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05/15/07, 12:26 PM
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#1
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Don Flamenco
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Mechanics of Intervene
Has anyone done any serious testing of this ability?
If warrior A has 50% mitigation, tanking a mob that hits for 1000 pre armor; B has 40% migitation, B intervenes A. Does B receive a hit for 500, or 600? Can B be crushed/critted by the intervened hit? Would B receive rage? If the mob attack has a secondary affect, would B be affected instead of A?
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05/15/07, 12:32 PM
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#2
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HausHead
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I haven't done any formal testing, but based on a fairly huge anecdotal sample it seems the hit on the intervening warrior behaves as any hit would, regardless of who would have been hit otherwise.
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05/15/07, 12:34 PM
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#3
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Great Tiger
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The damage taken HAS to be based on the intervening warrior's mitigation. Intervening a priest because you missed Nightbane's landing would get the tank oneshotted if the damage taken was based off the priest's mitigation, therefore making the skill useless.
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05/15/07, 12:35 PM
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#4
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Useless!
Tauren Warrior
Destromath
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The intervene'ing warrior will be hit like the original hit was against him with a regular combat table. Ie: if he is above 490 defense, he will not be crit, and he will receive rage.
It seems to only work for auto-attacks, not specials. (unconfirmed) But my evidence is on the nightbane fight: I will intervene whoever is getting the smoking blasts, and it will give me the first hit from the skeletons, not the blast damage.
Intervene seems to work about as well as spell reflect, in that the mechanics aren't really logical. (example: can reflect multiple spells if they occur at the same time)
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05/15/07, 12:37 PM
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#5
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Great Tiger
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Originally Posted by Asmik
It seems to only work for auto-attacks, not specials. (unconfirmed) But my evidence is on the nightbane fight: I will intervene whoever is getting the smoking blasts, and it will give me the first hit from the skeletons, not the blast damage.
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The smoking blast is a targetted AoE, rather than a specifically targetted ability, which you can't intervene.
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05/15/07, 1:02 PM
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#6
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Debleated
@ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Asmik
Intervene seems to work about as well as spell reflect, in that the mechanics aren't really logical. (example: can reflect multiple spells if they occur at the same time)
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I think that these types of abilities are just very lag-sensitive by nature. They have been fairly reliable for me, though.
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See you, auntie.
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05/15/07, 1:08 PM
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#7
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Don Flamenco
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Thanks guys. I guess I'll grab a few warriors in my guild for some testing
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05/15/07, 1:12 PM
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#8
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Glass Joe
Night Elf Warrior
Sargeras
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Using target of target it seems that intervene works as a mini-taunt. I'd see the mobs target switch to me for .5-1 second then go back to what he was doing. It seems if the mob gets stunned or has a slow attack timer I might not get hit at all.
I've found it more useful for moving places quickly, like out of Aran's arcane explosion or to track Maulgar down after a fear.
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05/15/07, 1:13 PM
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#9
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Von Kaiser
Dwarf Warrior
Scarlet Crusade
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Seems to perform just as if the mob/player took a normal swing at you. Intervene can crush. I try remember to hit shield block mid intervene if I can, or remember to. Usually I'm just spamming taunt as I charge to save the squishy. It seems that Intervene treats the hit as if you were facing the target, regardless of which direction you Intervened from. I see a fair bit of dodged or parried Intervene hits.
Also, secondary effects can proc off Intervene hits. I've had Enrage proc off an Intervene hit.
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05/15/07, 1:23 PM
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#10
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Useless!
Tauren Warrior
Destromath
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Originally Posted by Cel
The smoking blast is a targetted AoE, rather than a specifically targetted ability, which you can't intervene.
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Right, what was I thinking? My mistake.
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05/15/07, 2:14 PM
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#11
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Von Kaiser
Night Elf Warrior
Vek'nilash (EU)
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The real question is, what happens if two (or more) warriors intervene each other and one of them takes a hit?
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05/15/07, 2:26 PM
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#12
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King Hippo
Blood Elf Death Knight
Blackrock
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Originally Posted by svagftw
The real question is, what happens if two (or more) warriors intervene each other and one of them takes a hit?
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The second one who intervened, regardless of who gets hit by the mob (just like a double-taunt; whoever taunts a fraction of a second later gets the mob).
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I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.
My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.
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05/15/07, 2:27 PM
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#13
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Von Kaiser
Night Elf Warrior
Vek'nilash (EU)
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Did you test it yourself or is it just a guess?
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05/15/07, 2:33 PM
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#14
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Piston Honda
Human Death Knight
Burning Legion
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The intervene "hit" can also be dodged, miss. Not sure about parry but I have seen the other two personally.
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05/15/07, 2:48 PM
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#15
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Bald Bull
Orc Warrior
Burning Blade
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Personally, I'm just disappointed that there haven't been any encounters released yet that can be cheesed by chain intervening with 10 tanks.
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05/15/07, 2:52 PM
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#16
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๏̯͡๏)
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a few anecdotes about intervene:
just because someone has the intervene buff doesn't mean you'll take the next hit - you have to be close
people on flying mounts are immune to intervene and you won't move. don't jump off your mount and intervene another mounted person because it will not work and you will die (whereas charge and intercept cause you to run all the way down to the ground without taking fall damage)
if you intervene someone else on the serpentshrine elevator you will run all the way down the elevator. this is slower than actually riding the elevator but it's cool to do
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05/15/07, 2:53 PM
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#17
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Don Flamenco
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Originally Posted by Nezralix
Personally, I'm just disappointed that there haven't been any encounters released yet that can be cheesed by chain intervening with 10 tanks.
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Funny you should mention that, I was just thinking of setting up an intervene rotation for Maulgar.
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05/15/07, 2:58 PM
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#18
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You have a heart of gold...
Human Paladin
Argent Dawn (EU)
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Originally Posted by Nezralix
Personally, I'm just disappointed that there haven't been any encounters released yet that can be cheesed by chain intervening with 10 tanks.
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Hell I'm still waiting for an encounter where a Retalliation rotation is a viable strat.
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05/15/07, 3:11 PM
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#19
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Useless!
Tauren Warrior
Destromath
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Originally Posted by Russta
Hell I'm still waiting for an encounter where a Retalliation rotation is a viable strat.
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I'm still waiting for Retaliation to do something more than look cool.
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05/15/07, 4:38 PM
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#20
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Great Tiger
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Originally Posted by nfw
Funny you should mention that, I was just thinking of setting up an intervene rotation for Maulgar.
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For pre-nerf Gruul, part of our strategy had a 3rd tank intervening the main tank during silences to give the healers some breathing room on higher growths.
I imagine if we had intervene for Loatheb, the fight would have been stupidly easy. :P
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05/15/07, 5:29 PM
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#21
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Glass Joe
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I use Intervene to take the armor debuff for whoever the current tank is on Doomwalker. I wouldn't recommend it during his Enrage though.
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05/15/07, 5:58 PM
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#22
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Glass Joe
Gnome Warrior
Dragonblight
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If two tanks intervene at the same exact time they switch places with each other, which does nothing since you have to be next to the person with the buff to take the hit.
This is because your end location is determined by where that target is when you press the button before travel time. Sometimes I'll end up about 5 feet behind the person I'm intervening as they're running away from me during the travel time. As long as you're still in melee range of the mob chasing them you take the hit, otherwise the buff stays on them for a few seconds until you are in range.
Intervene rotations are only good on heavy hitting mobs that don't have cleave (so not helpful on maulgaur) since it's extraneous damage.
edit - We use it on Fathomlord after the iceblock for instance.
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05/15/07, 6:18 PM
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#23
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Don Flamenco
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Ozbourn
If two tanks intervene at the same exact time they switch places with each other, which does nothing since you have to be next to the person with the buff to take the hit.
This is because your end location is determined by where that target is when you press the button before travel time. Sometimes I'll end up about 5 feet behind the person I'm intervening as they're running away from me during the travel time. As long as you're still in melee range of the mob chasing them you take the hit, otherwise the buff stays on them for a few seconds until you are in range.
Intervene rotations are only good on heavy hitting mobs that don't have cleave (so not helpful on maulgaur) since it's extraneous damage.
edit - We use it on Fathomlord after the iceblock for instance.
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What would happen if you intervene the MT, instantly get behind Maulgar, and then have him cleave? Would it then hit every melee dpser since they are next to you?
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05/15/07, 6:21 PM
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#24
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I want results, not excuses!
Human Warrior
Dragonblight
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Originally Posted by Cesar2000
What would happen if you intervene the MT, instantly get behind Maulgar, and then have him cleave? Would it then hit every melee dpser since they are next to you?
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Kind of a moot point as after 2.1 cleave can no longer be chained behind a mob. I'm unsure how it works right now though.
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05/15/07, 7:01 PM
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#25
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Don Flamenco
Blood Elf Rogue
Blackrock
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I use a targettarget based intervene macro, that allows me to not have to swap off the mob I'm tanking which makes it much easier to use.
I do the occassional intervene on Gruul (if I'm not the hurtful tank) during reverberations, but by way the best use I've found for it is BBW Opera event. During the LRRH phase I use it to intervene the BBW's current target and take a hit that might otherwise hit LRRH but more importantly it makes BBW pause briefly during his chase while he hits me giving LRRH a bit more breathing space on the kite.
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