Originally Posted by Poggrid
What other bonuses do you think Blizzard could provide that would be useful and would not be imbalanced PvE- versus PvP-wise? (PvP bonuses or PvE bonuses, either one.) The "ignore armor" bonus has been cited as an elegant way of providing PvE utility without unduly affecting PvP--are there any other ideas out there?
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Some more PvP stats would be nice, so that PvP and PvE topend gear could be really really good, just that each would be for its specific area.
-"Control Rating" to make crowd controls last a shorter duration on you, capped at 50%
-"Control Resist" a type of resist that simply resists CC and control effects (silence etc)
-chance on hit/spellcast to dispel one debuff on self
Some PvE stats that aren't currently in the game as ratings
-Efficiency Rating to make abilities cost less, capped at 25 probably
-Critical bonus damage increase (ie not chance to crit more, crits hit X% harder)
General stats they could add
-AE resist
^_^ I might think of more later this is just a quick list.