None of these are first kills because we've just started using WWS. But there is a variety We've done a few things since some of these to increase our dps as a whole, but if it looks like we're missing something vital let me know. Typically the groups are the mages + 1 lock with the ele shaman, and the rogues/dps war with our only other shaman (resto).
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
Hi there we just had our first Gruul kill last night after numerous trys. It was a messy kill but a kill after all.This forum helped me a lot with dps me and the rest of the hunters in my guild. The thing is though that i dont know the other classes that well and i would like to down gruul again and keep downing him till i put him on farm. Here is our first kill Wow Web Stats I would like some constructive critisism if possible thank you.
Hi there we just had our first Gruul kill last night after numerous trys. It was a messy kill but a kill after all.This forum helped me a lot with dps me and the rest of the hunters in my guild. The thing is though that i dont know the other classes that well and i would like to down gruul again and keep downing him till i put him on farm. Here is our first kill Wow Web Stats I would like some constructive critisism if possible thank you.
Your spriest Ravenous should stop focusing on crit-gear/gems. And drop imp. fade (worst talent on earth), imp ve and some other points in the shadowtree and get meditation and inner focus. Then gear for more spelldmg and he'll be able to keep up his DoT's better and stay in range for more MindFlaying.
MindBlasts every 6s cooldown is something you can do as a spriest, when you have the +spelldmg (~1k+). For now he's gonna do better dps with just VT,SWP,MF as much as possible, with the odd MB. So he needs a talent respec, and tailor his gear for +spelldmg. Drop crit and especially drop all spell penetration, as that is quite useless in PvE.
My guild is hoping to kill Shahraz this cycle. Any input from the following two WWS logs would be much appreciated.
The best attempt of the night was about 35%. Our current strat has the healers and ranged dps in two clusters, although this WWS log has some attempts with the raid stacked in a single clump.
We used a fair amount of ranged dps and I did wonder if it's possible to do with more melee dps like rogues/dps warriors to do the same amount of dps on this fight? Guess it's a bit harder since it involves more running on WE adds, but we have quite a few melee who needs MH attunement =/
Hi there we just had our first Gruul kill last night after numerous trys. It was a messy kill but a kill after all.This forum helped me a lot with dps me and the rest of the hunters in my guild. The thing is though that i dont know the other classes that well and i would like to down gruul again and keep downing him till i put him on farm. Here is our first kill Wow Web Stats I would like some constructive critisism if possible thank you.
Congrats on the kill
Make sure all your mages are using a /stopcasting macro with the Quartz addon (search for "stopcasting" on the UI forum here for details). Especially if they have moderate to heavy latency, it makes a huge difference.
Your mage Someone is doing a really good job with his gear and spec. The only thing I'd say is that he could be casting more. Even when I get stuck in a really crappy safe spot, I average twice as many fireballs in the same time as he did. He should only be casting Fire Blast when he's running from a Cave In or Ground Slam, definitely not as part of his normal spell rotation. He also has a lot of scorches; the fire mages should all share the burden of keeping Imp Scorch applied.
Sehmet would do more damage as 10/48/3 fire spec. Frost is fun for heroics and farming, but for pure raid DPS deep fire is noticeably better. He only has one piece of frost-only gear, so it shouldn't be too harsh if he respecs. He is also really skimping on enchants (unless he [i]just[/item] got a bunch of Karazhan drops last night). He should get his bracers, gloves and weapon enchanted with +damage ASAP.
Imagen has some weird gem and enchant choices, unless he logged out in PvP gear. Hit and/or damage gems and enchants are always the way to go; he needs to lose the +stam and +int ones. Also, he's a tailor but still wearing leggings from Molten Core?!? Yeesh, he needs to craft some Spellstrike post-haste. His DPS time is also low for a fire mage, make sure he's casting whenever possible.
Hi, maybe this has been asked allready within this thread but 100+ pages are a bit much to find a specific information within. My guild is currently trying to bring down Kae'l Thas some of us often use WWS to check their own performance in the raids. It was working fine fpr most encounters but I can't get the data to show up in a useful way after our Kael Tries:
These are yesterdays attempts, but the split function is splitting is putting the advisors to Thrash and seperates the Tries between the Weapon Phase and Kael'himself (the advisors in P3 seems to be ignored again). Anyway I can't really used this when I looking for other Kael-Kills in WWS the data matches up, everything from the First Thaladred hit is countet as one Try.
How do I prepare the logfile to achieve this, how do I tell the WWS Ckient that it is one Fight from P1 to P5?
(the data has been captures with a german client, maybe this is an issue)
Karathress feels very repeatable, we've had issues with the pet spawning and pretty much destroying the raid group, we had an extra warrior(Zekial) pick up the pet and bring him to our bear tank(that wasn't there last week), from there the warrior went to DPS on the Shaman. We also changed the kill order, from the hunter first to the Shaman first, allowing extra healers to head up and assist with the Karathress tank.
Leiji...didn't have windfury and was on the priest full time, he wasn't that far down the DPS list...I'll figure rogues out one of these days.
We used a fair amount of ranged dps and I did wonder if it's possible to do with more melee dps like rogues/dps warriors to do the same amount of dps on this fight? Guess it's a bit harder since it involves more running on WE adds, but we have quite a few melee who needs MH attunement =/
We do the fight with 5+ melee every week. More melee has always seemed better to me.
Karathress feels very repeatable, we've had issues with the pet spawning and pretty much destroying the raid group, we had an extra warrior(Zekial) pick up the pet and bring him to our bear tank(that wasn't there last week), from there the warrior went to DPS on the Shaman. We also changed the kill order, from the hunter first to the Shaman first, allowing extra healers to head up and assist with the Karathress tank.
Leiji...didn't have windfury and was on the priest full time, he wasn't that far down the DPS list...I'll figure rogues out one of these days.
Morogrim-
Somatra: 80 dps is about what I expected when actually using AR so pretty consistent showing from him. Used bladeflurry better, has some amazing snd up time. Might be cutting his cycle too much? Can't really tell. I'd expect a better showing from a rogue with dst and an enhance shaman. Spiteblade is ~= to s1 mh so his overall dps looks a little low to me still but eh, 1.1k+ is fine.
Balmong- Has overall worse gear then Somatra besides the mh change(dst really is amazing). His jump in dps is largely from his new mh (Im assuming he got it last kill as you said it was your first morogrim) Also uses deadly poison while Somatra is using instant. If you guys arent having debuff slot issues get Somatra to switch to DP- Just going by your wws the difference in poison damage was more then 20k?
Leiji- His dps dropping is baffling. I mean look. His rupture tick average is 248. Rupture ticks 8 times per 5 cp application. That's ~1900 per 5 cp. his average evis is still 1k. All I can figure is that hes been refreshing rupture way way way too early(this is backed up by his absolutly tiny amount of evis damage overall). Mutilate generates enough cp to generally do two dps finishers between snd reapplication. Id expect him to evis more then he has. I suppose it's my fault for saying to stop depending on evis for his dps finisher. What I should really have just said is for him to try : never use a finisher with less then 4 cp, never use envenom, go snd-> rupture-> evis in order of priority. Maybe have him talk to Starlear or Akiira, I think both of them raid/raided as 41/20
Grats on Karathress!
Im a fan of hunter first really. Dps priority on spitfires, go back to hunter. Apparently one hunter pet respawns the other doesnt (on its own I mean) I think the elemental does vs the bat which doesnt. Whatever works for you guys though.
Our guild had our first official 25-man progression raid last night, and I'm proud to say we downed both HKM and Gruul after a few attempts each with only 23 people. If you guys don't mind, we'd all love feedback on any and all areas where you think we could improve and do better. We've already gone through some stuff and started working to improve the areas that stood out to us (Breklin, for example, is actively working to see what might be causing his low DPS), but I figured that this was the perfect place to get tips and feedback from much more experienced players.
Our guild had our first official 25-man progression raid last night, and I'm proud to say we downed both HKM and Gruul after a few attempts each with only 23 people. If you guys don't mind, we'd all love feedback on any and all areas where you think we could improve and do better. We've already gone through some stuff and started working to improve the areas that stood out to us (Breklin, for example, is actively working to see what might be causing his low DPS), but I figured that this was the perfect place to get tips and feedback from much more experienced players.
Delaroche- For a rogue with dst (Has Gruul experience prior to your kill) and s2 mh, his dps was plain awful. Come on, kill shot has him dying to hurtfulstrike/agro (TWICE?!). He got in threat trouble without heroism and wf? that or he doesnt pay the slightest attention to threat and the OT placement. He's performing at maybe 80% (at best) of his potential and probably is a bad example for your other rogues to follow. Sorry if this is at all blunt but when I clicked on his armory tab I expected blues and a vindicators brand. Infact, Sogetsu has a brand and no dst and nearly beat Delaroche. Delaroche didnt vanish til he was ressed and got in threat trouble again it looks (Dead at :29 Vanish at :33) like. Sloppy.
Paladin HS tank? ow Delaroche died ~3 minutes before the HS tank. It looks like you lost more melee then.
Overall decent cave in response from your rogues, 17 debuffs and only 4 ticks on Kelmor. That's pretty good.
To be fair, the Paladin OT is not what we wanted but as we are still finishing up recruitment and our previous OT went awol we had no other option. With that being said, the Paladin OT is usually Holy, but has decent tanking gear so goes prot now and again. That was Delaroche's aggro problem. He is NOT a bad player, in fact I can link you at least 3 WWS where he is above 1k (on Gruul) with less gear than he has now (granted he has a shammy most times). Just my 2c though.
*Edit* - Oh sorry, one other thing I forgot is that the Pally OT got killed at ~20% HP and thusly melee began to get 1 shotted once evasion went away. That would be the cause of Delaroche's second HS death.
*Edit* - Oh sorry, one other thing I forgot is that the Pally OT got killed at ~20% HP and thusly melee began to get 1 shotted once evasion went away. That would be the cause of Delaroche's second HS death.
The real issue I had is where Delaroche died the first time because he didnt bother to vanish and went over the OT threat. Everything in the log after the OT died I wrote off as people throwing their bodies at gruul and keeping your mt from taking the HS too.
Cos I just received my second t4 piece so I now have the SnD Bonus, what do you suggest for CP rotation and whats your opinion on psns to use for max overall dps
Cos I just received my second t4 piece so I now have the SnD Bonus, what do you suggest for CP rotation and whats your opinion on psns to use for max overall dps
Thank you for the feedback so far - it is helpful and while for whatever it's worth, Delaroche was in a series of compounding circumstances during last night's raid (monitor was cracked, he went to 4 different electronics stores before the raid to buy a VGA cable to play on a TV, resolution issues, etc.) it is still helpful to be able to know exactly what areas he could improve upon in regards to this kill.
Also, I apologize for the above post; I referred some guild members to this post so that they could keep up with responses as well... I made a mistake in not being more explicit about registering, posting, etc. We're working on remedying that ASAP.
All comments are appreciated as always; thanks again in advance!
As a little background, we are pretty much just starting to make a serious push in SSC, and now would be the time to give people a little feedback. Thanks in advance.
Thanks for the feedback Docjowles and Proxy i will tell our mages and shadow priests your suggestions and hopefully we will be able to down Void Reaver as well (another dps race fight). We took him down to 56% two days ago but we lost a lot of ppl to the arcane balls cause we didnt discuss tactics too thoroughly. Tbh we werent sure we were gonna get to him but it was actually very easy getting there.
As a little background, we are pretty much just starting to make a serious push in SSC, and now would be the time to give people a little feedback. Thanks in advance.
Your priest Ramires. Looks like he is comming from pvp. Has crit gems in legs, lacks about 50 points hit rating. Waist enchant is poor. And has less than a 50% dot uptime. This should be 75% minimal.
In general, you took way too much arcane orb hits. Some people up to 9 times! It's quite possibly to completely avoid them.
Hello folks. I am posting out last kill of Magtheridon for some review. We are 3/6 SSC, but since this fight has been on farm, I feel it is a fair place to judge people rather than a fight they are just learning.
As a little background, we are pretty much just starting to make a serious push in SSC, and now would be the time to give people a little feedback. Thanks in advance.
I'll critique your Mage, Buffonsilla.
Spec: His spec isn't the best by a wide margin. Arcane pretty much is only viable once you reach 2/5 T5, and even then it's debatable (and generally thought of as still worse) compared to 10/48/3 deep Fire. Most people try out Arcane as something different because they're bored or want to be different, but nothing can match deep Fire in pure damage terms - especially at his level of gear.
Gems: He has many many (I count 9) green quality gems. Further, many of these <bad> gems are in his best gear - Spellfire Gloves/Belt, Trial-Fire Trousers, etc. A simple boost would be to take these gems and upgrade them to blue quality. His hit is also below the cap for Arcane (and vastly so for Fire), so he should be replacing any gem he can with Veiled Noble Topazes (+5 dmg, +4 hit).
Gear: He's a tailor. I don't know why he's not using Spellstrike Hood/Pants. I see he has 2/5 T4, but the bonus is worthless to him, especially in his current spec. If he does go deep Fire, he'll get 70% non-interruption from the spec itself, so he won't miss the 2 pc bonus at all.
Enchants: He's an enchanter. It's good he enchanted both of his rings, but other enchants leave me with my head scratching. About the only enchants he got right are Head, Gloves and Shoulders - and 2 of those aren't even performed by enchanters. He needs to get Subtlely to cloak (+20 spell pen is worthless in PvE - unless you can't field Warlocks, in which case you have deeper problems), +6 stats to chest, +15 dmg to bracers, the best spellthread to pants, and Sunfire to weapon. His HP is very good for his gear level, so he may think of putting Vitality on boots, but +12 stam is still a solid choice (which I myself use, but that's because I have low health in my raiding gear).
Thank you to everyone who replied to my post on page 92. We've downed the Lurker and are going after Gruul again. I think we've come along way in terms of our DPS (among other things), but there's always room for improvement.
That's a log of our attempts on Gruul the other night. We got him down to 14% (pretty impressive considering our MT wasn't there that night). Any advice on how we could be playing better would be very much appreciated.
P.S. Ignore the Maulgar stuff. Due to absences we had one of our mages mage-tanking for the first time, our OT as MT, and different hunters Mis-D'ing. It took a few tries before we got back into our groove.
Gange - you might tell your resto shaman Dac that if people are dying on Gruul, his mana is probably best spent on things other than Lightning Bolt and Chain Lightning. Flame Shocks here and there to help out, totally agreeable, but stopping healing to cast Lightning Bolt is a bit silly.