Originally Posted by Wensleydale
Okay, you make a very good point with adds that heal the boss, so that the raid has to "pay interest" on its DPS deficit. But other than bosses that heal themselves over time, how else can DPS stacking be rewarded?(
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I thought dps stacking was always rewarded by fights and raids just being faster. And the faster it is, the less time everyone has to make mistakes on an execution fight and the more likely everyone is to be able to get to bed at a reasonable time ;P
It's pretty much common sense that if you had the choice, you'd take the minimum healers you could get away with and fill the raid up with dps for a fast smooth run, no?
I think the main issue with the dps fights is just that it forces differentiation between good and average players of the dps classes. If every dps player was shit hot then the stacking wouldn't be such a problem. And in fact, with healers you can usually have a good healer compensate for an average one to some extent. With tanks, you just make your best tank MT. But now with dps, we're forced to have them all be great. This is clearly not such a problem for top end guilds where they already are
Anyway, hopefully patch changes will ease this a bit.