Back before the cool down linking I used to use Demonic runes, night dragons and Mana stones to keep my mana pool as full as possible. What are some of the world/trade goods that people use in addition to Potions/Flasks/Elixirs/Food/Oils? The only real items I have found in my brief search of wowhead are the following:
Fire mages using Flame Caps instead of Mana Gems (due to mana pot cost changes and Shadow priest grouping)
Tanks using Nightmare seeds instead of Health stones (due to Flask Changes)
Non-Mage mana users using -Demonic runes /nights dragons
Are there any other trade goods that a raid might use? Mana regen for Healers, Haste or AP for rogues / Hunters?
Short of Soul stoning the raid and ZG/BWL world buffs what are people doing to maximize your raids chances.
I am assuming Mana users are chugging Mana Pots, Rogues/hunters are chugging Haste Pots and Tanks are chugging AC pots.
I haven’t really seen any topics on the use of alternate consumables but if the moderators feel this should be listed under 2.1 Flask/elixir changes or some other topic then feel free to move this topic. I figure there has to be some obscure Quest item/ Random drop item that could be used to help that I have overlooked.
Demonic runes /nights dragons -mana users
Nightmare seeds - Tanks
Flame Caps -Mages
JC Crafted Uses(possible but 1hr cooldown makes them less practical)- Resist fights
Drums of Restoration -Hunter Drum of choice
Drums of Speed-Rogues/warriors/Possibly hunters
Greater Rune of Warding- Tanks
Greater Rune of Shielding- Healers
Last edited by Nibinay : 05/16/07 at 12:22 PM.
Reason: Added items.
World buffs will not work on targets that are higher than level 63 (DM Buffs, Rallying Cry of the Dragonslayer, ZG Heart, and even some MC mobs).
"Fengus' Ferocity","Mol'dar's Moxie","Rallying Cry of the Dragonslayer", "Slip'kik's Savvy" and "Spirit of Zandalar" these buffs will no longer work on targets over level 63.
Scarshield Spellbinder: The fire resist buff from this creature will no longer work on targets over level 63.
The "Arcane Destruction" buff cast by Sethekk Scryers when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
For examples from the patch notes.
The main item-type I'm wondering about is the consumable jewelcrafting pieces that cast a group buff, specifically the damage absorbing necklaces. I haven't heard of anyone using them for resist fights yet, but they'll be annoying if they ever get calculated into the math with their one hour cooldown.
Leatherworking drums come to mind, although there aren't many leatherworkers out there to use them and I know at least the couple in my guild never have them. I thought they were going to be more common, but I rarely see anybody mention using them.
Zwink - As a JCer, far as I know there is no way to repair those or refill the charges, you just have to make a new one. Personally I wish they would just take the charges away or take the use effect off the items. They are all pretty material intensive and I never want to see a time when those are commonly used for beating an encounter.
Have you ever tried simply turning off the TV, sitting down with your children, and hitting them?
You would think Drums would be used more often at least in the melee groups. I dont have a leatherworker so I dont know the cooldowns but hast rating that last for 30 seconds seems like it would be very useful.
This might not be what you are looking for but in the recent weeks I have been stockpiling Strength, Agility and Armor Scrolls. I am hoping to Relentless Flask and then add Str and Agl scrolls for added stats. I needed a 12 step program to help me recover from my alchemy addiction.
Dark Runes and Demonic Runes have become an absolute necessity for me. With very few people even realizing this, Dark Runes basically never appear in the AH. That means going to the old world to farm them, and let me tell you the gold farmers are still there and never left so farming up demonic runes is a major ordeal.
Also, the fact that these items have not scaled with BC mana requirements is a deficiency. The Outland is filled with demons! Why don't they carry Improved Demonic Runes?
Hunters trying to maximize their dps will still be using dual wield + mana oil, and most likely chain-chugging fel mana potions. The patch changes don't do anything to address the mana-consumption issue the class faces.