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10/03/07, 1:48 AM
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#2751
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Glass Joe
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Wow Web Stats
as much feedback as you can give me would be great!
As far as progression goes, we've got lurker/VR/gruuls/dlk.
We've gotten solarian to below 70% on our first night with that boss.
So basically our gear is full kara/gruul and some ssc/tk stuff.
Are we sorta where we should be for our gear level? what can we do that would make a huge difference in our raid dps, etc etc.
thanks in advance!
also, is there a way for WWS to tell you how many misses you get, out of total attempted? then it'd be easy to tell someone "hey if you get x more hit %, that is x more damage done"
Last edited by Efigenio : 10/03/07 at 2:09 AM.
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10/03/07, 2:28 AM
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#2752
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Von Kaiser
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Originally Posted by Efigenio
Wow Web Stats
as much feedback as you can give me would be great!
As far as progression goes, we've got lurker/VR/gruuls/dlk.
We've gotten solarian to below 70% on our first night with that boss.
So basically our gear is full kara/gruul and some ssc/tk stuff.
Are we sorta where we should be for our gear level? what can we do that would make a huge difference in our raid dps, etc etc.
thanks in advance! 
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Chaosdevil-
This guy is doing basically everything possible wrong. I don't mean that in a rude way, but he really needs to make some changes to catch up with the other rogues. He is using daggers, and combat, but his combat daggers build is terrible. I'm going to skip over the reasons for why he should use talent X, because there are so many wrong choices that it would take a long time to explain them. Have him spec this.
Playstyle wise, he shouldn't be using shiv, envenom, sinister strike, or eviscerate at all. The only time eviscerate is useful is if the mob is going to die before your rupture would finish ticking. He should be using a 3s/5s/5r rotation. This means do a 3 point slice and dice, then a 5 point slice and dice, then a 5 point rupture, then repeat.
His gear is pretty solid, other than the lack of +hit. At his gear level, red sockets should be 4 agi/4 hit noble topaz, yellow should be 8 hit dawnstones, and blue should be 4 agi/6 stam nightseyes if the socket bonus is worth it. If it's something bad (like his chest) don't bother gemming for the bonus.
A person in his gear should be able to do nearly double his damage, and if he makes these changes he'll see a massive damage increase.
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10/03/07, 2:45 AM
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#2753
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Glass Joe
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Okay, i'll have him redo everything.
I've been trying to convince hawkedge that he needs to regem and enchant for hit rating, and switch his build slightly, and he tells me that he is #1 dps in the guild so there's no reason to switch.
Just tonight we had our hunters go bm from mm, regem, etc etc, and now he's been outdamaged in gruuls by a hunter.
Do you think i could push chaosdevil over the amount of damage hawkedge is doing with the changes you're proposing?
Edit:
Didnt want to spam post so i figured i'd just add some more thoughts in here.
The lower end of the meters (ie, those just above the tanks) would probably be the guys we should focus on, as these guys are the ones that would raise our raid-wide damage up substantially.
Any feedback on them? <3
Last edited by Efigenio : 10/03/07 at 2:58 AM.
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10/03/07, 3:39 AM
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#2754
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Von Kaiser
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Originally Posted by Efigenio
Okay, i'll have him redo everything.
I've been trying to convince hawkedge that he needs to regem and enchant for hit rating, and switch his build slightly, and he tells me that he is #1 dps in the guild so there's no reason to switch.
Just tonight we had our hunters go bm from mm, regem, etc etc, and now he's been outdamaged in gruuls by a hunter.
Do you think i could push chaosdevil over the amount of damage hawkedge is doing with the changes you're proposing?
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Yeah, I could see Chaosdevil easily beating Hawkedge if he played correctly and changed all the above things. I didn't go in depth with hawkedge because I saw him using sinister strike and rupture, instead of shiv and envenom.
For Hawkedge, regemming hit would be a large gain for him as well. Also picking up Fel Leather Boots and gemming those for hit as well would help out. Also, for the love of god, make your rogues pick up Imp Slice and Dice. It's an amazing talent, I don't see why they're not taking it.
I also checked out Eugore, and while his gear is solid, his spec is all over the place. Have him drop MoD and Imp Sap, and pick up full lethality, the second point in murder, and I guess spend the last point where he wants.
On a stand and deliver type fight, each of your rogues could be doing well over 1k dps with some relatively minor choices, and if they picked up some slight upgrades (bladed shoulderpads over merc gladiator shoulders or hit gear) they could do even more.
As far as your other DPS, I'm not overly familiar with their classes, so I'll leave that to someone else. But it is obvious to even me that they need to max out their hit rating. All your warlocks and Everfrost are still below the cap, some of them by quite a bit, and this hurts their overall DPS. It might seem better to have bigger numbers, but total resists mean that you spent mana and time for absolutely nothing.
I guess all of this seems to indicate that hit rating is very important, and while it might be a tough thing to push through, your guild's DPS will benefit in the long run. Try having them pick up a DPS spreadsheet for their class and compare their gear now with gear that has slightly less AP or spell damage, but capped hit rating.
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10/03/07, 3:45 AM
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#2755
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/facepalm
Blood Elf Paladin
Dragonblight
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Negergy is doing something wrong. Ask him why he's only able to cast 13 shadowbolts during the entire fight. His DOT uptime is also poor - they should basically be up 100% of the time, but it looks like from his Corruption numbers that he's only really achieving 50-60% uptime.
His spec is fine, but his gear needs some massive reevaluation in gemming. He spends the gold to buy the good gems, but then he uses +8spellcrit gems, when he'd be much better suited going for either +9damage gems or +4spellhit +5damage gems.
Boogly needs to up his special usage. He only attempts 22 Bloodthirsts when he died 3 minutes into the fight - he could've done a lot more. Same with his Whirlwind usage. He shouldn't be that limited by Rage considering his gear. Also, try and give him Windfury Totem - I noticed that he didn't have it for the fight - it's a huge boost to DPS warriors.
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10/03/07, 4:14 AM
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#2756
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Glass Joe
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okay.
How important is +hit going to be for my warlocks, considering the only spell its going to be effecting past 6% is shadowbolt/immolate?
Or should i have them cap 6% + suppression and then go for spell damage?
And, i suppose you didnt mention kyrule because she's okay?
edit:
You definitely reccomend the fel leather over the rapscillion?
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10/03/07, 4:29 AM
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#2757
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Glass Joe
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All warlocks regardless of spec should try to achieve 16% spell hit. Even for Affliction warlocks, 40-50% of their overall damage is coming via Shadowbolt, which isn't an affliction spell thus not affected by Suppression. Also Soulshatter resists are nasty. Aim for 16%.
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10/03/07, 4:33 AM
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#2758
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Glass Joe
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so supression is a waste if you have your hit capped then, isnt it?
Also, are there any classes that *shouldnt* first concentrate all gems/enchants on capping hit?
edit: Some healer/tank feedback would be nice too, although i dont see any TPS section for WWS, unless i missed it.
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10/03/07, 5:16 AM
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#2759
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Don Flamenco
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It's hard to diagnose TPS issues through WWS. Basically if your DPS are complaining of having to hold back a lot, that's a bad sign. I can tell you, however, that Sakean died on the kill attempt because he popped his trinkets instead of Shield Blocking and got his face crushed off.
As for healing, I would say that all of the paladins should be using Holy Light more often. You have 4 paladins so I'm sure your tank had Blessing of Light; it's almost always preferable to downrank HL unless +healing is really low. FoL is best used for raid healing and topping off right after a Reverb. For whatever reason there was much more HL usage on the kill than on the first attempt, and it probably helped.
Also, consider reporting "Nightelfhoty"'s name so that you no longer have to cringe when reading WWS.
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10/03/07, 6:01 AM
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#2760
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Foobar
Troll Priest
Azjol-Nerub (EU)
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Originally Posted by Efigenio
Wow Web Stats
as much feedback as you can give me would be great! 
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Don't put your shadowpriest with your paladins. They are really the last healing class that needs them. Put them with your mages, together with a shaman for totems. Will make your mages and your shadowpriest very happy
Moonssin dot uptime is acceptable, above 80%. His gemming and enchanting and general gear choices are horrible though. Tell him to drop all of the crit gems, go for full +9 (or 7 if 9 is too expensive) gems in almost everything. Socket bonusses suck, dont use them. Tell him to drop the cheap vendor gems. His trinkets need to be fixed.
His DPS is good for his gear tho, so once that is fixed expect nice things from him.
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* Bla
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10/03/07, 8:38 AM
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#2761
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Piston Honda
Orc Death Knight
Al'Akir (EU)
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Or just run with 3 shadow priests every raid so all the casters are happy.
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10/03/07, 8:52 AM
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#2762
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Glass Joe
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Originally Posted by Efigenio
so supression is a waste if you have your hit capped then, isnt it?
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Correct, 5 points to spend elsewhere when the gear is right.
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10/03/07, 9:13 AM
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#2763
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Glass Joe
Gnome Warrior
Ravencrest (EU)
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Originally Posted by PsiVen
It's hard to diagnose TPS issues through WWS. Basically if your DPS are complaining of having to hold back a lot, that's a bad sign. I can tell you, however, that Sakean died on the kill attempt because he popped his trinkets instead of Shield Blocking and got his face crushed off.
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There are couple ways to analyze threat issues. First is a tool made by Coolyo which calculates warrior's threat from a wws report Kenneth Gant Niebuhr - Online portfolie.
It gives quite nice approximation of TPS from the fight. It doesn't really of course tell much else.
Second way is to just look at the amount of skills used compared to the combat time. That way you can calculate the maximum amount of shield slams and revenges that could be used. With the SS/rev/dev/x (x can be another devastate or reapplying shout etc.) there is combat time in seconds/6 possible shield slams and revenges. I'd aim for 90%+ shield slam cooldowns used and same for revenges. Usually when looking at people talking about low threat the problem is low use of SS/rev by their tanks.
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10/03/07, 10:10 AM
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#2764
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Road kill
Orc Death Knight
Twisting Nether (EU)
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Jumping firmly onto the bandwagon ...
this was our first Morogrim kill.
Just looking for some constructive feedback on where the DPS classes can improve.
Strat was to AOE the add well away from morogrim which I think contributed to the somewhat long nature of the fight.
Oh forgot to add, we're a 1/4 TK / 3/6 SSC guild working our way through SSC atm. Other WWS available are:
Hydros
Lurker
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10/03/07, 10:12 AM
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#2765
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Von Kaiser
Night Elf Druid
Norgannon
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Wow Web Stats
Lurker kill last night, i am not quite sure how accurate it is since i am the only one who ran it.
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10/03/07, 10:15 AM
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#2766
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Glass Joe
Troll Shaman
Zenedar (EU)
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Originally Posted by Efigenio
Wow Web Stats
as much feedback as you can give me would be great!
As far as progression goes, we've got lurker/VR/gruuls/dlk.
We've gotten solarian to below 70% on our first night with that boss.
So basically our gear is full kara/gruul and some ssc/tk stuff.
Are we sorta where we should be for our gear level? what can we do that would make a huge difference in our raid dps, etc etc.
thanks in advance!
also, is there a way for WWS to tell you how many misses you get, out of total attempted? then it'd be easy to tell someone "hey if you get x more hit %, that is x more damage done"
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What the hell is wrong with the shaman, his earthshock did more damage then his windfury, and even his windfury missed, which should never happen with the 9% hit talents, seriously, tell him to get a proper spec, and stop using spirit gear, we don't benefit from it.
Also, tell your shadow priest to use more mind blast.
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10/03/07, 10:18 AM
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#2767
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Glass Joe
Troll Shaman
Zenedar (EU)
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Originally Posted by Giant
Jumping firmly onto the bandwagon ...
this was our first Morogrim kill.
Just looking for some constructive feedback on where the DPS classes can improve.
Strat was to AOE the add well away from morogrim which I think contributed to the somewhat long nature of the fight.
Oh forgot to add, we're a 1/4 TK / 3/6 SSC guild working our way through SSC atm. Other WWS available are:
Hydros
Lurker
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Marvingian 10% miss? alt or something? 536 dps is also very lower on morogrim, and he barely used aoe, unless you had enough aoe.
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10/03/07, 11:53 AM
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#2768
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Glass Joe
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Originally Posted by Mextro
What the hell is wrong with the shaman, his earthshock did more damage then his windfury, and even his windfury missed, which should never happen with the 9% hit talents, seriously, tell him to get a proper spec, and stop using spirit gear, we don't benefit from it.
Also, tell your shadow priest to use more mind blast.
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specifically, what kind of spec would you reccomend for a enhancement shaman?
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10/03/07, 12:07 PM
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#2769
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Von Kaiser
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Originally Posted by Efigenio
You definitely reccomend the fel leather over the rapscillion?
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Yes. Just by changing those boots he would gain 21 DPS on a stand and fight type fight. The only boots at your progression level that are better than Fel Leather are Edgewalker's Longboots from Moroes.
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10/03/07, 12:39 PM
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#2770
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Von Kaiser
Blood Elf Paladin
Tichondrius
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Originally Posted by Efigenio
specifically, what kind of spec would you reccomend for a enhancement shaman?
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There is an entire thread (well, really a novel <3 Malan) in the Class Discussions forum devoted entirely to Enhancement Shaman, with every question answered in great detail.
If you ever have any questions Enhancement in nature, I highly recommend reading it.
The thread is here: Everything Enhancement.
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10/03/07, 1:05 PM
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#2771
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Glass Joe
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Okay everyone, i think i got a whole lot of info that i can use.
Thanks for all the help, the next time we go to gruul i'll post our WWS parse and let you guys see how we've improved/give some more ideas on what we can do to improve.
If there's anything else at all you guys can think of to help out i'm definitely still taking suggestions!!
Loading...
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10/03/07, 1:25 PM
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#2772
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Glass Joe
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Originally Posted by Efigenio
Okay everyone, i think i got a whole lot of info that i can use.
Thanks for all the help, the next time we go to gruul i'll post our WWS parse and let you guys see how we've improved/give some more ideas on what we can do to improve.
If there's anything else at all you guys can think of to help out i'm definitely still taking suggestions!!
Loading...
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Mages:
Kyrule - Reenchant Spellpower to Bracers and put Sunfire on his weapon. Pretty solid mage, but probably isn't using /stopcasting macros. He could be casting more.
Everfrost - Undergeared compared to your other 2 mages. He's a tailor, so he should have made the Spellfire set. He's also specced Deep Arcane, which really doesn't give the PVE dps of Deep Fire until the 2 piece tier 5 bonus. He also need to get his spell hit rating up to the cap, focus less on spell crit (all his gear is crit gear, he should focus on spell damage and spell hit). He needs to reenchant a couple of his pieces. From his armory it looks like he's leveling up his enchanting, but he really shouldn't wait. And of course, make sure he's got stopcasting macros.
Stonaria - Respecc to 10/48/3 or 11/47/3, the standard deep fire mage. He's got a lot of wasted points and should have clearcasting! Get rid of the spell crit gems and max spell hit to the cap, reenchant for subtlety to cloak, spellpower to bracers, etc. He's also not casting enough. He cast 27 fireballs to Kyrule's 39 in the same time period. With more than 1 fire mage, there should be no problem keeping the scorch debuff on there.
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10/03/07, 1:45 PM
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#2773
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Glass Joe
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okay, but on kyrule dropping that spell hit enchant will drop her below the hit rating cap.
Last edited by Efigenio : 10/03/07 at 2:00 PM.
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10/03/07, 1:56 PM
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#2774
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Glass Joe
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Originally Posted by Efigenio
okay, but on kyrule dropping that spell hit enchant will drop her below the hit rating cap.
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The spellhit enchant is to gloves. I said reenchant his bracers (he's got int on them, should have spell damage on them).
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10/03/07, 2:04 PM
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#2775
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Glass Joe
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Originally Posted by Vessyra
The spellhit enchant is to gloves. I said reenchant his bracers (he's got int on them, should have spell damage on them).
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Yes, after posting, I realized my mistake.
In addition -
1. Any feedback on Eskadar.
2. If we run accross someone who has a problem using stopcast, what would be the next best solution.
Thanks again in advance, <3
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