Why in the world was Silverax using arcane blast? He's a deep fire 10/48/3 mage, he shouldn't be using that spell. Additionally, he has a bad scorch to fireball ratio, ranging from 1:2 to 1:3. Normal fire rotation is 1 scorch:8 fireballs. Dinudur is also 10/48/3, so they shouldn't be having much trouble restarting the debuff.
Insert usual rigmarole of /stopcasting and Quartz use.
I noticed on Hydross Dinudur didn't AE at all except for frost nova, and Silverax only set off 4 flamestrikes and 4 blastwaves. Is your raid letting the warlocks take the brunt of the adds instead? The mages should be helping seed of corruption bombing activate faster by doing AE spells. What tactic is your guild using that requires the mages to frost nova 10+ times? That's more than four minutes of straight frost nova root.
sup mai niggas i wants to axe fo sum help on my dranei warlock. y wen i phear the dummbas mexican nub mobs run to far away and i hav too chase after tem. y r tey so scared of me phear? ten i hav too run alll the wy ova to the dead mexican nub mobs and pik up mai itemz. plz make teh mexican nub mobs nawt run soo far plz. tank you fo youz help.
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Arcane Blast on Leo is actually a smart thing to do late into the Whirlwind, it's a good 'aggro cushion' since it won't leave any residual dots you have no control over.
Hello EJ! I have been trolling this website long enough and I would love to hear from WoW Pro's about our raids WWS stats on a recent Gruul's run. The parse is from one fight from start to finish, I began parsing after all buffs were ready and ended it upon Gruul's death. Any feedback that would benefit our raiding members would be highly appreciated. We want to step into SSC and TK but not without some fine tuning. Thanks for your time.
Your backstab rogue is using anesthetic poison, which is terrible.
On top of that, your mutilate rogues need to respec, or you'll feel the need to kill them when you do hydross/vr.
Basically you need to tell your members to look at some of the theorycrafting threads, because a lot of them make odd choices in picking talents. Dillbert for example, took wand spec over two more points in arcane focus.
Hello EJ! I have been trolling this website long enough and I would love to hear from WoW Pro's about our raids WWS stats on a recent Gruul's run. The parse is from one fight from start to finish, I began parsing after all buffs were ready and ended it upon Gruul's death. Any feedback that would benefit our raiding members would be highly appreciated. We want to step into SSC and TK but not without some fine tuning. Thanks for your time.
Tippsy - Used Aimed Shot 7 times, yet not a single Steady Shot. He is Beast Mastery, so he should really just stick to a 1:1 shot rotation (Steady - Auto, cont) with Kill Commands weaved in where necessary. Like was said above, no more Serpent Sting. It's a waste of mana. He also Shattered people 9 times. He is also still wearing 3 pieces of Dragonstalker, yet has gear past the bosses to replace this gear. Tell him to pick up [Stalker's War Bands], [Demon Stalker Gauntlets], [Fiend Slayer Boots]. If he is just having bad luck with drops, he can get quest gear, 5 man gear or LW crafted pieces better than Dragonstalker.
Arcane Blast on Leo is actually a smart thing to do late into the Whirlwind, it's a good 'aggro cushion' since it won't leave any residual dots you have no control over.
Seems like a dubious way of doing additional DPS to me. Arcane blast has a much shorter range than fireball, leaving you open to his attack. Whatever flavor of boss mods you use should have whirlwind's duration, and you could just stop nuking 4 seconds before the aggro wipe to prevent ignite from ticking over.
Farm night for us a few days ago SSC, finally got the data for the WWS put together. Our progress: Third time killing Leotheras and second time killing Fathom-Lord, killed Void Reaver of course. Any pointers is greatly appreciated.
I recently happend to stumble across the WWS log of an EJ Anatheron kill (Wow Web Stats) which puzzles me greatly. Anatheron only healed some 34,000 damage, while dealing around 250,000 melee damage on the MT. Is there some mechanism to actually stop him from healing entirely (I see many blows on the MT without a corresponding health tick on Anatheron in that log), as opposed to just reduce the healing (wounding poison etc)?
One of the Shadow Priests in my RG wants to know why he's not doing more DPS. Could someone help me figure out what he's doing wrong. I don't know enough about SP DPS to know what to look for.
Here's a WWS of our latest Morogrim kill. He was grouped with 3 mages and a destro lock. Usually there's an elemental shaman in that group too if he's raiding.
I recently happend to stumble across the WWS log of an EJ Anatheron kill (Wow Web Stats) which puzzles me greatly. Anatheron only healed some 34,000 damage, while dealing around 250,000 melee damage on the MT. Is there some mechanism to actually stop him from healing entirely (I see many blows on the MT without a corresponding health tick on Anatheron in that log), as opposed to just reduce the healing (wounding poison etc)?
Just going for the simplest explanation here, which isn't necessarily the correct one, but perhaps like buff/debuff gains, mob healing doesn't get it's range extended using the usual combat log extension methods? That way if the combat log came from someone far enough away, some of the healing done by Anetheron could be missed, while the log would otherwise be entirely accurate.
Otherwise it could just be one of the infamous "Tauren tank at max melee range outranges some mob ability" bugs, it wouldn't be the first time something like that happened with a boss ability.
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Sunbeams are always made on me
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Is there anything in his choce of spells or uptime issues that can be improved or is there anything else that's wrong?
His name is Grimml...on Earthen Ring (EU)
He could improve his VT uptime. If you compare his SW:P uptime to his VT uptime, there's more than a full minute where SW:P is up but not VT. Is he avoiding SW because he is afraid of dying to graves? Also, he has 5/5 improved mind blast, which should translate into a mind blast cast every 7 seconds (5.5s cooldown + 1.5s cast time) but he only cast mind blast 15 times total in the entire fight. Even accounting for graves and avoiding casts when murlocs are up, that figure seems rather low. Was he having mana issues? How about threat issues with the murlocs?
He could improve his VT uptime. If you compare his SW:P uptime to his VT uptime, there's more than a full minute where SW:P is up but not VT. Is he avoiding SW because he is afraid of dying to graves? Also, he has 5/5 improved mind blast, which should translate into a mind blast cast every 7 seconds (5.5s cooldown + 1.5s cast time) but he only cast mind blast 15 times total in the entire fight. Even accounting for graves and avoiding casts when murlocs are up, that figure seems rather low. Was he having mana issues? How about threat issues with the murlocs?
I can't see there being any threat issues. We usually don't have any problems with threat on the murlocs at all...We use a Prot pala that grabs them with healing aggro. We stop all raid healing right as the murlocs spawn but we don't tell the SPs to stop because of VE healing. Perhaps he's made that choice himself if he does stop I'll have to ask him.
As for mana issues then yes he does complain about mana. He wants to have 2 SPs in the same group but that's never going to happen when I'm leading the raids at least. Still he did have quite alot of mana back through VT, mana leech, pots and JoW so...could be he just needs to push it a bit more.
We are a raid group that is currently 6/6 SSC and 3/4 TK, looking to progress on to Hyjal and BT with all due haste.
However, we seem to be struggling and wiping much more than we should on farm content, which costs us valuable time. Moreover, I fear that our less than stellar performance on farm encounters will translate into longer and harder learning periods on Kael and beyond.
So in the interest of improving ourselves, here are parses of the 5 SSC bosses we managed on our last raid (in the order we take them):
I can't see there being any threat issues. We usually don't have any problems with threat on the murlocs at all...We use a Prot pala that grabs them with healing aggro. We stop all raid healing right as the murlocs spawn but we don't tell the SPs to stop because of VE healing. Perhaps he's made that choice himself if he does stop I'll have to ask him.
As for mana issues then yes he does complain about mana. He wants to have 2 SPs in the same group but that's never going to happen when I'm leading the raids at least. Still he did have quite alot of mana back through VT, mana leech, pots and JoW so...could be he just needs to push it a bit more.
Anyone spot anything more?
He could respec and pick up some PvE talents instead of PvP stuff.
Meditation and Inner Focus being extremely important, other than that just better uptime on dots and more mind blasts.
We are a raid group that is currently 6/6 SSC and 3/4 TK, looking to progress on to Hyjal and BT with all due haste.
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I hope you can provide some pointers on things we can improve, both as a group and our individual members.
Things that jump out at me (other than some gearing up of course):
People need to use more elixirs/flasks and especially food buffs and oils. Oils can be costly I suppose if you are just starting out but they sure help. Many are using them of course. Food though is really free and should be up on everyone at all times. I mean seriously, there are basalisks right outside Shatt.
Cantos should lose the TLC for fireball spam. It really isn't very good in that role unless he really has zero other options.
Mages across the board are scorching more than they need to keep up the debuff. Perhaps look at that. 8:1 is the "solo" ratio, in raids they should easily be able to push 14:1 individually and still never let it drop. DebuffFilter is nice for tracking it if they are so inclined, although Quartz can work too. They also need to get the dps time up a little bit but that comes with practice more than anything.
Lastly, of course, they are dying more than is ideal. Some of that is familiarity and some of that is other raid members. Mages need heals, bubbles and the like but tell the pallies to stop dropping 7k+ bombs on mages that are running in tailored gear. They should also stop trying to kill themselves on spell-reflecting targets =)
They are doing fine though and will do better damage with better gear and/or practice in the zone. All would immediately do better with more spell hit though and gearing/gemming around that would be wise.
This is our guild's first Maulgar kill. It took us a number of tries as only 3 or 4 of us had ever done the fight before, and our warlocks were having trouble getting Olm's Felhunters under control. Any thoughts on improvement?
For VR just a few points:
From my point of view the aggro situation wasn't different with 4 hunters instead of our 'normal' 1-2hunters.
Our Off-Warries are seriously threat-capped during this fight and our Enhancement shaman had to drop the tranqTotem instead of WF totem. (The Off-Warries had SdR.)
And even myself had to look out for aggro after waiting for ~77k MT aggro (OMEN) before vanishing and then going all out. Without the tranqTotem I would easily have gotten aggro at the end.
Our MT plays since the beginning of WoW and "simply doesn't like HeroicStrike" because she is mainly tanking with Thunderfury and says that with ShieldSlam,Devastate,Revenge she is all the time on her GCD and simply has no possibility to also use HS with her tanking style.(not enough Rage?)
Is the threat generation simply awful because VR is such a bad fight (Knockbacks) or do we have to persuade/force her to use HS?
Aren't we giving her enough buffs to tank the right way? (Group is MT,OT,TreeofLife,Warlock,Paladin)
Anybody who can help with this issue?
But for my todays main concern: Leotheras:
Healers (essp. Holy-Priest + Resto-Druid + DefTanks) had serious issues to kill their Inner-Demon
No-DoTs or all-DoTs during the humanoid-Phase? Any possibility that the WW does not run through our complete caster pack?
How important is it that our Ranged-DPS stop before the WW ends? I kind of got the feeling that these casts at the end of the WW and the neccessary heals for the people were the reason why Leotheras broke away a few times.
We are using searing totem to catch Leo after he ends his WW. seems to work fine. (if a caster didn't got the aggro)
WL Demon-Phase Tank also seems to be ok so far. Is using Searing pain but I can't 'go all out' when he's tanking because of aggro issues. Misdirection possible/neccessary?
I'm also going through the "leotheras 2.1 Question Thread" in search of helpful points but any recent other tries from guilds or experience from further progressed guilds would be most welcome.
Early logs are from learning the so called ghost extermination but we are still trying to find more dps as last try we were at 14% :S
I can comment on your highest damage hunter, Konstantinos. He survived the entire fight, and averaged a little over 1k DPS. This is really low for a BT hunter. His shot rotation is all wrong. Since he is BM spec, he would do much more damage with a 1:1 autoshot:steady shot ratio. Ideally, your total autoshots would equal your steady shots. He cast 25 arcane shots, and 10 multishots, which is less mana efficient and less overall DPS than pure auto/steady.
Tell him to visit the EJ hunter thread and find a steady shot/kill command macro to spam.
Our guild made its first serious runs at VR last night; we got him to 16%. As rogue leader, i was pretty aware of the basics in terms of improving the output of my rogues (had the hemo and SF rogues respec to combat, made a huge difference), but i wasn't sure how to advice the rest of the crew.
Perhaps you can help me with some basic tweaks to our ranged DPS? In particular, I expected signifcantly more dps output from our warlocks/hunters...