Yes. Just by changing those boots he would gain 21 DPS on a stand and fight type fight. The only boots at your progression level that are better than Fel Leather are Edgewalker's Longboots from Moroes.
Yep. Just want to emphasis for the original guy:
A rogue will really only ever need 3 boots for PvE. Fel Leather, Edgewalker and Shadowmaster. Any other boots are just not an upgrade. Its sad that there are 2 pairs of Karazhan boots for rogues and 1 is T6-comparable, the other is worse than BoE crafted... AH -> Moroes -> Mother Shahraz.
Negergy is doing something wrong. Ask him why he's only able to cast 13 shadowbolts during the entire fight. His DOT uptime is also poor - they should basically be up 100% of the time, but it looks like from his Corruption numbers that he's only really achieving 50-60% uptime.
His spec is fine, but his gear needs some massive reevaluation in gemming. He spends the gold to buy the good gems, but then he uses +8spellcrit gems, when he'd be much better suited going for either +9damage gems or +4spellhit +5damage gems.
It looks like Negergy is trying to be a crit-based Affliction warlock. This is just... weird. I mean, yes, he should be casting shadowbolt and of course it can crit, but he really needs to regem and regear some of his slots. He may be wearing PVP gear at the moment, but from what I can see he's just got some very odd gear choices. I don't know why he's not wearing his FSW robe, but if he hasn't made it yet... get him to make it. In several places he has nice epics with green (quality, not color) gems in them, which always makes me cringe. His trinkets are really for crit-based casters, so again, that's weird. His gloves and bracers don't have the greatest enchants for a warlock and his weapon, rings, boots, and pants are not enchanted at all Although he should get Spellstrike pants instead of wasting an enchant on the Incanter's, I think.
Or, I suppose if he's really in love with the crit idea, you could just have him spec Destruction.
1. Any feedback on Eskadar.
2. If we run accross someone who has a problem using stopcast, what would be the next best solution.
Thanks again in advance, <3
Honestly, I don't know enough about druid dps to comment.
/Stopcasting Macros and Quartz casting bar. No one should have problems with it.
Also Negergy's dps was horrible. All his gems and enchants are Spell Crit, and should be switched for Spell Damage and Spell Hit. Warlocks need to hit the Hitcap too, but just compare him to Spindle who's not hitcapped either and the DPS disparity is vast. He should be cast Corruption more. I'm guessing he's stacking crit cause he's got TLC which is just ridiculous. I'm not all that well versed in locks, but send him Spindle's way, see if he can straighten him out.
Stonaria needs to work on getting an Icon of the Silver Crescent. [Terokkar Tablet of Vim] is not that great; he's exalted with the Scryers, he should pick up the [Scryer's Bloodgem] instead. Both Kyrule and Stonaria should drop The Lightning Capacitor for another trinket, preferably [Darkmoon Card: Crusade] if they have the funds or drop luck. TLC is a bad trinket for fire mages, due to the long periods between fireball crits. [Quagmirran's Eye] is also a decent substitute (which Kyrule has but for whatever reason wasn't using on your Gruul kill.)
Originally Posted by Vessyra
Everfrost - Undergeared compared to your other 2 mages. He's a tailor, so he should have made the Spellfire set. He's also specced Deep Arcane, which really doesn't give the PVE dps of Deep Fire until the 2 piece tier 5 bonus.
This may longer be true. With the new interaction between [Mystical Skyfire Diamond] and arcane missiles, deep arcane using arcane missile spam with MSD may be viable as early as Gruul/Magtheridon. May being the operative word - JOW and/or a shadowpriest definitely help such a build, and none of the mages had a shadowpriest.
Something happened to kyrule's outfitter, because when i asked her about it, she thought she was wearing quags.
Eskadar is a balance dru btw.
Oh and, i did some research on quartz and stopcasting, looks like it might just take them a while to get used to but, is worth it in the long run.
Just worried that people concentrating on their cast bars and hitting the button at the right time might not pay as much attention to things like "move away from the orb".
edit: btw as i was researching quartz/stopcast.
I found a post from Blizz saying they're going to have a fix for the stopcast server lag thing come 2.3, so you wont have to worry about /stopcast any longer.
They say its not a 2-deep server side que, although that seems to be the easiest fix for it either way honestly.
I have recently started using /stopcasting macros and my dps increase has been huge, it took a few days to get used to it though. I used Dr.Boom or heroics and even 5 mans to help me make the switch from blindly spamming buttons to actually timing my spells. I think it would greatly help all your mages (and other dps casters) boost their DPS. Making a stop casting macro and stepping into an instance isn't a good idea, have them practice before zoning in. I would highly recommend it (Unless its gruuls lair and you are farming illidan :> )
And I believe my guilds balance druid is similar to yours in spec and gear. I would like to see some feedback, mostly to learn about them more and also to tell if ours sucks =D
1) Enchant his gear (8 stamina on 3 pieces of gear...). Gem his gear (with blue gems). And put a scope on that bow! His gear is good enough to warrant spending serious gold on all these things.
2) Use Steady Shot as a staple of his rotation. In your best attempt, he uses 13 Steady Shots, and 84 Auto Shots. Those two should almost always be equal. Ideally, a 1.5/1 rotation will be the best for dps, but at this point 1/1 would be a massive improvement. If he has issues with latency, and can't get a 1.5/1 rotation down, maybe a respec to BM is in his future (1/1 rotation at all times pretty much). He could easily hit 700-900 dps with either spec.
3) Drop Serpent Sting from his rotation. It is a waste of mana.
4) Respec. Thick Hide as a survival hunter? No Hawk Eye? 2 points in Marks?! Trap mastery over Surefooted? etc...
Faroth seemed to be receptive to the idea of tweaking his shot rotation, we'll see how things change with his new one.
Originally Posted by Chaja
Both your locks are affliction without unstable affliction, which to me is a missed opportunity. Obayashi specced for ruin, whereas generally UA gives better dps until a certain amount of crit is reached. On their armory profiles they are both not hit capped and both could use some gear upgrades (spellstrike set, better trinkets, better main hand/off hand, better enchants (not spell crit, but damage or spell hit) etc).
I am wondering how we fare looking to go to Lurker, we've been farming gruul (tonight was sloppy) and we've killed VR. I am new to arcane and I am using a MSD, I would really like some help with my gems, I kinda did it sloppily and just would like some feedback.
Rhomi, Revik, Natalaya and Jimtech - Their DPS seems low to me. Any input on them would be appreciated.
I know the other mages need more +hit and are going to work on it. They are regemming.
Any other input would be awesome.
edit: I guess what I am asking is, how can I squeeze every possible bit of DPS out of this raid group.
Last edited by C-2 : 10/04/07 at 5:17 AM.
Reason: being more clear
Ok, he tweaked his spec which is great, but uh, I think there may be some other problems. He's a dagger rogue. He's using sinister strike as his main attack.
This is major. Like, really big.
HE NEEDS TO USE BACKSTAB, ONLY BACKSTAB, NOTHING BUT BACKSTAB ALL DAY LONG.
Not Shiv, not Sinister Strike. BACKSTAB.
This is unrelated, do you have melee run out of void reaver's stomp? It ends up being much riskier with the orbs, and draws the fight out more than necessary. You guys had two resto shaman in the raid, which would make healing the melee pile extremely easy with chain heal.
I don't mean to come across as rude, but some of these things are things you tend to learn running around the starting zone. Backstab is the main attack for daggers, Sinister Strike for everything else that isn't a dagger.
As to your other questions, yes. Improving his hit rating will improve his damage, but up until this point I believe the issue was with playstyle, not gear. Also yes, use 8 hit gems over 4/4 gems.
Edit: You also might want to inform him that Void Reaver is immune to bleed effects, and that he should spend his combo points on Eviscerate on this specific encounter.
I am wondering how we fare looking to go to Lurker, we've been farming gruul (tonight was sloppy) and we've killed VR.
I am new to arcane and I am using a MSD, I would really like some help with my gems, I kinda did it sloppily and just would like some feedback.
Rhomi - Her DPS seems low to me. Any input on her would be appreciated.
I know the other mages need more +hit and are going to work on it. They are regemming.
Any other input would be awesome.
Unless the shaman in your group was elemental I think you are slightly under the hit cap (for arcane) as well. The CE exalted ring should get you there, something to consider.
You really need to pull aside Grimbane and help him out. Gems choices are extremely suspect and he could really use spellstrike in a bad way. At his level in gear, MSD really isn't an option because fire needs the +hit gems and MSD req's makes this near impossible.
Unless the shaman in your group was elemental I think you are slightly under the hit cap (for arcane) as well. The CE exalted ring should get you there, something to consider.
You really need to pull aside Grimbane and help him out. Gems choices are extremely suspect and he could really use spellstrike in a bad way. At his level in gear, MSD really isn't an option because fire needs the +hit gems and MSD req's makes this near impossible.
Thanks for the feedback,
Yes, I am using the netherspite OH (Jewel of infinite possibilities) instead of the arcane heroic badges OH and replaced a gem, I am now at 15.95% hit with 1170 arcane damage.
Grimbane is mostly a DPS 'oh shit we're short' sub, he is making spellstrike and is also farming rep for the hit/dmg on use trinket. He is also regemming.
We know his gear and gemming is kinda poo, what I am mainly looking for is whether he is utilising a proper dps cycle and generally anything out of place in his damage done and debuffs kept up.
Any other moonkin dps for comparison would be great.
Your hunter, Eladar, only used Steady Shot 3 times during a 10 minute fight. The fact that his cat was only 100 dps away from being half of his total dps should throw up a red flag At the minimum, he should be using a 1:1 Steady/Auto shot rotation (throwing Kill Commands in will be even better). Have him use a macro from the forums here, and he will see his dps increase by a lot. He needs to drop Aimed Shot unless he is using it for a Misdirection pull. Also, maybe have him put Bite AND Claw on the cat?
Our WWS from first 3 bosses in TK: Wow Web Stats
Do we have enough dps to kill all weapons on Kael phase 2? Not sure if we should build our strategy around killing all and risking leaving too many alive or safely killing 5-6 and finishing remaining in phase 3.
he could push his hit cap to max if he replaced his pvp boots with fel leather, and replaced a good amount of his gems with +8 hit rating.
Will there be a subtantial boost to his damage with this change in his hit rating? I'm really excited about getting our first rogue hit-capped
are the +8 hit rating gems going to be better than the 4agi/4hit rating gems until he caps? From everything i've read/understand i believe so.
I'm trying to figure out why Kyrule was taking melee hits? Were your tanks having trouble keeping aggro/transitioning? Was he pulling off the tanks? Or was he just standing to close?
Also Stonaria is using Fireblast as a part his rotation. Once the Scorch Debuff is stack, he should be able to fireball 8 times, then renew scorch again. Probably less with Kyrule in the raid since he's fire too. He should only fireblast if he's doing one right before he has to move for an Orb. It's no wonder he was out of mana halfway thru the fight and had to evocate. Which brings up why he wasn't with 1 of your 2 shadow priests? In Ravenn's group you had a pally. Your pally shouldn't need a shadowpriest and it would be much better used by your mage.
Eladar needs to stop using Aimed Shot, and start using Steady Shot. He was also hit by 6 arcane orbs. Tell him to wake up and pay attention.
kyrule's omen got bugged for some reason and wouldnt show her threat meter, and i couldnt see her on mine either, so she ended up pulling aggro and getting hit with melee.
I'll make sure stonaria is using the same cast rotation as kyrule, which is 8 fireballs and 1 scorch.
Eladar is a marks hunter that just switched to bm, i hadnt thought about asking him about his shot rotation but, using steady shot makes sense. It's the fastest shot right? so more shots = more crits = more focus for your pet = more kill command = more damage?
Unless the shaman in your group was elemental I think you are slightly under the hit cap (for arcane) as well. The CE exalted ring should get you there, something to consider.
You really need to pull aside Grimbane and help him out. Gems choices are extremely suspect and he could really use spellstrike in a bad way. At his level in gear, MSD really isn't an option because fire needs the +hit gems and MSD req's makes this near impossible.
It doesn't matter what spec the Shaman is to the Mage's +hit value - all [Alliance] Shamans provide +1% spell hit aura.
With the +1% spell hit aura from a Shaman, the effective hit cap for Arcane is 63 - so yes, he is definitely under the hit cap for Arcane at 31.
Edit: You may have been referring to Totem of Wrath - but it's easy to see that neither Shaman in that raid was Elemental...in fact, Seatoo got mana from Mana Tide.
Our WWS from first 3 bosses in TK: Wow Web Stats
Do we have enough dps to kill all weapons on Kael phase 2? Not sure if we should build our strategy around killing all and risking leaving too many alive or safely killing 5-6 and finishing remaining in phase 3.
I haven't done the Kael'thas fight, so I can't answer your exact question. But is there a reason neither of the hunters in this parse are using pets? Very well could be a parsing/uploading issue, but if they just aren't using them this is a mistake. Even on the VR fight I can easily keep my pet up. Hell, one of these hunters even has 2pc T5. Their pets will easily provide another 100-150dps if not specced BM. If they aren't using their pets as Beast Mastery, then shoot them in the face (or kick them from the raid, your choice).
Our WWS from first 3 bosses in TK: Wow Web Stats
Do we have enough dps to kill all weapons on Kael phase 2? Not sure if we should build our strategy around killing all and risking leaving too many alive or safely killing 5-6 and finishing remaining in phase 3.
Straight off the top - why are 3 of your Mages Frost and 1 Arcane? Is it because of Al'ar? If so, great, that's an....okay decision. If that's their normal spec, that's not so okay. 10/48/3, learn it, know it, employ it.
Even on Al'ar, we take Fire Mages - we just take 2 of them, or 1 if we can get others in. No reason to make your Mages respec if there are others around who can fill their spots (and to be quite honest, Al'ar really is a Spriest / Warlock fight anyway).
kyrule's omen got bugged for some reason and wouldnt show her threat meter, and i couldnt see her on mine either, so she ended up pulling aggro and getting hit with melee.
I'll make sure stonaria is using the same cast rotation as kyrule, which is 8 fireballs and 1 scorch.
Eladar is a marks hunter that just switched to bm, i hadnt thought about asking him about his shot rotation but, using steady shot makes sense. It's the fastest shot right? so more shots = more crits = more focus for your pet = more kill command = more damage?
Kyrule shouldn't have been pulling off the tanks anyways, unless he started in too early.
I took a look at Sakean's parse and he's not generating as much threat as he could/should.
He only used revenge 8 times. He had 233 melee hits and only 49 shield slams and 23 Heroic strikes.
When I'm MTing (in general) and have no problems with rage, once my 5 sunders are up, I pretty much use the standard threat rotation: Shield Slam, Revenge, Devestate x 2, with 4 Heroic Stikes (it should be queued up with every ability). Shield block is still used whenever it's up, which is usually between every 2 abilities. So it's typically Shield Slam, HS, Revenge, HS, Shield Block, Devestate, HS, Devestate, HS, Shield Block (an approximation, this naturally adjusts with actual play).
Now if he's 2nd on the aggro, that changes things a bit. He'll want to Devestate Spam More. Revenge won't be coming up as much, but you get the point.
Take a look at the following parse:
Warrior from another VR kill: Twicky - WWS
If you examine the breakdown of their abilities, you'll see where Sakean's lacking.
On the other hand, your druid tank seems to know what he's doing.
Have Sakean work on it and it'll help the DPSers not have to worry so much about the threat ceiling.