervened, regardless of who gets hit by the mob (just like a double-taunt; whoever taunts a fraction of a second later gets the mob).

I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.

My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.
 
User is offline.
Reply With Quote
Old 05/15/07, 2:27 PM   #13
svagftw
Von Kaiser
 
svagftw's Avatar
 
Night Elf Warrior
 
Vek'nilash (EU)
Did you test it yourself or is it just a guess?
 
User is offline.
Reply With Quote
Old 05/15/07, 2:33 PM   #14
Samelina
Piston Honda
 
Samelina's Avatar
 
Human Death Knight
 
Burning Legion
The intervene "hit" can also be dodged, miss. Not sure about parry but I have seen the other two personally.
 
User is offline.
Reply With Quote
Old 05/15/07, 2:48 PM   #15
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
Personally, I'm just disappointed that there haven't been any encounters released yet that can be cheesed by chain intervening with 10 tanks.
 
User is offline.
Reply With Quote
Old 05/15/07, 2:52 PM   #16
 Fogbug
๏̯͡๏)
 
Fogbug's Avatar
 
Undead Warrior
 
Mal'Ganis
a few anecdotes about intervene:

just because someone has the intervene buff doesn't mean you'll take the next hit - you have to be close

people on flying mounts are immune to intervene and you won't move. don't jump off your mount and intervene another mounted person because it will not work and you will die (whereas charge and intercept cause you to run all the way down to the ground without taking fall damage)

if you intervene someone else on the serpentshrine elevator you will run all the way down the elevator. this is slower than actually riding the elevator but it's cool to do
 
User is offline.
Reply With Quote
Old 05/15/07, 2:53 PM   #17
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Originally Posted by Nezralix View Post
Personally, I'm just disappointed that there haven't been any encounters released yet that can be cheesed by chain intervening with 10 tanks.

Funny you should mention that, I was just thinking of setting up an intervene rotation for Maulgar.
 
User is offline.
Reply With Quote
Old 05/15/07, 2:58 PM   #18
Russta
You have a heart of gold...
 
Russta's Avatar
 
Human Paladin
 
Argent Dawn (EU)
Originally Posted by Nezralix View Post
Personally, I'm just disappointed that there haven't been any encounters released yet that can be cheesed by chain intervening with 10 tanks.
Hell I'm still waiting for an encounter where a Retalliation rotation is a viable strat.
 
User is offline.
Reply With Quote
Old 05/15/07, 3:11 PM   #19
 Asmik
Useless!
 
Asmik's Avatar
 
Tauren Warrior
 
Destromath
Originally Posted by Russta View Post
Hell I'm still waiting for an encounter where a Retalliation rotation is a viable strat.
I'm still waiting for Retaliation to do something more than look cool.
 
User is offline.
Reply With Quote
Old 05/15/07, 4:38 PM   #20
Cel
Great Tiger
 
Cel's Avatar
 
Night Elf Rogue
 
Ysera
Originally Posted by nfw View Post
Funny you should mention that, I was just thinking of setting up an intervene rotation for Maulgar.
For pre-nerf Gruul, part of our strategy had a 3rd tank intervening the main tank during silences to give the healers some breathing room on higher growths.

I imagine if we had intervene for Loatheb, the fight would have been stupidly easy. :P

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.
 
User is offline.
Reply With Quote
Old 05/15/07, 5:29 PM   #21
Draugrim
Glass Joe
 
Draugrim's Avatar
 
Tauren Warrior
 
Zul'Jin
I use Intervene to take the armor debuff for whoever the current tank is on Doomwalker. I wouldn't recommend it during his Enrage though.
 
User is offline.
Reply With Quote
Old 05/15/07, 5:58 PM   #22
Ozbourn
Glass Joe
 
Gnome Warrior
 
Dragonblight
If two tanks intervene at the same exact time they switch places with each other, which does nothing since you have to be next to the person with the buff to take the hit.

This is because your end location is determined by where that target is when you press the button before travel time. Sometimes I'll end up about 5 feet behind the person I'm intervening as they're running away from me during the travel time. As long as you're still in melee range of the mob chasing them you take the hit, otherwise the buff stays on them for a few seconds until you are in range.

Intervene rotations are only good on heavy hitting mobs that don't have cleave (so not helpful on maulgaur) since it's extraneous damage.


edit - We use it on Fathomlord after the iceblock for instance.
 
User is offline.
Reply With Quote
Old 05/15/07, 6:18 PM   #23
Cesar2000
Don Flamenco
 
Cesar2000's Avatar
 
Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Ozbourn View Post
If two tanks intervene at the same exact time they switch places with each other, which does nothing since you have to be next to the person with the buff to take the hit.

This is because your end location is determined by where that target is when you press the button before travel time. Sometimes I'll end up about 5 feet behind the person I'm intervening as they're running away from me during the travel time. As long as you're still in melee range of the mob chasing them you take the hit, otherwise the buff stays on them for a few seconds until you are in range.

Intervene rotations are only good on heavy hitting mobs that don't have cleave (so not helpful on maulgaur) since it's extraneous damage.


edit - We use it on Fathomlord after the iceblock for instance.
What would happen if you intervene the MT, instantly get behind Maulgar, and then have him cleave? Would it then hit every melee dpser since they are next to you?
 
User is offline.
Reply With Quote
Old 05/15/07, 6:21 PM   #24
Buiden
I want results, not excuses!
 
Human Warrior
 
Dragonblight
Originally Posted by Cesar2000 View Post
What would happen if you intervene the MT, instantly get behind Maulgar, and then have him cleave? Would it then hit every melee dpser since they are next to you?
Kind of a moot point as after 2.1 cleave can no longer be chained behind a mob. I'm unsure how it works right now though.
 
User is offline.
Reply With Quote
Old 05/15/07, 7:01 PM   #25
 squiffy
Don Flamenco
 
Blood Elf Rogue
 
<QED>
Blackrock
I use a targettarget based intervene macro, that allows me to not have to swap off the mob I'm tanking which makes it much easier to use.

I do the occassional intervene on Gruul (if I'm not the hurtful tank) during reverberations, but by way the best use I've found for it is BBW Opera event. During the LRRH phase I use it to intervene the BBW's current target and take a hit that might otherwise hit LRRH but more importantly it makes BBW pause briefly during his chase while he hits me giving LRRH a bit more breathing space on the kite.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Intervene Mechanics Orinas Class Mechanics 7 06/08/07 6:38 PM
[Rogue] Hit Mechanics in PVP Fold Player vs. Player 5 05/24/07 12:15 AM
[Rogue] Hit Mechanics in PVP Fold Class Mechanics 0 05/17/07 3:46 PM
Windfury Mechanics Malan Public Discussion 0 07/21/06 1:23 PM