It's not an issue frankly, it is just a small sample. Deviations will happen when you are only sampling 253 events.
I run at crit rate of say 30%. Some fights I'll spike up to 40%, some down to 20%. Of course if I'm not seeing ~30% on average over the course of many, many fights I might be concerned but over a single fight it is a huge variation and accounts for substantial differences in fight-to-fight data or for comparative purposes. That's exactly why individual parses that are not looked at in detail can be misleading.
I agree with Northerner, but the hunter's last "gains Leader of the Pack" is stamped 22:15'24 if I haven't missed something. And the druids died at least once between it and the successful try.
Are you sure he:
a) wasn't moved out of the feral group?
b) stayed in range of his feral all the time?
Is a link to our first night attempting Leo. We had a heart breaking 5% wipe and a few others around there so we're close.
The one thing that stuck out was the horrid DPS time of the entire raid. Is this unusual?
Demmonized was the Demon phase tank
Moomoospit and Wakisaka were the MTs for human phase.
Mengsk and Hoof are both protection warriors who were in DPS gear and trying (in vain) to kill their Inner Demons.
Well, first off, replace your two druid tanks with 1 of the warrior tanks, and you've freed up 2 dps people.
Secondly, a quick browse of your log file produced this gem
06:48'18.390 Agonize's Melee hits Leotheras the Blind for 212 (glancing)
06:48'18.562 Mutation's Shadow Bolt hits Leotheras the Blind for 1157 Shadow damage (1031 resisted)
06:48'18.671 Evilwood's Shoot hits Leotheras the Blind for 424
06:48'18.687 Agonize's Melee crits Leotheras the Blind for 368
Why is one of your rogues far enough away to use a ranged attack a full 12 seconds before a WW? o.O
Edit: Browsing further. It looks like a lot of your dps problems exist because people being super cautious on threat like 10s or more before WW even starts. Dots are running off, one of your warlocks does practically nothing for the entire period between 2 WW
We are currently on archimonde and EoS but our guild's dps just has never been a strong point. We just started running wws and I was wondering if any of you experts could tell me what people may be dong wrong here. Thanks ahead of time if you can. The wws are from TK seeing as we had to key 4 new people just fyi.
We are currently on archimonde and EoS but our guild's dps just has never been a strong point. We just started running wws and I was wondering if any of you experts could tell me what people may be dong wrong here. Thanks ahead of time if you can. The wws are from TK seeing as we had to key 4 new people just fyi.
I'll comment on your Enhancement Shaman, as that's what spec I am so, the highest chance I can help is probably there.
I assume The Armory is his profile? If so, the guild in your profile is wrong - update it please >.>.
Anyway, at first glance through the parse I see:
Magic Disruption 100
That means he's using the dagger on Kael'Thas. Tell him to stop it. Now. It's horrible, way too fast.
It doesn't get much better...
Rockbiter Weapon 4
Flametongue 7 3
Rockbiter 9 2
What? Come on! I suggest you tell him asap to stop messing around with weapon enchants. WF 5/5 is the only way to go for now, in 2.3 you can justify Flametongue a little if you have a fast weapon. Speaking of fast weapons, tell him to get rid of the Fel Edged Battle Axe. Purple or not, it's horrible; a blue or even green would be better. Him doing 550 dps only is a direct result of bad weapons and bad weapon imbues. Nothing more to it.
I suggest you make him read: Enhance Shaman: The Collected Works of Theorycraft, Vol I
Is a link to our first night attempting Leo. We had a heart breaking 5% wipe and a few others around there so we're close.
The one thing that stuck out was the horrid DPS time of the entire raid. Is this unusual?
Demmonized was the Demon phase tank
Moomoospit and Wakisaka were the MTs for human phase.
Mengsk and Hoof are both protection warriors who were in DPS gear and trying (in vain) to kill their Inner Demons.
Any ideas for getting that last 5% in?
Strategia, if you ever have strat questions, I'm more than welcome to answer them if you want to whisper me when I'm online. Also, use your warriors to tank. Druids provide more dps on this fight, and also, we've found protection warriors to be much more effective in killing their inner demons by abusing devestate, shield slam, and spell reflect. Basically, they need to save up rage beating on Leo in the demon form, then if they get whispered, spell reflect the shadow bolts, etc.
In addition, we have melee back out about 5 seconds before whirlwinds are supposed to happen. Listen to the Deadly Boss Mods bars; they are pretty much always right on.
Do massive dps in the demon phase and emphasize not getting hit by whirlwinds. In this fight, less dps is more dps just like is repeatedly said in this thread.
Finally, remind your guys that from 15% on, it's exactly the same fight as phase one. They shouldn't over-nuke Leo, and they still need to move out for whirlwinds. Hope this helps, and it's nice to see another guild progressing on Drak'thul, so please whisper me if you have any questions.
Why in gods name would you bring 4 prot warriors to a raid? And what is minnoch doing.. is he running around in greens? I bet a blue geared warrior could achieve higher dps than he is doing. Like atleast 700-800.
Teach him how to use imp slam. He got outdamaged by a prot warrior who was dpsing on VR. Also he is running pvp specced, which is complete shit for raiding. Let him run with 33/28 (so he provides the raid with blood frenzy) and that he should get imp slam and 3/5 flurry in fury, that should give him a big dps increase.
And you really want the shaman in the melee dps group, unless its a elemental shaman ofc.
Hope y'all don't mind another Gruul parse, but seems like we're on that theme, or were, and I'd welcome some input from folks more used to reading these and extracting useful information from them.
I'm part of a very casual raiding alliance that's been stuck at Gruul for several weeks now.
Our main problem is simple: we lack dps.
Our melee generally is our greatest asset. Which stuns me, everything I've read about this fight stresses how rough it is for melee. But not only am I and our rogues dominating the damage meters consistantly, we also have nowhere near the problems with cave-in and shatter that ranged seem to be having. I almost never die until after Hanstall (MT) does and Gruul starts pile-drivering his way through the melee. That said, any advice on what myself and the other melee could improve would be very helpful.
I keep hearing that warlocks are supposed to do massive amounts of damage in this fight. The general poor showing of our locks honestly puzzles me, simply because I've seen other raiding warlocks that really do amazing damage to raid bosses. What are ours not doing or doing wrong?
Our mages are all brand new to raiding, they've demonstrated a willingness to improve and learn; what should they be doing differently? The survival hunter is absolutely dead-set on keeping his spec, and the other hunter seems to have a good handle on what she's doing if her damage output is any indication.
Hope y'all don't mind another Gruul parse, but seems like we're on that theme, or were, and I'd welcome some input from folks more used to reading these and extracting useful information from them.
I'm part of a very casual raiding alliance that's been stuck at Gruul for several weeks now.
Our main problem is simple: we lack dps.
Our melee generally is our greatest asset. Which stuns me, everything I've read about this fight stresses how rough it is for melee. But not only am I and our rogues dominating the damage meters consistantly, we also have nowhere near the problems with cave-in and shatter that ranged seem to be having. I almost never die until after Hanstall (MT) does and Gruul starts pile-drivering his way through the melee. That said, any advice on what myself and the other melee could improve would be very helpful.
I keep hearing that warlocks are supposed to do massive amounts of damage in this fight. The general poor showing of our locks honestly puzzles me, simply because I've seen other raiding warlocks that really do amazing damage to raid bosses. What are ours not doing or doing wrong?
Our mages are all brand new to raiding, they've demonstrated a willingness to improve and learn; what should they be doing differently? The survival hunter is absolutely dead-set on keeping his spec, and the other hunter seems to have a good handle on what she's doing if her damage output is any indication.
What would help the locks (and the hunters/mages) a lot is a shadow priest. Maybe if you compare the stats of your warlocks with other warlocks, this might be a good explanation for their differences.
Both your locks are affliction without unstable affliction, which to me is a missed opportunity. Obayashi specced for ruin, whereas generally UA gives better dps until a certain amount of crit is reached. On their armory profiles they are both not hit capped and both could use some gear upgrades (spellstrike set, better trinkets, better main hand/off hand, better enchants (not spell crit, but damage or spell hit) etc).
What would help the locks (and the hunters/mages) a lot is a shadow priest. Maybe if you compare the stats of your warlocks with other warlocks, this might be a good explanation for their differences.
Both your locks are affliction without unstable affliction, which to me is a missed opportunity. Obayashi specced for ruin, whereas generally UA gives better dps until a certain amount of crit is reached. On their armory profiles they are both not hit capped and both could use some gear upgrades (spellstrike set, better trinkets, better main hand/off hand, better enchants (not spell crit, but damage or spell hit) etc).
To add to that, check if your locks have DoT-timers, their upkeep seems like only a 50% uptime.
Your mages should only scorch for the debuff and fireball the rest of the way. And all manausers should use a mana-pot whenever they can (3 pots per attempt wouldn't seem like a bad plan without a spriest).
Hope y'all don't mind another Gruul parse, but seems like we're on that theme, or were, and I'd welcome some input from folks more used to reading these and extracting useful information from them.
I'm part of a very casual raiding alliance that's been stuck at Gruul for several weeks now.
Our main problem is simple: we lack dps.
Our melee generally is our greatest asset. Which stuns me, everything I've read about this fight stresses how rough it is for melee. But not only am I and our rogues dominating the damage meters consistantly, we also have nowhere near the problems with cave-in and shatter that ranged seem to be having. I almost never die until after Hanstall (MT) does and Gruul starts pile-drivering his way through the melee. That said, any advice on what myself and the other melee could improve would be very helpful.
I keep hearing that warlocks are supposed to do massive amounts of damage in this fight. The general poor showing of our locks honestly puzzles me, simply because I've seen other raiding warlocks that really do amazing damage to raid bosses. What are ours not doing or doing wrong?
Our mages are all brand new to raiding, they've demonstrated a willingness to improve and learn; what should they be doing differently? The survival hunter is absolutely dead-set on keeping his spec, and the other hunter seems to have a good handle on what she's doing if her damage output is any indication.
1) Enchant his gear (8 stamina on 3 pieces of gear...). Gem his gear (with blue gems). And put a scope on that bow! His gear is good enough to warrant spending serious gold on all these things.
2) Use Steady Shot as a staple of his rotation. In your best attempt, he uses 13 Steady Shots, and 84 Auto Shots. Those two should almost always be equal. Ideally, a 1.5/1 rotation will be the best for dps, but at this point 1/1 would be a massive improvement. If he has issues with latency, and can't get a 1.5/1 rotation down, maybe a respec to BM is in his future (1/1 rotation at all times pretty much). He could easily hit 700-900 dps with either spec.
3) Drop Serpent Sting from his rotation. It is a waste of mana.
4) Respec. Thick Hide as a survival hunter? No Hawk Eye? 2 points in Marks?! Trap mastery over Surefooted? etc...
I know most people here are high-level raiders and posting a Karazhan parse might rise an eyebrow or two. But I figure it's the best place to ask since you guys have much more experience reading these parses.
Background: we're a casual co-op of two guilds who can sometimes hardly manage to gather 10 people for Karazhan. Some of the guys and gals have never even been in BWL while others like me have cleared Naxx up to the four horsemen pre-TBC.
Our usual raid setup is 1x protection warrior, 2x healers, 1x feral druid who off-tanks and off-heals when needed and the rest dps.
So, last friday (after lots of addon problems for some people) we started to clear the place:
Wow Web Stats (nice and easy, just prince being our usual russian roulette)
Last night we went there again to finish off the last three bosses (Attumen, Nightbane, Netherspite):
Attumen was dispatched quickly to warm up. Then we headed to Nightbane to nick some of his loot but for some reason he decided to not play ball and wiped us six times. To bring morale back, we switched target to Netherspite who droped dead nicely (even though we had one of our two healers and one dps die early). Finally we went back to Nightbane and got rid of him for good.
Now here's my question: can anyone shed some light on our Nightbane wipes? Is there anything obvious that went wrong that I missed?
Any help is highly appreciated.
[10:05:49] <Nat> how do u know if a unicorn is a virgin?
Now here's my question: can anyone shed some light on our Nightbane wipes? Is there anything obvious that went wrong that I missed?
WWS has a nice feature which allows you to browse the combat log and apply filters. You can then see exactly what happened leading up to a tank death. (Click on "Browse Log File", pick an actor involved, and choose "last".)
On your first attempts your healers stopped healing the tank for various reasons. They got feared, killed by adds or healed other people, resulting in a tank without heals.
On your latter attempts, your tank failed to keep shield block up. In try 6 he took 2 crushing blows right before his death (the healing was also a bit low). In try 5 he also took crushings. Here the healing was better, but the incoming damage was just too high.
I don't know much about druid healing, but I think Isse should try to keep a triple stack of lifebloom on the MT at all times, and prioritizing keeping it up. (Even better if he builds the stack with power-up trinkets.)
Our last night raid. We killed tidewalker in 2. try (2. kill ever) and killed karathress for the first time. DPS was fine (2 min till enrage), but i was still wondering if our rouge could improve. They should top the dps meter, shouldnt they ? (They got a meele shami and a warrior).
What i also figured out is, that our Warlock "Dementum" has a much lower dps time then everyone else. I was wondering if that could have something to do with his fire spec/life tap or if he is just not concentrating. Would love to have some advice before i talk to him.
I also got an english WWS, but its not accurate. Wow Web Stats
Why in gods name would you bring 4 prot warriors to a raid? And what is minnoch doing.. is he running around in greens? I bet a blue geared warrior could achieve higher dps than he is doing. Like atleast 700-800.
Teach him how to use imp slam. He got outdamaged by a prot warrior who was dpsing on VR. Also he is running pvp specced, which is complete shit for raiding. Let him run with 33/28 (so he provides the raid with blood frenzy) and that he should get imp slam and 3/5 flurry in fury, that should give him a big dps increase.
And you really want the shaman in the melee dps group, unless its a elemental shaman ofc.
We went heavy on tanks for Al'ar (that was our first kill of him, first pull of second night). Minnoch's raid gear is pretty shitty. He rerolled from a rogue and our last guild fell apart before he got much, if any, gear, then we transferred servers. I'll definitely let him know what you said though.
Shamans and warlocks are the two classes we seem to be really short on. Usually have two shamans, one for melee and one for mage group, but I think one had to leave early last night. I'll suggest they put the one shaman with the melee dps next time.
Our guild is having trouble pushing into T5 content. We've killed VR in the past, but it seems very inconsistent on how many attempts it takes, and it always seems to go down to the wire. We don't usually have much trouble with Gruul, but our DPS seems to be a bit light generally speaking. We're working on learning Hydross/Lurker, but haven't have much success there so far.
Here is our last night of VR attempts, and our latetst gruul Kill
Our last night raid. We killed tidewalker in 2. try (2. kill ever) and killed karathress for the first time. DPS was fine (2 min till enrage), but i was still wondering if our rouge could improve. They should top the dps meter, shouldnt they ? (They got a meele shami and a warrior).
What i also figured out is, that our Warlock "Dementum" has a much lower dps time then everyone else. I was wondering if that could have something to do with his fire spec/life tap or if he is just not concentrating. Would love to have some advice before i talk to him.
I also got an english WWS, but its not accurate. Wow Web Stats
Sorry, can't do much with the German one. Quickly looked through your Morogrim kill, and Tashiro's & Beatzonly's DPS are quite horrible. Both need WAY more hit (Beatz has 154 - that's just ridiculous, they should at least aim for ~250), need to use Deadly Poison on offhand (they use instant & anesthetic) and need to work out a better rotation: 1 SnD/5 Rupture should be fine since they both got 2 pc T4 - no reason at all to use Evisc instead of Rupture on a static fight like Morogrim. With proper gemming & rotation they should be able to at least sustain 1100-1200 dps there. Oh, and tell them to ignore socketcolors, there's absolutely no reason at all to use blue stamina gems in DPS gear.
edit: Beatz never used AR or Blade Flurry, Tashiro used both twice. 11 minute fight, could've used Blade Flurry 5 times, and AR 2 times.