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Old 05/16/07, 3:37 PM   #26
sovelis41
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Originally Posted by zirky View Post
With the prospect of Heart of Darknesses (what is the proper plural there?).
Hearts of Darkness!

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Old 05/16/07, 3:42 PM   #27
Kalman
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Originally Posted by Lord BEEF View Post
Guild banks being able to automatically fund repairs is a very nice feature that I didn't think they'd implement.

I'm sure there will be some fun issues that arise when it's actually implemented though
I hope it's traceable, or there'll be some fun drama coming.

"Hey, who the fuck used up the entire guild bank?"

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 05/16/07, 3:45 PM   #28
Merrack
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Originally Posted by Kalman View Post
I hope it's traceable, or there'll be some fun drama coming.

"Hey, who the fuck used up the entire guild bank?"
It doesn't specifically mention using the gold, but the "all transactions" part of
Blizzard's website will track all transactions, so should any guild leaders try to scam guildies (by taking a bunch of stuff and transferring, for example), you've got a written record - at which point Blizzard's customer service would take over.
makes me think that it'll be recorded.

This will certainly be interesting to play with on a PTR, but I'm not sure if it'll be enough to move away from normal bank alts yet. I hope so!

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Old 05/16/07, 3:47 PM   #29
 Glayde
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Hmm. If guild banks are free, im making my own guild to get a huge extra bank storage area.

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Old 05/16/07, 3:54 PM   #30
Docjowles
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Docjowles
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Originally Posted by Glayde View Post
Hmm. If guild banks are free, im making my own guild to get a huge extra bank storage area.
I could see them having some mechanism for growing/shrinking bank space along with guild membership. So a newly founded 10-man guild would get 10 slots, and gain 1-2 more with each new member up to some fixed cap. They'd also probably want to base it on the number of unique accounts in the guild, rather than straight number of members, so you couldn't inflate the bank by rolling 50 alts.

Edit: And if guild membership falls below some threshold (say 10), the bank gets deleted and all the items are mailed to the guild master. It's still "exploitable" with enough work, but probably enough to deter most people from getting "lol free bags".

Last edited by Docjowles : 05/16/07 at 3:57 PM. Reason: Fleshing out idea

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Old 05/16/07, 4:06 PM   #31
• Snowy
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The "repair from guild bank funds" is a very nice option. I can see this being used on progress nights for some guilds.

As for VOIP, obviously this doesn't matter to most of us, since we are in raiding guilds with Vent/TS servers already. However, it's still going to be very nice for the casuals who primarily run 5 mans, or very small guilds who can't/won't get a vent server.

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Old 05/16/07, 4:07 PM   #32
Natural
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Originally Posted by Docjowles View Post
I could see them having some mechanism for growing/shrinking bank space along with guild membership. So a newly founded 10-man guild would get 10 slots, and gain 1-2 more with each new member up to some fixed cap. They'd also probably want to base it on the number of unique accounts in the guild, rather than straight number of members, so you couldn't inflate the bank by rolling 50 alts.

Edit: And if guild membership falls below some threshold (say 10), the bank gets deleted and all the items are mailed to the guild master. It's still "exploitable" with enough work, but probably enough to deter most people from getting "lol free bags".

I don't think they care. They admitted that they are paying for the database storage for items on alts anyway.

Anything that is BOP is going to be stuck on a character's individual bank. Everything else can be mail banked, so I don't know why Blizzard would implement any restrictions like you have mentioned.

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Old 05/16/07, 4:09 PM   #33
Thanaomira
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Originally Posted by Glayde View Post
Hmm. If guild banks are free, im making my own guild to get a huge extra bank storage area.
This could be easily handled via pricing of tabs and bag slots.

If (wild presumption here) that each bank tab is a normal bank (i.e., what you already get) and each tab adds an entire set, then you can have a lot of pushback on players creating 1-person guilds by charging 1250g per tab. For a 25-person raiding guild, that's a mere 50g that each person has to raise per tab, but is otherwise largely prohibitive to a solo player.

Likewise, bag slot prices could go up by a factor of 10.

So the tradeoff becomes having a guild bank instantly accessible across your characters, or having a guild chat populated by your friends.

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Old 05/16/07, 4:09 PM   #34
Furio
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I wonder how exactly the "Deposit" feature will work. Will it only apply to gold or also to items? Specifically, I'm thinking this could make general raid consumable/gear donations much easier. Currently, I've been using alts to store our donated supplies of Green/Blue of X Protection gear, fish oil, gems, etc.

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Old 05/16/07, 4:11 PM   #35
Kazanir
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Originally Posted by Kalman View Post
I hope it's traceable, or there'll be some fun drama coming.

"Hey, who the fuck used up the entire guild bank?"
They noted that everything is logged somewhere in the article. The best way, though, is to drop a bot, have the GL/officer turn the "players can repair via the bank stash" flag on, and then turn it off once you are all done with the bot.

'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.

You can come with me. I can protect you.

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Old 05/16/07, 4:21 PM   #36
Samelina
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If only they would add in a fixed interest rate on these banks so guilds could make more money than only relying on guild member deposits.

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Old 05/16/07, 4:22 PM   #37
Maledict
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Originally Posted by Wodin View Post
In-game VOIP has been an utter disaster in EVE, and I see no reason why it's going to be better here. There simply aren't the levels of granularity that people want - there's no way to create private binds to specific subchannels, the "rooms" that you're separated into feel clunky and are annoying to join and leave as the UI support is bad.
But it's a huge success in DnD and LotRO on the other hand. Really does just depend upon how well they implement it.

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Old 05/16/07, 4:29 PM   #38
XI-
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I might be playing devil's advocate here, but I'm going to be honest. I'm looking forward to VOIP so that I can tell people all the things I think of them during battlegrounds that have treated me to numerous interactions with the Blizzard staff in the past.

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Old 05/16/07, 4:33 PM   #39
Aszhalinde
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Turalyon
Originally Posted by Samelina View Post
If only they would add in a fixed interest rate on these banks so guilds could make more money than only relying on guild member deposits.
I'm sure your friendly <black bamboo pavillion> gold farmer guilds would scamper about in glee if that happened.

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Old 05/16/07, 4:39 PM   #40
Phro
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"..you've got a written record -- at which point Blizzard's customer service would take over."

heh... Does that scare anyone else?

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Old 05/16/07, 4:41 PM   #41
Avair
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If only they would add in a fixed interest rate on these banks so guilds could make more money than only relying on guild member deposits.
Real banks give interest on deposits, to encourage you to give them your money so they can lend that money to somebody else at a higher rate. Who are guild banks going to lend money to?

Minor Derail: Woot! King Hippo Status

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Old 05/16/07, 4:42 PM   #42
Lord BEEF
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Originally Posted by XI- View Post
I might be playing devil's advocate here, but I'm going to be honest. I'm looking forward to VOIP so that I can tell people all the things I think of them during battlegrounds that have treated me to numerous interactions with the Blizzard staff in the past.
Yeah I could imagine that being an administrative nightmare if people use the VOiP to drop f bombs on everyone in battlegrounds. Policing that would be extremely resource intensive to say the least

Check out my friend's bitchin' Lord of the Rings Art

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Old 05/16/07, 4:43 PM   #43
Samelina
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Originally Posted by Avair View Post
Real banks give interest on deposits, to encourage you to give them your money so they can lend that money to somebody else at a higher rate. Who are guild banks going to lend money to?

Minor Derail: Woot! King Hippo Status

Casuals? *snicker*

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Old 05/16/07, 4:43 PM   #44
Quasar
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Dragonmaw
Originally Posted by Phro View Post
"..you've got a written record -- at which point Blizzard's customer service would take over."

heh... Does that scare anyone else?
I envision someone going to a restaurant and putting the bill on their WoW credit card, only to have a manager come up and tell them their card was declined because they've overdrawn on their guild bank funds.

JUICE! Aww I'm sorry. Did... did anyone want some juice?

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Old 05/16/07, 5:08 PM   #45
Anias
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Originally Posted by Avair View Post
Real banks give interest on deposits, to encourage you to give them your money so they can lend that money to somebody else at a higher rate. Who are guild banks going to lend money to?
BRE had investments, clearly wow should too. (/sarcasm)

I'd rather just address the costs of ownership for raid characters than try to break the server economy. They're addressing consumables to some extent (although not as far as I'd personally like) that leaves the repair bill issue. Perhaps have durability loss for dying in a raid waived. (This is what guild banks basicly do) In at least one analysis, the difference in total durability lost to intentional wipe between a raid a 5 man and a duo is silly.

Look at the total durability lost to people intentionally killing themselves (so ignore the first few people that died to the encounter, and total up the people who went swimming in the lava to get dead and started on their run back faster.)

The duo probably never has an intentional wipe - they're few enough that they just normally. Zero durability intentionally lost to save zero minutes.
The 5 man might call a wipe at 3 people dead, telling the other two to just die for a cost of 20% durability intentionally lost to save x minutes.
The 25 man might call the same wipe at 3 people dead, telling the other twenty-two to just die for the cost of 220% durability intentionally lost to save the same x minutes.

Another way to think about it is in total deaths per hour. I doubt any character in wow dies more per hour than the avg for an active raid during learning.

Maybe the first arbitrary amount of people to die in a raid/party should take the full durability beating, and everyone else misses it, or maybe it should just be waved entirely, but the disparity between costs of intentional wipes is pretty silly, especially when the "total number dead to require a wipe" is similiar.

Something like that would go a long way to eliminating the _need_ for a guild bank's "repair from guild funds" and would incidentally make raiding less burdensome, again shifting the ratio of time spent having fun higher compared to time spent mindlessly abusing elementals. Raiding is time intensive, and by it's cooperative nature, not something you can really just do 24/7/365. It doesn't need extra timesink handicaps, the organization is more than enough timesink.

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Old 05/16/07, 5:10 PM   #46
Lord BEEF
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The new BOE epics that require nether vortices should help out guild funds greatly imo.

Check out my friend's bitchin' Lord of the Rings Art

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Old 05/16/07, 5:21 PM   #47
Whiteknight
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Originally Posted by Anias View Post
Another way to think about it is in total deaths per hour. I doubt any character in wow dies more per hour than the avg for an active raid during learning.
PvP comes close. But then, PvP has durability costs waived, and consumable farming costs waived too. For the same gear progression level.

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Old 05/16/07, 5:26 PM   #48
Buiden
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Dragonblight
I can't wait for guild banks, as long as they implement them in an easy to use, non-exploitable fashion then all should be well!

As far as VOIP goes, meh this feature isn't really for us raiderish types who already use VOIP it is just to appeal to the mass of people that don't already use it, IMHO. I seriously doubt that (m)any raiding guilds will give up their dedicated ventrilo servers, unless the implementation of WoW VOIP is superb.

On a slightly related note, I definitely agree that guild bank income after 2.1 will be a lot nicer. I forsee the selling of BOE crafted items from SSC/TK/Hyjal/BT will be very lucrative sales. Not to mention if the drop rate on purple gems is high (and it seems to be) then eventually we'll have a surplus of gems to sell off as well.

Lets just hope patch 2.2 doesn't take another 4 months

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Old 05/16/07, 5:33 PM   #49
Fendryl
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Malfurion
Don't forget the new epic gems, specifically from BT (I don't recall if they were in Hyjal as well). Depending on the drop rate, I could see guilds turning a pretty decent profit from selling those off.

Also there's the consumables tokens, again obviously dependent on the drop rate, but if you're pulling in more than you're using, there'll probably be a decent market for selling those to lower tiered guilds.

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Old 05/16/07, 5:37 PM   #50
Chance
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Originally Posted by XI- View Post
I might be playing devil's advocate here, but I'm going to be honest. I'm looking forward to VOIP so that I can tell people all the things I think of them during battlegrounds that have treated me to numerous interactions with the Blizzard staff in the past.
I know I'm succumbing to the lowest level here, but yeah I can't wait to let lose a string of expletives in a battleground the likes of which any mother in earshot of her child playing wow will cut his credit card usage and destroy the computer.
Seriously I will be swearing so much I'll have to learn 3 new languages, and start mashing words together for greater efficiency.

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