We've now deployed a hotfix that fixes the targeting of Gruul Hurtful Strike. The ability should now hit the second person on the threat list, and not the third.
Are you linking the recipe in your macro or just using plain text? I know they changed the way tradeskill recipes are linked/displayed, so if you're still using an old link, that might be crashing you.
I absolutely love the new trade skill links. Shift clicking a recipe in the top half of your screen sends a link in the Enchant-only style. You get a clickable item link with a list of the mats.
Is it just me, or is the new graphic for Prayer of Mending really stupid? Looks like a nuke (same as Julianne's in Kara, for that matter), and even plays a "hit" animation on the target. Seems like a superfulous use of particle effects to me.
I didn't read this, and it's a pretty big change. I even re-read the UI section and searched for debuff... but I can't imagine how this could've been overlooked.
Or maybe it's an addon I got automatically updated...
- Debuffs on mobs are now sorted by ones your class can do first and have tiny countdown timers over them as well as doing the Blizzard clockwise cooldown unfade as they are running out
I almost don't even need NECB for PvE anymore, and our warlock in Kara was all giddy with happiness watching his curses expire.
Is it just me, or is the new graphic for Prayer of Mending really stupid? Looks like a nuke (same as Julianne's in Kara, for that matter), and even plays a "hit" animation on the target. Seems like a superfulous use of particle effects to me.
You have clearly never wanted to punch your main tank as a healer. Speaking from 2 years of raid healing experience, much frustration would have been saved if I could "nuke" my MT whenever I felt like it.
What's to hate about it? Our priests have been having fun playing with it, it's a visual way to determine who's throwing Prayer of Mending to whom outside of Mendwatch, and helps a bit with not accidentally doubling up targets or seeing if it's made the jump to someone way outside the action who isn't likely to take damage. If there's any addition that I'd dub "really stupid", I'd go for hearing every member of the raid dingdingding the Healthstone dinner bell--the PoM change at least has somewhat of a purpose aside from being pretty.
Looking for more information on the cosmetic/animation changes.. are they actually real, or people thinking onyxia is deep breathing more, etc? I'm looking at my own character and can't tell, which honestly is surprising since I barbie doll my character up for fun and at great antagonizing from my guild. Anyone have before/after screenshots of any of the cosmetic changes?
Has the water globes from Tidewalker changed? We tried him pre-patch and I got ice block stunned while other in the raid reported that they did nothing.
Is it just me, or is the new graphic for Prayer of Mending really stupid?
The graphic makes it easier to make the most of the duration/charges between 10 sec recast cooldowns. Tracking prayer of mending was previously near-impossible without a mod since only the first charge would ever show up as a buff on party frames.
"Nuke the MT" humor aside, Prayer of Mending has various quirks like sending all PoM charges to the cheap seats without a heal going off if it gets doubled up. The holy beam effect PoM has going on makes it much easier to avoid that happening. Also fewer icons/buff trackers to keep track of while healing.
And it's distinct and unique (read: fun), unlike all other priest heal animations save PW:S.
I haven't seen mention of it in the notes, or otherwise, but virtually everything I tried to use Piercing Howl on last night in Gruul's Lair and Magtheridon all gave an immune message.
/toddles off to see trainer to respec out of a now useless OT talent.
It seems that you can no longer click on mobs that are behind walls. Used to be able to hunt out mobs by watching the cursor change, target them, raid mark them, and get everyone their targets before even getting close. You can still see raid markers through walls, but you can't click the mob.
It seems that you can no longer click on mobs that are behind walls. Used to be able to hunt out mobs by watching the cursor change, target them, raid mark them, and get everyone their targets before even getting close. You can still see raid markers through walls, but you can't click the mob.
This actually was making Heroic Ramparts a bit trickey, as the edge of the 'rampart' is considered a wall, and if your camera was zoomed out too far you couldn't target anything. There's also some really non-intuitive walls in that place, leading to a bit of frustration getting everything sorted.
Item spelling/name changes detected by LootLink, in case anyone is interested:
[05:16:35PM] LootLink: Item name mismatch found during reparsing. Name in database was "Clefthoof Hide Leggings", correct name is "Elekk Hide Leggings" instead.
[05:16:36PM] LootLink: Item name mismatch found during reparsing. Name in database was "Amethyst Pendent", correct name is "Amethyst Pendant" instead.
[05:16:37PM] LootLink: Item name mismatch found during reparsing. Name in database was "Broxxigar's Ring of Valor", correct name is "Broxigar's Ring of Valor" instead.
[05:16:38PM] LootLink: Item name mismatch found during reparsing. Name in database was "Beast Lord Curiass", correct name is "Beast Lord Cuirass" instead.
[05:16:39PM] LootLink: Item name mismatch found during reparsing. Name in database was "Spellfire Vest", correct name is "Spellfire Robe" instead.
[05:16:39PM] LootLink: Item name mismatch found during reparsing. Name in database was "Mask of Inner FIre", correct name is "Mask of Inner Fire" instead.
[05:16:40PM] LootLink: Item name mismatch found during reparsing. Name in database was "Band of Dominance", correct name is "Band of Dominion" instead.
[05:16:40PM] LootLink: Item name mismatch found during reparsing. Name in database was "Frozen Shadoweave Vest", correct name is "Frozen Shadoweave Robe" instead.
[05:16:40PM] LootLink: Item name mismatch found during reparsing. Name in database was "Handguards of Precison", correct name is "Handguards of Precision" instead.
[05:16:41PM] LootLink: Item name mismatch found during reparsing. Name in database was "Highlander's Chain Greaves", correct name is "Highlander's Padded Greaves" instead.
[05:16:41PM] LootLink: Item name mismatch found during reparsing. Name in database was "Otherwordly Pauldrons", correct name is "Otherworldly Pauldrons" instead.
[05:16:41PM] LootLink: Item name mismatch found during reparsing. Name in database was "Rittsyn's Lost Pendant", correct name is "Ritssyn's Lost Pendant" instead.
[05:16:41PM] LootLink: Item name mismatch found during reparsing. Name in database was "Mask of Pennance", correct name is "Mask of Penance" instead.
[05:16:42PM] LootLink: Item name mismatch found during reparsing. Name in database was "Highlander's Plate Girdle", correct name is "Highlander's Mail Girdle" instead.
[05:16:42PM] LootLink: Item name mismatch found during reparsing. Name in database was "Touch of Defeat", correct name is "Gladiator's Touch of Defeat" instead.
[05:16:42PM] LootLink: Item name mismatch found during reparsing. Name in database was "Highlander's Plate Greaves", correct name is "Highlander's Mail Greaves" instead.
[05:16:42PM] LootLink: Item name mismatch found during reparsing. Name in database was "Romeo's Poison Vial", correct name is "Romulo's Poison Vial" instead.
[05:16:43PM] LootLink: Item name mismatch found during reparsing. Name in database was "Demon Hide Spaulers", correct name is "Demon Hide Spaulders" instead.
[05:16:43PM] LootLink: Item name mismatch found during reparsing. Name in database was "Druidic Helmet of of Second Sight", correct name is "Druidic Helmet of Second Sight" instead.
[05:16:43PM] LootLink: Item name mismatch found during reparsing. Name in database was "Trial-FireTrousers", correct name is "Trial-Fire Trousers" instead.
[05:16:43PM] LootLink: Item name mismatch found during reparsing. Name in database was "Grips of the Deftness", correct name is "Grips of Deftness" instead.
[05:16:44PM] LootLink: Item name mismatch found during reparsing. Name in database was "Boneshreder Wristguards", correct name is "Boneshredder Wristguards" instead.
[05:16:45PM] LootLink: Item name mismatch found during reparsing. Name in database was "Sha'tari Marskman's Gloves", correct name is "Sha'tari Marksman's Gloves" instead.
[05:16:45PM] LootLink: Item name mismatch found during reparsing. Name in database was "Brooch of Hightened Potential", correct name is "Brooch of Heightened Potential" instead.
[05:16:46PM] LootLink: Item name mismatch found during reparsing. Name in database was "Tanzanite Pendent", correct name is "Tanzanite Pendant" instead.
" This is a bug introduced with 2.1. Its very easy to reproduce. The bug is that only 2 out of the 3 shots will misdirect to your designated target. IF you shoot off the 3rd shot then ALL the aggro from the 3 total will go to the Hunter.
The only current workaround is for the hunter to shoot 2 times and stop, cancel the buff quickly, and resume DPS.
Try it on your pet. Shoot all 3 and watch the mob go right after you. Or, shoot twice and see it go to the pet."
" This is a bug introduced with 2.1. Its very easy to reproduce. The bug is that only 2 out of the 3 shots will misdirect to your designated target. IF you shoot off the 3rd shot then ALL the aggro from the 3 total will go to the Hunter.
The only current workaround is for the hunter to shoot 2 times and stop, cancel the buff quickly, and resume DPS.
Try it on your pet. Shoot all 3 and watch the mob go right after you. Or, shoot twice and see it go to the pet."
That should do wonders for the faltering raid viability of hunters everywhere. So disappointing . I was wondering why Maulgar and his buddies took a piece of me instead of my Misdirected tank, guess now I know why.
Curious what's gonna happen with stacking different ranks of Imp Hunter's Mark.
Lurker is significantly easier now with the correct strategy - but we had him do the buggy spout 3 times in a row. Each time was when he spouted twice before phase 1 was over. Barring that bug, and some appropriate positioning and kill strategy of adds... he's as easy as a trash mob minus a little burst in P2.
Sounds like Solarian is unchanged? That is interesting. Our guild is still pushing for Vashj before Al'ar - so I'm quite curious how Vashj has changed, if at all.
Just killed Vashj earlier tonight, and can confirm the only significant change is the lack of MC in phase 3 which makes the fight doable. There may be minor tweaks here and there, but nothing ovely noticable. I would say in it's current form the fight is almost perfectly tuned. Compared to the newly gimped Hydross, Lurker and Leo, it still remains one hell of a challange (as it should, being the last boss in the instance), however it is doable, just requireing good execution and a lot of practice.
Any confirmation on Solarian? If the AM's are still conal with less adds and less hp, sounds a bit of a gimp.
You can gather herbs now in crowform... combined with the epic flight form its nearly fun to chase yellow dots on the minimap now.
Also rune of warding seems to be bugged, since me and another druid had the effect on us for about... 6+ hours or so, didnt even matter if we were wearing the chest we put the original rune on or not.
You can gather herbs now in crowform... combined with the epic flight form its nearly fun to chase yellow dots on the minimap now.
Also rune of warding seems to be bugged, since me and another druid had the effect on us for about... 6+ hours or so, didnt even matter if we were wearing the chest we put the original rune on or not.
On that note, you can no longer skin in flight form, whereas you could pre-2.1
Solarian is definately different.
Random target arcane missles, AOEing is allot easier, adds have less hp/hit for about half.
Still get multiple marks going out.
Arcane Resist makes this fight a joke, we did it last night with no AR but our dps was pretty low and we could only make 28% before 7k missles made it to hard. Some people put on around 130 resist and reported taking 2-3k total from a full channel (3 missles) when they had 2 stacks of mark no less. I would say its possible with no AR if your dps is really good.
On our first attempt on Nightbane tonight, he meleed me, the healbotting Paladin tanking the Smoking Blasts, whilst in the air. The 8122 crushing blow that resulted ended up wiping the floor with me and pretty much bombing our attempt. (We first got him down last week.) It only happened on our first attempt and I only have a screenshot of the Recap log of me getting crushed, unfortunately. Part of the reason for it only happening then may have been that I actually was standing on the edge of the balcony at the time.
I'm not sure of whether or not this happened before the patch, although I suspect that it did not. I apologize if I'm mistaken about that.