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05/25/07, 2:58 PM
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#1
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Don Flamenco
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New Daily Quests - Profitable?
For the time being, I'm not super interested in following the new questlines (other then epic flight form). I've got a couple of other projects I'd rather finish first. However, I do have some big expenses coming up and would hate to leave easy money on the table.
Do any of the new daily quests compete favorably with the 80g or so I can farm per hour? Count all income in the total - quest reward cash, random drops from mobs killed while completing the quest, and any sellable items from completing the quest.
Thanks.
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05/25/07, 3:07 PM
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#2
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Don Flamenco
Night Elf Warrior
Silvermoon (EU)
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Not sure this deserves its own thread, you can do 10 daily quests for ~11-18g pr, doubt you can do 10 in 1 hour though if that helps answering your question.
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What!?
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05/25/07, 3:09 PM
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#3
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Mr. Sandman
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The short answer is yes.
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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05/25/07, 3:11 PM
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#4
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Piston Honda
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Daily quests such as the bombing runs for skyguard in blade's edge and in skettis can be completed in 5minutes or so, for a 13g + rep. If you dont care about rep, then no, most of the repeatable costs wont come to what you can farm.
They'll most likely be alot more interesting tho, and easier for prot warriors or holy priests 
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05/25/07, 3:18 PM
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#5
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Last holy priest alive.
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Tell me more of these easy quests for holy priests.
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05/25/07, 3:22 PM
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#6
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Company Shill
PandemicXTC
Undead Priest
No WoW Account
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A write-up of some sort would be much appreciated. 50-100g/day in Holy solo-able quests would help out a lot.
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05/25/07, 3:32 PM
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#7
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Glass Joe
Draenei Shaman
Ner'zhul (EU)
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As an healer, I have to say those quests are really nice as it doesn't require a lot of monster bashing.
For a dps, I don't know.
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Tell me more of these easy quests for holy priests.
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For the Ogri'la's quests, look here !
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05/25/07, 3:42 PM
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#8
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Von Kaiser
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3 Ogri'la quests: weaken 5 aether rays, wrangle them up. Bombing run on fel cannons. Play what ammounts to simon says on a crystal.
If you're an herbalist, the netherdust collection in netherwing ledge is quite easy though personally I think it's a bit time consuming. At honoured with netherwing I think there's some racing quest that's independant of spec as well but I'm not sure.
I haven't looked at the new consortium.
There's also a Sha'tari skyguard quest in Skettis to blow up 20 eggs, again easy and independant of spec.
So at least 4 you can do in a very short time(epic flying mount).
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05/25/07, 3:43 PM
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#9
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Piston Honda
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Off the top of my head:
Netherwing: gather 40 netherdust(herbalism only). The quest "a slow death" can be completed with another person grouped applying the poison.
At friendly after killing a T-rex and getting some leather from the AH you get the booteran quest which is the "slap the sleeping peon".
Skyguard in skettis : bomb eggs while your flying around
Ogril'a : the first quests are 5-man quests where you need a healer, then you kill a couple of mobs for an appex shard (or loot one from the crystal formation, good eyes needed) and then you play simon says with a floating crystal ! Another bombing run daily quests a bit later as well.
Last edited by Darkchani : 05/25/07 at 3:52 PM.
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05/25/07, 4:11 PM
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#10
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so happy
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I have recently started the Netherdrake quest line and have been impressed with the money making potential. Some facts about the quests:
1. The reputation turn-ins continue to reward 11G for every time you complete them. Max of 10 quests per day.
2. The nether ray creatures that you kill to collect rep turn-in crystals also drop money and frequently motes of mana. I get motes almost every other kill off these things and they are low armor/low health mobs.
3. If you are a miner you can collect green and blue gems from nethercite nodes at a pretty decent rate (about 1 in 4 nodes yields a gem for me). The Netherwing ledge is also rich with adamantite deposits. Also the herb and ore turn in items are not BOP opening the potential to make a profit off people wanting fast rep.
4. Grey garbage drops off of mobs in the area can also be quite profitable. Stacks of crystal shards/boars tucks/large molars can be worth as much as 1 gold 50 silver to vendors. I quite frequently get green equipment drops off these mobs as well.
Some of the quests are less efficient than others (Not so Friendly Skies as a warrior) but for the most part they can be done in a quick and orderly fashion. Competition for resources can be a problem but for the most part all of the spawns are quick.
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05/25/07, 4:20 PM
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#11
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Piston Honda
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Yes, very profitable, 150g to 200g a day profitable (some quests are 12g, some quests are 19g).
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05/25/07, 4:34 PM
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#12
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Don Flamenco
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There's a randomly spawned Skyguard Prisoner where you have to clear two pavillions and two normal mobs in total (probably the shortest escort ever?) - 12g, + 2 super mana potions. No requirement, do it as a 5 group and get 60g + 10 super mana potions. The big time consumer? Finding/waiting for the spawn. Daily
I've been nagging everyone in guild to come over when I find it, and mail the potions to healers.
I think most of the Netherwing quests aren't particularly healer/prot friendly, but as you get to the higher rep levels, the quest stacking starts really happening, so sure, it takes you an hour to go through, but instead of taking an hour to kill ~50 things that might net you 30g, you're netting 80g+ in quests alone. Then there's the scores and scores of ore/motes/gems/skins/greys/greens...
Not to mention some of the quests are group friendly, and those that aren't, well, by the time you've done a circuit in the mine you should have enough for 2-3 people anyway.
The major issue? Bag space, and going deep in the mine is a bit of a time committment - you have to walk on foot with no instant-out or vendor. That's like saying, "Well, you can go raid Aladin's palace, but we step on your foot before you enter." Boo hoo :"(
Oh. The whole daily triangle (Ogri'la, Skyguard, Netherdrake) highly more effective to hit if you have your epic flying mount. I tried it on econo-mage and cried a little.
I hate farming. The daily quests totally brought up the quality of WoW for me - I just bought epic flight skill (yay epic flight form), and had been hovering around.. well, very little gold on top of that... since pretty much hitting 70. I've tripled my gold holdings in three days (and I've not gotten a copper from greens/trade goods).
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Everybody is your brother until the rent comes due.
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05/25/07, 4:38 PM
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#13
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Glass Joe
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I wonder if this is Blizzard's way of reducing the cost of fixed-price things like epic mount skill and repairs. With all this new cash flowing into the economy, it's bound to cause some inflation, which will lead to the relative cost of NPC vendor-purchased items to drop in relation to player purchased items.
Also - will reaching exalted with these factions end the repeated quests? Perhaps even a lower rep level.
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05/25/07, 4:50 PM
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#14
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Piston Honda
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Originally Posted by Tee
I wonder if this is Blizzard's way of reducing the cost of fixed-price things like epic mount skill and repairs. With all this new cash flowing into the economy, it's bound to cause some inflation, which will lead to the relative cost of NPC vendor-purchased items to drop in relation to player purchased items.
Also - will reaching exalted with these factions end the repeated quests? Perhaps even a lower rep level.
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You're limited to 10 daily quests per day, so they may be no need to get rid of the repeatable quests. I have heard though that the daily quest counter may be bugged as people I know last night were saying they got down to 4 quests remaining and then the number of quests remaining started to increase and they were over 10 daily quests done for the day.
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05/25/07, 5:05 PM
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#15
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Glass Joe
Night Elf Priest
Stormscale
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One of the quests is great for healers (or any caster for that matter) - you have to free a captured Skyguard from Skettis. There's only 2-3 mobs you have to kill to finish it, and you get not just a cash, but you also get the choice of getting 2 super mana potions.
edit - Ah, I see I was beat to it 
Last edited by MattHock : 05/25/07 at 5:28 PM.
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05/25/07, 5:13 PM
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#16
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Not Helpful.
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Is anyone else reading this with a foreboding sense of economic inflation? This is a pretty large amount of gold to be taking in every day for the amount of time invested, even if your limit is 10 quests a day. This is almost certainly more profitable than dungeon crawling and it sounds like your chances of repair costs are much lower.
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05/25/07, 5:27 PM
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#17
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Square Tires; Frozen to the Ground.
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Originally Posted by Tee
I wonder if this is Blizzard's way of reducing the cost of fixed-price things like epic mount skill and repairs. With all this new cash flowing into the economy, it's bound to cause some inflation, which will lead to the relative cost of NPC vendor-purchased items to drop in relation to player purchased items.
Also - will reaching exalted with these factions end the repeated quests? Perhaps even a lower rep level.
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I think the point is to give real players a way to make a fair bit of money through typical gameplay.
Small group and solo quests with a limited number of repeats per day can not be botted and are difficult for gold sellers to organize. (How often have you seen gold sellers LFG?)
Limiting repeats means that you might make enough to satisfy yourself in an evening, but gold sellers can't make enough from it to satisfy a bunch of buyers.
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05/25/07, 5:29 PM
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#18
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Bald Bull
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Originally Posted by Nite_Moogle
Is anyone else reading this with a foreboding sense of economic inflation? This is a pretty large amount of gold to be taking in every day for the amount of time invested, even if your limit is 10 quests a day. This is almost certainly more profitable than dungeon crawling and it sounds like your chances of repair costs are much lower.
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Not forboding, no. More of 'glee'. Inflation reduces the effective cost of fixed price things such as repairs and mounts, while not really affecting much else. If I'm lucky disenchanting items might even become better money than just vendoring them again.
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05/25/07, 5:46 PM
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#19
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Company Shill
PandemicXTC
Undead Priest
No WoW Account
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Originally Posted by Nite_Moogle
Is anyone else reading this with a foreboding sense of economic inflation? This is a pretty large amount of gold to be taking in every day for the amount of time invested, even if your limit is 10 quests a day. This is almost certainly more profitable than dungeon crawling and it sounds like your chances of repair costs are much lower.
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Higher repair bills and a re-vitialized raid game balance this out some. Also, you could always make a fair chunk of change just grinding it out. This just makes it easier for people who don't put in sick amounts of time to make a little money.
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05/25/07, 6:01 PM
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#20
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Piston Honda
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Originally Posted by PandemicXTC
A write-up of some sort would be much appreciated. 50-100g/day in Holy solo-able quests would help out a lot.
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There are 4 daily quests that are require little offensive capability. The order I tend to do them is:
1. Ogri'la - Simon game at one of the crystal relics. Grants speed boost that helps for others
2. Skyguard (BEM) - Capture 5 aether rays. You have to dps them down to ~20% or so before you can wrangle. Just need to watch out for the various wildlife wandering around so you don't body pull them.
3. Skyguard (BEM) - Bombing run. Take out 15 cannonball piles. Not hard, just be constantly moving to avoid the flak cannons. If you get hit, don't fight, just run away. Shield yourself, renew yourself, PoM, etc and you should be able to get out alive.
4. Skyguard (Terr) - Bombing run. Take out 20 of the eggs. Super easy and takes 5-10 minutes tops.
The other two that come to mind that would probably work well are the Netherwing poison peons and kill transporters for relics. The peons is easiest if you can tag along with someone that already has the meat ready since you'll both get credit. The transporters shouldn't be too bad either. You can't kill them nearly as fast as a dps spec but the limit on speed with these is spawn rate (and number of others camping the spot), not your kill rate. Just pull/tag them with SW: Death, renew yourself, shield yourself and kill it.
Of the above 2&3 are the best since you get Apexis Shards you'll need eventually and rep with both the Skyguard and Ogri'la instead of just one.
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05/25/07, 6:11 PM
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#21
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Piston Honda
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Originally Posted by Nite_Moogle
Is anyone else reading this with a foreboding sense of economic inflation? This is a pretty large amount of gold to be taking in every day for the amount of time invested, even if your limit is 10 quests a day. This is almost certainly more profitable than dungeon crawling and it sounds like your chances of repair costs are much lower.
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You make me sad. You don't really gain money any faster from these quests than you would as a decked out dps class killing mobs and vendoring/auctioning off everything, the only difference is that a lot of the daily quests are "healer/tank friendly", in that it doesn't really matter what your class or spec is.
Edit: the other major difference being that you get rep... which is probably useless to the majority of people who are dedicated enough to try to grind these reputations. Maybe its good for gearing up alts or something.
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05/25/07, 6:13 PM
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#22
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Don Flamenco
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Originally Posted by Nite_Moogle
This is a pretty large amount of gold to be taking in every day for the amount of time invested, even if your limit is 10 quests a day.
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Are you saying there is a limit of 10 quests/day for all of the repeatable quests?
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05/25/07, 6:20 PM
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#23
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Glass Joe
Undead Priest
Lightbringer
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Originally Posted by Brakar
There are 4 daily quests that are require little offensive capability. The order I tend to do them is:
1. Ogri'la - Simon game at one of the crystal relics. Grants speed boost that helps for others
2. Skyguard (BEM) - Capture 5 aether rays. You have to dps them down to ~20% or so before you can wrangle. Just need to watch out for the various wildlife wandering around so you don't body pull them.
3. Skyguard (BEM) - Bombing run. Take out 15 cannonball piles. Not hard, just be constantly moving to avoid the flak cannons. If you get hit, don't fight, just run away. Shield yourself, renew yourself, PoM, etc and you should be able to get out alive.
4. Skyguard (Terr) - Bombing run. Take out 20 of the eggs. Super easy and takes 5-10 minutes tops.
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Are these the quests? I'm not sure about #1.
1. The Relic's Emanation: http://www.wowhead.com/?quest=11080
2. Wrangle more Aether Rays: http://www.wowhead.com/?quest=11066
3. Bomb Them Again!: http://www.wowhead.com/?quest=11023
4. Fires Over Skettis: http://www.wowhead.com/?quest=11008
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05/25/07, 6:50 PM
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#24
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Not a Super Macho Man
Blood Elf Priest
Mal'Ganis
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I think it has been rather well designed and thought out to be honest -- as others noted, it definitely is right up the alley of classes such as prot warriors, holy priests, etc. What this also does is spread out the farming areas a lot more. Yeah, you can still go to Elemental Plateau on a high pop server and fight with 10 other people, or you can do a few of these quests every few nights. A little bit of inflation wont hurt either, what it does is effectively cheapens the cost of "fixed cost" items such as epic mounts, repairs, etc.
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05/25/07, 7:32 PM
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#25
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Piston Honda
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Originally Posted by oldmandennis
Are you saying there is a limit of 10 quests/day for all of the repeatable quests?
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The limit is on Daily quests, not Repeatable quests. Everyone has a limit of 10 Daily quests per day. Each individual Daily quest can only be done once per day. For example, if you run Bomb Them Again (the Blade's Edge bombing run) today, you have to wait until tomorrow to run it again. Moreover, after completing that quest, you can only do 9 other Daily quests today until your quota resets to 10 tomorrow.
By contrast, Repeatable quests can be done as many times as you want to, e.g. you can complete Accepting All Eggs (Netherwing egg gathering quest) as many times a day as you can find an Egg to turn in.
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