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05/23/07, 1:04 AM
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#31
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Piston Honda
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One more note about Lurker, you cannot attack the Guardians for a good 5 seconds longer then before. Before you could jump em coming outta the water, now they move up onto the platform and inwards a bit then sit there for a second before you can swing at them.
Had issues opening many default ui pages in combat today (Friends/Who/Guild/Raid), only thing I could imagine is a skinner issue....
And yeah, my chat channel 1 is completely unavailable and I'm yet to find a way to free it up.
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05/23/07, 1:06 AM
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#32
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King Hippo
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Originally Posted by DeeNogger
We had similar behavior.
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Just killed him with this mechanic. We had a rogue maintain 2nd on aggro and our normal HS target stay in 3rd. It took some creative aggro control by the rogue (Blessing of Salvation removal/reapplication, feint).
It also felt like he did cave-in *more*, and shatters hurt more...but I also think that's a "more deep breaths this patch" type of thing.
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05/23/07, 1:06 AM
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#33
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Piston Honda
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Ignite is rolling for Fire Mages. Invisibility breaks when you start casting a spell, instead of when you finish casting it (means we can't have 2-second aggro wipe anymore, and have to spend the full 5-6 seonds not DPSing).
Edit: Wasn't attentive enough to the damage numbers. Ignite didn't change. Sorry.
Last edited by Setia : 05/23/07 at 1:47 AM.
Reason: Really should learn to check my things twice before posting.
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05/23/07, 1:08 AM
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#34
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Professional Windmill Tilter
Kythra
Orc Warlock
No WoW Account
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Chat channel issues appear to be related to Blizzard reserving a chat channel number for the LookingForGroup channel.
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05/23/07, 1:12 AM
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#35
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Don Flamenco
Night Elf Warrior
Silvermoon (EU)
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Originally Posted by Setia
Ignite is rolling for Fire Mages.
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Could you elaborate? Still some time untill the EU servers are up but this is certainly news to me, I specifically tested this on PTR some time ago and it was still borked with DMG not stacking correctly.
Last edited by Vhad : 05/23/07 at 1:17 AM.
Reason: english > me
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What!?
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05/23/07, 1:16 AM
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#36
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Glass Joe
Murloc Priest
Tichondrius
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solarian
Engaging solarian aggro's all the packs in her room. It turned out to not be so bad as those trash packs are really easy and we got 3 nether vortex's from clearing the room.
Solarian's AM seem to be like aran now and will target anyone.
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05/23/07, 1:25 AM
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#37
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Glass Joe
Human Warlock
Frostwolf (EU)
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sry if its spam, i only quoted the pve bugs/changes (how ever you want to call it xD)
and summed them up ...
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Gruul, of course, has been reported to be Hurtful Striking the third aggro target, rather than the second.
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Lurker changes we noticed:
1.) He comes up early, maybe 10-20 seconds earlier.
2.) Adds in the middle are no longer MCable.
3.) The damage from Geyser can hit anyone in the raid including people on platforms, but the knocback ALWAYS hits his primary target (tank) causing your tank to be knocked back 50% of the time or so, making threat generation very difficult.
4.) Can't confirm this, but spout seems to be going faster.
5.) The adds no longer despawn, but in cases where they would respawn they move to their original spawn location.
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Leotheras:
1.) Human phase is 15 seconds shorter. He still can whirlwind twice though which means he very often does demon transition while whirlwinding.
2.) The cooldown for insidious whispers does not seem to have been adjusted to account for the human phase being shorter. The result is he will cast 15 seconds later than he would have, which means at the outside edge he can cast it late enough that you have inner demonds up 15 seconds into the human phase. This can be VERY problematic.
3.) You cannot LOS Insidious Whispers at all.
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Hydross's HPs seemed the same (3.6 mil) but the pets went down twice as fast for us, we fried him at like the 8 minute mark effortlessly.
Hydross transitions are more variable and his hitbox appears to have changed. Moving from Poison to Frost then back to Poison in less than a second during transitions.
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Engaging solarian aggro's all the packs in her room. It turned out to not be so bad as those trash packs are really easy and we got 3 nether vortex's from clearing the room.
Solarian's AM seem to be like aran now and will target anyone.
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05/23/07, 1:25 AM
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#38
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Soda Popinski
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Originally Posted by diotox
Is anyone else crashing to desktop while alt tabbing out, or tabbing back in? It seems whenever I alt tab back into the game now I have about a 25% chance of crashing to desktop, and sometimes I crash when I alt tab out as well. Extremely irritating.
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Happen to me at least twice tonight, no clue why.
Originally Posted by drowsy
People all over my guild had problems with chat channels, people had a channel number unavailable, kind of like when you're in /trade but outside of town...couldn't change it or anything though, and it throws all your normal channels off by one.
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I threw a fit about the channel problem, figured out (some of it anyway) was the new LFG channel, you have to join bliz's LFG locator, THEN you can manually /leave lookingforgroup, which will open up that 'invisible' channel. I had some problems as well with the worlddefense channel randomly taking over a few channels. Extremely irritating to say the least.
Originally Posted by Setia
Ignite is rolling for Fire Mages. Invisibility breaks when you start casting a spell, instead of when you finish casting it (means we can't have 2-second aggro wipe anymore, and have to spend the full 5-6 seonds not DPSing).
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Whoa, are we talking Nax-era rolling ignites?
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Originally Posted by Sebudai
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
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05/23/07, 1:32 AM
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#39
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KINDOFABIGDEAL
Night Elf Hunter
Ner'zhul
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Originally Posted by Trohck
Repair costs have increased significantly to match item buffs.
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Yeah, I paid 23g with nothing yellow tonight 
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05/23/07, 1:33 AM
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#40
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Don Flamenco
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I noticed that Priest Shadowfiend was changed to not break CC - but it stops attacking its target when blackout procs.
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"Being a leader is not a position of power. It is a position of service." ~ Barestomper
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05/23/07, 1:35 AM
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#41
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Don Flamenco
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Regarding Gruul:
Did I misunderstand the patch change? I understand HS is now apparently hitting 3rd on aggro, or randomly, whatever. But I thought his difficulty (otherwise) wasn't supposed to go up - it seems like in addition to changed cast probabilities, (I know, insert deep breath joke here), the frequency or delays are down. Instead of it feeling like "Cave in less, others filling the gap", it felt like "Everything more."
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Everybody is your brother until the rent comes due.
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05/23/07, 1:36 AM
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#42
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Von Kaiser
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Noticed that warlock pets have their mana/health adjusted everytime after getting resummoned when dismounting... meaning you can dark pact it to zero, mount, dismount and it will return with full mana. I know they fixed dark pacting before the stat adjustment in this patch, although it seems you can still do that if you time it perfectly as well.
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05/23/07, 1:38 AM
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#43
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Piston Honda
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Murlocs on Morogrim definitely seemed like hp was lower. His hp was unchanged.
Karathress is unchanged.
Hydross appears to be a lot more stable on his tripline.
The Watery Globules on Morogrim definitely freeze you now if you get sloppy.
Can anyone elaborate on lurker? Is it doable or clearly bugged out the wazoo? (Not that it wasn't before, but those were good bugs)
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05/23/07, 1:39 AM
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#44
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Piston Honda
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Hes very doable, use the spot I mentioned earlier as the MT and the geyser will keep you on the platform, you should be a step to the right of the water area by the column (So you don't get burned) and as close as possible to him without getting burned, he will knock you back and you will remain in range of him and on the platform as long as you immediately step forward.
Expect slightly more trouble with the adds, and make sure your healers are far enough up to heal the tank when hes knocked away. Make sure you have a second tank with solid aggro for a whirl + geyser combo, as that will knock you off.
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05/23/07, 1:46 AM
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#45
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Don Flamenco
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Originally Posted by Darkmgl
Hes very doable, use the spot I mentioned earlier as the MT and the geyser will keep you on the platform, you should be a step to the right of the water area by the column (So you don't get burned) and as close as possible to him without getting burned, he will knock you back and you will remain in range of him and on the platform as long as you immediately step forward.
Expect slightly more trouble with the adds, and make sure your healers are far enough up to heal the tank when hes knocked away. Make sure you have a second tank with solid aggro for a whirl + geyser combo, as that will knock you off.
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Is ranged agro still irrelevant on this fight?
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"Being a leader is not a position of power. It is a position of service." ~ Barestomper
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