That is our first Al'ar kill. On the last attempt (which was our kill), our RL said something (I don't know what) to the healers in our healer channel, and all of a sudden their did a 180 and kept the tanks up. Is that noticable when comparing previous attempts and the kill? Can you tell what they did different, or is that past the scope of WWS?
Also, just curious about getting the perspectives of other classes, what person obviously isn't using good dps rotation, what person is using wrong heal spells for their spec, etc..just wanna get better. :] Thanks.
This is my guilds attempts at kael for last night, the one in the link was our best attempt but I'm pretty sure you can have a look at any attempt from there. Our strategy involves all DPS focusing the staff then mace, with AOE being called as soon as possible.
I think no shadow priests and resto shamans probably really hurt the raids performance. We had two enhancement shaman for it (hard time with attendance last night) and there seems to be quite a few early deaths going on. If anyone minds having a look at it and spots anything drastic. Our hunters DPS seems rather low if anyone can spot a reason for that it would be great.
This is my guilds attempts at kael for last night, the one in the link was our best attempt but I'm pretty sure you can have a look at any attempt from there,
I think no shadow priests and resto shamans probably really hurt the raids performance, and we had two enhancement shaman for it (hard time with attendance last night) and there seems to be quite a few early deaths going on, if anyone minds having a look at it and spots anything drastic. Our hunters DPS seems rather low if anyone can spot a reason for that it would be great.
A large problem I can see with your hunters is their pet use, two of them didnt even use their pet... at all.... Try to get them more comfortable with using their pets on this fight, there are MANY opportunities for it, even if their designated target isnt pet friendly. Hunters who are more comfortable with their pets will be using a lot of Kill Command, and threading it into their rotation without delaying shots etc. Even if they arent ready for that sort of step, which is likely given what I'll say below, at least get them used to throwing the pets on the mobs and letting them auto attack... it's another 100-200 DPS (considering their likely gear levels) for the pet to do nothing but auto attack with specials..
For whatever reason, armory isnt working for me at the moment and so I cant check their gear and specs. However, I can see Vamp and Zub are BM and their use of specials is quite a bit higher than the number of autoshots fired. This means they're keeping a poor rotation; clobbering (delaying) their autoshots and thus reducing the actual number of shots they could be firing in the same period of time. Tell them to take a look around the hunter threads in the Class Mechanics thread, in particular this thread:
Another 15growth gruul kill. Any feedback (especially hunter and frost mages) welcome. Wow Web Stats
For one thing, Somadashka has really low dps and dps time. Our warlocks are usually topping the meters.
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We are having problems with dps on Lady Vashj. Elementals are slipping through and Nagas arent dying quickly enough. Do you see any areas in which we can improve?
Another 15growth gruul kill. Any feedback (especially hunter and frost mages) welcome. Wow Web Stats
With the DPS presence time, it looks like Badchaos died. However, he/she needs to drop Aimed shot, besides the very first MD of the fight. Their rotation is very poor. D3cadent linked a post to the hunter rotation guide, having Badchaos read it should really help out his/her DPS. They're MM and it can do competitive DPS, especially on Gruul, but if the hunter can't nail their rotation, they won't do decent DPS and should try out BM for at least a week of raiding.
Calithramir's pet's autoattack did more damage than any of their attacks, so they need to fix that asap. Again, the rotation is questionable at best. There are far too many Multi shots and not nearly enough Autos and Steadies (looking at the percent those shots have done of overall damage).
Leafanna has the best shot rotations out of your hunters, however, their Auto/Steady ratio should be more even. They should drop certain sting and toy with weaving in more Arcane shots if they want to have that extra special in there.
Armory's grouchy this morning, so I can't bring that up to see if there's anything crucial going on there.
For one thing, Somadashka has really low dps and dps time. Our warlocks are usually topping the meters.
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We are having problems with dps on Lady Vashj. Elementals are slipping through and Nagas arent dying quickly enough. Do you see any areas in which we can improve?
You might want to slap some more melee into the raid. They're doing the core of the DPS on the nagas for our raid, with one or two on elems. Otherwise, I'd say Vashj is definilty not the greatest fight for WWS break downs, at least not for me. There's so much going on in phase 2 that it's really hard to tell just from a "black and white" meter. You really need to be there in the fight, knowing how things should work out properly, then comparing that knowledge to what's actually going on.
What might help are things like:
1.) How do you have stairwell DPS groups set up?
2.) How is your center (strider and naga) DPS set up?
3.) Are people dying as a result of poor healing/cleansing and is that one of the causes of DPS issues?
That is our first Al'ar kill. On the last attempt (which was our kill), our RL said something (I don't know what) to the healers in our healer channel, and all of a sudden their did a 180 and kept the tanks up. Is that noticable when comparing previous attempts and the kill? Can you tell what they did different, or is that past the scope of WWS?
Also, just curious about getting the perspectives of other classes, what person obviously isn't using good dps rotation, what person is using wrong heal spells for their spec, etc..just wanna get better. :] Thanks.
Well, your holy priest, Kahdi, is dying left and right, I'm sure that doesn't help him keep the tanks up. Two Flame Patch deaths - those are totally preventable if you move the hell out of the fire. You can also see the Meteor coming before it lands and move away from that. Looks like the rest of his deaths were due to things not being tanked though, so not necessarily his fault.
Three abilities that he did not use during the entire raid were Prayer of Mending, Binding Heal and Shadowfiend. Binding Heal can be incredibly useful when you and your tank both need a heal NOW. And I have a hard time believing he has so much mana that a Shadowfiend wouldn't be helpful now and then... especially since he got 7 Innervates and used 3 mana pots the whole night. Armory is not working right now or I would comment on his gear and spec as well. It looks like one of his trinkets is Scarab of the Infinite Cycle but I'm curious as to what the other one is - I'm not seeing any other procs/use effects from trinkets on his list of buffs so it's either a completely passive trinket or he's wasting it by not activating it, whatever it is.
Also, some of your healers are using flasks/elixirs and others are not. Hope that helped.
Edit: I can see his Armory profile now. Forgot about Alchemist's Stone - not a waste of a trinket slot after all. He might look at some of the badge rewards as upgrades; ring, neck, cloak and trinket would probably be good. Personally I would change a few things about his spec (no Mental Strength, fill out Inspiration, Spell Warding instead of Blessed Recovery, less Holy Reach, more Holy Spec) but it's not horribly awful either.
Hello folks, first post on the forums, but have been lurking for a while. Wondering is anybody could take a look at our most recent round of Vashj attempts and see if there is anything that I am missing here.
This is roughly our 4th week of solid attempts at her, can usually get to phase 3, but things just fall apart going from phase 2 to 3. I feel like the DPS is there, but am not sure if the healers are keeping up like they should.
I believe this: Wow Web Stats is the best attempt to date.
Our raid DPS on boss fights, at best, is 8000 dps. Are our dps classes doing the best they can with their current gear?
Regardless of gear, your ranged are taking way too many orbs on that fight. 4 of them died to it (one died TWICE). That will kill your DPS right there.
Another 15growth gruul kill. Any feedback (especially hunter and frost mages) welcome. Wow Web Stats
Your Warlock Somadashka had a 20% miss rate on Shadow Bolt, this would imply he didn't use any +hit gear at all! Hit is the most important thing to stack before anything else.
FWIW, just checked his armory, looks like he's in the middle of making FSW, and hopefully, Spellstrike. Spellstrike is nuts for any Warlock spec, he's using a green helm, Spellstrike would be a super upgrade there, he's using PVP legs, not sure how well those transition for PVE, but Spellstrike is most likely superior in many regards.
Veiled Noble Topaz (4 hit/5dmg) is the best gem for PVE until you are hit capped. The couple of gems he does have are not that.
He may have logged out in PVP gear, I'm not sure. :/
Also tell him to stop using Conflagrate on bosses, it's a reduction in DPS! On trash where you need to get it down real fast because for whatever reason it's cool for some burst, but on a steady boss fight it's not good.
I would truly recommend this warlock checking out these forums, in particular the Warlock threads in the class forums!
Posting another WWS log that we can hopefully get some help with
We did Lurker and then Void Reaver tonight (link goes straight to VR kill - I started logging right before we started Lurker, so there is no SSC trash in the full split). I've gone through it a little bit and have a question about the hunters - I see that 3 of them are using Serpent Sting. From the limited knowledge I have from the hunter threads in Class Discussion, that's a bad thing, right? Not trying to pick on them, but that's one thing that I want to make sure of.
Any other advice for anyone in the log - gameplay, gear, spec, whatever - would be greatly appreciated. Thanks!
This is our log of Rage through Azgalor: Wow Web Stats
We're trying a ret paladin, and frankly, I wasn't too impressed. He wasn't in the melee group (so no battle shout or shaman buffs) but his DPS was still...low. He's new to Ret, but I was wondering if any paladin who knows what to look for could suggest something.
And any suggestions in general would be appreciated. I don't really want to talk about the Archimonde attempts, people just weren't on their game the whole night (Notice the 3 Anetheron attempts? Yeah...).
When we went through the logs within our guild, most of our questions were mainly centered on the rogues. Their total dps time is very low and their actual dps is also low. They're all kara/gruul equipped, but they never seem to perform on par with our casters, not just on the lurker but on anything we've tried/downed so far.
I've attempted to read up on rogues and looked through other WWS reports that have similar geared players and setups, rogues seem to dominate much more than what I'm seeing from our logs. Although it is kinda tough when my knowledge on rogues is limited and all of our rogues seem to be identical when it comes to damage.
Any help is appreciated since we're out of ideas on our guild front.
it has a lot of information that any rogue can learn from. After checking out your WWS thread, I checked out their armory profiles and I think they have a bit to learn and experiment with their gem selection. Their miss rate in your lurker attempts was rather high, they could probably do for a bit more +hit.
but yeah, point them to that thread it has well laid out spec advice, rotation advice, and should help them build up their dps quite a bit, if they can execute them effectively that is.
Also I would assume they are doing this, but when they run into the water they can still pump out damage while avoiding the spouts.
Ratz needs a couple things to correct. First off, he needs to change his spec a bit. What's the point of dropping 2 points into psychic scream if you don't pick up silence? It seems he's running into some mana issues on the Lurker fight. I'd advise him to pick up inner focus and meditation in the discipline tree. He can drop down to a 4/5 Mind Blast with 4/5 in shadow weaving even if he's the only shadow priest in the raid. This will also mean he should dump imp ve if he wants to take the 4/5 MB route, and for the raiding content you guys are at now (similar to ours) it really doesn't matter all that much which one you choose to go for.
The other thing is that he needs to upgrade his trinkets really as soon as possible. That's probably his weakest areas in terms of gear. The [Icon of the Silver Crescent] and the [Darkmoon Card: Crusade] card are extremely nice trinkets, and I'd at least get him to replace Xi'ri's Gift first. He should be running some heroics irregardless, especially for the stuff being released for 2.3.
Overture needs to get his +hit up higher. While +crit is nice, being closer to that hit cap will help out his DPS much more than +crit. CoDoom will provide more DPS than CoA if he's not on CoE/CoS duty (goes for all locks) provided that Lurker will be up for at least another minute. Can't really comment on Dotya since it looks like he logged off in his PvP gear, but same thing with hit gear.
However, looking over all the warlocks' DPS: ask them a simple question. Who's doing CoS/CoE? They all seem to be using damage curses that account for a considerable amount of their damage.
As for group composition, it's my opinion that the shadow priest always goes with the mages. With your particular raid, put your elemental shaman in that group as well.
As for hunters, aimed shot is bad. It's decent at times for misdirects, but even then I think it's just easier using a distracting shot, auto, and some other special. The three lower performing hunters are all marks. They're probably clipping their auto shots, but I'm not an expert on said things. Your best hunter is BM as well. Might want to try to convince a couple of the other ones to try it out.
I've got a SWStats of a Kael'thas fight here we tried last night. I feel we are very close to killing him as we've got the first 2 phases down perfectly and the third phase almost perfect too.
Still, it feel like theres some random factors hindering our progress on some attempts and i'd like someone to take a look at the SWstats report and give an unbiased opinion on it.
Posting another WWS log that we can hopefully get some help with
We did Lurker and then Void Reaver tonight (link goes straight to VR kill - I started logging right before we started Lurker, so there is no SSC trash in the full split). I've gone through it a little bit and have a question about the hunters - I see that 3 of them are using Serpent Sting. From the limited knowledge I have from the hunter threads in Class Discussion, that's a bad thing, right? Not trying to pick on them, but that's one thing that I want to make sure of.
Any other advice for anyone in the log - gameplay, gear, spec, whatever - would be greatly appreciated. Thanks!
Zeshi, one of the Warlocks, had terrible DoT uptime. If you compare Zeshi's DoT uptime with Dotya, you'll see the noticable difference.
So one would think Zeshi would be doing something with the time he's not casting DoT's..
Dotya ...
Shadow Bolt - 40
Zeshi ...
Shadow Bolt - 36
So the guy with 2x as many DoT ticks in some cases still has more Shadow Bolt's cast.
Zeshi was hit by 7 Arcane Orbs, which is alot of silenced time (no casting), but Dotya was also hit by 2. I think Zeshi still could have done alot better on DoT uptime even with 7 orbs.
Ask Zeshi if he has a mod that shows the timers on his DoT's, one I use and is very popular is called DoTimer.
Another 15growth gruul kill. Any feedback (especially hunter and frost mages) welcome. Wow Web Stats
Hi Bludwork,
Not a hunter or mage but I figured I could give you some shadowpriest feedback. I noticed a couple of things looking at Maiwiew's breakdown:
1) There is a large difference between the number of SW:P ticks and VT ticks. This shows that he isn't doing a good job with his DoT uptime. If he doesn't already use one he should get a DoT tracking mod to help. There are a number that do the job, I use DoTimer.
2) Consumable use - He wasn't flasked for the fight. Considering how easy Gruul flasks are to obtain this surprised me. In addition he only made one use of shadowfiend and consumed one mana potion. Given the length of the fight he probably ran into mana issues at some point. He needs to be more proactive in using consumables to keep his mana up. Shadowfiend should be his first mana restore used, when he first hits 4k or so mana off of his maximum allowing a potential second use later in the fight. Mana pots should be used as soon as they won't "overmana" and from then on whenever the cooldown is up. Ogri'la has mana pots that can be used in Gruul's available for Apexis Shards, so there is no excuse for being cheap
3) He didn't make much use of SW: D during the fight. Environmental damage isn't too bad until later in the fight so he should be able to go all out for the duration so long as he keeps VE up. In general he needs to make sure he keeps his priority order for casting going throughout the fight. If a full burn rotation causes him to go OOM periodically even with appropriate consumable consumption he should drop back to a lower DPS, higher DPM rotation (no MB/SW: D) to get through the rough patches.
4) Gear - He should replace his bracer enchant with +spelldmg. He is currently 13 spellhit short of the cap on the armory. He can bridge this by replacing some of his gems with ones that include spellhit or by getting Spellstrike crafted. Any gems not used for reaching the spellhit cap should be replaced with +9 dmg.
5) Spec - Silence and Imp Psychic Scream are PvP talents, I would drop them for a pure PvE spec. He should also get three points back from disc (mental agility and 1 from the second tier) and take the two out of imp fade, which is a worthless talent. Put these points into Shadow Power, Imp MB and Imp VE (Imp VE is more of a preference). Dropping down to 4/5 shadow weaving is also a common choice for PvE. The following is a cookie cutter PvE build: WorldofWarcraft.com -> Info -> Classes -> Priest -> Talent Calculator
I'd like to get some feedback on my guild's performance. Feedback on any and all classes is welcomed, though I am particularly interested in mage performance. Any help that can be offered is appreciated.
[quote=lordbalkoth;514791]This is our log of Rage through Azgalor: Wow Web Stats
We're trying a ret paladin, and frankly, I wasn't too impressed. He wasn't in the melee group (so no battle shout or shaman buffs) but his DPS was still...low. He's new to Ret, but I was wondering if any paladin who knows what to look for could suggest something.
QUOTE]
The paladin just seems overall undergeared.
Have him mimic this guys gear choices/gems/skill rotations:
After some unsuccesfull attempts at getting with two low hp weapons into p3 the day before yesterday, we attempted to clear p2 in 95 sec, by focusing on proper AOE execution, without looting and positioning to p3.
The result was that we had the Axe left at 12% when the adds popped, basically we dished out 3k plus dps raidwide in this attempt than at the previous attempts, due to fine tuning the aoe execution and the kill order.
What we are doing currently is to kill staff first with focus fire, then AOE everything down, while single target ranged killing the bow.
I have writing a player by player, class by class analysis onto our guild forum and I would like to have your input on the wws data above.
For the facts, which I was able to extract from the stats: we have still AOE efficiency problems on some of our AOErs (Vaerdex, Tatyla and Vorago), there was missing WoA totem in p2 and the group setup could be tuned more finely to let all aoers get bloodlust. Also, lot of our guys doesn't use macroed targeting / aoe spamming for fastest switching possible, so DPS time could be still improved. with more damage coming out from missing Destruction and/or Haste potions and tuning the talent builds for some of our guys whom secretly sneaked some points into pvp talents for arena fun
Healing was not a problem, there were no accidental deaths on most of our tries.
Any more input or tiny missing details would be greatly appreciated. My aim is to have at least 5 seconds before the start of p3, with all them weapons dead. That would give us enough buffer to loot the necessary weapons for the necessary classes before the start of p3, while others can loot their respective weapons after the transition was stabilized.