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06/06/07, 1:36 AM
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#576
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Great Tiger
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Ok, the Force of Nature bug is absolutely hilarious.
EDIT: Oh and yeah, Gruul was buggy for us as well. Nothing that couldn't be dealt with but the rogues didn't care for pull #1 much.
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06/06/07, 1:43 AM
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#577
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Glass Joe
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After an ugly start, we used two off-tanks (in our case a pair of feral druids) on Gruul. We still had a rogue taking Hurtful Strikes but the rest of the melee survived without a scratch.
Last edited by athanyel : 06/06/07 at 1:55 AM.
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06/06/07, 6:23 PM
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#578
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Hot fix appled to Gruul today, should be fine now.
http://forums.worldofwarcraft.com/th...08236118&sid=1
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We've reapplied the fix to Gruul that has his Hurtful Strike hitting the 2nd target on the threat list within melee range. Apologies to everyone that had to deal with this bug last night.
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06/06/07, 6:56 PM
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#579
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Bald Bull
Night Elf Warrior
Proudmoore
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Warlocks can unbanish by recasting banish and seeing the 'immune' message. Found this pretty helpful in speeding up our last Karazhan trash pulls and in Mechanaar.
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06/06/07, 10:12 PM
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#580
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<Druid Trainer> Emeritus
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Did they add a huge social aggro pulse to the Murloc packs in Morogrim's room? We just tried the completely normal wateralk scheme and wiped 3 times to adds (once Morogrim himself, once 2 other packs of Murlocs, then we moved back just a little, and the Fathom-Witch pack added).
Any other waterwalk-er's here?
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06/07/07, 12:46 AM
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#581
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Don Flamenco
Human Warrior
Eredar (EU)
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Can't confirm gruulbug for eredar/eu on 06/06/07 - worked properly for 4 differnt guilds.
Arawethion
Morogrim has been slighty repositioned, so that you can skip him now by moving left or right side along (tauren or draenai may stuck between the doodat at the left side). The aggro range hasn't been changed as it seems for me.
We allways killed the witches and rekilled them after the respawn, but i can't think of a savezone after that mobs (there is roaming pat, avoiding this - walking from one end of the floor to another since i can remember).
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06/07/07, 1:02 AM
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#582
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Red Coat
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Hydross seems to have (somehow) gotten... worse. We had him strobe from Frost, Nature, and back to Frost with seemingly no position change at all. Further, swiftness pot + intercept charge seems to have become more tricky and requires a more precise angle to prevent from going through Hydross' body and causing him to reposition (back up) across the threshold.
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06/07/07, 1:06 AM
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#583
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I prefer the term treasure hunting
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Originally Posted by Myul
Can't confirm gruulbug for eredar/eu on 06/06/07 - worked properly for 4 differnt guilds.
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That's because they hotfixed it today.
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06/07/07, 1:46 AM
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#584
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Bald Bull
Night Elf Druid
Tichondrius
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We had our raid crash in SSC. We logged back in almost immediately, with the majority of our raid at very low life/mana. We were at the entrance, Hydross trash was down but the trash we cleared along the way to Morogrim respawned.
Our SSC was then bugged into a heroic difficulty mode. No one could zone in (Heroic difficulty mode not available) and we didn't find out until we needed to replace 3-4 people.
Update: A soft reset fixed the problem. Also, heroic SSC trash doesn't drop any epics.
Last edited by Copernicus : 06/07/07 at 2:39 AM.
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06/07/07, 2:52 AM
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#585
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King Hippo
Human Paladin
Argent Dawn (EU)
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Originally Posted by Copernicus
We had our raid crash in SSC. We logged back in almost immediately, with the majority of our raid at very low life/mana. We were at the entrance, Hydross trash was down but the trash we cleared along the way to Morogrim respawned.
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Another guild in their had the exact same problem - working to Morogrim, SSC crashed and all their trash repopped. We were making our way to Lady Vashj and us, as well as them, reported many people losing all their buffs, including flasks and pots.
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06/07/07, 3:27 AM
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#586
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Don Flamenco
Night Elf Warrior
Neptulon (EU)
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There seems tobe alot less vortex dropping now, think we had 1or2 on a clear of SSC and none killing alar and VR
whilst swapping raid members we had alot of people relog and end up in shattrah as soon as they logged in Oo
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06/07/07, 5:36 AM
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#587
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Don Flamenco
Sinnéd
Dwarf Paladin
No WoW Account (EU)
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Yesterday the Gordunni Back-Breakers above Shattrath cast their enrage on the player fighing them instead of themselves. Dunno how new that is.
Later while doing the daily escort quest in Skettis, I got healed out of the blue, with no one around. According to the combat log, it was one of the invisible high priests that healed me. Nice gesture I guess, given how annoying those mobs are when you can see them.
The GM didn't seem to have heard of either before.
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06/07/07, 5:46 AM
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#588
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Von Kaiser
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The back-breakers giving players enrage is known about and intended (as weird as it seems). As for the priests healing players... would be nice when doing the escort quest when spec'd full resto and 2 big birds fly in to join in on the fun 
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06/07/07, 5:50 AM
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#589
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Don Flamenco
Draenei Shaman
Tichondrius
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There's at least one other type of mob casting enrage on players, I want to say Arakkoa in HFP but I'm not sure, it definitely happened to me while leveling though.
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06/07/07, 5:55 AM
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#590
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King Hippo
Selggog
Dwarf Shaman
No WoW Account (EU)
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Originally Posted by Ichal
Later while doing the daily escort quest in Skettis, I got healed out of the blue, with no one around. According to the combat log, it was one of the invisible high priests that healed me. Nice gesture I guess, given how annoying those mobs are when you can see them.
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This has always happened as far as I'm aware. Every time I do the escort quest I receive healing from the time lost priests. It's very nice although rather unnecessary usually.
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Not actually a member of Refusion on Burning Blade.
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06/07/07, 6:02 AM
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#591
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Von Kaiser
Draenei Hunter
Argent Dawn (EU)
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The enrage thing is just Enraging Strike, some developer's little inspiration.
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06/07/07, 6:16 AM
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#592
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Don Flamenco
Sinnéd
Dwarf Paladin
No WoW Account (EU)
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Originally Posted by Pyria
The enrage thing is just Enraging Strike, some developer's little inspiration.
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That would explain it. However the linked enrage on wowhead is weaker than the buff I got.
The 30% speed increase is the same. But I got 71 additional damage instead of 1, which is nice with a 1-hander. That could be a typo somewhere I guess.
The other non-elites there seem to enrage normally.
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06/07/07, 6:27 AM
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#593
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Von Kaiser
Draenei Shaman
Hellscream
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Originally Posted by Arawethion
Did they add a huge social aggro pulse to the Murloc packs in Morogrim's room? We just tried the completely normal wateralk scheme and wiped 3 times to adds (once Morogrim himself, once 2 other packs of Murlocs, then we moved back just a little, and the Fathom-Witch pack added).
Any other waterwalk-er's here?
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We did our normal waterwalking routine to get to Tidewalker last night and had no problems at all with any of the trash acting weird... except a warrior getting shadow nova'd into the water and having his guard go running off down the bridge to say hi to another naga/greyheart pack, but that's not really strange. Murloc pack patrols in his room were normal, and we didn't really have any issues with the murlocs during the fight except our shadow priest getting ganked from VE healing aggro when he got graved shortly after an earthquake, though that only happened once and I assume it was just bad timing that the murlocs were close to where he got graved and didn't have time for another healer to pull healing hate before they got him.
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06/07/07, 7:39 AM
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#594
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lobstar!!
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Originally Posted by Schneeb
There seems tobe alot less vortex dropping now, think we had 1or2 on a clear of SSC and none killing alar and VR
whilst swapping raid members we had alot of people relog and end up in shattrah as soon as they logged in Oo
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And Onyxia is deep breathing more too, right?
This simply isn't true. We got 3 last night just clearing from Morogrim to Leotheras.
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06/07/07, 11:57 AM
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#595
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Don Flamenco
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Originally Posted by Ichal
Later while doing the daily escort quest in Skettis, I got healed out of the blue, with no one around. According to the combat log, it was one of the invisible high priests that healed me. Nice gesture I guess, given how annoying those mobs are when you can see them.
The GM didn't seem to have heard of either before.
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I always get a Battle Shout, while not grouped, whenever I get near that NPC. I assumed it was from the caged NPC, but perhaps not.
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06/07/07, 11:59 AM
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#596
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Bald Bull
Tauren Warrior
Kil'Jaeden
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The amount of epics from week 1 vs week 2 and 3 on Solarian is staggeringly different. We probably got 2-3 epics per trash pull on week 1. Its about 1 epic per 3 pulls now.
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06/07/07, 12:19 PM
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#597
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Piston Honda
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"Random" for the win....
Anyways, the banish change is quite nice. (Where you can re-cast banish on a mob you already have banished, and it causes it to instantly break). Since you can only have 1 target banished at a time, pre-2.1 if you banished a mob and already had a different one banished, that one would obviously break. I think they probably removed the target/immune check for banishing a 2nd mob in 2.1 or something, which means your original banish wears off even though you didnt actually banish a second mob.
Quite nice for Hydros adds, some of the TK trash packs in VR room, and general trash mobs in 5mans.
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06/07/07, 12:47 PM
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#598
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Piston Honda
Tauren Druid
Vek'nilash (EU)
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Originally Posted by Quigon
The amount of epics from week 1 vs week 2 and 3 on Solarian is staggeringly different. We probably got 2-3 epics per trash pull on week 1. Its about 1 epic per 3 pulls now.
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I agree, and I know this sounds 'Deep breathy', but we did have alot more random epics first week of 2.1.0.
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[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.
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06/07/07, 12:50 PM
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#599
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Great Tiger
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Originally Posted by ikillyouheal
I agree, and I know this sounds 'Deep breathy', but we did have alot more random epics first week of 2.1.0.
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We got maybe 1, clearing Morogrim through Leotheras... I'd agree that the drop rate has been adjusted.
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06/07/07, 12:58 PM
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#600
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Von Kaiser
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I'm sorry if this is common knowledge but, yesterday while doing Morogrim I had an Earthquake or two "miss" me. I mean, in my combat log, it said "Morogrim's Earthquake misses you." I took no damage and didn't get knocked over.
I didn't take any screenshots (I should have) but, I've never had this happen before and it was very odd. Was this introduced in 2.1 along with the LoS changes or has it always been that way?
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